Alex Sakhartchouk 9cc290038c Properly pipe texture names through.
Change-Id: I3e44c2757acee90539869c32771626cd0f770a25
2012-02-22 09:06:03 -08:00

8 lines
118 B
GLSL

varying vec2 varTex0;
void main() {
lowp vec4 col = texture2D(UNI_color, varTex0).rgba;
gl_FragColor = col;
}