00af5271da
Add force-dark support to RippleDrawable by modifying the ink color. Test: manual Test: atest CanvasOp Fixes: 186130682 Change-Id: I89eaaf3afa5ec53a74d2d08de8cff6484e55a912
48 lines
1.3 KiB
C++
48 lines
1.3 KiB
C++
/*
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* Copyright (C) 2018 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include "hwui/Bitmap.h"
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#include <SkCanvas.h>
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#include <SkPaintFilterCanvas.h>
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#include <memory>
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namespace android::uirenderer {
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enum class UsageHint {
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Unknown = 0,
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Background = 1,
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Foreground = 2,
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};
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enum class ColorTransform {
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None,
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Light,
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Dark,
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};
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// True if the paint was modified, false otherwise
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bool transformPaint(ColorTransform transform, SkPaint* paint);
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bool transformPaint(ColorTransform transform, SkPaint* paint, BitmapPalette palette);
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SkColor transformColor(ColorTransform transform, SkColor color);
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SkColor transformColorInverse(ColorTransform transform, SkColor color);
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} // namespace android::uirenderer;
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