This reverts commit 5a11e8d0ba21624025b89ac63bbd18befa55be0e. Change-Id: I7a48b59c4f930dad65ddc8590c25a12636244ea2
861 lines
32 KiB
C++
861 lines
32 KiB
C++
/*
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* Copyright (C) 2014 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "Canvas.h"
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#include "CanvasProperty.h"
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#include "Layer.h"
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#include "RenderNode.h"
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#include <SkCanvas.h>
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#include <SkClipStack.h>
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#include <SkDrawable.h>
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#include <SkDevice.h>
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#include <SkDeque.h>
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#include <SkDrawFilter.h>
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#include <SkGraphics.h>
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#include <SkImage.h>
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#include <SkShader.h>
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#include <SkTArray.h>
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#include <SkTLazy.h>
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#include <SkTemplates.h>
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#include "VectorDrawable.h"
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#include <memory>
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namespace android {
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// Holds an SkCanvas reference plus additional native data.
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class SkiaCanvas : public Canvas {
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public:
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explicit SkiaCanvas(const SkBitmap& bitmap);
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/**
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* Create a new SkiaCanvas.
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*
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* @param canvas SkCanvas to handle calls made to this SkiaCanvas. Must
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* not be NULL. This constructor will ref() the SkCanvas, and unref()
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* it in its destructor.
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*/
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explicit SkiaCanvas(SkCanvas* canvas) : mCanvas(canvas) {
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SkASSERT(canvas);
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canvas->ref();
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}
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virtual SkCanvas* asSkCanvas() override {
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return mCanvas.get();
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}
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virtual void resetRecording(int width, int height) override {
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LOG_ALWAYS_FATAL("SkiaCanvas cannot be reset as a recording canvas");
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}
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virtual uirenderer::DisplayList* finishRecording() override {
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LOG_ALWAYS_FATAL("SkiaCanvas does not produce a DisplayList");
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return nullptr;
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}
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virtual void insertReorderBarrier(bool enableReorder) override {
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LOG_ALWAYS_FATAL("SkiaCanvas does not support reordering barriers");
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}
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virtual void setBitmap(const SkBitmap& bitmap) override;
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virtual bool isOpaque() override;
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virtual int width() override;
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virtual int height() override;
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virtual void setHighContrastText(bool highContrastText) override {
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mHighContrastText = highContrastText;
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}
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virtual bool isHighContrastText() override { return mHighContrastText; }
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virtual int getSaveCount() const override;
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virtual int save(SaveFlags::Flags flags) override;
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virtual void restore() override;
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virtual void restoreToCount(int saveCount) override;
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virtual int saveLayer(float left, float top, float right, float bottom,
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const SkPaint* paint, SaveFlags::Flags flags) override;
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virtual int saveLayerAlpha(float left, float top, float right, float bottom,
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int alpha, SaveFlags::Flags flags) override;
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virtual void getMatrix(SkMatrix* outMatrix) const override;
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virtual void setMatrix(const SkMatrix& matrix) override;
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virtual void concat(const SkMatrix& matrix) override;
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virtual void rotate(float degrees) override;
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virtual void scale(float sx, float sy) override;
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virtual void skew(float sx, float sy) override;
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virtual void translate(float dx, float dy) override;
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virtual bool getClipBounds(SkRect* outRect) const override;
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virtual bool quickRejectRect(float left, float top, float right, float bottom) const override;
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virtual bool quickRejectPath(const SkPath& path) const override;
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virtual bool clipRect(float left, float top, float right, float bottom,
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SkRegion::Op op) override;
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virtual bool clipPath(const SkPath* path, SkRegion::Op op) override;
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virtual bool clipRegion(const SkRegion* region, SkRegion::Op op) override;
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virtual SkDrawFilter* getDrawFilter() override;
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virtual void setDrawFilter(SkDrawFilter* drawFilter) override;
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virtual void drawColor(int color, SkXfermode::Mode mode) override;
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virtual void drawPaint(const SkPaint& paint) override;
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virtual void drawPoint(float x, float y, const SkPaint& paint) override;
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virtual void drawPoints(const float* points, int count, const SkPaint& paint) override;
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virtual void drawLine(float startX, float startY, float stopX, float stopY,
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const SkPaint& paint) override;
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virtual void drawLines(const float* points, int count, const SkPaint& paint) override;
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virtual void drawRect(float left, float top, float right, float bottom,
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const SkPaint& paint) override;
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virtual void drawRegion(const SkRegion& region, const SkPaint& paint) override;
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virtual void drawRoundRect(float left, float top, float right, float bottom,
