Bug: 10667740 A3D creates Allocations before knowing the underlying Type (and thus size). Moving the mSize calculation to be conditional for concrete Allocations eliminates the bug. In the future, we could let A3D dynamically update the Allocation size if it is necessary to improve heap behavior. Change-Id: I520246806b6ead0387a1a41372dade1a6e7c2271
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