This change extracts the scale parameters of the current transform to pass then to the font renderer. Rotation and perspective are applied to the generated mesh inside the vertex shader. This limits the number of glyphs we have to create in the font cache and thus reduces memory churn. Change-Id: Ic5b3bae2b2b0e0250a8ee723b071a1709725c749
1305 lines
42 KiB
C++
1305 lines
42 KiB
C++
/*
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* Copyright (C) 2013 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef ANDROID_HWUI_DISPLAY_OPERATION_H
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#define ANDROID_HWUI_DISPLAY_OPERATION_H
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#ifndef LOG_TAG
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#define LOG_TAG "OpenGLRenderer"
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#endif
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#include <SkXfermode.h>
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#include <private/hwui/DrawGlInfo.h>
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#include "OpenGLRenderer.h"
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#include "DeferredDisplayList.h"
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#include "DisplayListRenderer.h"
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#include "utils/LinearAllocator.h"
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#define CRASH() do { \
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*(int *)(uintptr_t)0xbbadbeef = 0; \
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((void(*)())0)(); /* More reliable, but doesn't say BBADBEEF */ \
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} while(false)
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#define MATRIX_STRING "[%.2f %.2f %.2f] [%.2f %.2f %.2f] [%.2f %.2f %.2f]"
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#define MATRIX_ARGS(m) \
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m->get(0), m->get(1), m->get(2), \
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m->get(3), m->get(4), m->get(5), \
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m->get(6), m->get(7), m->get(8)
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#define RECT_STRING "%.2f %.2f %.2f %.2f"
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#define RECT_ARGS(r) \
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r.left, r.top, r.right, r.bottom
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// Use OP_LOG for logging with arglist, OP_LOGS if just printing char*
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#define OP_LOGS(s) OP_LOG("%s", s)
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#define OP_LOG(s, ...) ALOGD( "%*s" s, level * 2, "", __VA_ARGS__ )
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namespace android {
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namespace uirenderer {
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/**
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* Structure for storing canvas operations when they are recorded into a DisplayList, so that they
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* may be replayed to an OpenGLRenderer.
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*
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* To avoid individual memory allocations, DisplayListOps may only be allocated into a
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* LinearAllocator's managed memory buffers. Each pointer held by a DisplayListOp is either a
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* pointer into memory also allocated in the LinearAllocator (mostly for text and float buffers) or
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* references a externally refcounted object (Sk... and Skia... objects). ~DisplayListOp() is
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* never called as LinearAllocators are simply discarded, so no memory management should be done in
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* this class.
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*/
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class DisplayListOp {
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public:
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// These objects should always be allocated with a LinearAllocator, and never destroyed/deleted.
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// standard new() intentionally not implemented, and delete/deconstructor should never be used.
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virtual ~DisplayListOp() { CRASH(); }
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static void operator delete(void* ptr) { CRASH(); }
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/** static void* operator new(size_t size); PURPOSELY OMITTED **/
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static void* operator new(size_t size, LinearAllocator& allocator) {
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return allocator.alloc(size);
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}
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enum OpLogFlag {
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kOpLogFlag_Recurse = 0x1,
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kOpLogFlag_JSON = 0x2 // TODO: add?
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};
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// If a DeferredDisplayList is supplied, DrawOps will be stored until the list is flushed
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// NOTE: complex clips and layers prevent deferral
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virtual status_t replay(OpenGLRenderer& renderer, Rect& dirty, int32_t flags, int saveCount,
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uint32_t level, bool caching, int multipliedAlpha,
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DeferredDisplayList* deferredList) = 0;
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virtual void output(int level, uint32_t flags = 0) = 0;
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// NOTE: it would be nice to declare constants and overriding the implementation in each op to
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// point at the constants, but that seems to require a .cpp file
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virtual const char* name() = 0;
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};
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class StateOp : public DisplayListOp {
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public:
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StateOp() {};
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virtual ~StateOp() {}
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/**
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* State operations are applied directly to the renderer, but can cause the deferred drawing op
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* list to flush
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*/
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virtual status_t replay(OpenGLRenderer& renderer, Rect& dirty, int32_t flags, int saveCount,
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uint32_t level, bool caching, int multipliedAlpha, DeferredDisplayList* deferredList) {
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status_t status = DrawGlInfo::kStatusDone;
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if (deferredList && requiresDrawOpFlush(renderer)) {
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// will be setting renderer state that affects ops in deferredList, so flush list first
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status |= deferredList->flush(renderer, dirty, flags, level);
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}
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applyState(renderer, saveCount);
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return status;
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}
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virtual void applyState(OpenGLRenderer& renderer, int saveCount) = 0;
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/**
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* Returns true if it affects renderer drawing state in such a way to break deferral
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* see OpenGLRenderer::disallowDeferral()
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*/
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virtual bool requiresDrawOpFlush(OpenGLRenderer& renderer) { return false; }
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};
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class DrawOp : public DisplayListOp {
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public:
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DrawOp(SkPaint* paint)
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: mPaint(paint), mQuickRejected(false) {}
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/** Draw operations are stored in the deferredList with information necessary for playback */
