John Reck dc87c52cd5 Add leak-checking to unit tests
Initial pass at leak-detection on the unit
tests. Due to quirks in jemalloc we need
to run the leak check on both the main thread
and the RT thread to get decent leak coverage.

Change-Id: I0dce754aef5593f1ef5c3bed86e1168437a34b74
2016-03-08 10:20:28 -08:00

327 lines
8.5 KiB
Makefile

LOCAL_PATH:= $(call my-dir)
include $(CLEAR_VARS)
LOCAL_ADDITIONAL_DEPENDENCIES := $(LOCAL_PATH)/Android.mk
HWUI_NEW_OPS := true
# Enables fine-grained GLES error checking
# If set to true, every GLES call is wrapped & error checked
# Has moderate overhead
HWUI_ENABLE_OPENGL_VALIDATION := true
hwui_src_files := \
font/CacheTexture.cpp \
font/Font.cpp \
renderstate/Blend.cpp \
renderstate/MeshState.cpp \
renderstate/OffscreenBufferPool.cpp \
renderstate/PixelBufferState.cpp \
renderstate/RenderState.cpp \
renderstate/Scissor.cpp \
renderstate/Stencil.cpp \
renderstate/TextureState.cpp \
renderthread/CanvasContext.cpp \
renderthread/DrawFrameTask.cpp \
renderthread/EglManager.cpp \
renderthread/RenderProxy.cpp \
renderthread/RenderTask.cpp \
renderthread/RenderThread.cpp \
renderthread/TimeLord.cpp \
thread/TaskManager.cpp \
utils/Blur.cpp \
utils/GLUtils.cpp \
utils/LinearAllocator.cpp \
utils/NinePatchImpl.cpp \
utils/StringUtils.cpp \
utils/TestWindowContext.cpp \
utils/VectorDrawableUtils.cpp \
AmbientShadow.cpp \
AnimationContext.cpp \
Animator.cpp \
AnimatorManager.cpp \
AssetAtlas.cpp \
Caches.cpp \
Canvas.cpp \
CanvasState.cpp \
ClipArea.cpp \
DamageAccumulator.cpp \
DeferredDisplayList.cpp \
DeferredLayerUpdater.cpp \
DeviceInfo.cpp \
DisplayList.cpp \
DisplayListCanvas.cpp \
Dither.cpp \
Extensions.cpp \
FboCache.cpp \
FontRenderer.cpp \
FrameInfo.cpp \
FrameInfoVisualizer.cpp \
GammaFontRenderer.cpp \
GlopBuilder.cpp \
GpuMemoryTracker.cpp \
GradientCache.cpp \
Image.cpp \
Interpolator.cpp \
JankTracker.cpp \
Layer.cpp \
LayerCache.cpp \
LayerRenderer.cpp \
LayerUpdateQueue.cpp \
Matrix.cpp \
OpenGLRenderer.cpp \
Patch.cpp \
PatchCache.cpp \
PathCache.cpp \
PathTessellator.cpp \
PathParser.cpp \
PixelBuffer.cpp \
Program.cpp \
ProgramCache.cpp \
Properties.cpp \
PropertyValuesHolder.cpp \
PropertyValuesAnimatorSet.cpp \
RenderBufferCache.cpp \
RenderNode.cpp \
RenderProperties.cpp \
ResourceCache.cpp \
ShadowTessellator.cpp \
SkiaCanvas.cpp \
SkiaCanvasProxy.cpp \
SkiaShader.cpp \
Snapshot.cpp \
SpotShadow.cpp \
TessellationCache.cpp \
TextDropShadowCache.cpp \
Texture.cpp \
TextureCache.cpp \
VectorDrawable.cpp \
protos/hwui.proto
hwui_test_common_src_files := \
$(call all-cpp-files-under, tests/common/scenes) \
tests/common/TestContext.cpp \
tests/common/TestScene.cpp \
tests/common/TestUtils.cpp
hwui_cflags := \
-DEGL_EGLEXT_PROTOTYPES -DGL_GLEXT_PROTOTYPES \
-DATRACE_TAG=ATRACE_TAG_VIEW -DLOG_TAG=\"OpenGLRenderer\" \
-Wall -Wno-unused-parameter -Wunreachable-code -Werror
# GCC false-positives on this warning, and since we -Werror that's
# a problem
hwui_cflags += -Wno-free-nonheap-object
ifeq (true, $(HWUI_NEW_OPS))