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float rx, float ry, const SkPaint& paint) override;
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virtual void drawCircle(float x, float y, float radius, const SkPaint& paint) override;
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virtual void drawOval(float left, float top, float right, float bottom,
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const SkPaint& paint) override;
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virtual void drawArc(float left, float top, float right, float bottom,
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float startAngle, float sweepAngle, bool useCenter, const SkPaint& paint) override;
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virtual void drawPath(const SkPath& path, const SkPaint& paint) override;
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virtual void drawVertices(SkCanvas::VertexMode vertexMode, int vertexCount,
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const float* verts, const float* tex, const int* colors,
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const uint16_t* indices, int indexCount, const SkPaint& paint) override;
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virtual void drawBitmap(const SkBitmap& bitmap, float left, float top,
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const SkPaint* paint) override;
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virtual void drawBitmap(const SkBitmap& bitmap, const SkMatrix& matrix,
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const SkPaint* paint) override;
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virtual void drawBitmap(const SkBitmap& bitmap, float srcLeft, float srcTop,
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float srcRight, float srcBottom, float dstLeft, float dstTop,
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float dstRight, float dstBottom, const SkPaint* paint) override;
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virtual void drawBitmapMesh(const SkBitmap& bitmap, int meshWidth, int meshHeight,
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const float* vertices, const int* colors, const SkPaint* paint) override;
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virtual void drawNinePatch(const SkBitmap& bitmap, const android::Res_png_9patch& chunk,
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float dstLeft, float dstTop, float dstRight, float dstBottom,
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const SkPaint* paint) override;
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virtual void drawText(const uint16_t* text, const float* positions, int count,
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const SkPaint& paint, float x, float y,
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float boundsLeft, float boundsTop, float boundsRight, float boundsBottom,
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float totalAdvance) override;
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virtual void drawTextOnPath(const uint16_t* glyphs, int count, const SkPath& path,
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float hOffset, float vOffset, const SkPaint& paint) override;
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virtual bool drawTextAbsolutePos() const override { return true; }
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virtual void drawVectorDrawable(VectorDrawableRoot* vectorDrawable) override;
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virtual void drawRoundRect(uirenderer::CanvasPropertyPrimitive* left,
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uirenderer::CanvasPropertyPrimitive* top, uirenderer::CanvasPropertyPrimitive* right,
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uirenderer::CanvasPropertyPrimitive* bottom, uirenderer::CanvasPropertyPrimitive* rx,
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uirenderer::CanvasPropertyPrimitive* ry, uirenderer::CanvasPropertyPaint* paint) override;
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virtual void drawCircle(uirenderer::CanvasPropertyPrimitive* x,
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uirenderer::CanvasPropertyPrimitive* y, uirenderer::CanvasPropertyPrimitive* radius,
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uirenderer::CanvasPropertyPaint* paint) override;
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virtual void drawLayer(uirenderer::DeferredLayerUpdater* layerHandle) override;
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virtual void drawRenderNode(uirenderer::RenderNode* renderNode) override;
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virtual void callDrawGLFunction(Functor* functor) override;
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private:
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struct SaveRec {
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int saveCount;
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SaveFlags::Flags saveFlags;
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};
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bool mHighContrastText = false;
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void recordPartialSave(SaveFlags::Flags flags);
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void saveClipsForFrame(SkTArray<SkClipStack::Element>& clips, int frameSaveCount);
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void applyClips(const SkTArray<SkClipStack::Element>& clips);
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void drawPoints(const float* points, int count, const SkPaint& paint,
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SkCanvas::PointMode mode);
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SkAutoTUnref<SkCanvas> mCanvas;
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std::unique_ptr<SkDeque> mSaveStack; // lazily allocated, tracks partial saves.
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};
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Canvas* Canvas::create_canvas(const SkBitmap& bitmap) {
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return new SkiaCanvas(bitmap);
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}
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Canvas* Canvas::create_canvas(SkCanvas* skiaCanvas) {
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return new SkiaCanvas(skiaCanvas);
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}
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SkiaCanvas::SkiaCanvas(const SkBitmap& bitmap) {
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mCanvas.reset(new SkCanvas(bitmap));
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}
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// ----------------------------------------------------------------------------
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// Canvas state operations: Replace Bitmap
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// ----------------------------------------------------------------------------
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class ClipCopier : public SkCanvas::ClipVisitor {
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public:
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ClipCopier(SkCanvas* dstCanvas) : m_dstCanvas(dstCanvas) {}
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virtual void clipRect(const SkRect& rect, SkRegion::Op op, bool antialias) {
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m_dstCanvas->clipRect(rect, op, antialias);
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}
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virtual void clipRRect(const SkRRect& rrect, SkRegion::Op op, bool antialias) {
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m_dstCanvas->clipRRect(rrect, op, antialias);
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}
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virtual void clipPath(const SkPath& path, SkRegion::Op op, bool antialias) {
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m_dstCanvas->clipPath(path, op, antialias);
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}
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private:
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SkCanvas* m_dstCanvas;
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};
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void SkiaCanvas::setBitmap(const SkBitmap& bitmap) {
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SkCanvas* newCanvas = new SkCanvas(bitmap);
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if (!bitmap.isNull()) {
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// Copy the canvas matrix & clip state.
