Skia's SkCanvas::SaveFlags are being deprecated. This CL introduces the equivalent android::SaveFlags, converts all internal clients to the new enum, and switches the saveLayer glue to the SaveLayerRec-based API. Change-Id: Icb1785f4e7c0f652b1f04b34a1e3ccb063c408f3
687 lines
26 KiB
C++
687 lines
26 KiB
C++
/*
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* Copyright (C) 2013 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include <utils/Trace.h>
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#include <ui/Rect.h>
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#include <ui/Region.h>
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#include "Caches.h"
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#include "Debug.h"
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#include "DeferredDisplayList.h"
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#include "DisplayListOp.h"
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#include "OpenGLRenderer.h"
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#include "Properties.h"
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#include "utils/MathUtils.h"
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#if DEBUG_DEFER
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#define DEFER_LOGD(...) ALOGD(__VA_ARGS__)
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#else
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#define DEFER_LOGD(...)
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#endif
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namespace android {
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namespace uirenderer {
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// Depth of the save stack at the beginning of batch playback at flush time
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#define FLUSH_SAVE_STACK_DEPTH 2
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#define DEBUG_COLOR_BARRIER 0x1f000000
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#define DEBUG_COLOR_MERGEDBATCH 0x5f7f7fff
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#define DEBUG_COLOR_MERGEDBATCH_SOLO 0x5f7fff7f
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static bool avoidOverdraw() {
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// Don't avoid overdraw when visualizing it, since that makes it harder to
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// debug where it's coming from, and when the problem occurs.
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return !Properties::debugOverdraw;
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};
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/////////////////////////////////////////////////////////////////////////////////
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// Operation Batches
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/////////////////////////////////////////////////////////////////////////////////
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class Batch {
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public:
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virtual void replay(OpenGLRenderer& renderer, Rect& dirty, int index) = 0;
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virtual ~Batch() {}
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virtual bool purelyDrawBatch() { return false; }
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virtual bool coversBounds(const Rect& bounds) { return false; }
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};
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class DrawBatch : public Batch {
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public:
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DrawBatch(const DeferInfo& deferInfo) : mAllOpsOpaque(true),
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mBatchId(deferInfo.batchId), mMergeId(deferInfo.mergeId) {
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mOps.clear();
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}
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virtual ~DrawBatch() { mOps.clear(); }
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virtual void add(DrawOp* op, const DeferredDisplayState* state, bool opaqueOverBounds) {
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// NOTE: ignore empty bounds special case, since we don't merge across those ops
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mBounds.unionWith(state->mBounds);
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mAllOpsOpaque &= opaqueOverBounds;
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mOps.push_back(OpStatePair(op, state));
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}
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bool intersects(const Rect& rect) {
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if (!rect.intersects(mBounds)) return false;
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for (unsigned int i = 0; i < mOps.size(); i++) {
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if (rect.intersects(mOps[i].state->mBounds)) {
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#if DEBUG_DEFER
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DEFER_LOGD("op intersects with op %p with bounds %f %f %f %f:", mOps[i].op,
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mOps[i].state->mBounds.left, mOps[i].state->mBounds.top,
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mOps[i].state->mBounds.right, mOps[i].state->mBounds.bottom);
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mOps[i].op->output(2);
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#endif
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return true;
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}
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}
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return false;
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}
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virtual void replay(OpenGLRenderer& renderer, Rect& dirty, int index) override {
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DEFER_LOGD("%d replaying DrawBatch %p, with %d ops (batch id %x, merge id %p)",
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index, this, mOps.size(), getBatchId(), getMergeId());
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for (unsigned int i = 0; i < mOps.size(); i++) {
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DrawOp* op = mOps[i].op;
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const DeferredDisplayState* state = mOps[i].state;
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renderer.restoreDisplayState(*state);
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#if DEBUG_DISPLAY_LIST_OPS_AS_EVENTS
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renderer.eventMark(op->name());
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#endif
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op->applyDraw(renderer, dirty);
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#if DEBUG_MERGE_BEHAVIOR
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const Rect& bounds = state->mBounds;
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int batchColor = 0x1f000000;
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if (getBatchId() & 0x1) batchColor |= 0x0000ff;