hwui_src_files += \
BakedOpDispatcher.cpp \
BakedOpRenderer.cpp \
BakedOpState.cpp \
FrameBuilder.cpp \
LayerBuilder.cpp \
OpDumper.cpp \
RecordingCanvas.cpp
hwui_cflags += -DHWUI_NEW_OPS
endif
ifndef HWUI_COMPILE_SYMBOLS
hwui_cflags += -fvisibility=hidden
endif
ifdef HWUI_COMPILE_FOR_PERF
# TODO: Non-arm?
hwui_cflags += -fno-omit-frame-pointer -marm -mapcs
endif
# This has to be lazy-resolved because it depends on the LOCAL_MODULE_CLASS
# which varies depending on what is being built
define hwui_proto_include
$(call local-generated-sources-dir)/proto/$(LOCAL_PATH)
endef
hwui_c_includes += \
external/skia/include/private \
external/skia/src/core
ifneq (false,$(ANDROID_ENABLE_RENDERSCRIPT))
hwui_cflags += -DANDROID_ENABLE_RENDERSCRIPT
hwui_c_includes += \
$(call intermediates-dir-for,STATIC_LIBRARIES,libRS,TARGET,) \
frameworks/rs/cpp \
frameworks/rs
endif
ifeq (true, $(HWUI_ENABLE_OPENGL_VALIDATION))
hwui_cflags += -include debug/wrap_gles.h
hwui_src_files += debug/wrap_gles.cpp
hwui_c_includes += frameworks/native/opengl/libs/GLES2
hwui_cflags += -DDEBUG_OPENGL=3
endif
# ------------------------
# static library
# ------------------------
include $(CLEAR_VARS)
LOCAL_MODULE_CLASS := STATIC_LIBRARIES
LOCAL_MODULE := libhwui_static
LOCAL_CFLAGS := $(hwui_cflags)
LOCAL_SRC_FILES := $(hwui_src_files)
LOCAL_C_INCLUDES := $(hwui_c_includes) $(call hwui_proto_include)
LOCAL_EXPORT_C_INCLUDE_DIRS := \
$(LOCAL_PATH) \
$(hwui_c_includes) \
$(call hwui_proto_include)
include $(LOCAL_PATH)/hwui_static_deps.mk
include $(BUILD_STATIC_LIBRARY)
# ------------------------
# static library null gpu
# ------------------------
include $(CLEAR_VARS)
LOCAL_MODULE_CLASS := STATIC_LIBRARIES
LOCAL_MODULE := libhwui_static_null_gpu
LOCAL_CFLAGS := \
$(hwui_cflags) \
-DHWUI_NULL_GPU
LOCAL_SRC_FILES := \
$(hwui_src_files) \
debug/nullegl.cpp \
debug/nullgles.cpp
LOCAL_C_INCLUDES := $(hwui_c_includes) $(call hwui_proto_include)
LOCAL_EXPORT_C_INCLUDE_DIRS := \
$(LOCAL_PATH) \
$(hwui_c_includes) \
$(call hwui_proto_include)
include $(LOCAL_PATH)/hwui_static_deps.mk
include $(BUILD_STATIC_LIBRARY)
# ------------------------
# shared library
# ------------------------
include $(CLEAR_VARS)
LOCAL_MODULE_CLASS := SHARED_LIBRARIES
LOCAL_MODULE := libhwui
LOCAL_WHOLE_STATIC_LIBRARIES := libhwui_static
LOCAL_EXPORT_C_INCLUDE_DIRS := $(LOCAL_PATH)
include $(LOCAL_PATH)/hwui_static_deps.mk
include $(BUILD_SHARED_LIBRARY)
# ------------------------
# unit tests
# ------------------------
include $(CLEAR_VARS)
LOCAL_MODULE := hwui_unit_tests
LOCAL_MODULE_TAGS := tests
LOCAL_STATIC_LIBRARIES := libhwui_static_null_gpu
