Fixes the metaDescription, which had contained dummy text. Change pushed ahead as hotfix. Also fixes a couple of image URLs, which hadn't reflected the move to under topic/ Change-Id: I9fd776f409934cd5d02e5abba8289f7a79d2ed22
566 lines
19 KiB
Plaintext
566 lines
19 KiB
Plaintext
page.title=Launch-Time Performance
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@jd:body
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<div id="qv-wrapper">
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<div id="qv">
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<h2>In this document</h2>
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<ol>
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<li><a href="#internals">Launch Internals</a>
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<ol>
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<li><a href="#cold">Cold start</a></li>
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<li><a href="#warm">Warm start</a></li>
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<li><a href="#lukewarm">Lukewarm start</a></li>
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</ol>
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</li>
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<li><a href="#profiling">Profiling Launch Performance</a>
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<ol>
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<li><a href="#time-initial">Time to initial display</a></li>
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<li><a href="#time-full">Time to full display</a></li>
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</ol>
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</li>
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<li><a href="#common">Common Issues</a>
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<ol>
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<li><a href="#heavy-app">Heavy app initialization</a></li>
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<li><a href="#heavy-act">Heavy activity initialization</a></li>
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<li><a href="#themed">Themed launch screens</a></li>
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</ol>
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</li>
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</ol>
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</div>
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</div>
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<p>
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Users expect apps to be responsive and fast to load. An app with a slow startup
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time doesn’t meet this expectation, and can be disappointing to users. This
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sort of poor experience may cause a user to rate your app poorly on the Play
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store, or even abandon your app altogether.
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</p>
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<p>
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This document provides information to help you optimize your app’s launch time.
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It begins by explaining the internals of the launch process. Next, it discusses
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how to profile startup performance. Last, it describes some common startup-time
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issues, and gives some hints on how to address them.
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</p>
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<h2 id="internals">Launch Internals</h2>
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<p>
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App launch can take place in one of three states, each affecting how
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long it takes for your app to become visible to the user: cold start,
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warm start, and lukewarm start. In a cold start, your app starts from scratch.
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In the other states, the system needs to bring the app from the background to
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the foreground. We recommend that you always optimize based on an assumption of
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a cold start. Doing so can improve the performance of warm and lukewarm starts,
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as well.
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</p>
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<p>
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To optimize your app for fast startup, it’s useful to understand what’s
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happening at the system and app levels, and how they interact, in each of
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these states.
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</p>
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<h3 id="cold">Cold start</h3>
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<p>
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A cold start refers to an app’s starting from scratch: the system’s process
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has not, until this start, created the app’s process. Cold starts happen in
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cases such as your app’s being launched for the first time since the device
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booted, or since the system killed the app. This type of start presents the
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greatest challenge in terms of minimizing startup time, because the system
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and app have more work to do than in the other launch states.
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</p>
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<p>
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At the beginning of a cold start, the system has three tasks. These tasks are:
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</p>
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<ol style="1">
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<li>Loading and launching the app.</li>
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<li>Displaying a blank starting window for the app immediately after launch.
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</li>
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<li>Creating the app
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<a href="{docRoot}guide/components/processes-and-threads.html#Processes">
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process.</a></li>
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</ol>
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<br/>
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<p>
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As soon as the system creates the app process, the app process is responsible
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for the next stages. These stages are:
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</p>
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<ol style="1">
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<li>Creating the app object.</li>
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<li>Launching the main thread.</li>
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<li>Creating the main activity.</li>
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<li>Inflating views.</li>
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<li>Laying out the screen.</li>
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<li>Performing the initial draw.</li>
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</ol>
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<p>
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Once the app process has completed the first draw, the system process swaps
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out the currently displayed background window, replacing it with the main
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activity. At this point, the user can start using the app.
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</p>
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<p>
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Figure 1 shows how the system and app processes hand off work between each
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other.