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newCanvas->setMatrix(mCanvas->getTotalMatrix());
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ClipCopier copier(newCanvas);
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mCanvas->replayClips(&copier);
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}
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// unrefs the existing canvas
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mCanvas.reset(newCanvas);
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// clean up the old save stack
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mSaveStack.reset(NULL);
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}
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// ----------------------------------------------------------------------------
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// Canvas state operations
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// ----------------------------------------------------------------------------
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bool SkiaCanvas::isOpaque() {
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return mCanvas->imageInfo().isOpaque();
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}
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int SkiaCanvas::width() {
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return mCanvas->imageInfo().width();
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}
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int SkiaCanvas::height() {
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return mCanvas->imageInfo().height();
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}
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// ----------------------------------------------------------------------------
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// Canvas state operations: Save (layer)
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// ----------------------------------------------------------------------------
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int SkiaCanvas::getSaveCount() const {
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return mCanvas->getSaveCount();
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}
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int SkiaCanvas::save(SaveFlags::Flags flags) {
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int count = mCanvas->save();
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recordPartialSave(flags);
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return count;
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}
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// The SkiaCanvas::restore operation layers on the capability to preserve
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// either (or both) the matrix and/or clip state after a SkCanvas::restore
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// operation. It does this by explicitly saving off the clip & matrix state
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// when requested and playing it back after the SkCanvas::restore.
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void SkiaCanvas::restore() {
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const SaveRec* rec = (NULL == mSaveStack.get())
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? NULL
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: static_cast<SaveRec*>(mSaveStack->back());
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int currentSaveCount = mCanvas->getSaveCount();
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SkASSERT(NULL == rec || currentSaveCount >= rec->saveCount);
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if (NULL == rec || rec->saveCount != currentSaveCount) {
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// Fast path - no record for this frame.
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mCanvas->restore();
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return;
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}
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bool preserveMatrix = !(rec->saveFlags & SaveFlags::Matrix);
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bool preserveClip = !(rec->saveFlags & SaveFlags::Clip);
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SkMatrix savedMatrix;
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if (preserveMatrix) {
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savedMatrix = mCanvas->getTotalMatrix();
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}
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SkTArray<SkClipStack::Element> savedClips;
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int topClipStackFrame = mCanvas->getClipStack()->getSaveCount();
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if (preserveClip) {
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saveClipsForFrame(savedClips, topClipStackFrame);
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}
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mCanvas->restore();
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if (preserveMatrix) {
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mCanvas->setMatrix(savedMatrix);
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}
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if (preserveClip && !savedClips.empty() &&
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topClipStackFrame != mCanvas->getClipStack()->getSaveCount()) {
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// Only reapply the saved clips if the top clip stack frame was actually
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// popped by restore(). If it wasn't, it means it doesn't belong to the
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// restored canvas frame (SkCanvas lazy save/restore kicked in).
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applyClips(savedClips);
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}
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mSaveStack->pop_back();
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}
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void SkiaCanvas::restoreToCount(int restoreCount) {
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while (mCanvas->getSaveCount() > restoreCount) {
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this->restore();
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}
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}
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static inline SkCanvas::SaveLayerFlags layerFlags(SaveFlags::Flags flags) {
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SkCanvas::SaveLayerFlags layerFlags = 0;
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if (!(flags & SaveFlags::HasAlphaLayer)) {
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layerFlags |= SkCanvas::kIsOpaque_SaveLayerFlag;
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}
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if (!(flags & SaveFlags::ClipToLayer)) {
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layerFlags |= SkCanvas::kDontClipToLayer_Legacy_SaveLayerFlag;
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}
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return layerFlags;
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}
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int SkiaCanvas::saveLayer(float left, float top, float right, float bottom,
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const SkPaint* paint, SaveFlags::Flags flags) {
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const SkRect bounds = SkRect::MakeLTRB(left, top, right, bottom);
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const SkCanvas::SaveLayerRec rec(&bounds, paint, layerFlags(flags));
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int count = mCanvas->saveLayer(rec);
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recordPartialSave(flags);
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return count;
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}
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int SkiaCanvas::saveLayerAlpha(float left, float top, float right, float bottom,
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int alpha, SaveFlags::Flags flags) {
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SkTLazy<SkPaint> alphaPaint;
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if (static_cast<unsigned>(alpha) < 0xFF) {
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alphaPaint.init()->setAlpha(alpha);
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}
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return this->saveLayer(left, top, right, bottom, alphaPaint.getMaybeNull(),
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flags);
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}
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// ----------------------------------------------------------------------------
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// functions to emulate legacy SaveFlags (i.e. independent matrix/clip flags)
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// ----------------------------------------------------------------------------
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void SkiaCanvas::recordPartialSave(SaveFlags::Flags flags) {
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// A partial save is a save operation which doesn't capture the full canvas state.
