Pass error handler down to the pipeline object, which allows skia pipelines to print cache memory usage. In case of an error, print arguments that were used to invoke SkSurface::MakeRenderTarget. Test: Ran android build on a device Bug: 76115654 Change-Id: I5baddfa66debd505eddc3117cf94aa6ae69bedaa
171 lines
6.0 KiB
C++
171 lines
6.0 KiB
C++
/*
|
|
* Copyright (C) 2016 The Android Open Source Project
|
|
*
|
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
|
* you may not use this file except in compliance with the License.
|
|
* You may obtain a copy of the License at
|
|
*
|
|
* http://www.apache.org/licenses/LICENSE-2.0
|
|
*
|
|
* Unless required by applicable law or agreed to in writing, software
|
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
* See the License for the specific language governing permissions and
|
|
* limitations under the License.
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include <SkSurface.h>
|
|
#include "FrameBuilder.h"
|
|
#include "hwui/AnimatedImageDrawable.h"
|
|
#include "renderthread/CanvasContext.h"
|
|
#include "renderthread/IRenderPipeline.h"
|
|
|
|
class SkPictureRecorder;
|
|
|
|
namespace android {
|
|
namespace uirenderer {
|
|
namespace skiapipeline {
|
|
|
|
class SkiaPipeline : public renderthread::IRenderPipeline {
|
|
public:
|
|
SkiaPipeline(renderthread::RenderThread& thread);
|
|
virtual ~SkiaPipeline();
|
|
|
|
TaskManager* getTaskManager() override;
|
|
|
|
void onDestroyHardwareResources() override;
|
|
|
|
bool pinImages(std::vector<SkImage*>& mutableImages) override;
|
|
bool pinImages(LsaVector<sk_sp<Bitmap>>& images) override { return false; }
|
|
void unpinImages() override;
|
|
void onPrepareTree() override;
|
|
|
|
void renderLayers(const FrameBuilder::LightGeometry& lightGeometry,
|
|
LayerUpdateQueue* layerUpdateQueue, bool opaque, bool wideColorGamut,
|
|
const BakedOpRenderer::LightInfo& lightInfo) override;
|
|
|
|
bool createOrUpdateLayer(RenderNode* node, const DamageAccumulator& damageAccumulator,
|
|
bool wideColorGamut, ErrorHandler* errorHandler) override;
|
|
|
|
void renderFrame(const LayerUpdateQueue& layers, const SkRect& clip,
|
|
const std::vector<sp<RenderNode>>& nodes, bool opaque, bool wideColorGamut,
|
|
const Rect& contentDrawBounds, sk_sp<SkSurface> surface);
|
|
|
|
std::vector<VectorDrawableRoot*>* getVectorDrawables() { return &mVectorDrawables; }
|
|
|
|
static void destroyLayer(RenderNode* node);
|
|
|
|
static void prepareToDraw(const renderthread::RenderThread& thread, Bitmap* bitmap);
|
|
|
|
void renderLayersImpl(const LayerUpdateQueue& layers, bool opaque, bool wideColorGamut);
|
|
|
|
static float getLightRadius() {
|
|
if (CC_UNLIKELY(Properties::overrideLightRadius > 0)) {
|
|
return Properties::overrideLightRadius;
|
|
}
|
|
return mLightRadius;
|
|
}
|
|
|
|
static uint8_t getAmbientShadowAlpha() {
|
|
if (CC_UNLIKELY(Properties::overrideAmbientShadowStrength >= 0)) {
|
|
return Properties::overrideAmbientShadowStrength;
|
|
}
|
|
return mAmbientShadowAlpha;
|
|
}
|
|
|
|
static uint8_t getSpotShadowAlpha() {
|
|
