609 lines
19 KiB
C++
609 lines
19 KiB
C++
/*
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* Copyright (C) 2013 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#define LOG_TAG "OpenGLRenderer"
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#define ATRACE_TAG ATRACE_TAG_VIEW
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#include <SkBitmap.h>
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#include <SkCanvas.h>
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#include <SkPaint.h>
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#include <SkPath.h>
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#include <SkRect.h>
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#include <utils/JenkinsHash.h>
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#include <utils/Trace.h>
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#include "Caches.h"
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#include "PathCache.h"
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#include "thread/Signal.h"
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#include "thread/Task.h"
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#include "thread/TaskProcessor.h"
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namespace android {
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namespace uirenderer {
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///////////////////////////////////////////////////////////////////////////////
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// Cache entries
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///////////////////////////////////////////////////////////////////////////////
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PathDescription::PathDescription():
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type(kShapeNone),
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join(SkPaint::kDefault_Join),
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cap(SkPaint::kDefault_Cap),
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style(SkPaint::kFill_Style),
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miter(4.0f),
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strokeWidth(1.0f),
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pathEffect(NULL) {
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memset(&shape, 0, sizeof(Shape));
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}
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PathDescription::PathDescription(ShapeType type, SkPaint* paint):
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type(type),
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join(paint->getStrokeJoin()),
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cap(paint->getStrokeCap()),
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style(paint->getStyle()),
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miter(paint->getStrokeMiter()),
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strokeWidth(paint->getStrokeWidth()),
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pathEffect(paint->getPathEffect()) {
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memset(&shape, 0, sizeof(Shape));
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}
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hash_t PathDescription::hash() const {
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uint32_t hash = JenkinsHashMix(0, type);
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hash = JenkinsHashMix(hash, join);
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hash = JenkinsHashMix(hash, cap);
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hash = JenkinsHashMix(hash, style);
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hash = JenkinsHashMix(hash, android::hash_type(miter));
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hash = JenkinsHashMix(hash, android::hash_type(strokeWidth));
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hash = JenkinsHashMix(hash, android::hash_type(pathEffect));
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hash = JenkinsHashMixBytes(hash, (uint8_t*) &shape, sizeof(Shape));
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return JenkinsHashWhiten(hash);
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}
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int PathDescription::compare(const PathDescription& rhs) const {
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return memcmp(this, &rhs, sizeof(PathDescription));
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}
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///////////////////////////////////////////////////////////////////////////////
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// Utilities
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///////////////////////////////////////////////////////////////////////////////
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bool PathCache::canDrawAsConvexPath(SkPath* path, SkPaint* paint) {
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// NOTE: This should only be used after PathTessellator handles joins properly
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return paint->getPathEffect() == NULL && path->getConvexity() == SkPath::kConvex_Convexity;
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}
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void PathCache::computePathBounds(const SkPath* path, const SkPaint* paint,
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float& left, float& top, float& offset, uint32_t& width, uint32_t& height) {
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const SkRect& bounds = path->getBounds();
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PathCache::computeBounds(bounds, paint, left, top, offset, width, height);
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}
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void PathCache::computeBounds(const SkRect& bounds, const SkPaint* paint,
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float& left, float& top, float& offset, uint32_t& width, uint32_t& height) {
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const float pathWidth = fmax(bounds.width(), 1.0f);
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const float pathHeight = fmax(bounds.height(), 1.0f);
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left = bounds.fLeft;
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top = bounds.fTop;
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offset = (int) floorf(fmax(paint->getStrokeWidth(), 1.0f) * 1.5f + 0.5f);
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width = uint32_t(pathWidth + offset * 2.0 + 0.5);
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height = uint32_t(pathHeight + offset * 2.0 + 0.5);
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}
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static void initBitmap(SkBitmap& bitmap, uint32_t width, uint32_t height) {
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bitmap.setConfig(SkBitmap::kA8_Config, width, height);
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bitmap.allocPixels();
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bitmap.eraseColor(0);
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}
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static void initPaint(SkPaint& paint) {
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// Make sure the paint is opaque, color, alpha, filter, etc.
