1bcacfdcab
Test: No code changes, just ran through clang-format Change-Id: Id23aa4ec7eebc0446fe3a30260f33e7fd455bb8c
209 lines
6.8 KiB
C++
209 lines
6.8 KiB
C++
/*
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* Copyright (C) 2010 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include "font/CacheTexture.h"
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#include "font/CachedGlyphInfo.h"
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#include "font/Font.h"
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#include "font/FontUtil.h"
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#ifdef BUGREPORT_FONT_CACHE_USAGE
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#include "font/FontCacheHistoryTracker.h"
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#endif
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#include <utils/LruCache.h>
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#include <utils/String8.h>
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#include <utils/StrongPointer.h>
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#include <SkPaint.h>
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#include <GLES2/gl2.h>
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#include <vector>
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#include "RenderScript.h"
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namespace RSC {
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class Element;
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class RS;
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class ScriptIntrinsicBlur;
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class sp;
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}
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namespace android {
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namespace uirenderer {
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class BakedOpState;
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class BakedOpRenderer;
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struct ClipBase;
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class TextDrawFunctor {
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public:
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TextDrawFunctor(BakedOpRenderer* renderer, const BakedOpState* bakedState, const ClipBase* clip,
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float x, float y, bool pureTranslate, int alpha, SkBlendMode mode,
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const SkPaint* paint)
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: renderer(renderer)
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, bakedState(bakedState)
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, clip(clip)
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, x(x)
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, y(y)
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, pureTranslate(pureTranslate)
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, alpha(alpha)
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, mode(mode)
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, paint(paint) {}
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void draw(CacheTexture& texture, bool linearFiltering);
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BakedOpRenderer* renderer;
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const BakedOpState* bakedState;
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const ClipBase* clip;
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float x;
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float y;
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bool pureTranslate;
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int alpha;
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SkBlendMode mode;
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const SkPaint* paint;
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};
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class FontRenderer {
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public:
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explicit FontRenderer(const uint8_t* gammaTable);
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~FontRenderer();
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void flushLargeCaches(std::vector<CacheTexture*>& cacheTextures);
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void flushLargeCaches();
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void setFont(const SkPaint* paint, const SkMatrix& matrix);
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void precache(const SkPaint* paint, const glyph_t* glyphs, int numGlyphs,
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const SkMatrix& matrix);
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void endPrecaching();
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bool renderPosText(const SkPaint* paint, const Rect* clip, const glyph_t* glyphs, int numGlyphs,
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int x, int y, const float* positions, Rect* outBounds,
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TextDrawFunctor* functor, bool forceFinish = true);
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bool renderTextOnPath(const SkPaint* paint, const Rect* clip, const glyph_t* glyphs,
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int numGlyphs, const SkPath* path, float hOffset, float vOffset,
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Rect* outBounds, TextDrawFunctor* functor);
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struct DropShadow {
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uint32_t width;
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uint32_t height;
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uint8_t* image;
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int32_t penX;
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int32_t penY;
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};
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// After renderDropShadow returns, the called owns the memory in DropShadow.image
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// and is responsible for releasing it when it's done with it
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DropShadow renderDropShadow(const SkPaint* paint, const glyph_t* glyphs, int numGlyphs,
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float radius, const float* positions);
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void setTextureFiltering(bool linearFiltering) { mLinearFiltering = linearFiltering; }
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uint32_t getSize() const;
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void dumpMemoryUsage(String8& log) const;
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#ifdef BUGREPORT_FONT_CACHE_USAGE
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FontCacheHistoryTracker& historyTracker() { return mHistoryTracker; }
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#endif
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private:
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friend class Font;
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const uint8_t* mGammaTable;
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void allocateTextureMemory(CacheTexture* cacheTexture);
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void deallocateTextureMemory(CacheTexture* cacheTexture);
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void initTextTexture();
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CacheTexture* createCacheTexture(int width, int height, GLenum format, bool allocate);
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void cacheBitmap(const SkGlyph& glyph, CachedGlyphInfo* cachedGlyph, uint32_t* retOriginX,
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uint32_t* retOriginY, bool precaching);
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CacheTexture* cacheBitmapInTexture(std::vector<CacheTexture*>& cacheTextures,
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const SkGlyph& glyph, uint32_t* startX, uint32_t* startY);
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void flushAllAndInvalidate();
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void checkInit();
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void initRender(const Rect* clip, Rect* bounds, TextDrawFunctor* functor);
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void finishRender();
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void issueDrawCommand(std::vector<CacheTexture*>& cacheTextures);
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void issueDrawCommand();
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void appendMeshQuadNoClip(float x1, float y1, float u1, float v1, float x2, float y2, float u2,
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float v2, float x3, float y3, float u3, float v3, float x4, float y4,
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float u4, float v4, CacheTexture* texture);
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void appendMeshQuad(float x1, float y1, float u1, float v1, float x2, float y2, float u2,
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float v2, float x3, float y3, float u3, float v3, float x4, float y4,
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float u4, float v4, CacheTexture* texture);
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void appendRotatedMeshQuad(float x1, float y1, float u1, float v1, float x2, float y2, float u2,
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float v2, float x3, float y3, float u3, float v3, float x4, float y4,
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float u4, float v4, CacheTexture* texture);
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void checkTextureUpdate();
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void setTextureDirty() { mUploadTexture = true; }
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const std::vector<CacheTexture*>& cacheTexturesForFormat(GLenum format) const;
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uint32_t getCacheSize(GLenum format) const;
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uint32_t getFreeCacheSize(GLenum format) const;
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uint32_t mSmallCacheWidth;
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uint32_t mSmallCacheHeight;
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uint32_t mLargeCacheWidth;
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uint32_t mLargeCacheHeight;
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std::vector<CacheTexture*> mACacheTextures;
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std::vector<CacheTexture*> mRGBACacheTextures;
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Font* mCurrentFont;
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LruCache<Font::FontDescription, Font*> mActiveFonts;
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CacheTexture* mCurrentCacheTexture;
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bool mUploadTexture;
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TextDrawFunctor* mFunctor;
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const Rect* mClip;
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Rect* mBounds;
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bool mDrawn;
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bool mInitialized;
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bool mLinearFiltering;
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#ifdef BUGREPORT_FONT_CACHE_USAGE
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FontCacheHistoryTracker mHistoryTracker;
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#endif
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// RS constructs
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RSC::sp<RSC::RS> mRs;
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RSC::sp<const RSC::Element> mRsElement;
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RSC::sp<RSC::ScriptIntrinsicBlur> mRsScript;
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static void computeGaussianWeights(float* weights, int32_t radius);
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static void horizontalBlur(float* weights, int32_t radius, const uint8_t* source, uint8_t* dest,
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int32_t width, int32_t height);
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static void verticalBlur(float* weights, int32_t radius, const uint8_t* source, uint8_t* dest,
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int32_t width, int32_t height);
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// the input image handle may have its pointer replaced (to avoid copies)
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void blurImage(uint8_t** image, int32_t width, int32_t height, float radius);
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};
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}; // namespace uirenderer
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}; // namespace android
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