5cb290bf54
Bug: 179047472 Test: builds & boots Change-Id: I30b5d6683160af598f98555f61af1cf5a7639bbe
628 lines
21 KiB
C++
628 lines
21 KiB
C++
/*
|
|
* Copyright (C) 2014 The Android Open Source Project
|
|
*
|
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
|
* you may not use this file except in compliance with the License.
|
|
* You may obtain a copy of the License at
|
|
*
|
|
* http://www.apache.org/licenses/LICENSE-2.0
|
|
*
|
|
* Unless required by applicable law or agreed to in writing, software
|
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
* See the License for the specific language governing permissions and
|
|
* limitations under the License.
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#ifdef __ANDROID__ // Layoutlib does not support device info
|
|
#include "DeviceInfo.h"
|
|
#endif // __ANDROID__
|
|
|
|
#include "Outline.h"
|
|
#include "Rect.h"
|
|
#include "RevealClip.h"
|
|
#include "effects/StretchEffect.h"
|
|
#include "utils/MathUtils.h"
|
|
#include "utils/PaintUtils.h"
|
|
|
|
#include <SkBlendMode.h>
|
|
#include <SkImageFilter.h>
|
|
#include <SkCamera.h>
|
|
#include <SkColor.h>
|
|
#include <SkMatrix.h>
|
|
#include <SkRegion.h>
|
|
|
|
#include <androidfw/ResourceTypes.h>
|
|
#include <cutils/compiler.h>
|
|
#include <stddef.h>
|
|
#include <utils/Log.h>
|
|
#include <algorithm>
|
|
#include <ostream>
|
|
#include <vector>
|
|
|
|
class SkBitmap;
|
|
class SkColorFilter;
|
|
class SkPaint;
|
|
|
|
namespace android {
|
|
namespace uirenderer {
|
|
|
|
class Matrix4;
|
|
class RenderNode;
|
|
class RenderProperties;
|
|
|
|
// The __VA_ARGS__ will be executed if a & b are not equal
|
|
#define RP_SET(a, b, ...) ((a) != (b) ? ((a) = (b), ##__VA_ARGS__, true) : false)
|
|
#define RP_SET_AND_DIRTY(a, b) RP_SET(a, b, mPrimitiveFields.mMatrixOrPivotDirty = true)
|
|
|
|
// Keep in sync with View.java:LAYER_TYPE_*
|
|
enum class LayerType {
|
|
None = 0,
|
|
// We cannot build the software layer directly (must be done at record time) and all management
|
|
// of software layers is handled in Java.
|
|
Software = 1,
|
|
RenderLayer = 2,
|
|
};
|
|
|
|
enum ClippingFlags {
|
|
CLIP_TO_BOUNDS = 0x1 << 0,
|
|
CLIP_TO_CLIP_BOUNDS = 0x1 << 1,
|
|
};
|
|
|
|
class LayerProperties {
|
|
public:
|
|
bool setType(LayerType type) {
|
|
if (RP_SET(mType, type)) {
|
|
reset();
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool setOpaque(bool opaque) { return RP_SET(mOpaque, opaque); }
|
|
|
|
bool opaque() const { return mOpaque; }
|
|
|
|
bool setAlpha(uint8_t alpha) { return RP_SET(mAlpha, alpha); }
|
|
|
|
uint8_t alpha() const { return mAlpha; }
|
|
|
|
bool setXferMode(SkBlendMode mode) { return RP_SET(mMode, mode); }
|
|
|
|
SkBlendMode xferMode() const { return mMode; }
|
|
|
|
SkColorFilter* getColorFilter() const { return mColorFilter.get(); }
|
|
|
|
bool setImageFilter(SkImageFilter* imageFilter);
|
|
|
|
SkImageFilter* getImageFilter() const { return mImageFilter.get(); }
|
|
|
|
const StretchEffect& getStretchEffect() const { return mStretchEffect; }
|
|
|
|
StretchEffect& mutableStretchEffect() { return mStretchEffect; }
|
|
|
|
// Sets alpha, xfermode, and colorfilter from an SkPaint
|
|
// paint may be NULL, in which case defaults will be set
|
|
bool setFromPaint(const SkPaint* paint);
|
|
|
|
bool needsBlending() const { return !opaque() || alpha() < 255; }
|
|
|
|
LayerProperties& operator=(const LayerProperties& other);
|