LOCAL_SHARED_LIBRARIES := libmemunreachable
LOCAL_CFLAGS := \
$(hwui_cflags) \
-DHWUI_NULL_GPU
LOCAL_SRC_FILES += \
$(hwui_test_common_src_files) \
tests/unit/main.cpp \
tests/unit/CanvasStateTests.cpp \
tests/unit/ClipAreaTests.cpp \
tests/unit/DamageAccumulatorTests.cpp \
tests/unit/DeviceInfoTests.cpp \
tests/unit/FatVectorTests.cpp \
tests/unit/GpuMemoryTrackerTests.cpp \
tests/unit/LayerUpdateQueueTests.cpp \
tests/unit/LinearAllocatorTests.cpp \
tests/unit/MatrixTests.cpp \
tests/unit/OffscreenBufferPoolTests.cpp \
tests/unit/SkiaBehaviorTests.cpp \
tests/unit/StringUtilsTests.cpp \
tests/unit/TextDropShadowCacheTests.cpp \
tests/unit/VectorDrawableTests.cpp \
tests/unit/GradientCacheTests.cpp
ifeq (true, $(HWUI_NEW_OPS))
LOCAL_SRC_FILES += \
tests/unit/BakedOpStateTests.cpp \
tests/unit/FrameBuilderTests.cpp \
tests/unit/LeakCheckTests.cpp \
tests/unit/OpDumperTests.cpp \
tests/unit/RecordingCanvasTests.cpp
endif
include $(LOCAL_PATH)/hwui_static_deps.mk
include $(BUILD_NATIVE_TEST)
# ------------------------
# Macro-bench app
# ------------------------
include $(CLEAR_VARS)
LOCAL_MODULE_PATH := $(TARGET_OUT_DATA)/local/tmp
LOCAL_MODULE:= hwuitest
LOCAL_MODULE_TAGS := tests
LOCAL_MODULE_CLASS := EXECUTABLES
LOCAL_MULTILIB := both
LOCAL_MODULE_STEM_32 := hwuitest
LOCAL_MODULE_STEM_64 := hwuitest64
LOCAL_CFLAGS := $(hwui_cflags)
# set to libhwui_static_null_gpu to skip actual GL commands
LOCAL_WHOLE_STATIC_LIBRARIES := libhwui_static
LOCAL_SRC_FILES += \
$(hwui_test_common_src_files) \
tests/macrobench/TestSceneRunner.cpp \
tests/macrobench/main.cpp
include $(LOCAL_PATH)/hwui_static_deps.mk
include $(BUILD_EXECUTABLE)
# ------------------------
# Micro-bench app
# ---------------------
include $(CLEAR_VARS)
LOCAL_MODULE_PATH := $(TARGET_OUT_DATA)/local/tmp
LOCAL_MODULE:= hwuimicro
LOCAL_MODULE_TAGS := tests
LOCAL_MODULE_CLASS := EXECUTABLES
LOCAL_MULTILIB := both
LOCAL_MODULE_STEM_32 := hwuimicro
LOCAL_MODULE_STEM_64 := hwuimicro64
LOCAL_CFLAGS := \
$(hwui_cflags) \
-DHWUI_NULL_GPU
LOCAL_C_INCLUDES += bionic/benchmarks/
LOCAL_WHOLE_STATIC_LIBRARIES := libhwui_static_null_gpu
LOCAL_STATIC_LIBRARIES := libbenchmark libbase
LOCAL_SRC_FILES += \
$(hwui_test_common_src_files) \
tests/microbench/DisplayListCanvasBench.cpp \
tests/microbench/LinearAllocatorBench.cpp \
tests/microbench/PathParserBench.cpp \
tests/microbench/ShadowBench.cpp \
tests/microbench/TaskManagerBench.cpp
ifeq (true, $(HWUI_NEW_OPS))
LOCAL_SRC_FILES += \
tests/microbench/FrameBuilderBench.cpp
endif
include $(LOCAL_PATH)/hwui_static_deps.mk
include $(BUILD_EXECUTABLE)