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virtual status_t replay(OpenGLRenderer& renderer, Rect& dirty, int32_t flags, int saveCount,
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uint32_t level, bool caching, int multipliedAlpha, DeferredDisplayList* deferredList) {
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if (mQuickRejected && CC_LIKELY(flags & DisplayList::kReplayFlag_ClipChildren)) {
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return DrawGlInfo::kStatusDone;
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}
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if (!deferredList || renderer.disallowDeferral()) {
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// dispatch draw immediately, since the renderer's state is too complex for deferral
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return applyDraw(renderer, dirty, level, caching, multipliedAlpha);
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}
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if (!caching) multipliedAlpha = -1;
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state.mMultipliedAlpha = multipliedAlpha;
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if (!getLocalBounds(state.mBounds)) {
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// empty bounds signify bounds can't be calculated
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state.mBounds.setEmpty();
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}
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if (!renderer.storeDisplayState(state)) {
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// op wasn't quick-rejected, so defer
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deferredList->add(this, renderer.getCaches().drawReorderDisabled);
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onDrawOpDeferred(renderer);
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}
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return DrawGlInfo::kStatusDone;
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}
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virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty, uint32_t level,
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bool caching, int multipliedAlpha) = 0;
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virtual void onDrawOpDeferred(OpenGLRenderer& renderer) {
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}
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// returns true if bounds exist
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virtual bool getLocalBounds(Rect& localBounds) { return false; }
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// TODO: better refine localbounds usage
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void setQuickRejected(bool quickRejected) { mQuickRejected = quickRejected; }
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bool getQuickRejected() { return mQuickRejected; }
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/** Batching disabled by default, turned on for individual ops */
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virtual DeferredDisplayList::OpBatchId getBatchId() {
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return DeferredDisplayList::kOpBatch_None;
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}
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float strokeWidthOutset() { return mPaint->getStrokeWidth() * 0.5f; }
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/**
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* Stores the relevant canvas state of the object between deferral and replay (if the canvas
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* state supports being stored) See OpenGLRenderer::simpleClipAndState()
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*/
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DeferredDisplayState state;
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protected:
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SkPaint* getPaint(OpenGLRenderer& renderer, bool alwaysCopy = false) {
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return renderer.filterPaint(mPaint, alwaysCopy);
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}
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SkPaint* mPaint; // should be accessed via getPaint() when applying
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bool mQuickRejected;
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};
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class DrawBoundedOp : public DrawOp {
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public:
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DrawBoundedOp(float left, float top, float right, float bottom, SkPaint* paint)
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: DrawOp(paint), mLocalBounds(left, top, right, bottom) {}
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// Calculates bounds as smallest rect encompassing all points
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// NOTE: requires at least 1 vertex, and doesn't account for stroke size (should be handled in
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// subclass' constructor)
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DrawBoundedOp(const float* points, int count, SkPaint* paint)
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: DrawOp(paint), mLocalBounds(points[0], points[1], points[0], points[1]) {
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for (int i = 2; i < count; i += 2) {
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mLocalBounds.left = fminf(mLocalBounds.left, points[i]);
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mLocalBounds.right = fmaxf(mLocalBounds.right, points[i]);
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mLocalBounds.top = fminf(mLocalBounds.top, points[i + 1]);
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mLocalBounds.bottom = fmaxf(mLocalBounds.bottom, points[i + 1]);
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}
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}
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// default empty constructor for bounds, to be overridden in child constructor body
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DrawBoundedOp(SkPaint* paint)
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: DrawOp(paint) {}
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bool getLocalBounds(Rect& localBounds) {
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localBounds.set(mLocalBounds);
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return true;
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}
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protected:
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Rect mLocalBounds; // displayed area in LOCAL coord. doesn't incorporate stroke, so check paint
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};
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///////////////////////////////////////////////////////////////////////////////
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// STATE OPERATIONS - these may affect the state of the canvas/renderer, but do
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// not directly draw or alter output
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///////////////////////////////////////////////////////////////////////////////
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class SaveOp : public StateOp {
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public:
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SaveOp(int flags)
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: mFlags(flags) {}
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virtual void applyState(OpenGLRenderer& renderer, int saveCount) {
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renderer.save(mFlags);
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}
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virtual void output(int level, uint32_t flags = 0) {
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OP_LOG("Save flags %x", mFlags);
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}
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virtual const char* name() { return "Save"; }
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private:
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int mFlags;
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};
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class RestoreToCountOp : public StateOp {
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public:
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RestoreToCountOp(int count)
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: mCount(count) {}
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virtual void applyState(OpenGLRenderer& renderer, int saveCount) {
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renderer.restoreToCount(saveCount + mCount);
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}