|
|
|
// Strongly recommend using effectiveLayerType instead
|
|
LayerType type() const { return mType; }
|
|
|
|
private:
|
|
LayerProperties();
|
|
~LayerProperties();
|
|
void reset();
|
|
bool setColorFilter(SkColorFilter* filter);
|
|
|
|
friend class RenderProperties;
|
|
|
|
LayerType mType = LayerType::None;
|
|
// Whether or not that Layer's content is opaque, doesn't include alpha
|
|
bool mOpaque;
|
|
uint8_t mAlpha;
|
|
SkBlendMode mMode;
|
|
sk_sp<SkColorFilter> mColorFilter;
|
|
sk_sp<SkImageFilter> mImageFilter;
|
|
StretchEffect mStretchEffect;
|
|
};
|
|
|
|
/*
|
|
* Data structure that holds the properties for a RenderNode
|
|
*/
|
|
class RenderProperties {
|
|
public:
|
|
RenderProperties();
|
|
virtual ~RenderProperties();
|
|
|
|
static bool setFlag(int flag, bool newValue, int* outFlags) {
|
|
if (newValue) {
|
|
if (!(flag & *outFlags)) {
|
|
*outFlags |= flag;
|
|
return true;
|
|
}
|
|
return false;
|
|
} else {
|
|
if (flag & *outFlags) {
|
|
*outFlags &= ~flag;
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Set internal layer state based on whether this layer
|
|
*
|
|
* Additionally, returns true if child RenderNodes with functors will need to use a layer
|
|
* to support clipping.
|
|
*/
|
|
bool prepareForFunctorPresence(bool willHaveFunctor, bool ancestorDictatesFunctorsNeedLayer) {
|
|
// parent may have already dictated that a descendant layer is needed
|
|
bool functorsNeedLayer =
|
|
ancestorDictatesFunctorsNeedLayer
|
|
|| CC_UNLIKELY(isClipMayBeComplex())
|
|
|
|
// Round rect clipping forces layer for functors
|
|
|| CC_UNLIKELY(getOutline().willRoundRectClip()) ||
|
|
CC_UNLIKELY(getRevealClip().willClip())
|
|
|
|
// Complex matrices forces layer, due to stencil clipping
|
|
|| CC_UNLIKELY(getTransformMatrix() && !getTransformMatrix()->isScaleTranslate()) ||
|
|
CC_UNLIKELY(getAnimationMatrix() && !getAnimationMatrix()->isScaleTranslate()) ||
|
|
CC_UNLIKELY(getStaticMatrix() && !getStaticMatrix()->isScaleTranslate());
|
|
|
|
mComputedFields.mNeedLayerForFunctors = (willHaveFunctor && functorsNeedLayer);
|
|
|
|
// If on a layer, will have consumed the need for isolating functors from stencil.
|
|
// Thus, it's safe to reset the flag until some descendent sets it.
|
|
return CC_LIKELY(effectiveLayerType() == LayerType::None) && functorsNeedLayer;
|
|
}
|
|
|
|
RenderProperties& operator=(const RenderProperties& other);
|
|
|
|
bool setClipToBounds(bool clipToBounds) {
|
|
return setFlag(CLIP_TO_BOUNDS, clipToBounds, &mPrimitiveFields.mClippingFlags);
|
|
}
|
|
|
|
bool setClipBounds(const Rect& clipBounds) {
|
|
bool ret = setFlag(CLIP_TO_CLIP_BOUNDS, true, &mPrimitiveFields.mClippingFlags);
|
|
return RP_SET(mPrimitiveFields.mClipBounds, clipBounds) || ret;
|
|
}
|
|
|
|
bool setClipBoundsEmpty() {
|
|
return setFlag(CLIP_TO_CLIP_BOUNDS, false, &mPrimitiveFields.mClippingFlags);
|
|
}
|
|
|
|
bool setProjectBackwards(bool shouldProject) {
|
|
return RP_SET(mPrimitiveFields.mProjectBackwards, shouldProject);
|
|
}
|
|
|
|
bool setProjectionReceiver(bool shouldReceive) {
|
|
return RP_SET(mPrimitiveFields.mProjectionReceiver, shouldReceive);
|
|
}
|
|
|
|
bool isProjectionReceiver() const { return mPrimitiveFields.mProjectionReceiver; }
|
|
|
|
bool setClipMayBeComplex(bool isClipMayBeComplex) {
|
|
return RP_SET(mPrimitiveFields.mClipMayBeComplex, isClipMayBeComplex);
|
|
}
|
|
|
|
bool isClipMayBeComplex() const { return mPrimitiveFields.mClipMayBeComplex; }