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// will be applied later when compositing the alpha8 texture
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paint.setColor(0xff000000);
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paint.setAlpha(255);
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paint.setColorFilter(NULL);
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paint.setMaskFilter(NULL);
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paint.setShader(NULL);
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SkXfermode* mode = SkXfermode::Create(SkXfermode::kSrc_Mode);
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SkSafeUnref(paint.setXfermode(mode));
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}
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static void drawPath(const SkPath *path, const SkPaint* paint, SkBitmap& bitmap,
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float left, float top, float offset, uint32_t width, uint32_t height) {
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initBitmap(bitmap, width, height);
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SkPaint pathPaint(*paint);
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initPaint(pathPaint);
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SkCanvas canvas(bitmap);
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canvas.translate(-left + offset, -top + offset);
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canvas.drawPath(*path, pathPaint);
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}
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static PathTexture* createTexture(float left, float top, float offset,
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uint32_t width, uint32_t height, uint32_t id) {
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PathTexture* texture = new PathTexture();
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texture->left = left;
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texture->top = top;
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texture->offset = offset;
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texture->width = width;
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texture->height = height;
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texture->generation = id;
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return texture;
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}
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///////////////////////////////////////////////////////////////////////////////
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// Cache constructor/destructor
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///////////////////////////////////////////////////////////////////////////////
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PathCache::PathCache():
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mCache(LruCache<PathDescription, PathTexture*>::kUnlimitedCapacity),
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mSize(0), mMaxSize(MB(DEFAULT_PATH_CACHE_SIZE)) {
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char property[PROPERTY_VALUE_MAX];
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if (property_get(PROPERTY_PATH_CACHE_SIZE, property, NULL) > 0) {
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INIT_LOGD(" Setting %s cache size to %sMB", name, property);
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setMaxSize(MB(atof(property)));
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} else {
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INIT_LOGD(" Using default %s cache size of %.2fMB", name, DEFAULT_PATH_CACHE_SIZE);
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}
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init();
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}
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PathCache::~PathCache() {
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mCache.clear();
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}
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void PathCache::init() {
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mCache.setOnEntryRemovedListener(this);
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GLint maxTextureSize;
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glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxTextureSize);
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mMaxTextureSize = maxTextureSize;
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mDebugEnabled = readDebugLevel() & kDebugCaches;
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}
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///////////////////////////////////////////////////////////////////////////////
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// Size management
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///////////////////////////////////////////////////////////////////////////////
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uint32_t PathCache::getSize() {
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return mSize;
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}
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uint32_t PathCache::getMaxSize() {
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return mMaxSize;
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}
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void PathCache::setMaxSize(uint32_t maxSize) {
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mMaxSize = maxSize;
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while (mSize > mMaxSize) {
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mCache.removeOldest();
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}
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}
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///////////////////////////////////////////////////////////////////////////////
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// Callbacks
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///////////////////////////////////////////////////////////////////////////////
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void PathCache::operator()(PathDescription& entry, PathTexture*& texture) {
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removeTexture(texture);
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}
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///////////////////////////////////////////////////////////////////////////////
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// Caching
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///////////////////////////////////////////////////////////////////////////////
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void PathCache::removeTexture(PathTexture* texture) {
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if (texture) {
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const uint32_t size = texture->width * texture->height;
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mSize -= size;
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PATH_LOGD("PathCache::delete name, size, mSize = %d, %d, %d",
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texture->id, size, mSize);
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if (mDebugEnabled) {
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ALOGD("Shape deleted, size = %d", size);
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}
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if (texture->id) {
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glDeleteTextures(1, &texture->id);
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}
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delete texture;
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}
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}
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void PathCache::purgeCache(uint32_t width, uint32_t height) {
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const uint32_t size = width * height;
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// Don't even try to cache a bitmap that's bigger than the cache
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if (size < mMaxSize) {
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while (mSize + size > mMaxSize) {
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mCache.removeOldest();
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}
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}
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}
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void PathCache::trim() {
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while (mSize > mMaxSize) {
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mCache.removeOldest();
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}
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}
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PathTexture* PathCache::addTexture(const PathDescription& entry, const SkPath *path,
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const SkPaint* paint) {
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ATRACE_CALL();
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float left, top, offset;
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uint32_t width, height;
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computePathBounds(path, paint, left, top, offset, width, height);