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virtual void output(int level, uint32_t flags = 0) {
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OP_LOG("Restore to count %d", mCount);
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}
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virtual const char* name() { return "RestoreToCount"; }
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// Note: don't have to return true for requiresDrawOpFlush - even though restore can create a
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// complex clip, the clip and matrix are overridden by DeferredDisplayList::flush()
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private:
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int mCount;
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};
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class SaveLayerOp : public StateOp {
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public:
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SaveLayerOp(float left, float top, float right, float bottom, SkPaint* paint, int flags)
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: mArea(left, top, right, bottom), mPaint(paint), mFlags(flags) {}
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virtual void applyState(OpenGLRenderer& renderer, int saveCount) {
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SkPaint* paint = renderer.filterPaint(mPaint);
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renderer.saveLayer(mArea.left, mArea.top, mArea.right, mArea.bottom, paint, mFlags);
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}
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virtual void output(int level, uint32_t flags = 0) {
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OP_LOG("SaveLayer of area " RECT_STRING, RECT_ARGS(mArea));
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}
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virtual const char* name() { return "SaveLayer"; }
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virtual bool requiresDrawOpFlush(OpenGLRenderer& renderer) { return true; }
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private:
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Rect mArea;
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SkPaint* mPaint;
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int mFlags;
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};
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class SaveLayerAlphaOp : public StateOp {
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public:
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SaveLayerAlphaOp(float left, float top, float right, float bottom, int alpha, int flags)
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: mArea(left, top, right, bottom), mAlpha(alpha), mFlags(flags) {}
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virtual void applyState(OpenGLRenderer& renderer, int saveCount) {
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renderer.saveLayerAlpha(mArea.left, mArea.top, mArea.right, mArea.bottom, mAlpha, mFlags);
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}
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virtual void output(int level, uint32_t flags = 0) {
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OP_LOG("SaveLayerAlpha of area " RECT_STRING, RECT_ARGS(mArea));
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}
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virtual const char* name() { return "SaveLayerAlpha"; }
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virtual bool requiresDrawOpFlush(OpenGLRenderer& renderer) { return true; }
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private:
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Rect mArea;
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int mAlpha;
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int mFlags;
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};
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class TranslateOp : public StateOp {
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public:
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TranslateOp(float dx, float dy)
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: mDx(dx), mDy(dy) {}
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virtual void applyState(OpenGLRenderer& renderer, int saveCount) {
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renderer.translate(mDx, mDy);
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}
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virtual void output(int level, uint32_t flags = 0) {
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OP_LOG("Translate by %f %f", mDx, mDy);
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}
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virtual const char* name() { return "Translate"; }
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private:
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float mDx;
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float mDy;
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};
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class RotateOp : public StateOp {
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public:
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RotateOp(float degrees)
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: mDegrees(degrees) {}
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virtual void applyState(OpenGLRenderer& renderer, int saveCount) {
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renderer.rotate(mDegrees);
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}
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virtual void output(int level, uint32_t flags = 0) {
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OP_LOG("Rotate by %f degrees", mDegrees);
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}
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virtual const char* name() { return "Rotate"; }
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private:
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float mDegrees;
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};
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class ScaleOp : public StateOp {
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public:
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ScaleOp(float sx, float sy)
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: mSx(sx), mSy(sy) {}
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virtual void applyState(OpenGLRenderer& renderer, int saveCount) {
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renderer.scale(mSx, mSy);
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}
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virtual void output(int level, uint32_t flags = 0) {
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OP_LOG("Scale by %f %f", mSx, mSy);
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}
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virtual const char* name() { return "Scale"; }
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private:
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float mSx;
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float mSy;
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};
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class SkewOp : public StateOp {
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public:
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SkewOp(float sx, float sy)
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: mSx(sx), mSy(sy) {}
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virtual void applyState(OpenGLRenderer& renderer, int saveCount) {
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renderer.skew(mSx, mSy);
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}
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virtual void output(int level, uint32_t flags = 0) {
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OP_LOG("Skew by %f %f", mSx, mSy);
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}
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virtual const char* name() { return "Skew"; }
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private:
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float mSx;
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float mSy;
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};
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class SetMatrixOp : public StateOp {
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public:
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SetMatrixOp(SkMatrix* matrix)
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: mMatrix(matrix) {}
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virtual void applyState(OpenGLRenderer& renderer, int saveCount) {
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renderer.setMatrix(mMatrix);
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}
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virtual void output(int level, uint32_t flags = 0) {