|
|
|
|
bool setStaticMatrix(const SkMatrix* matrix) {
|
|
delete mStaticMatrix;
|
|
if (matrix) {
|
|
mStaticMatrix = new SkMatrix(*matrix);
|
|
} else {
|
|
mStaticMatrix = nullptr;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
// Can return NULL
|
|
const SkMatrix* getStaticMatrix() const { return mStaticMatrix; }
|
|
|
|
bool setAnimationMatrix(const SkMatrix* matrix) {
|
|
delete mAnimationMatrix;
|
|
if (matrix) {
|
|
mAnimationMatrix = new SkMatrix(*matrix);
|
|
} else {
|
|
mAnimationMatrix = nullptr;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool setAlpha(float alpha) {
|
|
alpha = MathUtils::clampAlpha(alpha);
|
|
return RP_SET(mPrimitiveFields.mAlpha, alpha);
|
|
}
|
|
|
|
float getAlpha() const { return mPrimitiveFields.mAlpha; }
|
|
|
|
bool setHasOverlappingRendering(bool hasOverlappingRendering) {
|
|
return RP_SET(mPrimitiveFields.mHasOverlappingRendering, hasOverlappingRendering);
|
|
}
|
|
|
|
bool hasOverlappingRendering() const { return mPrimitiveFields.mHasOverlappingRendering; }
|
|
|
|
bool setElevation(float elevation) {
|
|
return RP_SET(mPrimitiveFields.mElevation, elevation);
|
|
// Don't dirty matrix/pivot, since they don't respect Z
|
|
}
|
|
|
|
float getElevation() const { return mPrimitiveFields.mElevation; }
|
|
|
|
bool setTranslationX(float translationX) {
|
|
return RP_SET_AND_DIRTY(mPrimitiveFields.mTranslationX, translationX);
|
|
}
|
|
|
|
float getTranslationX() const { return mPrimitiveFields.mTranslationX; }
|
|
|
|
bool setTranslationY(float translationY) {
|
|
return RP_SET_AND_DIRTY(mPrimitiveFields.mTranslationY, translationY);
|
|
}
|
|
|
|
float getTranslationY() const { return mPrimitiveFields.mTranslationY; }
|
|
|
|
bool setTranslationZ(float translationZ) {
|
|
return RP_SET(mPrimitiveFields.mTranslationZ, translationZ);
|
|
// mMatrixOrPivotDirty not set, since matrix doesn't respect Z
|
|
}
|
|
|
|
float getTranslationZ() const { return mPrimitiveFields.mTranslationZ; }
|
|
|
|
// Animation helper
|
|
bool setX(float value) { return setTranslationX(value - getLeft()); }
|
|
|
|
// Animation helper
|
|
float getX() const { return getLeft() + getTranslationX(); }
|
|
|
|
// Animation helper
|
|
bool setY(float value) { return setTranslationY(value - getTop()); }
|
|
|
|
// Animation helper
|
|
float getY() const { return getTop() + getTranslationY(); }
|
|
|
|
// Animation helper
|
|
bool setZ(float value) { return setTranslationZ(value - getElevation()); }
|
|
|
|
float getZ() const { return getElevation() + getTranslationZ(); }
|
|
|
|
bool setRotation(float rotation) {
|
|
return RP_SET_AND_DIRTY(mPrimitiveFields.mRotation, rotation);
|
|
}
|
|
|
|
float getRotation() const { return mPrimitiveFields.mRotation; }
|
|
|
|
bool setRotationX(float rotationX) {
|
|
return RP_SET_AND_DIRTY(mPrimitiveFields.mRotationX, rotationX);
|
|
}
|
|
|
|
float getRotationX() const { return mPrimitiveFields.mRotationX; }
|
|
|
|
bool setRotationY(float rotationY) {
|
|
return RP_SET_AND_DIRTY(mPrimitiveFields.mRotationY, rotationY);
|
|
}
|
|
|
|
float getRotationY() const { return mPrimitiveFields.mRotationY; }
|
|
|
|
bool setScaleX(float scaleX) { return RP_SET_AND_DIRTY(mPrimitiveFields.mScaleX, scaleX); }
|
|
|
|
float getScaleX() const { return mPrimitiveFields.mScaleX; }
|
|
|
|
bool setScaleY(float scaleY) { return RP_SET_AND_DIRTY(mPrimitiveFields.mScaleY, scaleY); }
|
|
|
|
