639 lines
16 KiB
C++
639 lines
16 KiB
C++
/*
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* Copyright (C) 2009 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "rsDevice.h"
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#include "rsContext.h"
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#include "rsThreadIO.h"
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#include <ui/FramebufferNativeWindow.h>
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#include <ui/EGLUtils.h>
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#include <cutils/properties.h>
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#include <GLES/gl.h>
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#include <GLES/glext.h>
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using namespace android;
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using namespace android::renderscript;
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pthread_key_t Context::gThreadTLSKey = 0;
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void Context::initEGL()
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{
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mEGL.mNumConfigs = -1;
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EGLint configAttribs[128];
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EGLint *configAttribsPtr = configAttribs;
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memset(configAttribs, 0, sizeof(configAttribs));
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configAttribsPtr[0] = EGL_SURFACE_TYPE;
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configAttribsPtr[1] = EGL_WINDOW_BIT;
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configAttribsPtr += 2;
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if (mUseDepth) {
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configAttribsPtr[0] = EGL_DEPTH_SIZE;
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configAttribsPtr[1] = 16;
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configAttribsPtr += 2;
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}
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if (mDev->mForceSW) {
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configAttribsPtr[0] = EGL_CONFIG_CAVEAT;
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configAttribsPtr[1] = EGL_SLOW_CONFIG;
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configAttribsPtr += 2;
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}
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configAttribsPtr[0] = EGL_NONE;
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rsAssert(configAttribsPtr < (configAttribs + (sizeof(configAttribs) / sizeof(EGLint))));
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mEGL.mDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY);
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eglInitialize(mEGL.mDisplay, &mEGL.mMajorVersion, &mEGL.mMinorVersion);
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status_t err = EGLUtils::selectConfigForNativeWindow(mEGL.mDisplay, configAttribs, mWndSurface, &mEGL.mConfig);
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if (err) {
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LOGE("couldn't find an EGLConfig matching the screen format\n");
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}
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//eglChooseConfig(mEGL.mDisplay, configAttribs, &mEGL.mConfig, 1, &mEGL.mNumConfigs);
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if (mWndSurface) {
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mEGL.mSurface = eglCreateWindowSurface(mEGL.mDisplay, mEGL.mConfig, mWndSurface, NULL);
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} else {
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mEGL.mSurface = eglCreateWindowSurface(mEGL.mDisplay, mEGL.mConfig,
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android_createDisplaySurface(),
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NULL);
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}
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mEGL.mContext = eglCreateContext(mEGL.mDisplay, mEGL.mConfig, NULL, NULL);
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eglMakeCurrent(mEGL.mDisplay, mEGL.mSurface, mEGL.mSurface, mEGL.mContext);
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eglQuerySurface(mEGL.mDisplay, mEGL.mSurface, EGL_WIDTH, &mEGL.mWidth);
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eglQuerySurface(mEGL.mDisplay, mEGL.mSurface, EGL_HEIGHT, &mEGL.mHeight);
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mGL.mVersion = glGetString(GL_VERSION);
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mGL.mVendor = glGetString(GL_VENDOR);
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mGL.mRenderer = glGetString(GL_RENDERER);
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mGL.mExtensions = glGetString(GL_EXTENSIONS);
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LOGV("EGL Version %i %i", mEGL.mMajorVersion, mEGL.mMinorVersion);
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LOGV("GL Version %s", mGL.mVersion);
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LOGV("GL Vendor %s", mGL.mVendor);
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LOGV("GL Renderer %s", mGL.mRenderer);
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LOGV("GL Extensions %s", mGL.mExtensions);
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if ((strlen((const char *)mGL.mVersion) < 12) || memcmp(mGL.mVersion, "OpenGL ES-CM", 12)) {
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LOGE("Error, OpenGL ES Lite not supported");
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} else {
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sscanf((const char *)mGL.mVersion + 13, "%i.%i", &mGL.mMajorVersion, &mGL.mMinorVersion);
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}
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}
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bool Context::runScript(Script *s, uint32_t launchID)
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{
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ObjectBaseRef<ProgramFragment> frag(mFragment);
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ObjectBaseRef<ProgramVertex> vtx(mVertex);
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ObjectBaseRef<ProgramFragmentStore> store(mFragmentStore);
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ObjectBaseRef<ProgramRaster> raster(mRaster);
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bool ret = s->run(this, launchID);
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mFragment.set(frag);
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mVertex.set(vtx);
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mFragmentStore.set(store);
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mRaster.set(raster);
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return ret;
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}
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bool Context::runRootScript()
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{
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if (props.mLogTimes) {