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OP_LOG("SetMatrix " MATRIX_STRING, MATRIX_ARGS(mMatrix));
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}
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virtual const char* name() { return "SetMatrix"; }
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private:
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SkMatrix* mMatrix;
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};
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class ConcatMatrixOp : public StateOp {
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public:
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ConcatMatrixOp(SkMatrix* matrix)
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: mMatrix(matrix) {}
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virtual void applyState(OpenGLRenderer& renderer, int saveCount) {
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renderer.concatMatrix(mMatrix);
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}
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virtual void output(int level, uint32_t flags = 0) {
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OP_LOG("ConcatMatrix " MATRIX_STRING, MATRIX_ARGS(mMatrix));
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}
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virtual const char* name() { return "ConcatMatrix"; }
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private:
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SkMatrix* mMatrix;
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};
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class ClipRectOp : public StateOp {
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public:
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ClipRectOp(float left, float top, float right, float bottom, SkRegion::Op op)
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: mArea(left, top, right, bottom), mOp(op) {}
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virtual void applyState(OpenGLRenderer& renderer, int saveCount) {
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renderer.clipRect(mArea.left, mArea.top, mArea.right, mArea.bottom, mOp);
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}
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virtual void output(int level, uint32_t flags = 0) {
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OP_LOG("ClipRect " RECT_STRING, RECT_ARGS(mArea));
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}
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virtual const char* name() { return "ClipRect"; }
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virtual bool requiresDrawOpFlush(OpenGLRenderer& renderer) {
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// TODO: currently, we flush when we *might* cause a clip region to exist. Ideally, we
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// should only flush when a non-rectangular clip would result
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return !renderer.hasRectToRectTransform() || !hasRectToRectOp();
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}
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private:
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inline bool hasRectToRectOp() {
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return mOp == SkRegion::kIntersect_Op || mOp == SkRegion::kReplace_Op;
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}
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Rect mArea;
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SkRegion::Op mOp;
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};
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class ClipPathOp : public StateOp {
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public:
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ClipPathOp(SkPath* path, SkRegion::Op op)
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: mPath(path), mOp(op) {}
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virtual void applyState(OpenGLRenderer& renderer, int saveCount) {
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renderer.clipPath(mPath, mOp);
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}
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virtual void output(int level, uint32_t flags = 0) {
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SkRect bounds = mPath->getBounds();
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OP_LOG("ClipPath bounds " RECT_STRING,
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bounds.left(), bounds.top(), bounds.right(), bounds.bottom());
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}
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virtual const char* name() { return "ClipPath"; }
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virtual bool requiresDrawOpFlush(OpenGLRenderer& renderer) { return true; }
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private:
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SkPath* mPath;
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SkRegion::Op mOp;
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};
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class ClipRegionOp : public StateOp {
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public:
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ClipRegionOp(SkRegion* region, SkRegion::Op op)
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: mRegion(region), mOp(op) {}
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virtual void applyState(OpenGLRenderer& renderer, int saveCount) {
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renderer.clipRegion(mRegion, mOp);
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}
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virtual void output(int level, uint32_t flags = 0) {
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SkIRect bounds = mRegion->getBounds();
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OP_LOG("ClipRegion bounds %d %d %d %d",
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bounds.left(), bounds.top(), bounds.right(), bounds.bottom());
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}
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virtual const char* name() { return "ClipRegion"; }
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virtual bool requiresDrawOpFlush(OpenGLRenderer& renderer) { return true; }
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private:
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SkRegion* mRegion;
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SkRegion::Op mOp;
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};
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class ResetShaderOp : public StateOp {
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public:
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virtual void applyState(OpenGLRenderer& renderer, int saveCount) {
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renderer.resetShader();
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}
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virtual void output(int level, uint32_t flags = 0) {
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OP_LOGS("ResetShader");
|
|
}
|
|
|
|
virtual const char* name() { return "ResetShader"; }
|
|
};
|
|
|
|
class SetupShaderOp : public StateOp {
|
|
public:
|
|
SetupShaderOp(SkiaShader* shader)
|
|
: mShader(shader) {}
|
|
virtual void applyState(OpenGLRenderer& renderer, int saveCount) {
|
|
renderer.setupShader(mShader);
|
|
}
|
|
|
|
virtual void output(int level, uint32_t flags = 0) {
|
|
OP_LOG("SetupShader, shader %p", mShader);
|
|
}
|
|
|
|
virtual const char* name() { return "SetupShader"; }
|
|
|
|
private:
|
|
SkiaShader* mShader;
|
|
};
|
|
|
|
class ResetColorFilterOp : public StateOp {
|
|
public:
|
|
virtual void applyState(OpenGLRenderer& renderer, int saveCount) {
|
|
renderer.resetColorFilter();
|
|
}
|
|
|
|
virtual void output(int level, uint32_t flags = 0) {
|
|
OP_LOGS("ResetColorFilter");
|
|
}
|
|
|
|
virtual const char* name() { return "ResetColorFilter"; }
|
|
};
|
|
|
|
class SetupColorFilterOp : public StateOp {
|
|
public:
|
|
SetupColorFilterOp(SkiaColorFilter* colorFilter)
|
|
: mColorFilter(colorFilter) {}
|
|
|
|
virtual void applyState(OpenGLRenderer& renderer, int saveCount) {
|
|
renderer.setupColorFilter(mColorFilter);
|
|
}
|
|
|
|
virtual void output(int level, uint32_t flags = 0) {
|
|
OP_LOG("SetupColorFilter, filter %p", mColorFilter);
|
|
}
|
|
|
|
virtual const char* name() { return "SetupColorFilter"; }
|
|
|
|
private:
|
|
SkiaColorFilter* mColorFilter;
|
|
};
|
|
|
|
class ResetShadowOp : public StateOp {
|
|
public:
|
|
virtual void applyState(OpenGLRenderer& renderer, int saveCount) {
|
|
renderer.resetShadow();
|
|
}
|
|
|
|
virtual void output(int level, uint32_t flags = 0) {
|
|
OP_LOGS("ResetShadow");
|
|
}
|
|
|
|
virtual const char* name() { return "ResetShadow"; }
|
|
};
|
|
|
|
class SetupShadowOp : public StateOp {
|
|
public:
|
|
SetupShadowOp(float radius, float dx, float dy, int color)