float getScaleY() const { return mPrimitiveFields.mScaleY; }
|
|
|
|
bool setPivotX(float pivotX) {
|
|
if (RP_SET(mPrimitiveFields.mPivotX, pivotX) || !mPrimitiveFields.mPivotExplicitlySet) {
|
|
mPrimitiveFields.mMatrixOrPivotDirty = true;
|
|
mPrimitiveFields.mPivotExplicitlySet = true;
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
/* Note that getPivotX and getPivotY are adjusted by updateMatrix(),
|
|
* so the value returned may be stale if the RenderProperties has been
|
|
* modified since the last call to updateMatrix()
|
|
*/
|
|
float getPivotX() const { return mPrimitiveFields.mPivotX; }
|
|
|
|
bool setPivotY(float pivotY) {
|
|
if (RP_SET(mPrimitiveFields.mPivotY, pivotY) || !mPrimitiveFields.mPivotExplicitlySet) {
|
|
mPrimitiveFields.mMatrixOrPivotDirty = true;
|
|
mPrimitiveFields.mPivotExplicitlySet = true;
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
float getPivotY() const { return mPrimitiveFields.mPivotY; }
|
|
|
|
bool isPivotExplicitlySet() const { return mPrimitiveFields.mPivotExplicitlySet; }
|
|
|
|
bool resetPivot() { return RP_SET_AND_DIRTY(mPrimitiveFields.mPivotExplicitlySet, false); }
|
|
|
|
bool setCameraDistance(float distance) {
|
|
if (distance != getCameraDistance()) {
|
|
mPrimitiveFields.mMatrixOrPivotDirty = true;
|
|
mComputedFields.mTransformCamera.setCameraLocation(0, 0, distance);
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
float getCameraDistance() const {
|
|
// TODO: update getCameraLocationZ() to be const
|
|
return const_cast<Sk3DView*>(&mComputedFields.mTransformCamera)->getCameraLocationZ();
|
|
}
|
|
|
|
bool setLeft(int left) {
|
|
if (RP_SET(mPrimitiveFields.mLeft, left)) {
|
|
mPrimitiveFields.mWidth = mPrimitiveFields.mRight - mPrimitiveFields.mLeft;
|
|
if (!mPrimitiveFields.mPivotExplicitlySet) {
|
|
mPrimitiveFields.mMatrixOrPivotDirty = true;
|
|
}
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
int getLeft() const { return mPrimitiveFields.mLeft; }
|
|
|
|
bool setTop(int top) {
|
|
if (RP_SET(mPrimitiveFields.mTop, top)) {
|
|
mPrimitiveFields.mHeight = mPrimitiveFields.mBottom - mPrimitiveFields.mTop;
|
|
if (!mPrimitiveFields.mPivotExplicitlySet) {
|
|
mPrimitiveFields.mMatrixOrPivotDirty = true;
|
|
}
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
int getTop() const { return mPrimitiveFields.mTop; }
|
|
|
|
bool setRight(int right) {
|
|
if (RP_SET(mPrimitiveFields.mRight, right)) {
|
|
mPrimitiveFields.mWidth = mPrimitiveFields.mRight - mPrimitiveFields.mLeft;
|
|
if (!mPrimitiveFields.mPivotExplicitlySet) {
|
|
mPrimitiveFields.mMatrixOrPivotDirty = true;
|
|
}
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
int getRight() const { return mPrimitiveFields.mRight; }
|
|
|
|
bool setBottom(int bottom) {
|
|
if (RP_SET(mPrimitiveFields.mBottom, bottom)) {
|
|
mPrimitiveFields.mHeight = mPrimitiveFields.mBottom - mPrimitiveFields.mTop;
|
|
if (!mPrimitiveFields.mPivotExplicitlySet) {
|
|
mPrimitiveFields.mMatrixOrPivotDirty = true;
|
|
}
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
int getBottom() const { return mPrimitiveFields.mBottom; }
|
|
|
|
bool setLeftTop(int left, int top) {
|
|
bool leftResult = setLeft(left);
|
|
bool topResult = setTop(top);
|
|
return leftResult || topResult;
|
|
}
|
|
|
|
bool setLeftTopRightBottom(int left, int top, int right, int bottom) {
|
|
if (left != mPrimitiveFields.mLeft || top != mPrimitiveFields.mTop ||
|
|