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// (either SaveFlags::Matrix or SaveFlags::Clip is missing).
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// Mask-out non canvas state bits.
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flags &= SaveFlags::MatrixClip;
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if (flags == SaveFlags::MatrixClip) {
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// not a partial save.
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return;
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}
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if (NULL == mSaveStack.get()) {
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mSaveStack.reset(new SkDeque(sizeof(struct SaveRec), 8));
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}
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SaveRec* rec = static_cast<SaveRec*>(mSaveStack->push_back());
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rec->saveCount = mCanvas->getSaveCount();
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rec->saveFlags = flags;
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}
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void SkiaCanvas::saveClipsForFrame(SkTArray<SkClipStack::Element>& clips,
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int saveCountToBackup) {
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// Each SkClipStack::Element stores the index of the canvas save
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// with which it is associated. Backup only those Elements that
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// are associated with 'saveCountToBackup'
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SkClipStack::Iter clipIterator(*mCanvas->getClipStack(),
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SkClipStack::Iter::kTop_IterStart);
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while (const SkClipStack::Element* elem = clipIterator.prev()) {
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if (elem->getSaveCount() < saveCountToBackup) {
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// done with the target save count.
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break;
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}
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SkASSERT(elem->getSaveCount() == saveCountToBackup);
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clips.push_back(*elem);
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}
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}
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void SkiaCanvas::applyClips(const SkTArray<SkClipStack::Element>& clips) {
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ClipCopier clipCopier(mCanvas);
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// The clip stack stores clips in device space.
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SkMatrix origMatrix = mCanvas->getTotalMatrix();
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mCanvas->resetMatrix();
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// We pushed the clips in reverse order.
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for (int i = clips.count() - 1; i >= 0; --i) {
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clips[i].replay(&clipCopier);
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}
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mCanvas->setMatrix(origMatrix);
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}
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// ----------------------------------------------------------------------------
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// Canvas state operations: Matrix
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// ----------------------------------------------------------------------------
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void SkiaCanvas::getMatrix(SkMatrix* outMatrix) const {
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*outMatrix = mCanvas->getTotalMatrix();
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}
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void SkiaCanvas::setMatrix(const SkMatrix& matrix) {
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mCanvas->setMatrix(matrix);
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}
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void SkiaCanvas::concat(const SkMatrix& matrix) {
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mCanvas->concat(matrix);
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}
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void SkiaCanvas::rotate(float degrees) {
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mCanvas->rotate(degrees);
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}
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void SkiaCanvas::scale(float sx, float sy) {
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mCanvas->scale(sx, sy);
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}
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void SkiaCanvas::skew(float sx, float sy) {
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mCanvas->skew(sx, sy);
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}
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void SkiaCanvas::translate(float dx, float dy) {
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mCanvas->translate(dx, dy);
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}
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// ----------------------------------------------------------------------------
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// Canvas state operations: Clips
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// ----------------------------------------------------------------------------
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// This function is a mirror of SkCanvas::getClipBounds except that it does
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// not outset the edge of the clip to account for anti-aliasing. There is
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// a skia bug to investigate pushing this logic into back into skia.
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// (see https://code.google.com/p/skia/issues/detail?id=1303)
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bool SkiaCanvas::getClipBounds(SkRect* outRect) const {
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SkIRect ibounds;
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if (!mCanvas->getClipDeviceBounds(&ibounds)) {
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return false;
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}
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SkMatrix inverse;
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// if we can't invert the CTM, we can't return local clip bounds
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if (!mCanvas->getTotalMatrix().invert(&inverse)) {
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if (outRect) {
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outRect->setEmpty();
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}
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return false;
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}
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if (NULL != outRect) {
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SkRect r = SkRect::Make(ibounds);
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inverse.mapRect(outRect, r);
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}
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return true;
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}
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bool SkiaCanvas::quickRejectRect(float left, float top, float right, float bottom) const {
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SkRect bounds = SkRect::MakeLTRB(left, top, right, bottom);
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return mCanvas->quickReject(bounds);
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}
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bool SkiaCanvas::quickRejectPath(const SkPath& path) const {
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return mCanvas->quickReject(path);
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}
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bool SkiaCanvas::clipRect(float left, float top, float right, float bottom, SkRegion::Op op) {
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SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
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mCanvas->clipRect(rect, op);
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return !mCanvas->isClipEmpty();
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}
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bool SkiaCanvas::clipPath(const SkPath* path, SkRegion::Op op) {
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mCanvas->clipPath(*path, op);
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return !mCanvas->isClipEmpty();
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}
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bool SkiaCanvas::clipRegion(const SkRegion* region, SkRegion::Op op) {
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SkPath rgnPath;
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if (region->getBoundaryPath(&rgnPath)) {
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// The region is specified in device space.