|
|
: mRadius(radius), mDx(dx), mDy(dy), mColor(color) {}
|
|
|
|
virtual void applyState(OpenGLRenderer& renderer, int saveCount) {
|
|
renderer.setupShadow(mRadius, mDx, mDy, mColor);
|
|
}
|
|
|
|
virtual void output(int level, uint32_t flags = 0) {
|
|
OP_LOG("SetupShadow, radius %f, %f, %f, color %#x", mRadius, mDx, mDy, mColor);
|
|
}
|
|
|
|
virtual const char* name() { return "SetupShadow"; }
|
|
|
|
private:
|
|
float mRadius;
|
|
float mDx;
|
|
float mDy;
|
|
int mColor;
|
|
};
|
|
|
|
class ResetPaintFilterOp : public StateOp {
|
|
public:
|
|
virtual void applyState(OpenGLRenderer& renderer, int saveCount) {
|
|
renderer.resetPaintFilter();
|
|
}
|
|
|
|
virtual void output(int level, uint32_t flags = 0) {
|
|
OP_LOGS("ResetPaintFilter");
|
|
}
|
|
|
|
virtual const char* name() { return "ResetPaintFilter"; }
|
|
};
|
|
|
|
class SetupPaintFilterOp : public StateOp {
|
|
public:
|
|
SetupPaintFilterOp(int clearBits, int setBits)
|
|
: mClearBits(clearBits), mSetBits(setBits) {}
|
|
|
|
virtual void applyState(OpenGLRenderer& renderer, int saveCount) {
|
|
renderer.setupPaintFilter(mClearBits, mSetBits);
|
|
}
|
|
|
|
virtual void output(int level, uint32_t flags = 0) {
|
|
OP_LOG("SetupPaintFilter, clear %#x, set %#x", mClearBits, mSetBits);
|
|
}
|
|
|
|
virtual const char* name() { return "SetupPaintFilter"; }
|
|
|
|
private:
|
|
int mClearBits;
|
|
int mSetBits;
|
|
};
|
|
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
// DRAW OPERATIONS - these are operations that can draw to the canvas's device
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
|
|
class DrawBitmapOp : public DrawBoundedOp {
|
|
public:
|
|
DrawBitmapOp(SkBitmap* bitmap, float left, float top, SkPaint* paint)
|
|
: DrawBoundedOp(left, top, left + bitmap->width(), top + bitmap->height(),
|
|
paint),
|
|
mBitmap(bitmap) {}
|
|
|
|
virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty, uint32_t level,
|
|
bool caching, int multipliedAlpha) {
|
|
bool makeCopy = caching && multipliedAlpha < 255;
|
|
SkPaint* paint = getPaint(renderer, makeCopy);
|
|
if (makeCopy) {
|
|
// The paint is safe to modify since we're working on a copy
|
|
paint->setAlpha(multipliedAlpha);
|
|
}
|
|
status_t ret = renderer.drawBitmap(mBitmap, mLocalBounds.left, mLocalBounds.top, paint);
|
|
return ret;
|
|
}
|
|
|
|
virtual void output(int level, uint32_t flags) {
|
|
OP_LOG("Draw bitmap %p at %f %f", mBitmap, mLocalBounds.left, mLocalBounds.top);
|
|
}
|
|
|
|
virtual const char* name() { return "DrawBitmap"; }
|
|
virtual DeferredDisplayList::OpBatchId getBatchId() {
|
|
return DeferredDisplayList::kOpBatch_Bitmap;
|
|
}
|
|
|
|
protected:
|
|
SkBitmap* mBitmap;
|
|
};
|
|
|
|
class DrawBitmapMatrixOp : public DrawBoundedOp {
|
|
public:
|
|
DrawBitmapMatrixOp(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint)
|
|
: DrawBoundedOp(paint), mBitmap(bitmap), mMatrix(matrix) {
|
|
mLocalBounds.set(0, 0, bitmap->width(), bitmap->height());
|
|
const mat4 transform(*matrix);
|
|
transform.mapRect(mLocalBounds);
|
|
}
|
|
|
|
virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty, uint32_t level,
|
|
bool caching, int multipliedAlpha) {
|
|
return renderer.drawBitmap(mBitmap, mMatrix, getPaint(renderer));
|
|
}
|
|
|
|
virtual void output(int level, uint32_t flags) {
|
|
OP_LOG("Draw bitmap %p matrix " MATRIX_STRING, mBitmap, MATRIX_ARGS(mMatrix));
|
|
}
|
|
|
|
virtual const char* name() { return "DrawBitmap"; }
|
|
virtual DeferredDisplayList::OpBatchId getBatchId() {
|
|
return DeferredDisplayList::kOpBatch_Bitmap;
|
|
}
|
|
|
|
private:
|
|
SkBitmap* mBitmap;
|
|
SkMatrix* mMatrix;
|
|
};
|
|
|
|
class DrawBitmapRectOp : public DrawBoundedOp {
|
|
public:
|
|
DrawBitmapRectOp(SkBitmap* bitmap, float srcLeft, float srcTop, float srcRight, float srcBottom,
|
|
float dstLeft, float dstTop, float dstRight, float dstBottom, SkPaint* paint)
|
|
: DrawBoundedOp(dstLeft, dstTop, dstRight, dstBottom, paint),
|
|
mBitmap(bitmap), mSrc(srcLeft, srcTop, srcRight, srcBottom) {}
|
|
|
|
virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty, uint32_t level,
|
|
bool caching, int multipliedAlpha) {
|
|
return renderer.drawBitmap(mBitmap, mSrc.left, mSrc.top, mSrc.right, mSrc.bottom,
|
|
mLocalBounds.left, mLocalBounds.top, mLocalBounds.right, mLocalBounds.bottom,
|
|
getPaint(renderer));
|
|
}
|
|
|
|
virtual void output(int level, uint32_t flags) {
|
|
OP_LOG("Draw bitmap %p src="RECT_STRING", dst="RECT_STRING,
|
|
mBitmap, RECT_ARGS(mSrc), RECT_ARGS(mLocalBounds));
|
|
}
|
|
|
|
virtual const char* name() { return "DrawBitmapRect"; }
|
|
virtual DeferredDisplayList::OpBatchId getBatchId() {
|
|
return DeferredDisplayList::kOpBatch_Bitmap;
|
|
}
|
|
|
|
private:
|
|
SkBitmap* mBitmap;
|
|
Rect mSrc;
|
|
};
|
|
|
|
class DrawBitmapDataOp : public DrawBitmapOp {
|
|
public:
|
|
DrawBitmapDataOp(SkBitmap* bitmap, float left, float top, SkPaint* paint)
|
|
: DrawBitmapOp(bitmap, left, top, paint) {}
|
|
|
|
virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty, uint32_t level,
|
|
bool caching, int multipliedAlpha) {
|
|
return renderer.drawBitmapData(mBitmap, mLocalBounds.left,
|
|
mLocalBounds.top, getPaint(renderer));
|
|
}
|
|
|
|
virtual void output(int level, uint32_t flags) {
|
|
OP_LOG("Draw bitmap %p", mBitmap);
|
|
}
|
|
|
|
virtual const char* name() { return "DrawBitmapData"; }
|
|
virtual DeferredDisplayList::OpBatchId getBatchId() {
|
|
return DeferredDisplayList::kOpBatch_Bitmap;
|
|
}
|
|
};
|
|
|
|
class DrawBitmapMeshOp : public DrawBoundedOp {
|
|
public:
|
|
DrawBitmapMeshOp(SkBitmap* bitmap, int meshWidth, int meshHeight,
|
|
float* vertices, int* colors, SkPaint* paint)
|
|
: DrawBoundedOp(vertices, 2 * (meshWidth + 1) * (meshHeight + 1), paint),
|
|
mBitmap(bitmap), mMeshWidth(meshWidth), mMeshHeight(meshHeight),
|
|
mVertices(vertices), mColors(colors) {}
|
|
|
|
virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty, uint32_t level,
|
|
bool caching, int multipliedAlpha) {
|
|
return renderer.drawBitmapMesh(mBitmap, mMeshWidth, mMeshHeight,
|
|
mVertices, mColors, getPaint(renderer));
|
|
}
|
|
|
|
virtual void output(int level, uint32_t flags) {
|
|
OP_LOG("Draw bitmap %p mesh %d x %d", mBitmap, mMeshWidth, mMeshHeight);
|
|
}
|
|
|
|
virtual const char* name() { return "DrawBitmapMesh"; }
|
|
virtual DeferredDisplayList::OpBatchId getBatchId() {
|
|
return DeferredDisplayList::kOpBatch_Bitmap;
|
|
}
|
|
|
|
private:
|
|
SkBitmap* mBitmap;
|
|
int mMeshWidth;
|
|
int mMeshHeight;
|
|
float* mVertices;
|
|
int* mColors;
|
|
};
|
|
|
|
class DrawPatchOp : public DrawBoundedOp {
|
|
public:
|
|
DrawPatchOp(SkBitmap* bitmap, const int32_t* xDivs,
|
|
const int32_t* yDivs, const uint32_t* colors, uint32_t width, uint32_t height,
|
|
int8_t numColors, float left, float top, float right, float bottom,
|
|
int alpha, SkXfermode::Mode mode)
|
|
: DrawBoundedOp(left, top, right, bottom, 0),
|
|
mBitmap(bitmap), mxDivs(xDivs), myDivs(yDivs),
|
|
mColors(colors), mxDivsCount(width), myDivsCount(height),
|
|
mNumColors(numColors), mAlpha(alpha), mMode(mode) {};
|
|
|
|
virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty, uint32_t level,
|
|
bool caching, int multipliedAlpha) {
|
|
// NOTE: not calling the virtual method, which takes a paint
|
|
return renderer.drawPatch(mBitmap, mxDivs, myDivs, mColors,
|
|
mxDivsCount, myDivsCount, mNumColors,
|
|
mLocalBounds.left, mLocalBounds.top,
|
|
mLocalBounds.right, mLocalBounds.bottom, mAlpha, mMode);
|
|
}
|
|
|
|
virtual void output(int level, uint32_t flags) {
|
|
OP_LOG("Draw patch "RECT_STRING, RECT_ARGS(mLocalBounds));
|
|
}
|
|
|
|
virtual const char* name() { return "DrawPatch"; }
|
|
virtual DeferredDisplayList::OpBatchId getBatchId() {
|
|
return DeferredDisplayList::kOpBatch_Patch;
|
|
}
|
|
|
|
private:
|
|
SkBitmap* mBitmap;
|
|
const int32_t* mxDivs;
|
|
const int32_t* myDivs;
|
|
const uint32_t* mColors;
|
|
uint32_t mxDivsCount;
|
|
uint32_t myDivsCount;
|
|
int8_t mNumColors;
|
|
int mAlpha;
|
|
SkXfermode::Mode mMode;
|
|
};
|
|
|
|
class DrawColorOp : public DrawOp {
|
|
public:
|
|
DrawColorOp(int color, SkXfermode::Mode mode)
|
|
: DrawOp(0), mColor(color), mMode(mode) {};
|
|
|
|
virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty, uint32_t level,
|
|
bool caching, int multipliedAlpha) {
|
|
return renderer.drawColor(mColor, mMode);
|
|
}
|
|
|
|
virtual void output(int level, uint32_t flags) {
|
|
OP_LOG("Draw color %#x, mode %d", mColor, mMode);
|
|
}
|
|
|
|
virtual const char* name() { return "DrawColor"; }
|
|
|
|
private:
|
|
int mColor;
|
|
SkXfermode::Mode mMode;
|
|
};
|
|
|
|
class DrawStrokableOp : public DrawBoundedOp {
|
|
public:
|
|
DrawStrokableOp(float left, float top, float right, float bottom, SkPaint* paint)
|
|
: DrawBoundedOp(left, top, right, bottom, paint) {};
|
|
|
|
bool getLocalBounds(Rect& localBounds) {
|
|
localBounds.set(mLocalBounds);
|
|
if (mPaint && mPaint->getStyle() != SkPaint::kFill_Style) {
|
|
localBounds.outset(strokeWidthOutset());
|
|
}
|
|
return true;
|
|
}
|
|
|
|
virtual DeferredDisplayList::OpBatchId getBatchId() {
|
|
if (mPaint->getPathEffect()) {
|
|
return DeferredDisplayList::kOpBatch_AlphaMaskTexture;
|
|
}
|
|
return mPaint->isAntiAlias() ?