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if (getBatchId() & 0x2) batchColor |= 0x00ff00;
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if (getBatchId() & 0x4) batchColor |= 0xff0000;
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renderer.drawScreenSpaceColorRect(bounds.left, bounds.top, bounds.right, bounds.bottom,
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batchColor);
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#endif
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}
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}
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virtual bool purelyDrawBatch() override { return true; }
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virtual bool coversBounds(const Rect& bounds) override {
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if (CC_LIKELY(!mAllOpsOpaque || !mBounds.contains(bounds) || count() == 1)) return false;
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Region uncovered(android::Rect(bounds.left, bounds.top, bounds.right, bounds.bottom));
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for (unsigned int i = 0; i < mOps.size(); i++) {
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const Rect &r = mOps[i].state->mBounds;
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uncovered.subtractSelf(android::Rect(r.left, r.top, r.right, r.bottom));
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}
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return uncovered.isEmpty();
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}
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inline int getBatchId() const { return mBatchId; }
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inline mergeid_t getMergeId() const { return mMergeId; }
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inline int count() const { return mOps.size(); }
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protected:
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std::vector<OpStatePair> mOps;
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Rect mBounds; // union of bounds of contained ops
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private:
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bool mAllOpsOpaque;
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int mBatchId;
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mergeid_t mMergeId;
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};
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class MergingDrawBatch : public DrawBatch {
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public:
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MergingDrawBatch(DeferInfo& deferInfo, int width, int height) :
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DrawBatch(deferInfo), mClipRect(width, height),
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mClipSideFlags(kClipSide_None) {}
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/*
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* Helper for determining if a new op can merge with a MergingDrawBatch based on their bounds
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* and clip side flags. Positive bounds delta means new bounds fit in old.
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*/
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static inline bool checkSide(const int currentFlags, const int newFlags, const int side,
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float boundsDelta) {
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bool currentClipExists = currentFlags & side;
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bool newClipExists = newFlags & side;
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// if current is clipped, we must be able to fit new bounds in current
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if (boundsDelta > 0 && currentClipExists) return false;
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// if new is clipped, we must be able to fit current bounds in new
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if (boundsDelta < 0 && newClipExists) return false;
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return true;
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}
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/*
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* Checks if a (mergeable) op can be merged into this batch
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*
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* If true, the op's multiDraw must be guaranteed to handle both ops simultaneously, so it is
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* important to consider all paint attributes used in the draw calls in deciding both a) if an
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* op tries to merge at all, and b) if the op can merge with another set of ops
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*
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* False positives can lead to information from the paints of subsequent merged operations being
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* dropped, so we make simplifying qualifications on the ops that can merge, per op type.
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*/
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bool canMergeWith(const DrawOp* op, const DeferredDisplayState* state) {
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bool isTextBatch = getBatchId() == DeferredDisplayList::kOpBatch_Text ||
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getBatchId() == DeferredDisplayList::kOpBatch_ColorText;
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// Overlapping other operations is only allowed for text without shadow. For other ops,
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// multiDraw isn't guaranteed to overdraw correctly
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if (!isTextBatch || op->hasTextShadow()) {
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if (intersects(state->mBounds)) return false;
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}
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const DeferredDisplayState* lhs = state;
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const DeferredDisplayState* rhs = mOps[0].state;
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if (!MathUtils::areEqual(lhs->mAlpha, rhs->mAlpha)) return false;
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// Identical round rect clip state means both ops will clip in the same way, or not at all.
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// As the state objects are const, we can compare their pointers to determine mergeability
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if (lhs->mRoundRectClipState != rhs->mRoundRectClipState) return false;
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if (lhs->mProjectionPathMask != rhs->mProjectionPathMask) return false;
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/* Clipping compatibility check
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*
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* Exploits the fact that if a op or batch is clipped on a side, its bounds will equal its
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* clip for that side.