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SkMatrix savedMatrix = mCanvas->getTotalMatrix();
|
|
mCanvas->resetMatrix();
|
|
mCanvas->clipPath(rgnPath, op);
|
|
mCanvas->setMatrix(savedMatrix);
|
|
} else {
|
|
mCanvas->clipRect(SkRect::MakeEmpty(), op);
|
|
}
|
|
return !mCanvas->isClipEmpty();
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// Canvas state operations: Filters
|
|
// ----------------------------------------------------------------------------
|
|
|
|
SkDrawFilter* SkiaCanvas::getDrawFilter() {
|
|
return mCanvas->getDrawFilter();
|
|
}
|
|
|
|
void SkiaCanvas::setDrawFilter(SkDrawFilter* drawFilter) {
|
|
mCanvas->setDrawFilter(drawFilter);
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// Canvas draw operations
|
|
// ----------------------------------------------------------------------------
|
|
|
|
void SkiaCanvas::drawColor(int color, SkXfermode::Mode mode) {
|
|
mCanvas->drawColor(color, mode);
|
|
}
|
|
|
|
void SkiaCanvas::drawPaint(const SkPaint& paint) {
|
|
mCanvas->drawPaint(paint);
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// Canvas draw operations: Geometry
|
|
// ----------------------------------------------------------------------------
|
|
|
|
void SkiaCanvas::drawPoints(const float* points, int count, const SkPaint& paint,
|
|
SkCanvas::PointMode mode) {
|
|
// convert the floats into SkPoints
|
|
count >>= 1; // now it is the number of points
|
|
std::unique_ptr<SkPoint[]> pts(new SkPoint[count]);
|
|
for (int i = 0; i < count; i++) {
|
|
pts[i].set(points[0], points[1]);
|
|
points += 2;
|
|
}
|
|
mCanvas->drawPoints(mode, count, pts.get(), paint);
|
|
}
|
|
|
|
|
|
void SkiaCanvas::drawPoint(float x, float y, const SkPaint& paint) {
|
|
mCanvas->drawPoint(x, y, paint);
|
|
}
|
|
|
|
void SkiaCanvas::drawPoints(const float* points, int count, const SkPaint& paint) {
|
|
this->drawPoints(points, count, paint, SkCanvas::kPoints_PointMode);
|
|
}
|
|
|
|
void SkiaCanvas::drawLine(float startX, float startY, float stopX, float stopY,
|
|
const SkPaint& paint) {
|
|
mCanvas->drawLine(startX, startY, stopX, stopY, paint);
|
|
}
|
|
|
|
void SkiaCanvas::drawLines(const float* points, int count, const SkPaint& paint) {
|
|
this->drawPoints(points, count, paint, SkCanvas::kLines_PointMode);
|
|
}
|
|
|
|
void SkiaCanvas::drawRect(float left, float top, float right, float bottom,
|
|
const SkPaint& paint) {
|
|
mCanvas->drawRectCoords(left, top, right, bottom, paint);
|
|
|
|
}
|
|
|
|
void SkiaCanvas::drawRegion(const SkRegion& region, const SkPaint& paint) {
|
|
SkRegion::Iterator it(region);
|
|
while (!it.done()) {
|
|
mCanvas->drawRect(SkRect::Make(it.rect()), paint);
|
|
it.next();
|
|
}
|
|
}
|
|
|
|
void SkiaCanvas::drawRoundRect(float left, float top, float right, float bottom,
|
|
float rx, float ry, const SkPaint& paint) {
|
|
SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
|
|
mCanvas->drawRoundRect(rect, rx, ry, paint);
|
|
}
|
|
|
|
void SkiaCanvas::drawCircle(float x, float y, float radius, const SkPaint& paint) {
|
|
mCanvas->drawCircle(x, y, radius, paint);
|
|
}
|
|
|
|