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</p>
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<br/>
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<img src="{@docRoot}topic/performance/images/cold-launch.png">
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<p class="img-caption">
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<strong>Figure 1.</strong> A visual representation of the important parts of
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a cold application launch.
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</p>
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<p>
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Performance issues can arise during creation of the app and
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creation of the activity.
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</p>
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<h4 id="app-creation">Application creation</h4>
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<p>
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When your application launches, the blank starting window remains on the screen
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until the system finishes drawing the app for the first time. At that point,
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the system process swaps out the starting window for your app, allowing the
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user to start interacting with the app.
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</p>
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<p>
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If you’ve overloaded {@link android.app.Application#onCreate() Application.oncreate()}
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in your own app, the app starts by calling this
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method on your app object. Afterwards, the app spawns the main thread, also
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known as the UI thread, and tasks it with creating your main activity.
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</p>
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<p>
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From this point, system- and app-level processes proceed in accordance with
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the <a href="{docRoot}guide/topics/processes/process-lifecycle.html">
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app lifecycle stages</a>.
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</p>
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<h4 id="act-creation">Activity creation</h4>
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<p>
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After the app process creates your activity, the activity performs the
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following operations:
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</p>
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<ol style="1">
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<li>Initializes values.</li>
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<li>Calls constructors.</li>
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<li>Calls the callback method, such as
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{@link android.app.Activity#onCreate(android.os.Bundle) Activity.onCreate()},
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appropriate to the current lifecycle state of the activity.</li>
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</ol>
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<p>
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Typically, the
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{@link android.app.Activity#onCreate(android.os.Bundle) onCreate()}
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method has the greatest impact on load time, because it performs the work with
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the highest overhead: loading and inflating views, and initializing the objects
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needed for the activity to run.
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</p>
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<h3 id="warm">Warm start</h3>
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<p>
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A warm start of your application is much simpler and lower-overhead than a
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cold start. In a warm start, all the system does is bring your activity to
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the foreground. If all of your application’s activities are still resident in
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memory, then the app can avoid having to repeat object initialization, layout
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inflation, and rendering.
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</p>
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<p>
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However, if some memory has been purged in response to memory trimming
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events, such as
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{@link android.content.ComponentCallbacks2#onTrimMemory(int) onTrimMemory()},
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then those objects will need to be recreated in
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response to the warm start event.
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</p>
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<p>
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A warm start displays the same on-screen behavior as a cold start scenario:
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The system process displays a blank screen until the app has finished rendering
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the activity.
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</p>
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<h3 id="lukewarm">Lukewarm start</h3>
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<p>
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A lukewarm start encompasses some subset of the operations that
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take place during a cold start; at the same time, it represents less overhead
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than a warm start. There are many potential states that could be considered
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lukewarm starts. For instance:
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</p>
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<ul>
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<li>The user backs out of your app, but then re-launches it. The process may
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have continued to run, but the app must recreate the activity from scratch
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via a call to
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{@link android.app.Activity#onCreate(android.os.Bundle) onCreate()}.</li>
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<li>The system evicts your app from memory, and then the user re-launches it.
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The process and the Activity need to be restarted, but the task can
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benefit somewhat from the saved instance state bundle passed into
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{@link android.app.Activity#onCreate(android.os.Bundle) onCreate()}.</li>
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</ul>
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<h2 id="profiling">Profiling Launch Performance</h2>
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<p>
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In order to properly diagnose start time performance, you can track metrics
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that show how long it takes your application to start.
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</p>
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<h3 id="time-initial">Time to initial display</h3>
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<p>
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From Android 4.4 (API level 19), logcat includes an output line containing
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a value called {@code Displayed}. This value represents
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the amount of time elapsed between launching the process and finishing drawing
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the corresponding activity on the screen. The elapsed time encompasses the
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following sequence of events:
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</p>
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<ol style="1">
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<li>Launch the process.</li>
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<li>Initialize the objects.</li>
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<li>Create and initialize the activity.</li>
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<li>Inflate the layout.</li>
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<li>Draw your application for the first time.</li>
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</ol>
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<p>
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The reported log line looks similar to the following example:
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</p>
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<pre class="no-pretty-print">
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ActivityManager: Displayed com.android.myexample/.StartupTiming: +3s534ms
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</pre>
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<p>
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If you’re tracking logcat output from the command line, or in a terminal,
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finding the elapsed time is straightforward. To find elapsed time in
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Android Studio, you must disable filters in your logcat view. Disabling the
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filters is necessary because the system server, not the app itself, serves
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this log.