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*/
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const int currentFlags = mClipSideFlags;
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const int newFlags = state->mClipSideFlags;
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if (currentFlags != kClipSide_None || newFlags != kClipSide_None) {
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const Rect& opBounds = state->mBounds;
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float boundsDelta = mBounds.left - opBounds.left;
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if (!checkSide(currentFlags, newFlags, kClipSide_Left, boundsDelta)) return false;
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boundsDelta = mBounds.top - opBounds.top;
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if (!checkSide(currentFlags, newFlags, kClipSide_Top, boundsDelta)) return false;
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// right and bottom delta calculation reversed to account for direction
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boundsDelta = opBounds.right - mBounds.right;
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if (!checkSide(currentFlags, newFlags, kClipSide_Right, boundsDelta)) return false;
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boundsDelta = opBounds.bottom - mBounds.bottom;
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if (!checkSide(currentFlags, newFlags, kClipSide_Bottom, boundsDelta)) return false;
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}
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// if paints are equal, then modifiers + paint attribs don't need to be compared
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if (op->mPaint == mOps[0].op->mPaint) return true;
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if (PaintUtils::getAlphaDirect(op->mPaint)
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!= PaintUtils::getAlphaDirect(mOps[0].op->mPaint)) {
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return false;
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}
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if (op->mPaint && mOps[0].op->mPaint &&
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op->mPaint->getColorFilter() != mOps[0].op->mPaint->getColorFilter()) {
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return false;
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}
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if (op->mPaint && mOps[0].op->mPaint &&
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op->mPaint->getShader() != mOps[0].op->mPaint->getShader()) {
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return false;
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}
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return true;
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}
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virtual void add(DrawOp* op, const DeferredDisplayState* state,
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bool opaqueOverBounds) override {
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DrawBatch::add(op, state, opaqueOverBounds);
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const int newClipSideFlags = state->mClipSideFlags;
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mClipSideFlags |= newClipSideFlags;
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if (newClipSideFlags & kClipSide_Left) mClipRect.left = state->mClip.left;
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if (newClipSideFlags & kClipSide_Top) mClipRect.top = state->mClip.top;
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if (newClipSideFlags & kClipSide_Right) mClipRect.right = state->mClip.right;
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if (newClipSideFlags & kClipSide_Bottom) mClipRect.bottom = state->mClip.bottom;
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}
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virtual void replay(OpenGLRenderer& renderer, Rect& dirty, int index) override {
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DEFER_LOGD("%d replaying MergingDrawBatch %p, with %d ops,"
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" clip flags %x (batch id %x, merge id %p)",
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index, this, mOps.size(), mClipSideFlags, getBatchId(), getMergeId());
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if (mOps.size() == 1) {
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DrawBatch::replay(renderer, dirty, -1);
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return;
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}
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// clipping in the merged case is done ahead of time since all ops share the clip (if any)
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renderer.setupMergedMultiDraw(mClipSideFlags ? &mClipRect : nullptr);
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DrawOp* op = mOps[0].op;
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#if DEBUG_DISPLAY_LIST_OPS_AS_EVENTS
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renderer.eventMark("multiDraw");
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renderer.eventMark(op->name());
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#endif
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op->multiDraw(renderer, dirty, mOps, mBounds);
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#if DEBUG_MERGE_BEHAVIOR
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renderer.drawScreenSpaceColorRect(mBounds.left, mBounds.top, mBounds.right, mBounds.bottom,
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DEBUG_COLOR_MERGEDBATCH);
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#endif
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}
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private:
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/*
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* Contains the effective clip rect shared by all merged ops. Initialized to the layer viewport,
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* it will shrink if an op must be clipped on a certain side. The clipped sides are reflected in
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* mClipSideFlags.