right != mPrimitiveFields.mRight || bottom != mPrimitiveFields.mBottom) {
|
|
mPrimitiveFields.mLeft = left;
|
|
mPrimitiveFields.mTop = top;
|
|
mPrimitiveFields.mRight = right;
|
|
mPrimitiveFields.mBottom = bottom;
|
|
mPrimitiveFields.mWidth = mPrimitiveFields.mRight - mPrimitiveFields.mLeft;
|
|
mPrimitiveFields.mHeight = mPrimitiveFields.mBottom - mPrimitiveFields.mTop;
|
|
if (!mPrimitiveFields.mPivotExplicitlySet) {
|
|
mPrimitiveFields.mMatrixOrPivotDirty = true;
|
|
}
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool offsetLeftRight(int offset) {
|
|
if (offset != 0) {
|
|
mPrimitiveFields.mLeft += offset;
|
|
mPrimitiveFields.mRight += offset;
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool offsetTopBottom(int offset) {
|
|
if (offset != 0) {
|
|
mPrimitiveFields.mTop += offset;
|
|
mPrimitiveFields.mBottom += offset;
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
int getWidth() const { return mPrimitiveFields.mWidth; }
|
|
|
|
int getHeight() const { return mPrimitiveFields.mHeight; }
|
|
|
|
const SkMatrix* getAnimationMatrix() const { return mAnimationMatrix; }
|
|
|
|
bool hasTransformMatrix() const {
|
|
return getTransformMatrix() && !getTransformMatrix()->isIdentity();
|
|
}
|
|
|
|
// May only call this if hasTransformMatrix() is true
|
|
bool isTransformTranslateOnly() const {
|
|
return getTransformMatrix()->getType() == SkMatrix::kTranslate_Mask;
|
|
}
|
|
|
|
const SkMatrix* getTransformMatrix() const {
|
|
LOG_ALWAYS_FATAL_IF(mPrimitiveFields.mMatrixOrPivotDirty, "Cannot get a dirty matrix!");
|
|
return mComputedFields.mTransformMatrix;
|
|
}
|
|
|
|
int getClippingFlags() const { return mPrimitiveFields.mClippingFlags; }
|
|
|
|
bool getClipToBounds() const { return mPrimitiveFields.mClippingFlags & CLIP_TO_BOUNDS; }
|
|
|
|
const Rect& getClipBounds() const { return mPrimitiveFields.mClipBounds; }
|
|
|
|
void getClippingRectForFlags(uint32_t flags, Rect* outRect) const {
|
|
if (flags & CLIP_TO_BOUNDS) {
|
|
outRect->set(0, 0, getWidth(), getHeight());
|
|
if (flags & CLIP_TO_CLIP_BOUNDS) {
|
|
outRect->doIntersect(mPrimitiveFields.mClipBounds);
|
|
}
|
|
} else {
|
|
outRect->set(mPrimitiveFields.mClipBounds);
|
|
}
|
|
}
|
|
|
|
bool getHasOverlappingRendering() const { return mPrimitiveFields.mHasOverlappingRendering; }
|
|
|
|
const Outline& getOutline() const { return mPrimitiveFields.mOutline; }
|
|
|
|
const RevealClip& getRevealClip() const { return mPrimitiveFields.mRevealClip; }
|
|
|
|
bool getProjectBackwards() const { return mPrimitiveFields.mProjectBackwards; }
|
|
|
|
void debugOutputProperties(std::ostream& output, const int level) const;
|
|
|
|
void updateMatrix();
|
|
|
|
Outline& mutableOutline() { return mPrimitiveFields.mOutline; }
|
|
|
|
RevealClip& mutableRevealClip() { return mPrimitiveFields.mRevealClip; }
|
|
|
|
const LayerProperties& layerProperties() const { return mLayerProperties; }
|
|
|
|
LayerProperties& mutateLayerProperties() { return mLayerProperties; }
|
|
|
|
// Returns true if damage calculations should be clipped to bounds
|
|
// TODO: Figure out something better for getZ(), as children should still be
|
|
// clipped to this RP's bounds. But as we will damage -INT_MAX to INT_MAX
|
|
// for this RP's getZ() anyway, this can be optimized when we have a
|
|
// Z damage estimate instead of INT_MAX
|
|
bool getClipDamageToBounds() const {
|
|
return getClipToBounds() && (getZ() <= 0 || getOutline().isEmpty());
|
|
}