void SkiaCanvas::drawOval(float left, float top, float right, float bottom, const SkPaint& paint) {
|
|
SkRect oval = SkRect::MakeLTRB(left, top, right, bottom);
|
|
mCanvas->drawOval(oval, paint);
|
|
}
|
|
|
|
void SkiaCanvas::drawArc(float left, float top, float right, float bottom,
|
|
float startAngle, float sweepAngle, bool useCenter, const SkPaint& paint) {
|
|
SkRect arc = SkRect::MakeLTRB(left, top, right, bottom);
|
|
mCanvas->drawArc(arc, startAngle, sweepAngle, useCenter, paint);
|
|
}
|
|
|
|
void SkiaCanvas::drawPath(const SkPath& path, const SkPaint& paint) {
|
|
mCanvas->drawPath(path, paint);
|
|
}
|
|
|
|
void SkiaCanvas::drawVertices(SkCanvas::VertexMode vertexMode, int vertexCount,
|
|
const float* verts, const float* texs, const int* colors,
|
|
const uint16_t* indices, int indexCount, const SkPaint& paint) {
|
|
#ifndef SK_SCALAR_IS_FLOAT
|
|
SkDEBUGFAIL("SkScalar must be a float for these conversions to be valid");
|
|
#endif
|
|
const int ptCount = vertexCount >> 1;
|
|
mCanvas->drawVertices(vertexMode, ptCount, (SkPoint*)verts, (SkPoint*)texs,
|
|
(SkColor*)colors, NULL, indices, indexCount, paint);
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// Canvas draw operations: Bitmaps
|
|
// ----------------------------------------------------------------------------
|
|
|
|
void SkiaCanvas::drawBitmap(const SkBitmap& bitmap, float left, float top, const SkPaint* paint) {
|
|
mCanvas->drawBitmap(bitmap, left, top, paint);
|
|
}
|
|
|
|
void SkiaCanvas::drawBitmap(const SkBitmap& bitmap, const SkMatrix& matrix, const SkPaint* paint) {
|
|
SkAutoCanvasRestore acr(mCanvas, true);
|
|
mCanvas->concat(matrix);
|
|
mCanvas->drawBitmap(bitmap, 0, 0, paint);
|
|
}
|
|
|
|
void SkiaCanvas::drawBitmap(const SkBitmap& bitmap, float srcLeft, float srcTop,
|
|
float srcRight, float srcBottom, float dstLeft, float dstTop,
|
|
float dstRight, float dstBottom, const SkPaint* paint) {
|
|
SkRect srcRect = SkRect::MakeLTRB(srcLeft, srcTop, srcRight, srcBottom);
|
|
SkRect dstRect = SkRect::MakeLTRB(dstLeft, dstTop, dstRight, dstBottom);
|
|
mCanvas->drawBitmapRect(bitmap, srcRect, dstRect, paint);
|
|
}
|
|
|
|
void SkiaCanvas::drawBitmapMesh(const SkBitmap& bitmap, int meshWidth, int meshHeight,
|
|
const float* vertices, const int* colors, const SkPaint* paint) {
|
|
|
|
const int ptCount = (meshWidth + 1) * (meshHeight + 1);
|
|
const int indexCount = meshWidth * meshHeight * 6;
|
|
|
|
/* Our temp storage holds 2 or 3 arrays.
|
|
texture points [ptCount * sizeof(SkPoint)]
|
|
optionally vertex points [ptCount * sizeof(SkPoint)] if we need a
|
|
copy to convert from float to fixed
|
|
indices [ptCount * sizeof(uint16_t)]
|
|
*/
|
|
ssize_t storageSize = ptCount * sizeof(SkPoint); // texs[]
|
|
storageSize += indexCount * sizeof(uint16_t); // indices[]
|
|
|
|
|
|
#ifndef SK_SCALAR_IS_FLOAT
|
|
SkDEBUGFAIL("SkScalar must be a float for these conversions to be valid");
|
|
#endif
|
|
std::unique_ptr<char[]> storage(new char[storageSize]);
|
|
SkPoint* texs = (SkPoint*)storage.get();
|
|
uint16_t* indices = (uint16_t*)(texs + ptCount);
|
|
|
|
// cons up texture coordinates and indices
|
|
{
|
|