|
|
DeferredDisplayList::kOpBatch_AlphaVertices :
|
|
DeferredDisplayList::kOpBatch_Vertices;
|
|
}
|
|
};
|
|
|
|
class DrawRectOp : public DrawStrokableOp {
|
|
public:
|
|
DrawRectOp(float left, float top, float right, float bottom, SkPaint* paint)
|
|
: DrawStrokableOp(left, top, right, bottom, paint) {}
|
|
|
|
virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty, uint32_t level,
|
|
bool caching, int multipliedAlpha) {
|
|
return renderer.drawRect(mLocalBounds.left, mLocalBounds.top,
|
|
mLocalBounds.right, mLocalBounds.bottom, getPaint(renderer));
|
|
}
|
|
|
|
virtual void output(int level, uint32_t flags) {
|
|
OP_LOG("Draw Rect "RECT_STRING, RECT_ARGS(mLocalBounds));
|
|
}
|
|
|
|
virtual const char* name() { return "DrawRect"; }
|
|
};
|
|
|
|
class DrawRectsOp : public DrawBoundedOp {
|
|
public:
|
|
DrawRectsOp(const float* rects, int count, SkPaint* paint)
|
|
: DrawBoundedOp(rects, count, paint),
|
|
mRects(rects), mCount(count) {}
|
|
|
|
virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty, uint32_t level,
|
|
bool caching, int multipliedAlpha) {
|
|
return renderer.drawRects(mRects, mCount, getPaint(renderer));
|
|
}
|
|
|
|
virtual void output(int level, uint32_t flags) {
|
|
OP_LOG("Draw Rects count %d", mCount);
|
|
}
|
|
|
|
virtual const char* name() { return "DrawRects"; }
|
|
|
|
virtual DeferredDisplayList::OpBatchId getBatchId() {
|
|
return DeferredDisplayList::kOpBatch_Vertices;
|
|
}
|
|
|
|
private:
|
|
const float* mRects;
|
|
int mCount;
|
|
};
|
|
|
|
class DrawRoundRectOp : public DrawStrokableOp {
|
|
public:
|
|
DrawRoundRectOp(float left, float top, float right, float bottom,
|
|
float rx, float ry, SkPaint* paint)
|
|
: DrawStrokableOp(left, top, right, bottom, paint), mRx(rx), mRy(ry) {}
|
|
|
|
virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty, uint32_t level,
|
|
bool caching, int multipliedAlpha) {
|
|
return renderer.drawRoundRect(mLocalBounds.left, mLocalBounds.top,
|
|
mLocalBounds.right, mLocalBounds.bottom, mRx, mRy, getPaint(renderer));
|
|
}
|
|
|
|
virtual void output(int level, uint32_t flags) {
|
|
OP_LOG("Draw RoundRect "RECT_STRING", rx %f, ry %f", RECT_ARGS(mLocalBounds), mRx, mRy);
|
|
}
|
|
|
|
virtual const char* name() { return "DrawRoundRect"; }
|
|
|
|
private:
|
|
float mRx;
|
|
float mRy;
|
|
};
|
|
|
|
class DrawCircleOp : public DrawStrokableOp {
|
|
public:
|
|
DrawCircleOp(float x, float y, float radius, SkPaint* paint)
|
|
: DrawStrokableOp(x - radius, y - radius, x + radius, y + radius, paint),
|
|
mX(x), mY(y), mRadius(radius) {}
|
|
|
|
virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty, uint32_t level,
|
|
bool caching, int multipliedAlpha) {
|
|
return renderer.drawCircle(mX, mY, mRadius, getPaint(renderer));
|
|
}
|
|
|
|
virtual void output(int level, uint32_t flags) {
|
|
OP_LOG("Draw Circle x %f, y %f, r %f", mX, mY, mRadius);
|
|
}
|
|
|
|
virtual const char* name() { return "DrawCircle"; }
|
|
|
|
private:
|
|
float mX;
|
|
float mY;
|
|
float mRadius;
|
|
};
|
|
|
|
class DrawOvalOp : public DrawStrokableOp {
|
|
public:
|
|
DrawOvalOp(float left, float top, float right, float bottom, SkPaint* paint)
|
|
: DrawStrokableOp(left, top, right, bottom, paint) {}
|
|
|
|
virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty, uint32_t level,
|
|
bool caching, int multipliedAlpha) {
|
|
return renderer.drawOval(mLocalBounds.left, mLocalBounds.top,
|
|
mLocalBounds.right, mLocalBounds.bottom, getPaint(renderer));
|
|
}
|
|
|
|
virtual void output(int level, uint32_t flags) {
|
|
OP_LOG("Draw Oval "RECT_STRING, RECT_ARGS(mLocalBounds));
|
|
}
|
|
|
|
virtual const char* name() { return "DrawOval"; }
|
|
};
|
|
|
|
class DrawArcOp : public DrawStrokableOp {
|
|
public:
|
|
DrawArcOp(float left, float top, float right, float bottom,
|
|
float startAngle, float sweepAngle, bool useCenter, SkPaint* paint)
|
|
: DrawStrokableOp(left, top, right, bottom, paint),
|
|
mStartAngle(startAngle), mSweepAngle(sweepAngle), mUseCenter(useCenter) {}
|
|
|
|
virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty, uint32_t level,
|
|
bool caching, int multipliedAlpha) {
|
|
return renderer.drawArc(mLocalBounds.left, mLocalBounds.top,
|
|
mLocalBounds.right, mLocalBounds.bottom,
|
|
mStartAngle, mSweepAngle, mUseCenter, getPaint(renderer));
|
|
}
|
|
|
|
virtual void output(int level, uint32_t flags) {
|
|
OP_LOG("Draw Arc "RECT_STRING", start %f, sweep %f, useCenter %d",
|
|
RECT_ARGS(mLocalBounds), mStartAngle, mSweepAngle, mUseCenter);
|
|
}
|
|
|
|
virtual const char* name() { return "DrawArc"; }
|
|
|
|
private:
|
|
float mStartAngle;
|
|
float mSweepAngle;
|
|
bool mUseCenter;
|
|
};
|
|
|
|
class DrawPathOp : public DrawBoundedOp {
|
|
public:
|
|
DrawPathOp(SkPath* path, SkPaint* paint)
|
|
: DrawBoundedOp(paint), mPath(path) {
|
|
float left, top, offset;
|
|
uint32_t width, height;
|
|
computePathBounds(path, paint, left, top, offset, width, height);
|
|
left -= offset;
|
|
top -= offset;
|
|
mLocalBounds.set(left, top, left + width, top + height);
|
|
}
|
|
|
|
virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty, uint32_t level,
|
|
bool caching, int multipliedAlpha) {