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*/
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Rect mClipRect;
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int mClipSideFlags;
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};
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class StateOpBatch : public Batch {
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public:
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// creates a single operation batch
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StateOpBatch(const StateOp* op, const DeferredDisplayState* state) : mOp(op), mState(state) {}
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virtual void replay(OpenGLRenderer& renderer, Rect& dirty, int index) override {
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DEFER_LOGD("replaying state op batch %p", this);
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renderer.restoreDisplayState(*mState);
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// use invalid save count because it won't be used at flush time - RestoreToCountOp is the
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// only one to use it, and we don't use that class at flush time, instead calling
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// renderer.restoreToCount directly
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int saveCount = -1;
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mOp->applyState(renderer, saveCount);
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}
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private:
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const StateOp* mOp;
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const DeferredDisplayState* mState;
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};
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class RestoreToCountBatch : public Batch {
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public:
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RestoreToCountBatch(const StateOp* op, const DeferredDisplayState* state, int restoreCount) :
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mState(state), mRestoreCount(restoreCount) {}
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virtual void replay(OpenGLRenderer& renderer, Rect& dirty, int index) override {
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DEFER_LOGD("batch %p restoring to count %d", this, mRestoreCount);
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renderer.restoreDisplayState(*mState);
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renderer.restoreToCount(mRestoreCount);
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}
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private:
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// we use the state storage for the RestoreToCountOp, but don't replay the op itself
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const DeferredDisplayState* mState;
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/*
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* The count used here represents the flush() time saveCount. This is as opposed to the
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* DisplayList record time, or defer() time values (which are RestoreToCountOp's mCount, and
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* (saveCount + mCount) respectively). Since the count is different from the original
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* RestoreToCountOp, we don't store a pointer to the op, as elsewhere.
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*/
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const int mRestoreCount;
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};
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#if DEBUG_MERGE_BEHAVIOR
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class BarrierDebugBatch : public Batch {
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virtual void replay(OpenGLRenderer& renderer, Rect& dirty, int index) {
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renderer.drawScreenSpaceColorRect(0, 0, 10000, 10000, DEBUG_COLOR_BARRIER);
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}
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};
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#endif
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/////////////////////////////////////////////////////////////////////////////////
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// DeferredDisplayList
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/////////////////////////////////////////////////////////////////////////////////
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void DeferredDisplayList::resetBatchingState() {
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for (int i = 0; i < kOpBatch_Count; i++) {
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mBatchLookup[i] = nullptr;
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mMergingBatches[i].clear();
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}
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#if DEBUG_MERGE_BEHAVIOR
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if (mBatches.size() != 0) {
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mBatches.add(new BarrierDebugBatch());
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}
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#endif
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mEarliestBatchIndex = mBatches.size();
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}
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void DeferredDisplayList::clear() {
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resetBatchingState();
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mComplexClipStackStart = -1;
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for (unsigned int i = 0; i < mBatches.size(); i++) {
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delete mBatches[i];
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}
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mBatches.clear();
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mSaveStack.clear();
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mEarliestBatchIndex = 0;
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mEarliestUnclearedIndex = 0;
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}
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/////////////////////////////////////////////////////////////////////////////////
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// Operation adding
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/////////////////////////////////////////////////////////////////////////////////
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int DeferredDisplayList::getStateOpDeferFlags() const {
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// For both clipOp and save(Layer)Op, we don't want to save drawing info, and only want to save
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// the clip if we aren't recording a complex clip (and can thus trust it to be a rect)
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return recordingComplexClip() ? 0 : kStateDeferFlag_Clip;
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}
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int DeferredDisplayList::getDrawOpDeferFlags() const {
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return kStateDeferFlag_Draw | getStateOpDeferFlags();
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}
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/**
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* When an clipping operation occurs that could cause a complex clip, record the operation and all
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* subsequent clipOps, save/restores (if the clip flag is set). During a flush, instead of loading
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* the clip from deferred state, we play back all of the relevant state operations that generated
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* the complex clip.
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*
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* Note that we don't need to record the associated restore operation, since operations at defer
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* time record whether they should store the renderer's current clip
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*/
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void DeferredDisplayList::addClip(OpenGLRenderer& renderer, ClipOp* op) {
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if (recordingComplexClip() || op->canCauseComplexClip() || !renderer.hasRectToRectTransform()) {
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DEFER_LOGD("%p Received complex clip operation %p", this, op);
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// NOTE: defer clip op before setting mComplexClipStackStart so previous clip is recorded
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storeStateOpBarrier(renderer, op);
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if (!recordingComplexClip()) {
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mComplexClipStackStart = renderer.getSaveCount() - 1;
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DEFER_LOGD(" Starting complex clip region, start is %d", mComplexClipStackStart);
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}
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}
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}
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/**
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* For now, we record save layer operations as barriers in the batch list, preventing drawing
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* operations from reordering around the saveLayer and it's associated restore()
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*
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* In the future, we should send saveLayer commands (if they can be played out of order) and their
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* contained drawing operations to a seperate list of batches, so that they may draw at the
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* beginning of the frame. This would avoid targetting and removing an FBO in the middle of a frame.