|
|
|
|
bool hasShadow() const {
|
|
return getZ() > 0.0f && getOutline().getPath() != nullptr &&
|
|
getOutline().getAlpha() != 0.0f;
|
|
}
|
|
|
|
SkColor getSpotShadowColor() const { return mPrimitiveFields.mSpotShadowColor; }
|
|
|
|
bool setSpotShadowColor(SkColor shadowColor) {
|
|
return RP_SET(mPrimitiveFields.mSpotShadowColor, shadowColor);
|
|
}
|
|
|
|
SkColor getAmbientShadowColor() const { return mPrimitiveFields.mAmbientShadowColor; }
|
|
|
|
bool setAmbientShadowColor(SkColor shadowColor) {
|
|
return RP_SET(mPrimitiveFields.mAmbientShadowColor, shadowColor);
|
|
}
|
|
|
|
bool fitsOnLayer() const {
|
|
#ifdef __ANDROID__ // Layoutlib does not support device info
|
|
const DeviceInfo* deviceInfo = DeviceInfo::get();
|
|
return mPrimitiveFields.mWidth <= deviceInfo->maxTextureSize() &&
|
|
mPrimitiveFields.mHeight <= deviceInfo->maxTextureSize();
|
|
#else
|
|
return mPrimitiveFields.mWidth <= 4096 && mPrimitiveFields.mHeight <= 4096;
|
|
#endif
|
|
}
|
|
|
|
bool promotedToLayer() const {
|
|
return mLayerProperties.mType == LayerType::None && fitsOnLayer() &&
|
|
(mComputedFields.mNeedLayerForFunctors ||
|
|
mLayerProperties.mImageFilter != nullptr ||
|
|
(!MathUtils::isZero(mPrimitiveFields.mAlpha) && mPrimitiveFields.mAlpha < 1 &&
|
|
mPrimitiveFields.mHasOverlappingRendering));
|
|
}
|
|
|
|
LayerType effectiveLayerType() const {
|
|
return CC_UNLIKELY(promotedToLayer()) ? LayerType::RenderLayer : mLayerProperties.mType;
|
|
}
|
|
|
|
bool setAllowForceDark(bool allow) {
|
|
return RP_SET(mPrimitiveFields.mAllowForceDark, allow);
|
|
}
|
|
|
|
bool getAllowForceDark() const {
|
|
return mPrimitiveFields.mAllowForceDark;
|
|
}
|
|
|
|
private:
|
|
// Rendering properties
|
|
struct PrimitiveFields {
|
|
int mLeft = 0, mTop = 0, mRight = 0, mBottom = 0;
|
|
int mWidth = 0, mHeight = 0;
|
|
int mClippingFlags = CLIP_TO_BOUNDS;
|
|
SkColor mSpotShadowColor = SK_ColorBLACK;
|
|
SkColor mAmbientShadowColor = SK_ColorBLACK;
|
|
float mAlpha = 1;
|
|
float mTranslationX = 0, mTranslationY = 0, mTranslationZ = 0;
|
|
float mElevation = 0;
|
|
float mRotation = 0, mRotationX = 0, mRotationY = 0;
|
|
float mScaleX = 1, mScaleY = 1;
|
|
float mPivotX = 0, mPivotY = 0;
|
|
bool mHasOverlappingRendering = false;
|
|
bool mPivotExplicitlySet = false;
|
|
bool mMatrixOrPivotDirty = false;
|
|
bool mProjectBackwards = false;
|
|
bool mProjectionReceiver = false;
|
|
bool mAllowForceDark = true;
|
|
bool mClipMayBeComplex = false;
|
|
Rect mClipBounds;
|
|
Outline mOutline;
|
|
RevealClip mRevealClip;
|
|
} mPrimitiveFields;
|
|
|
|
SkMatrix* mStaticMatrix;
|
|
SkMatrix* mAnimationMatrix;
|
|
LayerProperties mLayerProperties;
|
|
|
|
/**
|
|
* These fields are all generated from other properties and are not set directly.
|
|
*/
|
|
struct ComputedFields {
|
|
ComputedFields();
|
|
~ComputedFields();
|
|
|
|
/**
|
|
* Stores the total transformation of the DisplayList based upon its scalar
|
|
* translate/rotate/scale properties.
|
|
*
|
|
* In the common translation-only case, the matrix isn't necessarily allocated,
|
|
* and the mTranslation properties are used directly.
|
|
*/
|
|
SkMatrix* mTransformMatrix;
|
|
|
|
Sk3DView mTransformCamera;
|
|
|
|
// Force layer on for functors to enable render features they don't yet support (clipping)
|
|
bool mNeedLayerForFunctors = false;
|
|
} mComputedFields;
|
|
};
|
|
|
|
} /* namespace uirenderer */
|
|
} /* namespace android */
|