|
|
return renderer.drawPath(mPath, getPaint(renderer));
|
|
}
|
|
|
|
virtual void output(int level, uint32_t flags) {
|
|
OP_LOG("Draw Path %p in "RECT_STRING, mPath, RECT_ARGS(mLocalBounds));
|
|
}
|
|
|
|
virtual const char* name() { return "DrawPath"; }
|
|
|
|
virtual DeferredDisplayList::OpBatchId getBatchId() {
|
|
return DeferredDisplayList::kOpBatch_AlphaMaskTexture;
|
|
}
|
|
private:
|
|
SkPath* mPath;
|
|
};
|
|
|
|
class DrawLinesOp : public DrawBoundedOp {
|
|
public:
|
|
DrawLinesOp(float* points, int count, SkPaint* paint)
|
|
: DrawBoundedOp(points, count, paint),
|
|
mPoints(points), mCount(count) {
|
|
mLocalBounds.outset(strokeWidthOutset());
|
|
}
|
|
|
|
virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty, uint32_t level,
|
|
bool caching, int multipliedAlpha) {
|
|
return renderer.drawLines(mPoints, mCount, getPaint(renderer));
|
|
}
|
|
|
|
virtual void output(int level, uint32_t flags) {
|
|
OP_LOG("Draw Lines count %d", mCount);
|
|
}
|
|
|
|
virtual const char* name() { return "DrawLines"; }
|
|
|
|
virtual DeferredDisplayList::OpBatchId getBatchId() {
|
|
return mPaint->isAntiAlias() ?
|
|
DeferredDisplayList::kOpBatch_AlphaVertices :
|
|
DeferredDisplayList::kOpBatch_Vertices;
|
|
}
|
|
|
|
protected:
|
|
float* mPoints;
|
|
int mCount;
|
|
};
|
|
|
|
class DrawPointsOp : public DrawLinesOp {
|
|
public:
|
|
DrawPointsOp(float* points, int count, SkPaint* paint)
|
|
: DrawLinesOp(points, count, paint) {}
|
|
|
|
virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty, uint32_t level,
|
|
bool caching, int multipliedAlpha) {
|
|
return renderer.drawPoints(mPoints, mCount, getPaint(renderer));
|
|
}
|
|
|
|
virtual void output(int level, uint32_t flags) {
|
|
OP_LOG("Draw Points count %d", mCount);
|
|
}
|
|
|
|
virtual const char* name() { return "DrawPoints"; }
|
|
};
|
|
|
|
class DrawSomeTextOp : public DrawOp {
|
|
public:
|
|
DrawSomeTextOp(const char* text, int bytesCount, int count, SkPaint* paint)
|
|
: DrawOp(paint), mText(text), mBytesCount(bytesCount), mCount(count) {};
|
|
|
|
virtual void output(int level, uint32_t flags) {
|
|
OP_LOG("Draw some text, %d bytes", mBytesCount);
|
|
}
|
|
|
|
virtual void onDrawOpDeferred(OpenGLRenderer& renderer) {
|
|
SkPaint* paint = getPaint(renderer);
|
|
FontRenderer& fontRenderer = renderer.getCaches().fontRenderer->getFontRenderer(paint);
|
|
fontRenderer.precache(paint, mText, mCount, mat4::identity());
|
|
}
|
|
|
|
virtual DeferredDisplayList::OpBatchId getBatchId() {
|
|
return mPaint->getColor() == 0xff000000 ?
|
|
DeferredDisplayList::kOpBatch_Text :
|
|
DeferredDisplayList::kOpBatch_ColorText;
|
|
}
|
|
protected:
|
|
const char* mText;
|
|
int mBytesCount;
|
|
int mCount;
|
|
};
|
|
|
|
class DrawTextOnPathOp : public DrawSomeTextOp {
|
|
public:
|
|
DrawTextOnPathOp(const char* text, int bytesCount, int count,
|
|
SkPath* path, float hOffset, float vOffset, SkPaint* paint)
|
|
: DrawSomeTextOp(text, bytesCount, count, paint),
|
|
mPath(path), mHOffset(hOffset), mVOffset(vOffset) {
|
|
/* TODO: inherit from DrawBounded and init mLocalBounds */
|
|
}
|
|
|
|
virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty, uint32_t level,
|
|
bool caching, int multipliedAlpha) {
|
|
return renderer.drawTextOnPath(mText, mBytesCount, mCount, mPath,
|
|
mHOffset, mVOffset, getPaint(renderer));
|
|
}
|
|
|
|
virtual const char* name() { return "DrawTextOnPath"; }
|
|
|
|
private:
|
|
SkPath* mPath;
|
|
float mHOffset;
|
|
float mVOffset;
|
|
};
|
|
|
|
class DrawPosTextOp : public DrawSomeTextOp {
|
|
public:
|
|
DrawPosTextOp(const char* text, int bytesCount, int count,
|
|
const float* positions, SkPaint* paint)
|
|
: DrawSomeTextOp(text, bytesCount, count, paint), mPositions(positions) {
|
|
/* TODO: inherit from DrawBounded and init mLocalBounds */
|
|
}
|
|
|
|
virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty, uint32_t level,
|
|
bool caching, int multipliedAlpha) {
|
|
return renderer.drawPosText(mText, mBytesCount, mCount, mPositions, getPaint(renderer));
|
|
}
|
|
|
|
virtual const char* name() { return "DrawPosText"; }
|
|
|
|
private:
|
|
const float* mPositions;
|
|
};
|
|
|
|
class DrawTextOp : public DrawBoundedOp {
|
|
public:
|
|
DrawTextOp(const char* text, int bytesCount, int count, float x, float y,
|
|
const float* positions, SkPaint* paint, float length)
|
|
: DrawBoundedOp(paint), mText(text), mBytesCount(bytesCount), mCount(count),
|
|
mX(x), mY(y), mPositions(positions), mLength(length) {
|
|
// duplicates bounds calculation from OpenGLRenderer::drawText, but doesn't alter mX
|
|
SkPaint::FontMetrics metrics;
|
|
paint->getFontMetrics(&metrics, 0.0f);
|
|
switch (paint->getTextAlign()) {
|
|
case SkPaint::kCenter_Align:
|
|
x -= length / 2.0f;
|
|
break;
|
|
case SkPaint::kRight_Align:
|
|
x -= length;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
mLocalBounds.set(x, mY + metrics.fTop, x + length, mY + metrics.fBottom);
|
|
}
|
|
|
|
/*
|
|
* When this method is invoked the state field is initialized to have the
|
|
* final rendering state. We can thus use it to process data as it will be
|
|
* used at draw time.
