Ed Coyne 33f4b7d63b Refactor audio code out of bootanimation_main.
So it can be shared with the iot/ variant I refactored it into the
audioplay.h file. This keeps all of the audio code local, we could hide
the functions and only expose the callback but that would make testing
harder.

Test: Ran a bootanimation.zip with audio.wav on Marlin, works as expected.
Bug: 67051984
Change-Id: Ie31dc5f2cfaad5bb23134ef81be712afa6b3cd6f
2018-05-31 11:50:47 -07:00

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/*
* Copyright (C) 2017 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_BOOTANIMATION_UTIL_H
#define ANDROID_BOOTANIMATION_UTIL_H
namespace android {
// Returns true if boot animation is disabled.
bool bootAnimationDisabled();
// Waits until the surface flinger is up.
void waitForSurfaceFlinger();
// Returns whether sounds should be played during current boot.
bool playSoundsAllowed();
} // namespace android
#endif // ANDROID_BOOTANIMATION_UTIL_H