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if (!checkTextureSize(width, height)) return NULL;
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purgeCache(width, height);
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SkBitmap bitmap;
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drawPath(path, paint, bitmap, left, top, offset, width, height);
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PathTexture* texture = createTexture(left, top, offset, width, height,
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path->getGenerationID());
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generateTexture(entry, &bitmap, texture);
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return texture;
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}
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void PathCache::generateTexture(const PathDescription& entry, SkBitmap* bitmap,
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PathTexture* texture, bool addToCache) {
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generateTexture(*bitmap, texture);
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uint32_t size = texture->width * texture->height;
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if (size < mMaxSize) {
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mSize += size;
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PATH_LOGD("PathCache::get/create: name, size, mSize = %d, %d, %d",
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texture->id, size, mSize);
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if (mDebugEnabled) {
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ALOGD("Shape created, size = %d", size);
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}
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if (addToCache) {
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mCache.put(entry, texture);
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}
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} else {
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texture->cleanup = true;
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}
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}
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void PathCache::clear() {
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mCache.clear();
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}
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void PathCache::generateTexture(SkBitmap& bitmap, Texture* texture) {
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SkAutoLockPixels alp(bitmap);
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if (!bitmap.readyToDraw()) {
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ALOGE("Cannot generate texture from bitmap");
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return;
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}
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glGenTextures(1, &texture->id);
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glBindTexture(GL_TEXTURE_2D, texture->id);
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// Textures are Alpha8
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glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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texture->blend = true;
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glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, texture->width, texture->height, 0,
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GL_ALPHA, GL_UNSIGNED_BYTE, bitmap.getPixels());
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texture->setFilter(GL_LINEAR);
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texture->setWrap(GL_CLAMP_TO_EDGE);
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}
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///////////////////////////////////////////////////////////////////////////////
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// Path precaching
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///////////////////////////////////////////////////////////////////////////////
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PathCache::PathProcessor::PathProcessor(Caches& caches):
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TaskProcessor<SkBitmap*>(&caches.tasks), mMaxTextureSize(caches.maxTextureSize) {
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}
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void PathCache::PathProcessor::onProcess(const sp<Task<SkBitmap*> >& task) {
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sp<PathTask> t = static_cast<PathTask* >(task.get());
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ATRACE_NAME("pathPrecache");
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float left, top, offset;
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uint32_t width, height;
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PathCache::computePathBounds(t->path, t->paint, left, top, offset, width, height);
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PathTexture* texture = t->texture;
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texture->left = left;
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texture->top = top;
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texture->offset = offset;
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texture->width = width;
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texture->height = height;
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if (width <= mMaxTextureSize && height <= mMaxTextureSize) {
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SkBitmap* bitmap = new SkBitmap();
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drawPath(t->path, t->paint, *bitmap, left, top, offset, width, height);
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t->setResult(bitmap);
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} else {
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texture->width = 0;
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texture->height = 0;
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t->setResult(NULL);
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}
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}
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///////////////////////////////////////////////////////////////////////////////
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// Paths
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///////////////////////////////////////////////////////////////////////////////
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void PathCache::remove(const path_pair_t& pair) {
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Vector<PathDescription> pathsToRemove;
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LruCache<PathDescription, PathTexture*>::Iterator i(mCache);
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while (i.next()) {
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const PathDescription& key = i.key();
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if (key.type == kShapePath &&
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(key.shape.path.mPath == pair.getFirst() ||
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key.shape.path.mPath == pair.getSecond())) {
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pathsToRemove.push(key);
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}
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}
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for (size_t i = 0; i < pathsToRemove.size(); i++) {
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mCache.remove(pathsToRemove.itemAt(i));
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}
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}
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void PathCache::removeDeferred(SkPath* path) {
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Mutex::Autolock l(mLock);
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mGarbage.push(path_pair_t(path, const_cast<SkPath*>(path->getSourcePath())));
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}
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void PathCache::clearGarbage() {
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Mutex::Autolock l(mLock);
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size_t count = mGarbage.size();
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for (size_t i = 0; i < count; i++) {
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remove(mGarbage.itemAt(i));
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}
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mGarbage.clear();
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}
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/**
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* To properly handle path mutations at draw time we always make a copy
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* of paths objects when recording display lists. The source path points
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* to the path we originally copied the path from. This ensures we use
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* the original path as a cache key the first time a path is inserted
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* in the cache. The source path is also used to reclaim garbage when a
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* Dalvik Path object is collected.
