bug:27873093 Adds the simple overdraw avoidance optimization to the new pipeline. This means when LayerBuilder defers draws that are opaque over the full area of the repaint region, it will discard all drawing content beneth. Also moves a lot of complexity out of BakedOpState's header. Change-Id: Iffca6d8e1b170ef31a5d6c83d25592670e02323d
881 lines
38 KiB
C++
881 lines
38 KiB
C++
/*
|
|
* Copyright (C) 2016 The Android Open Source Project
|
|
*
|
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
|
* you may not use this file except in compliance with the License.
|
|
* You may obtain a copy of the License at
|
|
*
|
|
* http://www.apache.org/licenses/LICENSE-2.0
|
|
*
|
|
* Unless required by applicable law or agreed to in writing, software
|
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
* See the License for the specific language governing permissions and
|
|
* limitations under the License.
|
|
*/
|
|
|
|
#include "FrameBuilder.h"
|
|
|
|
#include "LayerUpdateQueue.h"
|
|
#include "RenderNode.h"
|
|
#include "VectorDrawable.h"
|
|
#include "renderstate/OffscreenBufferPool.h"
|
|
#include "hwui/Canvas.h"
|
|
#include "utils/FatVector.h"
|
|
#include "utils/PaintUtils.h"
|
|
#include "utils/TraceUtils.h"
|
|
|
|
#include <SkPathOps.h>
|
|
#include <utils/TypeHelpers.h>
|
|
|
|
namespace android {
|
|
namespace uirenderer {
|
|
|
|
FrameBuilder::FrameBuilder(const LayerUpdateQueue& layers, const SkRect& clip,
|
|
uint32_t viewportWidth, uint32_t viewportHeight,
|
|
const std::vector< sp<RenderNode> >& nodes,
|
|
const LightGeometry& lightGeometry, const Rect &contentDrawBounds, Caches& caches)
|
|
: mCanvasState(*this)
|
|
, mCaches(caches)
|
|
, mLightRadius(lightGeometry.radius) {
|
|
ATRACE_NAME("prepare drawing commands");
|
|
|
|
mLayerBuilders.reserve(layers.entries().size());
|
|
mLayerStack.reserve(layers.entries().size());
|
|
|
|
// Prepare to defer Fbo0
|
|
auto fbo0 = mAllocator.create<LayerBuilder>(viewportWidth, viewportHeight, Rect(clip));
|
|
mLayerBuilders.push_back(fbo0);
|
|
mLayerStack.push_back(0);
|
|
mCanvasState.initializeSaveStack(viewportWidth, viewportHeight,
|
|
clip.fLeft, clip.fTop, clip.fRight, clip.fBottom,
|
|
lightGeometry.center);
|
|
|
|
// Render all layers to be updated, in order. Defer in reverse order, so that they'll be
|
|
// updated in the order they're passed in (mLayerBuilders are issued to Renderer in reverse)
|
|
for (int i = layers.entries().size() - 1; i >= 0; i--) {
|
|
RenderNode* layerNode = layers.entries()[i].renderNode;
|
|
// only schedule repaint if node still on layer - possible it may have been
|
|
// removed during a dropped frame, but layers may still remain scheduled so
|
|
// as not to lose info on what portion is damaged
|
|
if (CC_LIKELY(layerNode->getLayer() != nullptr)) {
|
|
const Rect& layerDamage = layers.entries()[i].damage;
|
|
layerNode->computeOrdering();
|
|
|
|
// map current light center into RenderNode's coordinate space
|
|
Vector3 lightCenter = mCanvasState.currentSnapshot()->getRelativeLightCenter();
|
|
layerNode->getLayer()->inverseTransformInWindow.mapPoint3d(lightCenter);
|
|
|
|
saveForLayer(layerNode->getWidth(), layerNode->getHeight(), 0, 0,
|
|
layerDamage, lightCenter, nullptr, layerNode);
|
|
|
|
if (layerNode->getDisplayList()) {
|
|
deferNodeOps(*layerNode);
|
|
}
|
|
restoreForLayer();
|
|
}
|
|
}
|
|
|
|
// It there are multiple render nodes, they are laid out as follows:
|
|
// #0 - backdrop (content + caption)
|
|
// #1 - content (positioned at (0,0) and clipped to - its bounds mContentDrawBounds)
|
|
// #2 - additional overlay nodes
|
|
// Usually the backdrop cannot be seen since it will be entirely covered by the content. While
|
|
// resizing however it might become partially visible. The following render loop will crop the
|
|
// backdrop against the content and draw the remaining part of it. It will then draw the content
|
|
// cropped to the backdrop (since that indicates a shrinking of the window).