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timerSet(RS_TIMER_CLEAR_SWAP);
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}
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rsAssert(mRootScript->mEnviroment.mIsRoot);
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eglQuerySurface(mEGL.mDisplay, mEGL.mSurface, EGL_WIDTH, &mEGL.mWidth);
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eglQuerySurface(mEGL.mDisplay, mEGL.mSurface, EGL_HEIGHT, &mEGL.mHeight);
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glViewport(0, 0, mEGL.mWidth, mEGL.mHeight);
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glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
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glClearColor(mRootScript->mEnviroment.mClearColor[0],
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mRootScript->mEnviroment.mClearColor[1],
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mRootScript->mEnviroment.mClearColor[2],
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mRootScript->mEnviroment.mClearColor[3]);
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if (mUseDepth) {
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glDepthMask(GL_TRUE);
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glClearDepthf(mRootScript->mEnviroment.mClearDepth);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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} else {
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glClear(GL_COLOR_BUFFER_BIT);
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}
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if (this->props.mLogTimes) {
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timerSet(RS_TIMER_SCRIPT);
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}
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bool ret = runScript(mRootScript.get(), 0);
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return ret;
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}
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uint64_t Context::getTime() const
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{
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struct timespec t;
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clock_gettime(CLOCK_MONOTONIC, &t);
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return t.tv_nsec + ((uint64_t)t.tv_sec * 1000 * 1000 * 1000);
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}
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void Context::timerReset()
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{
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for (int ct=0; ct < _RS_TIMER_TOTAL; ct++) {
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mTimers[ct] = 0;
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}
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}
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void Context::timerInit()
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{
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mTimeLast = getTime();
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mTimeFrame = mTimeLast;
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mTimeLastFrame = mTimeLast;
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mTimerActive = RS_TIMER_INTERNAL;
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timerReset();
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}
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void Context::timerFrame()
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{
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mTimeLastFrame = mTimeFrame;
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mTimeFrame = getTime();
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}
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void Context::timerSet(Timers tm)
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{
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uint64_t last = mTimeLast;
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mTimeLast = getTime();
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mTimers[mTimerActive] += mTimeLast - last;
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mTimerActive = tm;
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}
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void Context::timerPrint()
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{
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double total = 0;
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for (int ct = 0; ct < _RS_TIMER_TOTAL; ct++) {
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total += mTimers[ct];
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}
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uint64_t frame = mTimeFrame - mTimeLastFrame;
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LOGV("RS: Frame (%lli), Script %2.1f (%lli), Clear & Swap %2.1f (%lli), Idle %2.1f (%lli), Internal %2.1f (%lli)",
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frame / 1000000,
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100.0 * mTimers[RS_TIMER_SCRIPT] / total, mTimers[RS_TIMER_SCRIPT] / 1000000,
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100.0 * mTimers[RS_TIMER_CLEAR_SWAP] / total, mTimers[RS_TIMER_CLEAR_SWAP] / 1000000,
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100.0 * mTimers[RS_TIMER_IDLE] / total, mTimers[RS_TIMER_IDLE] / 1000000,
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100.0 * mTimers[RS_TIMER_INTERNAL] / total, mTimers[RS_TIMER_INTERNAL] / 1000000);
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}
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void Context::setupCheck()
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{
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mFragmentStore->setupGL(this, &mStateFragmentStore);
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mFragment->setupGL(this, &mStateFragment);
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mRaster->setupGL(this, &mStateRaster);
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mVertex->setupGL(this, &mStateVertex);
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}
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static bool getProp(const char *str)
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{
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char buf[PROPERTY_VALUE_MAX];
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property_get(str, buf, "0");
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return 0 != strcmp(buf, "0");
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}
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void * Context::threadProc(void *vrsc)
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{
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Context *rsc = static_cast<Context *>(vrsc);
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rsc->props.mLogTimes = getProp("debug.rs.profile");
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rsc->props.mLogScripts = getProp("debug.rs.script");
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rsc->props.mLogObjects = getProp("debug.rs.objects");
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rsc->initEGL();
