48a8f431fa
bug:17478770 This removes a lot of redundant property query code, and puts the queries all in one place, so defining them automatically will be simpler in the future. Change-Id: I0428550e6081f07bc6554ffdf73b22284325abb8
157 lines
4.5 KiB
C++
157 lines
4.5 KiB
C++
/*
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* Copyright (C) 2013 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "Debug.h"
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#include "Properties.h"
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#include "RenderBufferCache.h"
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#include <utils/Log.h>
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#include <cstdlib>
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namespace android {
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namespace uirenderer {
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///////////////////////////////////////////////////////////////////////////////
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// Defines
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///////////////////////////////////////////////////////////////////////////////
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// Debug
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#if DEBUG_RENDER_BUFFERS
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#define RENDER_BUFFER_LOGD(...) ALOGD(__VA_ARGS__)
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#else
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#define RENDER_BUFFER_LOGD(...)
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#endif
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///////////////////////////////////////////////////////////////////////////////
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// Constructors/destructor
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///////////////////////////////////////////////////////////////////////////////
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RenderBufferCache::RenderBufferCache()
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: mSize(0)
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, mMaxSize(Properties::renderBufferCacheSize) {}
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RenderBufferCache::~RenderBufferCache() {
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clear();
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}
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///////////////////////////////////////////////////////////////////////////////
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// Size management
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///////////////////////////////////////////////////////////////////////////////
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uint32_t RenderBufferCache::getSize() {
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return mSize;
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}
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uint32_t RenderBufferCache::getMaxSize() {
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return mMaxSize;
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}
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///////////////////////////////////////////////////////////////////////////////
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// Caching
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///////////////////////////////////////////////////////////////////////////////
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int RenderBufferCache::RenderBufferEntry::compare(
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const RenderBufferCache::RenderBufferEntry& lhs,
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const RenderBufferCache::RenderBufferEntry& rhs) {
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int deltaInt = int(lhs.mWidth) - int(rhs.mWidth);
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if (deltaInt != 0) return deltaInt;
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deltaInt = int(lhs.mHeight) - int(rhs.mHeight);
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if (deltaInt != 0) return deltaInt;
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return int(lhs.mFormat) - int(rhs.mFormat);
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}
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void RenderBufferCache::deleteBuffer(RenderBuffer* buffer) {
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if (buffer) {
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RENDER_BUFFER_LOGD("Deleted %s render buffer (%dx%d)",
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RenderBuffer::formatName(buffer->getFormat()),
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buffer->getWidth(), buffer->getHeight());
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mSize -= buffer->getSize();
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delete buffer;
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}
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}
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void RenderBufferCache::clear() {
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for (auto entry : mCache) {
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deleteBuffer(entry.mBuffer);
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}
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mCache.clear();
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}
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RenderBuffer* RenderBufferCache::get(GLenum format, const uint32_t width, const uint32_t height) {
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RenderBuffer* buffer = nullptr;
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RenderBufferEntry entry(format, width, height);
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auto iter = mCache.find(entry);
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if (iter != mCache.end()) {
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entry = *iter;
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mCache.erase(iter);
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buffer = entry.mBuffer;
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mSize -= buffer->getSize();
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RENDER_BUFFER_LOGD("Found %s render buffer (%dx%d)",
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RenderBuffer::formatName(format), width, height);
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} else {
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buffer = new RenderBuffer(format, width, height);
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RENDER_BUFFER_LOGD("Created new %s render buffer (%dx%d)",
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RenderBuffer::formatName(format), width, height);
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}
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buffer->bind();
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buffer->allocate();
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return buffer;
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}
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bool RenderBufferCache::put(RenderBuffer* buffer) {
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if (!buffer) return false;
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const uint32_t size = buffer->getSize();
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if (size < mMaxSize) {
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while (mSize + size > mMaxSize) {
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RenderBuffer* victim = mCache.begin()->mBuffer;
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deleteBuffer(victim);
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mCache.erase(mCache.begin());
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}
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RenderBufferEntry entry(buffer);
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mCache.insert(entry);
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mSize += size;
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RENDER_BUFFER_LOGD("Added %s render buffer (%dx%d)",
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RenderBuffer::formatName(buffer->getFormat()),
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buffer->getWidth(), buffer->getHeight());
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return true;
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} else {
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RENDER_BUFFER_LOGD("Deleted %s render buffer (%dx%d) Size=%d, MaxSize=%d",
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RenderBuffer::formatName(buffer->getFormat()),
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buffer->getWidth(), buffer->getHeight(), size, mMaxSize);
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delete buffer;
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}
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return false;
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}
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}; // namespace uirenderer
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}; // namespace android
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