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</p>
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<p>
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Once you’ve made the appropriate settings, you can easily search for the
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correct term to see the time. Figure 2 shows how to disable filters, and,
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in the second line of output from the bottom, an example of logcat output of
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the {@code Displayed} time.
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</p>
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<br/>
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<img src="{@docRoot}topic/performance/images/displayed-logcat.png">
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<p class="img-caption">
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<strong>Figure 2.</strong> Disabling filters, and
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finding the {@code Displayed} value in logcat.
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</p>
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<p>
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The {@code Displayed} metric in the logcat output does not necessarily capture
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the amount of time until all resources are loaded and displayed: it leaves out
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resources that are not referenced in the layout file or that the app creates
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as part of object initialization. It excludes these resources because loading
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them is an inline process, and does not block the app’s initial display.
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</p>
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<h3 id="time-full">Time to full display</h3>
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<p>
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You can use the {@link android.app.Activity#reportFullyDrawn()} method to
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measure the elapsed time
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between application launch and complete display of all resources and view
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hierarchies. This can be valuable in cases where an app performs lazy loading.
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In lazy loading, an app does not block the initial drawing of the window, but
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instead asynchronously loads resources and updates the view hierarchy.
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</p>
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<p>
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If, due to lazy loading, an app’s initial display does not include all
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resources, you might consider the completed loading and display of all
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resources and views as a separate metric: For example, your UI might be
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fully loaded, with some text drawn, but not yet display images that the
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app must fetch from the network.
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</p>
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<p>
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To address this concern, you can manually call
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{@link android.app.Activity#reportFullyDrawn()}
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to let the system know that your activity is
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finished with its lazy loading. When you use this method, the value
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that logcat displays is the time elapsed
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since the creation of the application object, and the moment
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{@link android.app.Activity#reportFullyDrawn()} is called.
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</p>
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<p>
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If you learn that your display times are slower than you’d like, you can
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go on to try to identify the bottlenecks in the startup process.
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</p>
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<h4 id="bottlenecks">Identifying bottlenecks</h4>
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<p>
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Two good ways to look for bottlenecks are Android Studio’s Method Tracer tool
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and inline tracing. To learn about Method Tracer, see that tool’s
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<a href="{docRoot}studio/profile/am-methodtrace.html">documentation</a>.
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</p>
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<p>
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If you do not have access to the Method Tracer tool, or cannot start the tool
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at the correct time to gain log information, you can gain similar insight
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through inline tracing inside of your apps’ and activities’ {@code onCreate()}
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methods. To learn about inline tracing, see the reference documentation for
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the {@link android.os.Trace} functions, and for the
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<a href="{docRoot}studio/profile/systrace-commandline.html">Systrace</a> tool.
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</p>
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<h2 id="common">Common Issues</h2>
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<p>
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This section discusses several issues that often affect apps’ startup
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performance. These issues chiefly concern initializing app and activity
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objects, as well as the loading of screens.
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</p>
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<h3 id="heavy-app">Heavy app initialization</h3>
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<p>
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Launch performance can suffer when your code overrides the {@code Application}
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object, and executes heavy work or complex logic when initializing that object.
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Your app may waste time during startup if your Application subclasses perform
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initializations that don’t need to be done yet. Some initializations may be
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completely unnecessary: for example, initializing state information for the
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main activity, when the app has actually started up in response to an intent.
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With an intent, the app uses only a subset of the previously initialized state
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data.