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ScriptTLSStruct *tlsStruct = new ScriptTLSStruct;
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if (!tlsStruct) {
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LOGE("Error allocating tls storage");
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return NULL;
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}
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tlsStruct->mContext = rsc;
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tlsStruct->mScript = NULL;
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int status = pthread_setspecific(rsc->gThreadTLSKey, tlsStruct);
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if (status) {
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LOGE("pthread_setspecific %i", status);
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}
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rsc->mStateRaster.init(rsc, rsc->mEGL.mWidth, rsc->mEGL.mHeight);
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rsc->setRaster(NULL);
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rsc->mStateVertex.init(rsc, rsc->mEGL.mWidth, rsc->mEGL.mHeight);
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rsc->setVertex(NULL);
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rsc->mStateFragment.init(rsc, rsc->mEGL.mWidth, rsc->mEGL.mHeight);
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rsc->setFragment(NULL);
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rsc->mStateFragmentStore.init(rsc, rsc->mEGL.mWidth, rsc->mEGL.mHeight);
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rsc->setFragmentStore(NULL);
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rsc->mRunning = true;
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bool mDraw = true;
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while (!rsc->mExit) {
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mDraw |= rsc->mIO.playCoreCommands(rsc, !mDraw);
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mDraw &= (rsc->mRootScript.get() != NULL);
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if (mDraw) {
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mDraw = rsc->runRootScript() && !rsc->mPaused;
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if (rsc->props.mLogTimes) {
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rsc->timerSet(RS_TIMER_CLEAR_SWAP);
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}
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eglSwapBuffers(rsc->mEGL.mDisplay, rsc->mEGL.mSurface);
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if (rsc->props.mLogTimes) {
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rsc->timerFrame();
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rsc->timerSet(RS_TIMER_INTERNAL);
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rsc->timerPrint();
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rsc->timerReset();
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}
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}
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if (rsc->mObjDestroy.mNeedToEmpty) {
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rsc->objDestroyOOBRun();
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}
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}
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LOGV("RS Thread exiting");
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rsc->mRaster.clear();
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rsc->mFragment.clear();
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rsc->mVertex.clear();
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rsc->mFragmentStore.clear();
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rsc->mRootScript.clear();
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rsc->mStateRaster.deinit(rsc);
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rsc->mStateVertex.deinit(rsc);
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rsc->mStateFragment.deinit(rsc);
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rsc->mStateFragmentStore.deinit(rsc);
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ObjectBase::zeroAllUserRef(rsc);
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glClearColor(0,0,0,0);
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glClear(GL_COLOR_BUFFER_BIT);
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eglSwapBuffers(rsc->mEGL.mDisplay, rsc->mEGL.mSurface);
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eglTerminate(rsc->mEGL.mDisplay);
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rsc->objDestroyOOBRun();
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LOGV("RS Thread exited");
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return NULL;
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}
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Context::Context(Device *dev, Surface *sur, bool useDepth)
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{
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dev->addContext(this);
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mDev = dev;
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mRunning = false;
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mExit = false;
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mUseDepth = useDepth;
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mPaused = false;
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mObjHead = NULL;
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int status;
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pthread_attr_t threadAttr;
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status = pthread_key_create(&gThreadTLSKey, NULL);
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if (status) {
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LOGE("Failed to init thread tls key.");
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return;
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}
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status = pthread_attr_init(&threadAttr);
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if (status) {
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LOGE("Failed to init thread attribute.");
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return;
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}
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sched_param sparam;
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sparam.sched_priority = ANDROID_PRIORITY_DISPLAY;
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pthread_attr_setschedparam(&threadAttr, &sparam);
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mWndSurface = sur;
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objDestroyOOBInit();
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timerInit();
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timerSet(RS_TIMER_INTERNAL);
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LOGV("RS Launching thread");
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status = pthread_create(&mThreadId, &threadAttr, threadProc, this);
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if (status) {
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LOGE("Failed to start rs context thread.");
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}