const SkScalar w = SkIntToScalar(bitmap.width());
|
|
const SkScalar h = SkIntToScalar(bitmap.height());
|
|
const SkScalar dx = w / meshWidth;
|
|
const SkScalar dy = h / meshHeight;
|
|
|
|
SkPoint* texsPtr = texs;
|
|
SkScalar y = 0;
|
|
for (int i = 0; i <= meshHeight; i++) {
|
|
if (i == meshHeight) {
|
|
y = h; // to ensure numerically we hit h exactly
|
|
}
|
|
SkScalar x = 0;
|
|
for (int j = 0; j < meshWidth; j++) {
|
|
texsPtr->set(x, y);
|
|
texsPtr += 1;
|
|
x += dx;
|
|
}
|
|
texsPtr->set(w, y);
|
|
texsPtr += 1;
|
|
y += dy;
|
|
}
|
|
SkASSERT(texsPtr - texs == ptCount);
|
|
}
|
|
|
|
// cons up indices
|
|
{
|
|
uint16_t* indexPtr = indices;
|
|
int index = 0;
|
|
for (int i = 0; i < meshHeight; i++) {
|
|
for (int j = 0; j < meshWidth; j++) {
|
|
// lower-left triangle
|
|
*indexPtr++ = index;
|
|
*indexPtr++ = index + meshWidth + 1;
|
|
*indexPtr++ = index + meshWidth + 2;
|
|
// upper-right triangle
|
|
*indexPtr++ = index;
|
|
*indexPtr++ = index + meshWidth + 2;
|
|
*indexPtr++ = index + 1;
|
|
// bump to the next cell
|
|
index += 1;
|
|
}
|
|
// bump to the next row
|
|
index += 1;
|
|
}
|
|
SkASSERT(indexPtr - indices == indexCount);
|
|
SkASSERT((char*)indexPtr - (char*)storage.get() == storageSize);
|
|
}
|
|
|
|
// double-check that we have legal indices
|
|
#ifdef SK_DEBUG
|
|
{
|
|
for (int i = 0; i < indexCount; i++) {
|
|
SkASSERT((unsigned)indices[i] < (unsigned)ptCount);
|
|
}
|
|
}
|
|
#endif
|
|
|
|
// cons-up a shader for the bitmap
|
|
SkPaint tmpPaint;
|
|
if (paint) {
|
|
tmpPaint = *paint;
|
|
}
|
|
SkShader* shader = SkShader::CreateBitmapShader(bitmap,
|
|
SkShader::kClamp_TileMode,
|
|
SkShader::kClamp_TileMode);
|
|
SkSafeUnref(tmpPaint.setShader(shader));
|
|
|
|
mCanvas->drawVertices(SkCanvas::kTriangles_VertexMode, ptCount, (SkPoint*)vertices,
|
|
texs, (const SkColor*)colors, NULL, indices,
|
|
indexCount, tmpPaint);
|
|
}
|
|
|
|
void SkiaCanvas::drawNinePatch(const SkBitmap& bitmap, const Res_png_9patch& chunk,
|
|
float dstLeft, float dstTop, float dstRight, float dstBottom, const SkPaint* paint) {
|
|
SkRect bounds = SkRect::MakeLTRB(dstLeft, dstTop, dstRight, dstBottom);
|
|
NinePatch::Draw(mCanvas, bounds, bitmap, chunk, paint, nullptr);
|
|
}
|
|
|
|
void SkiaCanvas::drawVectorDrawable(VectorDrawableRoot* vectorDrawable) {
|
|
const SkBitmap& bitmap = vectorDrawable->getBitmapUpdateIfDirty();
|
|
SkRect bounds = vectorDrawable->getBounds();
|
|
drawBitmap(bitmap, 0, 0, bitmap.width(), bitmap.height(),
|
|
bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom,
|
|
vectorDrawable->getPaint());
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// Canvas draw operations: Text
|
|
// ----------------------------------------------------------------------------
|
|
|
|
void SkiaCanvas::drawText(const uint16_t* text, const float* positions, int count,
|
|
const SkPaint& paint, float x, float y,
|
|
float boundsLeft, float boundsTop, float boundsRight, float boundsBottom,
|
|
float totalAdvance) {
|
|
// Set align to left for drawing, as we don't want individual
|
|
// glyphs centered or right-aligned; the offset above takes
|
|
// care of all alignment.