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*/
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static SkPath* getSourcePath(SkPath* path) {
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const SkPath* sourcePath = path->getSourcePath();
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if (sourcePath && sourcePath->getGenerationID() == path->getGenerationID()) {
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return const_cast<SkPath*>(sourcePath);
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}
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return path;
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}
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PathTexture* PathCache::get(SkPath* path, SkPaint* paint) {
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path = getSourcePath(path);
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PathDescription entry(kShapePath, paint);
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entry.shape.path.mPath = path;
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PathTexture* texture = mCache.get(entry);
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if (!texture) {
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texture = addTexture(entry, path, paint);
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} else {
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// A bitmap is attached to the texture, this means we need to
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// upload it as a GL texture
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const sp<Task<SkBitmap*> >& task = texture->task();
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if (task != NULL) {
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// But we must first wait for the worker thread to be done
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// producing the bitmap, so let's wait
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SkBitmap* bitmap = task->getResult();
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if (bitmap) {
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generateTexture(entry, bitmap, texture, false);
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texture->clearTask();
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} else {
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ALOGW("Path too large to be rendered into a texture");
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texture->clearTask();
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texture = NULL;
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mCache.remove(entry);
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}
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} else if (path->getGenerationID() != texture->generation) {
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// The size of the path might have changed so we first
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// remove the entry from the cache
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mCache.remove(entry);
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texture = addTexture(entry, path, paint);
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}
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}
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return texture;
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}
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void PathCache::precache(SkPath* path, SkPaint* paint) {
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if (!Caches::getInstance().tasks.canRunTasks()) {
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return;
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}
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path = getSourcePath(path);
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PathDescription entry(kShapePath, paint);
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entry.shape.path.mPath = path;
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PathTexture* texture = mCache.get(entry);
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bool generate = false;
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if (!texture) {
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generate = true;
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} else if (path->getGenerationID() != texture->generation) {
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mCache.remove(entry);
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generate = true;
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}
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if (generate) {
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// It is important to specify the generation ID so we do not
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// attempt to precache the same path several times
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texture = createTexture(0.0f, 0.0f, 0.0f, 0, 0, path->getGenerationID());
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sp<PathTask> task = new PathTask(path, paint, texture);
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texture->setTask(task);
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// During the precaching phase we insert path texture objects into
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// the cache that do not point to any GL texture. They are instead
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// treated as a task for the precaching worker thread. This is why
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// we do not check the cache limit when inserting these objects.
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// The conversion into GL texture will happen in get(), when a client
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// asks for a path texture. This is also when the cache limit will
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// be enforced.