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while(!mRunning) {
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usleep(100);
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}
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pthread_attr_destroy(&threadAttr);
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}
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Context::~Context()
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{
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LOGV("Context::~Context");
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mExit = true;
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mPaused = false;
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void *res;
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mIO.shutdown();
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int status = pthread_join(mThreadId, &res);
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objDestroyOOBRun();
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if (mDev) {
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mDev->removeContext(this);
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pthread_key_delete(gThreadTLSKey);
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}
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objDestroyOOBDestroy();
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}
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void Context::pause()
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{
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mPaused = true;
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}
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void Context::resume()
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{
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mPaused = false;
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}
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void Context::setRootScript(Script *s)
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{
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mRootScript.set(s);
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}
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void Context::setFragmentStore(ProgramFragmentStore *pfs)
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{
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if (pfs == NULL) {
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mFragmentStore.set(mStateFragmentStore.mDefault);
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} else {
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mFragmentStore.set(pfs);
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}
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}
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void Context::setFragment(ProgramFragment *pf)
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{
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if (pf == NULL) {
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mFragment.set(mStateFragment.mDefault);
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} else {
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mFragment.set(pf);
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}
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}
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void Context::setRaster(ProgramRaster *pr)
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{
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if (pr == NULL) {
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mRaster.set(mStateRaster.mDefault);
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} else {
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mRaster.set(pr);
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}
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}
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void Context::allocationCheck(const Allocation *a)
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{
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mVertex->checkUpdatedAllocation(a);
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mFragment->checkUpdatedAllocation(a);
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mFragmentStore->checkUpdatedAllocation(a);
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}
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void Context::setVertex(ProgramVertex *pv)
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{
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if (pv == NULL) {
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mVertex.set(mStateVertex.mDefault);
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} else {
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mVertex.set(pv);
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}
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}
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void Context::assignName(ObjectBase *obj, const char *name, uint32_t len)
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{
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rsAssert(!obj->getName());
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obj->setName(name, len);
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mNames.add(obj);
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}
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void Context::removeName(ObjectBase *obj)
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{
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for(size_t ct=0; ct < mNames.size(); ct++) {
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if (obj == mNames[ct]) {
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mNames.removeAt(ct);
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return;
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}
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}
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}
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ObjectBase * Context::lookupName(const char *name) const
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{
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for(size_t ct=0; ct < mNames.size(); ct++) {
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if (!strcmp(name, mNames[ct]->getName())) {
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return mNames[ct];
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}
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}
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return NULL;
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}
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void Context::appendNameDefines(String8 *str) const
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{
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char buf[256];
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for (size_t ct=0; ct < mNames.size(); ct++) {
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str->append("#define NAMED_");
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str->append(mNames[ct]->getName());
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str->append(" ");
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sprintf(buf, "%i\n", (int)mNames[ct]);
