81 lines
2.0 KiB
C++
81 lines
2.0 KiB
C++
/*
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* Copyright (C) 2009 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef ANDROID_STRUCTURED_ELEMENT_H
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#define ANDROID_STRUCTURED_ELEMENT_H
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#include "rsComponent.h"
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// ---------------------------------------------------------------------------
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namespace android {
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namespace renderscript {
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// An element is a group of Components that occupies one cell in a structure.
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class Element : public ObjectBase
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{
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public:
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Element(Context *, uint32_t count);
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~Element();
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void setComponent(uint32_t idx, Component *c);
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uint32_t getGLType() const;
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uint32_t getGLFormat() const;
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size_t getSizeBits() const;
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size_t getSizeBytes() const {
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return (getSizeBits() + 7) >> 3;
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}
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size_t getComponentOffsetBits(uint32_t componentNumber) const;
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size_t getComponentOffsetBytes(uint32_t componentNumber) const {
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return (getComponentOffsetBits(componentNumber) + 7) >> 3;
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}
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uint32_t getComponentCount() const {return mComponentCount;}
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Component * getComponent(uint32_t idx) const {return mComponents[idx].get();}
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void dumpLOGV(const char *prefix) const;
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protected:
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// deallocate any components that are part of this element.
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void clear();
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size_t mComponentCount;
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ObjectBaseRef<Component> * mComponents;
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//uint32_t *mOffsetTable;
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Element(Context *);
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};
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class ElementState {
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public:
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ElementState();
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~ElementState();
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Vector<Component *> mComponentBuildList;
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};
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}
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}
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#endif //ANDROID_STRUCTURED_ELEMENT_H
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