|
|
SkPaint paintCopy(paint);
|
|
paintCopy.setTextAlign(SkPaint::kLeft_Align);
|
|
|
|
static_assert(sizeof(SkPoint) == sizeof(float)*2, "SkPoint is no longer two floats");
|
|
mCanvas->drawPosText(text, count << 1, reinterpret_cast<const SkPoint*>(positions), paintCopy);
|
|
drawTextDecorations(x, y, totalAdvance, paint);
|
|
}
|
|
|
|
void SkiaCanvas::drawTextOnPath(const uint16_t* glyphs, int count, const SkPath& path,
|
|
float hOffset, float vOffset, const SkPaint& paint) {
|
|
mCanvas->drawTextOnPathHV(glyphs, count << 1, path, hOffset, vOffset, paint);
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// Canvas draw operations: Animations
|
|
// ----------------------------------------------------------------------------
|
|
|
|
class AnimatedRoundRect : public SkDrawable {
|
|
public:
|
|
AnimatedRoundRect(uirenderer::CanvasPropertyPrimitive* left,
|
|
uirenderer::CanvasPropertyPrimitive* top, uirenderer::CanvasPropertyPrimitive* right,
|
|
uirenderer::CanvasPropertyPrimitive* bottom, uirenderer::CanvasPropertyPrimitive* rx,
|
|
uirenderer::CanvasPropertyPrimitive* ry, uirenderer::CanvasPropertyPaint* p) :
|
|
mLeft(left), mTop(top), mRight(right), mBottom(bottom), mRx(rx), mRy(ry), mPaint(p) {}
|
|
|
|
protected:
|
|
virtual SkRect onGetBounds() override {
|
|
return SkRect::MakeLTRB(mLeft->value, mTop->value, mRight->value, mBottom->value);
|
|
}
|
|
virtual void onDraw(SkCanvas* canvas) override {
|
|
SkRect rect = SkRect::MakeLTRB(mLeft->value, mTop->value, mRight->value, mBottom->value);
|
|
canvas->drawRoundRect(rect, mRx->value, mRy->value, mPaint->value);
|
|
}
|
|
|
|
private:
|
|
sp<uirenderer::CanvasPropertyPrimitive> mLeft;
|
|
sp<uirenderer::CanvasPropertyPrimitive> mTop;
|
|
sp<uirenderer::CanvasPropertyPrimitive> mRight;
|
|
sp<uirenderer::CanvasPropertyPrimitive> mBottom;
|
|
sp<uirenderer::CanvasPropertyPrimitive> mRx;
|
|
sp<uirenderer::CanvasPropertyPrimitive> mRy;
|
|
sp<uirenderer::CanvasPropertyPaint> mPaint;
|
|
};
|
|
|
|
class AnimatedCircle : public SkDrawable {
|
|
public:
|
|
AnimatedCircle(uirenderer::CanvasPropertyPrimitive* x, uirenderer::CanvasPropertyPrimitive* y,
|
|
uirenderer::CanvasPropertyPrimitive* radius, uirenderer::CanvasPropertyPaint* paint) :
|
|
mX(x), mY(y), mRadius(radius), mPaint(paint) {}
|
|
|
|
protected:
|
|
virtual SkRect onGetBounds() override {
|
|
const float x = mX->value;
|
|
const float y = mY->value;
|
|
const float radius = mRadius->value;
|
|
return SkRect::MakeLTRB(x - radius, y - radius, x + radius, y + radius);
|
|
}
|
|
virtual void onDraw(SkCanvas* canvas) override {
|
|
canvas->drawCircle(mX->value, mY->value, mRadius->value, mPaint->value);
|
|
}
|
|
|
|
private:
|
|
sp<uirenderer::CanvasPropertyPrimitive> mX;
|
|
sp<uirenderer::CanvasPropertyPrimitive> mY;
|
|
sp<uirenderer::CanvasPropertyPrimitive> mRadius;
|
|
sp<uirenderer::CanvasPropertyPaint> mPaint;
|
|
};
|
|
|
|
void SkiaCanvas::drawRoundRect(uirenderer::CanvasPropertyPrimitive* left,
|
|
uirenderer::CanvasPropertyPrimitive* top, uirenderer::CanvasPropertyPrimitive* right,
|
|
uirenderer::CanvasPropertyPrimitive* bottom, uirenderer::CanvasPropertyPrimitive* rx,
|
|
uirenderer::CanvasPropertyPrimitive* ry, uirenderer::CanvasPropertyPaint* paint) {
|
|
SkAutoTUnref<AnimatedRoundRect> drawable(
|
|
new AnimatedRoundRect(left, top, right, bottom, rx, ry, paint));
|
|
mCanvas->drawDrawable(drawable.get());
|
|
}
|
|
|
|
void SkiaCanvas::drawCircle(uirenderer::CanvasPropertyPrimitive* x, uirenderer::CanvasPropertyPrimitive* y,
|
|
uirenderer::CanvasPropertyPrimitive* radius, uirenderer::CanvasPropertyPaint* paint) {
|
|
SkAutoTUnref<AnimatedCircle> drawable(new AnimatedCircle(x, y, radius, paint));
|
|
mCanvas->drawDrawable(drawable.get());
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// Canvas draw operations: View System
|
|
// ----------------------------------------------------------------------------
|
|
|
|
void SkiaCanvas::drawLayer(uirenderer::DeferredLayerUpdater* layer) { }
|
|
|
|
void SkiaCanvas::drawRenderNode(uirenderer::RenderNode* renderNode) { }
|
|
|
|
void SkiaCanvas::callDrawGLFunction(Functor* functor) { }
|
|
|
|
} // namespace android
|