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str->append(buf);
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}
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}
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void Context::appendVarDefines(String8 *str) const
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{
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char buf[256];
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for (size_t ct=0; ct < mInt32Defines.size(); ct++) {
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str->append("#define ");
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str->append(mInt32Defines.keyAt(ct));
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str->append(" ");
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sprintf(buf, "%i\n", (int)mInt32Defines.valueAt(ct));
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str->append(buf);
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}
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for (size_t ct=0; ct < mFloatDefines.size(); ct++) {
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str->append("#define ");
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str->append(mFloatDefines.keyAt(ct));
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str->append(" ");
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sprintf(buf, "%ff\n", mFloatDefines.valueAt(ct));
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str->append(buf);
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}
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}
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bool Context::objDestroyOOBInit()
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{
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int status = pthread_mutex_init(&mObjDestroy.mMutex, NULL);
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if (status) {
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LOGE("Context::ObjDestroyOOBInit mutex init failure");
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return false;
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}
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return true;
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}
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void Context::objDestroyOOBRun()
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{
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if (mObjDestroy.mNeedToEmpty) {
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int status = pthread_mutex_lock(&mObjDestroy.mMutex);
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if (status) {
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LOGE("Context::ObjDestroyOOBRun: error %i locking for OOBRun.", status);
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return;
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}
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for (size_t ct = 0; ct < mObjDestroy.mDestroyList.size(); ct++) {
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mObjDestroy.mDestroyList[ct]->decUserRef();
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}
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mObjDestroy.mDestroyList.clear();
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mObjDestroy.mNeedToEmpty = false;
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status = pthread_mutex_unlock(&mObjDestroy.mMutex);
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if (status) {
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LOGE("Context::ObjDestroyOOBRun: error %i unlocking for set condition.", status);
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}
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}
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}
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void Context::objDestroyOOBDestroy()
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{
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rsAssert(!mObjDestroy.mNeedToEmpty);
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pthread_mutex_destroy(&mObjDestroy.mMutex);
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}
|
|
|
|
void Context::objDestroyAdd(ObjectBase *obj)
|
|
{
|
|
int status = pthread_mutex_lock(&mObjDestroy.mMutex);
|
|
if (status) {
|
|
LOGE("Context::ObjDestroyOOBRun: error %i locking for OOBRun.", status);
|
|
return;
|
|
}
|
|
|
|
mObjDestroy.mNeedToEmpty = true;
|
|
mObjDestroy.mDestroyList.add(obj);
|
|
|
|
status = pthread_mutex_unlock(&mObjDestroy.mMutex);
|
|
if (status) {
|
|
LOGE("Context::ObjDestroyOOBRun: error %i unlocking for set condition.", status);
|
|
}
|
|
}
|
|
|
|
|
|
|
|
///////////////////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
|
|
namespace android {
|
|
namespace renderscript {
|
|
|
|
|
|
void rsi_ContextBindRootScript(Context *rsc, RsScript vs)
|
|
{
|
|
Script *s = static_cast<Script *>(vs);
|
|
rsc->setRootScript(s);
|
|
}
|
|
|
|
void rsi_ContextBindSampler(Context *rsc, uint32_t slot, RsSampler vs)
|
|
{
|
|
Sampler *s = static_cast<Sampler *>(vs);
|
|
|
|
if (slot > RS_MAX_SAMPLER_SLOT) {
|
|
LOGE("Invalid sampler slot");
|
|
return;
|
|
}
|
|
|
|
s->bindToContext(&rsc->mStateSampler, slot);
|
|
}
|
|
|
|
void rsi_ContextBindProgramFragmentStore(Context *rsc, RsProgramFragmentStore vpfs)
|
|
{
|
|
ProgramFragmentStore *pfs = static_cast<ProgramFragmentStore *>(vpfs);
|
|
rsc->setFragmentStore(pfs);
|
|
}
|
|
|
|
void rsi_ContextBindProgramFragment(Context *rsc, RsProgramFragment vpf)
|
|
{
|
|
ProgramFragment *pf = static_cast<ProgramFragment *>(vpf);
|
|
rsc->setFragment(pf);
|
|
}
|
|
|
|
void rsi_ContextBindProgramRaster(Context *rsc, RsProgramRaster vpr)
|
|
{
|
|
ProgramRaster *pr = static_cast<ProgramRaster *>(vpr);
|
|
rsc->setRaster(pr);
|
|
}
|
|
|
|
void rsi_ContextBindProgramVertex(Context *rsc, RsProgramVertex vpv)
|
|
{
|
|
ProgramVertex *pv = static_cast<ProgramVertex *>(vpv);
|
|
rsc->setVertex(pv);
|
|
}
|
|
|
|
void rsi_AssignName(Context *rsc, void * obj, const char *name, uint32_t len)
|
|
{
|
|
ObjectBase *ob = static_cast<ObjectBase *>(obj);
|
|
rsc->assignName(ob, name, len);
|
|
}
|
|
|
|
void rsi_ObjDestroy(Context *rsc, void *obj)
|
|
{
|
|
ObjectBase *ob = static_cast<ObjectBase *>(obj);
|
|
rsc->removeName(ob);
|
|
ob->decUserRef();
|
|
}
|
|
|
|
void rsi_ContextSetDefineF(Context *rsc, const char* name, float value)
|
|
{
|
|
rsc->addInt32Define(name, value);
|
|
}
|
|
|
|
void rsi_ContextSetDefineI32(Context *rsc, const char* name, int32_t value)
|
|
{
|
|
rsc->addFloatDefine(name, value);
|
|
}
|
|
|
|
void rsi_ContextPause(Context *rsc)
|
|
{
|
|
rsc->pause();
|
|
}
|
|
|
|
void rsi_ContextResume(Context *rsc)
|
|
{
|
|
rsc->resume();
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
|
|
RsContext rsContextCreate(RsDevice vdev, void *sur, uint32_t version, bool useDepth)
|
|
{
|
|
Device * dev = static_cast<Device *>(vdev);
|
|
Context *rsc = new Context(dev, (Surface *)sur, useDepth);
|
|
return rsc;
|
|
}
|
|
|
|
void rsContextDestroy(RsContext vrsc)
|
|
{
|
|
Context * rsc = static_cast<Context *>(vrsc);
|
|
delete rsc;
|
|
}
|
|
|
|
void rsObjDestroyOOB(RsContext vrsc, void *obj)
|
|
{
|
|
Context * rsc = static_cast<Context *>(vrsc);
|
|
rsc->objDestroyAdd(static_cast<ObjectBase *>(obj));
|
|
}
|
|
|