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</p>
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<p>
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Other challenges during app initialization include garbage-collection events
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that are impactful or numerous, or disk I/O happening concurrently with
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initialization, further blocking the initialization process. Garbage collection
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is especially a consideration with the Dalvik runtime; the Art runtime performs
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garbage collection concurrently, minimizing that operation's impact.
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</p>
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<h4 id="diagnosing-1">Diagnosing the problem</h4>
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<p>
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You can use method tracing or inline tracing to try to diagnose the problem.
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</p>
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<h5>Method tracing</h5>
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<p>
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Running the Method Tracer tool reveals that the
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{@link android.app.Instrumentation#callApplicationOnCreate(android.app.Application) callApplicationOnCreate()}
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method eventually calls your {@code com.example.customApplication.onCreate}
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method. If the tool shows that these
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methods are taking a long time to finish executing, you should explore further
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to see what work is occurring there.
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</p>
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<h5>Inline tracing</h5>
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<p>
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Use inline tracing to investigate likely culprits including:
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</p>
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<ul>
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<li>Your app’s initial {@link android.app.Application#onCreate()}
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function.</li>
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<li>Any global singleton objects your app initializes.</li>
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<li>Any disk I/O, deserialization, or tight loops that might be occurring
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during the bottleneck.
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</ul>
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<h4 id="solutions-1">Solutions to the problem</h4>
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<p>
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Whether the problem lies with unnecessary initializations or disk I/O,
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the solution calls for lazy-initializing objects: initializing only those
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objects that are immediately needed. For example, rather than creating global
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static objects, instead, move to a singleton pattern, where the app initalizes
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objects only the first time it accesses them.
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</p>
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<h3 id="heavy-act">Heavy activity initialization</h4>
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<p>
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Activity creation often entails a lot of high-overhead work. Often, there are
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opportunities to optimize this work to achieve performance improvements. Such
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common issues include:
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</p>
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<ul>
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<li>Inflating large or complex layouts.</li>
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<li>Blocking screen drawing on disk, or network I/O.</li>
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<li>Loading and decoding bitmaps.</li>
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<li>Rasterizing {@link android.graphics.drawable.VectorDrawable VectorDrawable} objects.</li>
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<li>Initialization of other subsystems of the activity.</li>
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||
</ul>
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||
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<h4 id="diagnosing-2">Diagnosing the problem</h4>
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||
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||
<p>
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||
In this case, as well, both method tracing and inline tracing can prove useful.
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||
</p>
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||
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||
<h5>Method tracing</h5>
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||
|
||
<p>
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||
When running the Method Tracer tool, the particular areas to
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||
focus on your your app’s {@link android.app.Application} subclass constructors and
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||
{@code com.example.customApplication.onCreate()} methods.
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||
</p>
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||
|
||
<p>
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||
If the tool shows that these methods are taking a long time to finish
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||
executing, you should explore further to see what work is occurring there.
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||
</p>
|
||
|
||
<h5>Inline tracing</h5>
|
||
|
||
<p>
|
||
Use inline tracing to investigate likely culprits including:
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||
</p>
|
||
|
||
<ul>
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||
<li>Your app’s initial {@link android.app.Application#onCreate()}
|
||
function.</li>
|
||
<li>Any global singleton objects it initializes.</li>
|
||
<li>Any disk I/O, deserialization, or tight loops that might be occurring
|
||
during the bottleneck.</li>
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||
</ul>
|
||
|
||
<h4 id="solutions-2">Solutions to the problem</h4>
|
||
|
||
<p>
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||
There are many potential bottlenecks, but two common problems and remedies
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||
are as follows:
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||
</p>
|
||
|
||
<ul>
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||
<li>The larger your view hierarchy, the more time the app takes to inflate
|
||
it. Two steps you can take to address this issue are:
|
||
|
||
<ul>
|
||
<li>Flattening your view hierarchy by reducing redundant or nested
|
||
layouts.</li>
|
||
|
||
<li>Not inflating parts of the UI that do not need to be visible during
|
||
launch. Instead, use use a {@link android.view.ViewStub} object as a
|
||
placeholder for sub-hierarchies that the app can inflate at a more
|
||
appropriate time.</li>
|
||
</ul>
|
||
</li>
|
||
|
||
<li>Having all of your resource initialization on the main
|
||
thread can also slow down startup. You can address this issue as follows:
|
||
|
||
<ul>
|
||
<li>Move all resource initialization so that the app can perform it
|
||
lazily on a different thread.</li>
|
||
<li>Allow the app to load and display your views, and then later
|
||
update visual properties that are dependent on bitmaps and other
|
||
resources.</li>
|
||
</ul>
|
||
</li>
|
||
|
||
<h3 id="themed">Themed launch screens</h3>
|
||
|
||
|
||
<p>
|
||
You may wish to theme your app’s loading experience, so that the app’s
|
||
launch screen is thematically consistent with the rest of the app, instead of
|
||
with the system theming. Doing so can hide a slow activity launch.