|
|
*/
|
|
virtual void onDrawOpDeferred(OpenGLRenderer& renderer) {
|
|
SkPaint* paint = getPaint(renderer);
|
|
FontRenderer& fontRenderer = renderer.getCaches().fontRenderer->getFontRenderer(paint);
|
|
const bool pureTranslate = state.mMatrix.isPureTranslate();
|
|
const mat4 transform = renderer.findBestFontTransform(state.mMatrix);
|
|
fontRenderer.precache(paint, mText, mCount, transform);
|
|
}
|
|
|
|
virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty, uint32_t level,
|
|
bool caching, int multipliedAlpha) {
|
|
return renderer.drawText(mText, mBytesCount, mCount, mX, mY,
|
|
mPositions, getPaint(renderer), mLength);
|
|
}
|
|
|
|
virtual void output(int level, uint32_t flags) {
|
|
OP_LOG("Draw Text of count %d, bytes %d", mCount, mBytesCount);
|
|
}
|
|
|
|
virtual const char* name() { return "DrawText"; }
|
|
|
|
virtual DeferredDisplayList::OpBatchId getBatchId() {
|
|
return mPaint->getColor() == 0xff000000 ?
|
|
DeferredDisplayList::kOpBatch_Text :
|
|
DeferredDisplayList::kOpBatch_ColorText;
|
|
}
|
|
|
|
private:
|
|
const char* mText;
|
|
int mBytesCount;
|
|
int mCount;
|
|
float mX;
|
|
float mY;
|
|
const float* mPositions;
|
|
float mLength;
|
|
};
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
// SPECIAL DRAW OPERATIONS
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
|
|
class DrawFunctorOp : public DrawOp {
|
|
public:
|
|
DrawFunctorOp(Functor* functor)
|
|
: DrawOp(0), mFunctor(functor) {}
|
|
|
|
virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty, uint32_t level,
|
|
bool caching, int multipliedAlpha) {
|
|
renderer.startMark("GL functor");
|
|
status_t ret = renderer.callDrawGLFunction(mFunctor, dirty);
|
|
renderer.endMark();
|
|
return ret;
|
|
}
|
|
|
|
virtual void output(int level, uint32_t flags) {
|
|
OP_LOG("Draw Functor %p", mFunctor);
|
|
}
|
|
|
|
virtual const char* name() { return "DrawFunctor"; }
|
|
|
|
private:
|
|
Functor* mFunctor;
|
|
};
|
|
|
|
class DrawDisplayListOp : public DrawBoundedOp {
|
|
public:
|
|
DrawDisplayListOp(DisplayList* displayList, int flags)
|
|
: DrawBoundedOp(0, 0, displayList->getWidth(), displayList->getHeight(), 0),
|
|
mDisplayList(displayList), mFlags(flags) {}
|
|
|
|
virtual status_t replay(OpenGLRenderer& renderer, Rect& dirty, int32_t flags, int saveCount,
|
|
uint32_t level, bool caching, int multipliedAlpha, DeferredDisplayList* deferredList) {
|
|
if (mDisplayList && mDisplayList->isRenderable()) {
|
|
return mDisplayList->replay(renderer, dirty, mFlags, level + 1, deferredList);
|
|
}
|
|
return DrawGlInfo::kStatusDone;
|
|
}
|
|
|
|
// NOT USED, since replay is overridden
|
|
virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty, uint32_t level,
|
|
bool caching, int multipliedAlpha) { return DrawGlInfo::kStatusDone; }
|
|
|
|
virtual void output(int level, uint32_t flags) {
|
|
OP_LOG("Draw Display List %p, flags %#x", mDisplayList, mFlags);
|
|
if (mDisplayList && (flags & kOpLogFlag_Recurse)) {
|
|
mDisplayList->output(level + 1);
|
|
}
|
|
}
|
|
|
|
virtual const char* name() { return "DrawDisplayList"; }
|
|
|
|
private:
|
|
DisplayList* mDisplayList;
|
|
int mFlags;
|
|
};
|
|
|
|
class DrawLayerOp : public DrawOp {
|
|
public:
|
|
DrawLayerOp(Layer* layer, float x, float y, SkPaint* paint)
|
|
: DrawOp(paint), mLayer(layer), mX(x), mY(y) {}
|
|
|
|
virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty, uint32_t level,
|
|
bool caching, int multipliedAlpha) {
|
|
int oldAlpha = -1;
|
|
|
|
if (caching && multipliedAlpha < 255) {
|
|
oldAlpha = mLayer->getAlpha();
|
|
mLayer->setAlpha(multipliedAlpha);
|
|
}
|
|
status_t ret = renderer.drawLayer(mLayer, mX, mY, getPaint(renderer));
|
|
if (oldAlpha >= 0) {
|
|
mLayer->setAlpha(oldAlpha);
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
virtual void output(int level, uint32_t flags) {
|
|
OP_LOG("Draw Layer %p at %f %f", mLayer, mX, mY);
|
|
}
|
|
|
|
virtual const char* name() { return "DrawLayer"; }
|
|
|
|
private:
|
|
Layer* mLayer;
|
|
float mX;
|
|
float mY;
|
|
};
|
|
|
|
}; // namespace uirenderer
|
|
}; // namespace android
|
|
|
|
#endif // ANDROID_HWUI_DISPLAY_OPERATION_H
|