04b17ab7b4
We now distinguish EGL_CONTEXT_LOST errors from other kinds of errors. We return "true" if the swap completes successfully, "false" if the swap fails due to EGL_CONTEXT_LOST, and throw a RuntimeException if the swap fails due to any other cause. If eglSwapBuffers succeeds, we now avoid calling eglGetError at all, which means we avoid clearing any EGL errors that might already have been pending before eglSwapBuffers is called.