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android_frameworks_base
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include
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ui
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Mathias Agopian
0db7590ed2
remove dead/usnused code
...
Change-Id: I6fa2bc6ee01790abd2c1533f043d61a5e5c8d26e
2012-01-11 22:03:41 -08:00
..
egl
frameworks/base: move ANativeWindow/android_native_buffer_t out
2011-05-03 16:39:54 -07:00
android_native_buffer.h
frameworks/base: move ANativeWindow/android_native_buffer_t out
2011-05-03 16:39:54 -07:00
DisplayInfo.h
…
EGLNativeSurface.h
…
EGLUtils.h
…
FramebufferNativeWindow.h
frameworks/base: android_native_buffer_t -> ANativeWindowBuffer
2011-05-03 16:40:14 -07:00
GraphicBuffer.h
SurfaceMediaSource: use the vid enc usage bit
2011-11-21 17:48:19 -08:00
GraphicBufferAllocator.h
…
GraphicBufferMapper.h
…
Input.h
Eliminate hw.keyboards system properties.
2011-11-15 18:00:10 -08:00
InputTransport.h
Add initial API for stylus and mouse buttons.
2011-05-13 12:11:17 -07:00
Keyboard.h
Eliminate hw.keyboards system properties.
2011-11-15 18:00:10 -08:00
KeyCharacterMap.h
Eliminate hw.keyboards system properties.
2011-11-15 18:00:10 -08:00
KeycodeLabels.h
Fix application launch shortcuts.
2011-11-29 12:17:22 -08:00
KeyLayoutMap.h
Joystick tweaks. (DO NOT MERGE)
2011-03-04 19:12:41 -08:00
PixelFormat.h
Adding SurfaceEncoder for encoding FilterFrames
2011-07-21 17:12:50 -07:00
Point.h
…
PowerManager.h
…
Rect.h
fix the float Rect in OpenGLRenderer to handle NANs
2011-09-19 16:50:07 -07:00
Region.h
get rid of dependency on copybit HAL module
2011-04-28 19:50:21 -07:00
VirtualKeyMap.h
…