Romain Guy ac670c0433 Generate shaders to cover all possible cases.
With this change, all the vertex and fragment shaders used by the GL
renderer are now generated based on a program description supplied
by the caller. This allows the renderer to generate a large number
of shaders without having to write all the possible combinations by
hand. The generated shaders are stored in a program cache.

Change-Id: If54d286e77ae021c724d42090da476df12a18ebb
2010-07-27 19:52:29 -07:00

31 lines
671 B
Makefile

LOCAL_PATH:= $(call my-dir)
include $(CLEAR_VARS)
LOCAL_SRC_FILES:= \
FontRenderer.cpp \
GradientCache.cpp \
LayerCache.cpp \
Matrix.cpp \
OpenGLRenderer.cpp \
Patch.cpp \
PatchCache.cpp \
Program.cpp \
ProgramCache.cpp \
TextureCache.cpp
LOCAL_C_INCLUDES += \
$(JNI_H_INCLUDE) \
$(LOCAL_PATH)/../../include/utils \
external/skia/include/core \
external/skia/include/effects \
external/skia/include/images \
external/skia/src/ports \
external/skia/include/utils
LOCAL_MODULE_CLASS := SHARED_LIBRARIES
LOCAL_SHARED_LIBRARIES := libcutils libutils libGLESv2 libskia
LOCAL_MODULE := libhwui
LOCAL_PRELINK_MODULE := false
include $(BUILD_SHARED_LIBRARY)