if (CC_UNLIKELY(Properties::overrideSpotShadowStrength >= 0)) {
|
|
return Properties::overrideSpotShadowStrength;
|
|
}
|
|
return mSpotShadowAlpha;
|
|
}
|
|
|
|
static Vector3 getLightCenter() {
|
|
if (CC_UNLIKELY(Properties::overrideLightPosY > 0 || Properties::overrideLightPosZ > 0)) {
|
|
Vector3 adjustedLightCenter = mLightCenter;
|
|
if (CC_UNLIKELY(Properties::overrideLightPosY > 0)) {
|
|
// negated since this shifts up
|
|
adjustedLightCenter.y = -Properties::overrideLightPosY;
|
|
}
|
|
if (CC_UNLIKELY(Properties::overrideLightPosZ > 0)) {
|
|
adjustedLightCenter.z = Properties::overrideLightPosZ;
|
|
}
|
|
return adjustedLightCenter;
|
|
}
|
|
return mLightCenter;
|
|
}
|
|
|
|
static void updateLighting(const FrameBuilder::LightGeometry& lightGeometry,
|
|
const BakedOpRenderer::LightInfo& lightInfo) {
|
|
mLightRadius = lightGeometry.radius;
|
|
mAmbientShadowAlpha = lightInfo.ambientShadowAlpha;
|
|
mSpotShadowAlpha = lightInfo.spotShadowAlpha;
|
|
mLightCenter = lightGeometry.center;
|
|
}
|
|
|
|
protected:
|
|
void dumpResourceCacheUsage() const;
|
|
|
|
renderthread::RenderThread& mRenderThread;
|
|
|
|
private:
|
|
void renderFrameImpl(const LayerUpdateQueue& layers, const SkRect& clip,
|
|
const std::vector<sp<RenderNode>>& nodes, bool opaque, bool wideColorGamut,
|
|
const Rect& contentDrawBounds, SkCanvas* canvas);
|
|
|
|
/**
|
|
* Debugging feature. Draws a semi-transparent overlay on each pixel, indicating
|
|
* how many times it has been drawn.
|
|
*/
|
|
void renderOverdraw(const LayerUpdateQueue& layers, const SkRect& clip,
|
|
const std::vector<sp<RenderNode>>& nodes, const Rect& contentDrawBounds,
|
|
sk_sp<SkSurface>);
|
|
|
|
/**
|
|
* Render mVectorDrawables into offscreen buffers.
|
|
*/
|
|
void renderVectorDrawableCache();
|
|
|
|
SkCanvas* tryCapture(SkSurface* surface);
|
|
void endCapture(SkSurface* surface);
|
|
|
|
std::vector<sk_sp<SkImage>> mPinnedImages;
|
|
|
|
/**
|
|
* populated by prepareTree with dirty VDs
|
|
*/
|
|
std::vector<VectorDrawableRoot*> mVectorDrawables;
|
|
|
|
// Block of properties used only for debugging to record a SkPicture and save it in a file.
|
|
/**
|
|
* mCapturedFile is used to enforce we don't capture more than once for a given name (cause
|
|
* permissions don't allow to reset a property from render thread).
|
|
*/
|
|
std::string mCapturedFile;
|
|
/**
|
|
* mCaptureSequence counts how many frames are left to take in the sequence.
|
|
*/
|
|
int mCaptureSequence = 0;
|
|
/**
|
|
* mSavePictureProcessor is used to run the file saving code in a separate thread.
|
|
*/
|
|
class SavePictureProcessor;
|
|
sp<SavePictureProcessor> mSavePictureProcessor;
|
|
/**
|
|
* mRecorder holds the current picture recorder. We could store it on the stack to support
|
|
* parallel tryCapture calls (not really needed).
|
|
*/
|
|
std::unique_ptr<SkPictureRecorder> mRecorder;
|
|
|
|
static float mLightRadius;
|
|
static uint8_t mAmbientShadowAlpha;
|
|
static uint8_t mSpotShadowAlpha;
|
|
static Vector3 mLightCenter;
|
|
};
|
|
|
|
} /* namespace skiapipeline */
|
|
} /* namespace uirenderer */
|
|
} /* namespace android */
|