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*
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* saveLayer operations should be pulled to the beginning of the frame if the canvas doesn't have a
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* complex clip, and if the flags (SaveFlags::Clip & SaveFlags::ClipToLayer) are set.
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*/
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void DeferredDisplayList::addSaveLayer(OpenGLRenderer& renderer,
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SaveLayerOp* op, int newSaveCount) {
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DEFER_LOGD("%p adding saveLayerOp %p, flags %x, new count %d",
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this, op, op->getFlags(), newSaveCount);
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storeStateOpBarrier(renderer, op);
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mSaveStack.push_back(newSaveCount);
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}
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/**
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* Takes save op and it's return value - the new save count - and stores it into the stream as a
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* barrier if it's needed to properly modify a complex clip
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*/
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void DeferredDisplayList::addSave(OpenGLRenderer& renderer, SaveOp* op, int newSaveCount) {
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int saveFlags = op->getFlags();
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DEFER_LOGD("%p adding saveOp %p, flags %x, new count %d", this, op, saveFlags, newSaveCount);
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if (recordingComplexClip() && (saveFlags & SaveFlags::Clip)) {
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// store and replay the save operation, as it may be needed to correctly playback the clip
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DEFER_LOGD(" adding save barrier with new save count %d", newSaveCount);
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storeStateOpBarrier(renderer, op);
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mSaveStack.push_back(newSaveCount);
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}
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}
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/**
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* saveLayer() commands must be associated with a restoreToCount batch that will clean up and draw
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* the layer in the deferred list
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*
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* other save() commands which occur as children of a snapshot with complex clip will be deferred,
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* and must be restored
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*
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* Either will act as a barrier to draw operation reordering, as we want to play back layer
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* save/restore and complex canvas modifications (including save/restore) in order.
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*/
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void DeferredDisplayList::addRestoreToCount(OpenGLRenderer& renderer, StateOp* op,
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int newSaveCount) {
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DEFER_LOGD("%p addRestoreToCount %d", this, newSaveCount);
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if (recordingComplexClip() && newSaveCount <= mComplexClipStackStart) {
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mComplexClipStackStart = -1;
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resetBatchingState();
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}
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if (mSaveStack.empty() || newSaveCount > mSaveStack.back()) {
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return;
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}
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while (!mSaveStack.empty() && mSaveStack.back() >= newSaveCount) mSaveStack.pop_back();
|
|
|
|
storeRestoreToCountBarrier(renderer, op, mSaveStack.size() + FLUSH_SAVE_STACK_DEPTH);
|
|
}
|
|
|
|
void DeferredDisplayList::addDrawOp(OpenGLRenderer& renderer, DrawOp* op) {
|
|
/* 1: op calculates local bounds */
|
|
DeferredDisplayState* const state = createState();
|
|
if (op->getLocalBounds(state->mBounds)) {
|
|
if (state->mBounds.isEmpty()) {
|
|
// valid empty bounds, don't bother deferring
|
|
tryRecycleState(state);
|
|
return;
|
|
}
|
|
} else {
|
|
state->mBounds.setEmpty();
|
|
}
|
|
|
|
/* 2: renderer calculates global bounds + stores state */
|
|
if (renderer.storeDisplayState(*state, getDrawOpDeferFlags())) {
|
|
tryRecycleState(state);
|
|
return; // quick rejected
|
|
}
|
|
|
|
/* 3: ask op for defer info, given renderer state */
|
|
DeferInfo deferInfo;
|
|
op->onDefer(renderer, deferInfo, *state);
|
|
|
|
// complex clip has a complex set of expectations on the renderer state - for now, avoid taking
|
|
// the merge path in those cases
|
|
deferInfo.mergeable &= !recordingComplexClip();
|
|
deferInfo.opaqueOverBounds &= !recordingComplexClip()
|
|
&& mSaveStack.empty()
|
|
&& !state->mRoundRectClipState;
|
|
|
|
if (CC_LIKELY(avoidOverdraw()) && mBatches.size() &&
|
|
state->mClipSideFlags != kClipSide_ConservativeFull &&
|
|
deferInfo.opaqueOverBounds && state->mBounds.contains(mBounds)) {
|
|
// avoid overdraw by resetting drawing state + discarding drawing ops
|
|
discardDrawingBatches(mBatches.size() - 1);
|
|
resetBatchingState();
|
|
}
|
|
|
|
if (CC_UNLIKELY(Properties::drawReorderDisabled)) {
|
|
// TODO: elegant way to reuse batches?