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mCache.put(entry, texture);
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if (mProcessor == NULL) {
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mProcessor = new PathProcessor(Caches::getInstance());
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}
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mProcessor->add(task);
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}
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}
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///////////////////////////////////////////////////////////////////////////////
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// Rounded rects
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///////////////////////////////////////////////////////////////////////////////
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PathTexture* PathCache::getRoundRect(float width, float height,
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float rx, float ry, SkPaint* paint) {
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PathDescription entry(kShapeRoundRect, paint);
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entry.shape.roundRect.mWidth = width;
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entry.shape.roundRect.mHeight = height;
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entry.shape.roundRect.mRx = rx;
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entry.shape.roundRect.mRy = ry;
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PathTexture* texture = get(entry);
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if (!texture) {
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SkPath path;
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SkRect r;
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r.set(0.0f, 0.0f, width, height);
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path.addRoundRect(r, rx, ry, SkPath::kCW_Direction);
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texture = addTexture(entry, &path, paint);
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}
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return texture;
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}
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///////////////////////////////////////////////////////////////////////////////
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// Circles
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///////////////////////////////////////////////////////////////////////////////
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PathTexture* PathCache::getCircle(float radius, SkPaint* paint) {
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PathDescription entry(kShapeCircle, paint);
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entry.shape.circle.mRadius = radius;
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PathTexture* texture = get(entry);
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if (!texture) {
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SkPath path;
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path.addCircle(radius, radius, radius, SkPath::kCW_Direction);
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texture = addTexture(entry, &path, paint);
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}
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return texture;
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}
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///////////////////////////////////////////////////////////////////////////////
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// Ovals
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///////////////////////////////////////////////////////////////////////////////
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PathTexture* PathCache::getOval(float width, float height, SkPaint* paint) {
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PathDescription entry(kShapeOval, paint);
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entry.shape.oval.mWidth = width;
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entry.shape.oval.mHeight = height;
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PathTexture* texture = get(entry);
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if (!texture) {
|
|
SkPath path;
|
|
SkRect r;
|
|
r.set(0.0f, 0.0f, width, height);
|
|
path.addOval(r, SkPath::kCW_Direction);
|
|
|
|
texture = addTexture(entry, &path, paint);
|
|
}
|
|
|
|
return texture;
|
|
}
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
// Rects
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
|
|
PathTexture* PathCache::getRect(float width, float height, SkPaint* paint) {
|
|
PathDescription entry(kShapeRect, paint);
|
|
entry.shape.rect.mWidth = width;
|
|
entry.shape.rect.mHeight = height;
|
|
|
|
PathTexture* texture = get(entry);
|
|
|
|
if (!texture) {
|
|
SkPath path;
|
|
SkRect r;
|
|
r.set(0.0f, 0.0f, width, height);
|
|
path.addRect(r, SkPath::kCW_Direction);
|
|
|
|
texture = addTexture(entry, &path, paint);
|
|
}
|
|
|
|
return texture;
|
|
}
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
// Arcs
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
|
|
PathTexture* PathCache::getArc(float width, float height,
|
|
float startAngle, float sweepAngle, bool useCenter, SkPaint* paint) {
|
|
PathDescription entry(kShapeArc, paint);
|
|
entry.shape.arc.mWidth = width;
|
|
entry.shape.arc.mHeight = height;
|
|
entry.shape.arc.mStartAngle = startAngle;
|
|
entry.shape.arc.mSweepAngle = sweepAngle;
|
|
entry.shape.arc.mUseCenter = useCenter;
|
|
|
|
PathTexture* texture = get(entry);
|
|
|
|
if (!texture) {
|
|
SkPath path;
|
|
SkRect r;
|
|
r.set(0.0f, 0.0f, width, height);
|
|
if (useCenter) {
|
|
path.moveTo(r.centerX(), r.centerY());
|
|
}
|
|
path.arcTo(r, startAngle, sweepAngle, !useCenter);
|
|
if (useCenter) {
|
|
path.close();
|
|
}
|
|
|
|
texture = addTexture(entry, &path, paint);
|
|
}
|
|
|
|
return texture;
|
|
}
|
|
|
|
}; // namespace uirenderer
|
|
}; // namespace android
|