|
|
//
|
|
// Additional nodes will be drawn on top with no particular clipping semantics.
|
|
|
|
// The bounds of the backdrop against which the content should be clipped.
|
|
Rect backdropBounds = contentDrawBounds;
|
|
// Usually the contents bounds should be mContentDrawBounds - however - we will
|
|
// move it towards the fixed edge to give it a more stable appearance (for the moment).
|
|
// If there is no content bounds we ignore the layering as stated above and start with 2.
|
|
int layer = (contentDrawBounds.isEmpty() || nodes.size() == 1) ? 2 : 0;
|
|
|
|
for (const sp<RenderNode>& node : nodes) {
|
|
if (node->nothingToDraw()) continue;
|
|
node->computeOrdering();
|
|
int count = mCanvasState.save(SaveFlags::MatrixClip);
|
|
|
|
if (layer == 0) {
|
|
const RenderProperties& properties = node->properties();
|
|
Rect targetBounds(properties.getLeft(), properties.getTop(),
|
|
properties.getRight(), properties.getBottom());
|
|
// Move the content bounds towards the fixed corner of the backdrop.
|
|
const int x = targetBounds.left;
|
|
const int y = targetBounds.top;
|
|
// Remember the intersection of the target bounds and the intersection bounds against
|
|
// which we have to crop the content.
|
|
backdropBounds.set(x, y, x + backdropBounds.getWidth(), y + backdropBounds.getHeight());
|
|
backdropBounds.doIntersect(targetBounds);
|
|
} else if (layer == 1) {
|
|
// We shift and clip the content to match its final location in the window.
|
|
const float left = contentDrawBounds.left;
|
|
const float top = contentDrawBounds.top;
|
|
const float dx = backdropBounds.left - left;
|
|
const float dy = backdropBounds.top - top;
|
|
const float width = backdropBounds.getWidth();
|
|
const float height = backdropBounds.getHeight();
|
|
mCanvasState.translate(dx, dy);
|
|
// It gets cropped against the bounds of the backdrop to stay inside.
|
|
mCanvasState.clipRect(left, top, left + width, top + height, SkRegion::kIntersect_Op);
|
|
}
|
|
|
|
deferNodePropsAndOps(*node);
|
|
mCanvasState.restoreToCount(count);
|
|
layer++;
|
|
}
|
|
}
|
|
|
|
void FrameBuilder::onViewportInitialized() {}
|
|
|
|
void FrameBuilder::onSnapshotRestored(const Snapshot& removed, const Snapshot& restored) {}
|
|
|
|
void FrameBuilder::deferNodePropsAndOps(RenderNode& node) {
|
|
const RenderProperties& properties = node.properties();
|
|
const Outline& outline = properties.getOutline();
|
|
if (properties.getAlpha() <= 0
|
|
|| (outline.getShouldClip() && outline.isEmpty())
|
|
|| properties.getScaleX() == 0
|
|
|| properties.getScaleY() == 0) {
|
|
return; // rejected
|
|
}
|
|
|
|
if (properties.getLeft() != 0 || properties.getTop() != 0) {
|
|
mCanvasState.translate(properties.getLeft(), properties.getTop());
|
|
}
|
|
if (properties.getStaticMatrix()) {
|
|
mCanvasState.concatMatrix(*properties.getStaticMatrix());
|
|
} else if (properties.getAnimationMatrix()) {
|
|
mCanvasState.concatMatrix(*properties.getAnimationMatrix());
|
|
}
|
|
if (properties.hasTransformMatrix()) {
|
|
if (properties.isTransformTranslateOnly()) {
|
|
mCanvasState.translate(properties.getTranslationX(), properties.getTranslationY());
|
|
} else {
|
|
mCanvasState.concatMatrix(*properties.getTransformMatrix());
|
|
}
|
|
}
|
|
|
|
const int width = properties.getWidth();
|
|
const int height = properties.getHeight();
|
|
|
|
