Removing the direct uses of the BakedOpRenderer should make it easier for the SkiaGL pipeline to take advantage of these debugging features. Test: Verified that debug.hwui.show_dirty_regions and debug.hwui.profile still behave as expected. BUG:32370375 Change-Id: I2818bda4a18ec183c9c39ca080ad34a4dc89b5cd
90 lines
2.6 KiB
C++
90 lines
2.6 KiB
C++
/*
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* Copyright (C) 2014 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include "FrameInfo.h"
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#include "Properties.h"
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#include "Rect.h"
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#include "utils/RingBuffer.h"
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#include <utils/Timers.h>
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#include <memory>
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namespace android {
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namespace uirenderer {
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class IProfileRenderer;
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// TODO: This is a bit awkward as it needs to match the thing in CanvasContext
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// A better abstraction here would be nice but iterators are painful
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// and RingBuffer having the size baked into the template is also painful
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// But making DrawProfiler also be templated is ALSO painful
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// At least this is a compile failure if this doesn't match, so there's that.
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typedef RingBuffer<FrameInfo, 120> FrameInfoSource;
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class FrameInfoVisualizer {
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public:
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explicit FrameInfoVisualizer(FrameInfoSource& source);
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~FrameInfoVisualizer();
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bool consumeProperties();
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void setDensity(float density);
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void unionDirty(SkRect* dirty);
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void draw(IProfileRenderer& renderer);
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void dumpData(int fd);
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private:
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void createData();
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void destroyData();
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void initializeRects(const int baseline, const int width);
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void nextBarSegment(FrameInfoIndex start, FrameInfoIndex end);
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void drawGraph(IProfileRenderer& renderer);
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void drawThreshold(IProfileRenderer& renderer);
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inline float durationMS(size_t index, FrameInfoIndex start, FrameInfoIndex end) {
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float duration = mFrameSource[index].duration(start, end) * 0.000001f;
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// Clamp to large to avoid spiking off the top of the screen
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duration = duration > 50.0f ? 50.0f : duration;
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return duration > 0.0f ? duration : 0.0f;
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}
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ProfileType mType = ProfileType::None;
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float mDensity = 0;
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FrameInfoSource& mFrameSource;
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int mVerticalUnit = 0;
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int mThresholdStroke = 0;
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int mNumFastRects;
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std::unique_ptr<float[]> mFastRects;
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int mNumJankyRects;
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std::unique_ptr<float[]> mJankyRects;
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bool mShowDirtyRegions = false;
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SkRect mDirtyRegion;
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bool mFlashToggle = false;
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nsecs_t mLastFrameLogged = 0;
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};
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} /* namespace uirenderer */
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} /* namespace android */
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