|
||
</p>
|
||
|
||
<p>
|
||
A common way to implement a themed launch screen is to use the the
|
||
{@link android.R.attr#windowDisablePreview} theme attribute to turn off
|
||
the initial blank screen
|
||
that the system process draws when launching the app. However, this approach
|
||
can result in a longer startup time than apps that don’t suppress the preview
|
||
window. Also, it forces the user to wait with no feedback while the activity
|
||
launches, making them wonder if the app is functioning properly.
|
||
</p>
|
||
|
||
<h4 id="diagnosing-3">Diagnosing the problem</h4>
|
||
|
||
<p>
|
||
You can often diagnose this problem by observing a slow response when a user
|
||
launches your app. In such a case, the screen may seem to be frozen, or to
|
||
have stopped responding to input.
|
||
</p>
|
||
|
||
<h4 id="solutions-3">Solutions to the problem</h4>
|
||
|
||
<p>
|
||
We recommend that, rather than disabling the preview window, you
|
||
follow the common
|
||
<a href="http://www.google.com/design/spec/patterns/launch-screens.html#">
|
||
Material Design</a> patterns. You can use the activity's
|
||
{@code windowBackground} theme attribute to provide a simple custom drawable
|
||
for the starting activity.
|
||
</p>
|
||
|
||
<p>
|
||
For example, you might create a new drawable file and reference it from the
|
||
layout XML and app manifest file as follows:
|
||
</p>
|
||
|
||
<p>Layout XML file:</p>
|
||
|
||
<pre>
|
||
<layer-list xmlns:android="http://schemas.android.com/apk/res/android" android:opacity="opaque">
|
||
<!-- The background color, preferably the same as your normal theme -->
|
||
<item android:drawable="@android:color/white"/>
|
||
<!-- Your product logo - 144dp color version of your app icon -->
|
||
<item>
|
||
<bitmap
|
||
android:src="@drawable/product_logo_144dp"
|
||
android:gravity="center"/>
|
||
</item>
|
||
</layer-list>
|
||
</pre>
|
||
|
||
<p>Manifest file:</p>
|
||
|
||
<pre>
|
||
<activity ...
|
||
android:theme="@style/AppTheme.Launcher" />
|
||
</pre>
|
||
|
||
<p>
|
||
The easiest way to transition back to your normal theme is to call
|
||
{@link android.view.ContextThemeWrapper#setTheme(int) setTheme(R.style.AppTheme)}
|
||
before calling {@code super.onCreate()} and {@code setContentView()}:
|
||
</p>
|
||
|
||
<pre class="no-pretty-print">
|
||
public class MyMainActivity extends AppCompatActivity {
|
||
@Override
|
||
protected void onCreate(Bundle savedInstanceState) {
|
||
// Make sure this is before calling super.onCreate
|
||
setTheme(R.style.Theme_MyApp);
|
||
super.onCreate(savedInstanceState);
|
||
// ...
|
||
}
|
||
}
|
||
</pre>
|