|
|
DrawBatch* b = new DrawBatch(deferInfo);
|
|
b->add(op, state, deferInfo.opaqueOverBounds);
|
|
mBatches.push_back(b);
|
|
return;
|
|
}
|
|
|
|
// find the latest batch of the new op's type, and try to merge the new op into it
|
|
DrawBatch* targetBatch = nullptr;
|
|
|
|
// insertion point of a new batch, will hopefully be immediately after similar batch
|
|
// (eventually, should be similar shader)
|
|
int insertBatchIndex = mBatches.size();
|
|
if (!mBatches.empty()) {
|
|
if (state->mBounds.isEmpty()) {
|
|
// don't know the bounds for op, so create new batch and start from scratch on next op
|
|
DrawBatch* b = new DrawBatch(deferInfo);
|
|
b->add(op, state, deferInfo.opaqueOverBounds);
|
|
mBatches.push_back(b);
|
|
resetBatchingState();
|
|
#if DEBUG_DEFER
|
|
DEFER_LOGD("Warning: Encountered op with empty bounds, resetting batches");
|
|
op->output(2);
|
|
#endif
|
|
return;
|
|
}
|
|
|
|
if (deferInfo.mergeable) {
|
|
// Try to merge with any existing batch with same mergeId.
|
|
std::unordered_map<mergeid_t, DrawBatch*>& mergingBatch
|
|
= mMergingBatches[deferInfo.batchId];
|
|
auto getResult = mergingBatch.find(deferInfo.mergeId);
|
|
if (getResult != mergingBatch.end()) {
|
|
targetBatch = getResult->second;
|
|
if (!((MergingDrawBatch*) targetBatch)->canMergeWith(op, state)) {
|
|
targetBatch = nullptr;
|
|
}
|
|
}
|
|
} else {
|
|
// join with similar, non-merging batch
|
|
targetBatch = (DrawBatch*)mBatchLookup[deferInfo.batchId];
|
|
}
|
|
|
|
if (targetBatch || deferInfo.mergeable) {
|
|
// iterate back toward target to see if anything drawn since should overlap the new op
|
|
// if no target, merging ops still interate to find similar batch to insert after
|
|
for (int i = mBatches.size() - 1; i >= mEarliestBatchIndex; i--) {
|
|
DrawBatch* overBatch = (DrawBatch*)mBatches[i];
|
|
|
|
if (overBatch == targetBatch) break;
|
|
|
|
// TODO: also consider shader shared between batch types
|
|
if (deferInfo.batchId == overBatch->getBatchId()) {
|
|
insertBatchIndex = i + 1;
|
|
if (!targetBatch) break; // found insert position, quit
|
|
}
|
|
|
|
if (overBatch->intersects(state->mBounds)) {
|
|
// NOTE: it may be possible to optimize for special cases where two operations
|
|
// of the same batch/paint could swap order, such as with a non-mergeable
|
|
// (clipped) and a mergeable text operation
|
|
targetBatch = nullptr;
|
|
#if DEBUG_DEFER
|
|
DEFER_LOGD("op couldn't join batch %p, was intersected by batch %d",
|
|
targetBatch, i);
|
|
op->output(2);
|
|
#endif
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!targetBatch) {
|
|
if (deferInfo.mergeable) {
|
|
targetBatch = new MergingDrawBatch(deferInfo,
|
|
renderer.getViewportWidth(), renderer.getViewportHeight());
|
|
mMergingBatches[deferInfo.batchId].insert(
|
|
std::make_pair(deferInfo.mergeId, targetBatch));
|
|
} else {
|
|
targetBatch = new DrawBatch(deferInfo);
|
|
mBatchLookup[deferInfo.batchId] = targetBatch;
|
|
}
|
|
|
|
DEFER_LOGD("creating %singBatch %p, bid %x, at %d",
|
|
deferInfo.mergeable ? "Merg" : "Draw",
|
|
targetBatch, deferInfo.batchId, insertBatchIndex);
|
|
