bug:8409891 Snapshots frequently have their clip overwritten due to applying deferred state - now, store tiling clip information in a separate rect, outside of the snapshot so it isn't overwritten. Change-Id: I21ca4c45dcd802eae99e8de86f11525196777ccb
251 lines
7.0 KiB
C++
251 lines
7.0 KiB
C++
/*
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* Copyright (C) 2010 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef ANDROID_HWUI_SNAPSHOT_H
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#define ANDROID_HWUI_SNAPSHOT_H
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#include <GLES2/gl2.h>
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#include <GLES2/gl2ext.h>
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#include <utils/RefBase.h>
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#include <ui/Region.h>
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#include <SkRegion.h>
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#include "Layer.h"
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#include "Matrix.h"
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#include "Rect.h"
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namespace android {
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namespace uirenderer {
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/**
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* A snapshot holds information about the current state of the rendering
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* surface. A snapshot is usually created whenever the user calls save()
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* and discarded when the user calls restore(). Once a snapshot is created,
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* it can hold information for deferred rendering.
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*
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* Each snapshot has a link to a previous snapshot, indicating the previous
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* state of the renderer.
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*/
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class Snapshot: public LightRefBase<Snapshot> {
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public:
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Snapshot();
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Snapshot(const sp<Snapshot>& s, int saveFlags);
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/**
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* Various flags set on ::flags.
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*/
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enum Flags {
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/**
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* Indicates that the clip region was modified. When this
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* snapshot is restored so must the clip.
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*/
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kFlagClipSet = 0x1,
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/**
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* Indicates that this snapshot was created when saving
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* a new layer.
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*/
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kFlagIsLayer = 0x2,
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/**
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* Indicates that this snapshot is a special type of layer
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* backed by an FBO. This flag only makes sense when the
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* flag kFlagIsLayer is also set.
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*/
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kFlagIsFboLayer = 0x4,
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/**
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* Indicates that this snapshot has changed the ortho matrix.
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*/
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kFlagDirtyOrtho = 0x8,
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/**
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* Indicates that this snapshot or an ancestor snapshot is
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* an FBO layer.
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*/
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kFlagFboTarget = 0x10
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};
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/**
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* Modifies the current clip with the new clip rectangle and
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* the specified operation. The specified rectangle is transformed
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* by this snapshot's trasnformation.
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*/
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bool clip(float left, float top, float right, float bottom,
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SkRegion::Op op = SkRegion::kIntersect_Op);
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/**
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* Modifies the current clip with the new clip rectangle and
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* the specified operation. The specified rectangle is considered
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* already transformed.
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*/
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bool clipTransformed(const Rect& r, SkRegion::Op op = SkRegion::kIntersect_Op);
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/**
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* Modifies the current clip with the specified region and operation.
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* The specified region is considered already transformed.
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*/
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bool clipRegionTransformed(const SkRegion& region, SkRegion::Op op);
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/**
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* Sets the current clip.
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*/
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void setClip(float left, float top, float right, float bottom);
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/**
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* Returns the current clip in local coordinates. The clip rect is
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* transformed by the inverse transform matrix.
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*/
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const Rect& getLocalClip();
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/**
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* Resets the clip to the specified rect.
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*/
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void resetClip(float left, float top, float right, float bottom);
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/**
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* Resets the current transform to a pure 3D translation.
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*/
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void resetTransform(float x, float y, float z);
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/**
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* Indicates whether this snapshot should be ignored. A snapshot
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* is typicalled ignored if its layer is invisible or empty.
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*/
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bool isIgnored() const;
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/**
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* Indicates whether the current transform has perspective components.
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*/
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bool hasPerspectiveTransform() const;
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/**
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* Dirty flags.
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*/
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int flags;
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/**
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* Previous snapshot.
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*/
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sp<Snapshot> previous;
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/**
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* A pointer to the currently active layer.
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*
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* This snapshot does not own the layer, this pointer must not be freed.
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*/
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Layer* layer;
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/**
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* Target FBO used for rendering. Set to 0 when rendering directly
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* into the framebuffer.
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*/
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GLuint fbo;
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/**
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* Indicates that this snapshot is invisible and nothing should be drawn
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* inside it. This flag is set only when the layer clips drawing to its
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* bounds and is passed to subsequent snapshots.
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*/
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bool invisible;
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/**
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* If set to true, the layer will not be composited. This is similar to
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* invisible but this flag is not passed to subsequent snapshots.
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*/
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bool empty;
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/**
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* Current viewport.
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*/
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Rect viewport;
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/**
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* Height of the framebuffer the snapshot is rendering into.
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*/
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int height;
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/**
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* Contains the previous ortho matrix.
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*/
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mat4 orthoMatrix;
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/**
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* Local transformation. Holds the current translation, scale and
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* rotation values.
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*
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* This is a reference to a matrix owned by this snapshot or another
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* snapshot. This pointer must not be freed. See ::mTransformRoot.
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*/
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mat4* transform;
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/**
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* Current clip rect. The clip is stored in canvas-space coordinates,
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* (screen-space coordinates in the regular case.)
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*
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* This is a reference to a rect owned by this snapshot or another
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* snapshot. This pointer must not be freed. See ::mClipRectRoot.
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*/
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Rect* clipRect;
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/**
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* Current clip region. The clip is stored in canvas-space coordinates,
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* (screen-space coordinates in the regular case.)
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*
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* This is a reference to a region owned by this snapshot or another
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* snapshot. This pointer must not be freed. See ::mClipRegionRoot.
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*/
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SkRegion* clipRegion;
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/**
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* The ancestor layer's dirty region.
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*
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* This is a reference to a region owned by a layer. This pointer must
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* not be freed.
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*/
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Region* region;
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/**
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* Current alpha value. This value is 1 by default, but may be set by a DisplayList which
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* has translucent rendering in a non-overlapping View. This value will be used by
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* the renderer to set the alpha in the current color being used for ensuing drawing
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* operations. The value is inherited by child snapshots because the same value should
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* be applied to descendents of the current DisplayList (for example, a TextView contains
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* the base alpha value which should be applied to the child DisplayLists used for drawing
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* the actual text).
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*/
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float alpha;
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void dump() const;
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private:
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void ensureClipRegion();
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void copyClipRectFromRegion();
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bool clipRegionOp(float left, float top, float right, float bottom, SkRegion::Op op);
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mat4 mTransformRoot;
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Rect mClipRectRoot;
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Rect mLocalClip;
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SkRegion mClipRegionRoot;
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}; // class Snapshot
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}; // namespace uirenderer
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}; // namespace android
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#endif // ANDROID_HWUI_SNAPSHOT_H
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