mBatches.insert(mBatches.begin() + insertBatchIndex, targetBatch);
|
|
}
|
|
|
|
targetBatch->add(op, state, deferInfo.opaqueOverBounds);
|
|
}
|
|
|
|
void DeferredDisplayList::storeStateOpBarrier(OpenGLRenderer& renderer, StateOp* op) {
|
|
DEFER_LOGD("%p adding state op barrier at pos %d", this, mBatches.size());
|
|
|
|
DeferredDisplayState* state = createState();
|
|
renderer.storeDisplayState(*state, getStateOpDeferFlags());
|
|
mBatches.push_back(new StateOpBatch(op, state));
|
|
resetBatchingState();
|
|
}
|
|
|
|
void DeferredDisplayList::storeRestoreToCountBarrier(OpenGLRenderer& renderer, StateOp* op,
|
|
int newSaveCount) {
|
|
DEFER_LOGD("%p adding restore to count %d barrier, pos %d",
|
|
this, newSaveCount, mBatches.size());
|
|
|
|
// store displayState for the restore operation, as it may be associated with a saveLayer that
|
|
// doesn't have SaveFlags::Clip set
|
|
DeferredDisplayState* state = createState();
|
|
renderer.storeDisplayState(*state, getStateOpDeferFlags());
|
|
mBatches.push_back(new RestoreToCountBatch(op, state, newSaveCount));
|
|
resetBatchingState();
|
|
}
|
|
|
|
/////////////////////////////////////////////////////////////////////////////////
|
|
// Replay / flush
|
|
/////////////////////////////////////////////////////////////////////////////////
|
|
|
|
static void replayBatchList(const std::vector<Batch*>& batchList,
|
|
OpenGLRenderer& renderer, Rect& dirty) {
|
|
|
|
for (unsigned int i = 0; i < batchList.size(); i++) {
|
|
if (batchList[i]) {
|
|
batchList[i]->replay(renderer, dirty, i);
|
|
}
|
|
}
|
|
DEFER_LOGD("--flushed, drew %d batches", batchList.size());
|
|
}
|
|
|
|
void DeferredDisplayList::flush(OpenGLRenderer& renderer, Rect& dirty) {
|
|
ATRACE_NAME("flush drawing commands");
|
|
Caches::getInstance().fontRenderer.endPrecaching();
|
|
|
|
if (isEmpty()) return; // nothing to flush
|
|
renderer.restoreToCount(1);
|
|
|
|
DEFER_LOGD("--flushing");
|
|
renderer.eventMark("Flush");
|
|
|
|
// save and restore so that reordering doesn't affect final state
|
|
renderer.save(SaveFlags::MatrixClip);
|
|
|
|
if (CC_LIKELY(avoidOverdraw())) {
|
|
for (unsigned int i = 1; i < mBatches.size(); i++) {
|
|
if (mBatches[i] && mBatches[i]->coversBounds(mBounds)) {
|
|
discardDrawingBatches(i - 1);
|
|
}
|
|
}
|
|
}
|
|
// NOTE: depth of the save stack at this point, before playback, should be reflected in
|
|
// FLUSH_SAVE_STACK_DEPTH, so that save/restores match up correctly
|
|
replayBatchList(mBatches, renderer, dirty);
|
|
|
|
renderer.restoreToCount(1);
|
|
|
|
DEFER_LOGD("--flush complete, returning %x", status);
|
|
clear();
|
|
}
|
|
|
|
void DeferredDisplayList::discardDrawingBatches(const unsigned int maxIndex) {
|
|
for (unsigned int i = mEarliestUnclearedIndex; i <= maxIndex; i++) {
|
|
// leave deferred state ops alone for simplicity (empty save restore pairs may now exist)
|
|
if (mBatches[i] && mBatches[i]->purelyDrawBatch()) {
|
|
delete mBatches[i];
|
|
mBatches[i] = nullptr;
|
|
}
|
|
}
|
|
mEarliestUnclearedIndex = maxIndex + 1;
|
|
}
|
|
|
|
}; // namespace uirenderer
|
|
}; // namespace android
|