Rect saveLayerBounds; // will be set to non-empty if saveLayer needed
|
|
const bool isLayer = properties.effectiveLayerType() != LayerType::None;
|
|
int clipFlags = properties.getClippingFlags();
|
|
if (properties.getAlpha() < 1) {
|
|
if (isLayer) {
|
|
clipFlags &= ~CLIP_TO_BOUNDS; // bounds clipping done by layer
|
|
}
|
|
if (CC_LIKELY(isLayer || !properties.getHasOverlappingRendering())) {
|
|
// simply scale rendering content's alpha
|
|
mCanvasState.scaleAlpha(properties.getAlpha());
|
|
} else {
|
|
// schedule saveLayer by initializing saveLayerBounds
|
|
saveLayerBounds.set(0, 0, width, height);
|
|
if (clipFlags) {
|
|
properties.getClippingRectForFlags(clipFlags, &saveLayerBounds);
|
|
clipFlags = 0; // all clipping done by savelayer
|
|
}
|
|
}
|
|
|
|
if (CC_UNLIKELY(ATRACE_ENABLED() && properties.promotedToLayer())) {
|
|
// pretend alpha always causes savelayer to warn about
|
|
// performance problem affecting old versions
|
|
ATRACE_FORMAT("%s alpha caused saveLayer %dx%d", node.getName(), width, height);
|
|
}
|
|
}
|
|
if (clipFlags) {
|
|
Rect clipRect;
|
|
properties.getClippingRectForFlags(clipFlags, &clipRect);
|
|
mCanvasState.clipRect(clipRect.left, clipRect.top, clipRect.right, clipRect.bottom,
|
|
SkRegion::kIntersect_Op);
|
|
}
|
|
|
|
if (properties.getRevealClip().willClip()) {
|
|
Rect bounds;
|
|
properties.getRevealClip().getBounds(&bounds);
|
|
mCanvasState.setClippingRoundRect(mAllocator,
|
|
bounds, properties.getRevealClip().getRadius());
|
|
} else if (properties.getOutline().willClip()) {
|
|
mCanvasState.setClippingOutline(mAllocator, &(properties.getOutline()));
|
|
}
|
|
|
|
bool quickRejected = mCanvasState.currentSnapshot()->getRenderTargetClip().isEmpty()
|
|
|| (properties.getClipToBounds()
|
|
&& mCanvasState.quickRejectConservative(0, 0, width, height));
|
|
if (!quickRejected) {
|
|
// not rejected, so defer render as either Layer, or direct (possibly wrapped in saveLayer)
|
|
if (node.getLayer()) {
|
|
// HW layer
|
|
LayerOp* drawLayerOp = mAllocator.create_trivial<LayerOp>(node);
|
|
BakedOpState* bakedOpState = tryBakeOpState(*drawLayerOp);
|
|
if (bakedOpState) {
|
|
// Node's layer already deferred, schedule it to render into parent layer
|
|
currentLayer().deferUnmergeableOp(mAllocator, bakedOpState, OpBatchType::Bitmap);
|
|
}
|
|
} else if (CC_UNLIKELY(!saveLayerBounds.isEmpty())) {
|
|
// draw DisplayList contents within temporary, since persisted layer could not be used.
|
|
// (temp layers are clipped to viewport, since they don't persist offscreen content)
|
|
SkPaint saveLayerPaint;
|
|
saveLayerPaint.setAlpha(properties.getAlpha());
|
|
deferBeginLayerOp(*mAllocator.create_trivial<BeginLayerOp>(
|
|
saveLayerBounds,
|
|
Matrix4::identity(),
|
|
nullptr, // no record-time clip - need only respect defer-time one
|
|
&saveLayerPaint));
|
|
deferNodeOps(node);
|
|
deferEndLayerOp(*mAllocator.create_trivial<EndLayerOp>());
|
|
} else {
|
|
deferNodeOps(node);
|
|
}
|
|
}
|
|
}
|
|
|
|
typedef key_value_pair_t<float, const RenderNodeOp*> ZRenderNodeOpPair;
|
|
|
|
template <typename V>
|
|
static void buildZSortedChildList(V* zTranslatedNodes,
|
|
const DisplayList& displayList, const DisplayList::Chunk& chunk) {
|
|
if (chunk.beginChildIndex == chunk.endChildIndex) return;
|
|
|
|
for (size_t i = chunk.beginChildIndex; i < chunk.endChildIndex; i++) {
|
|
RenderNodeOp* childOp = displayList.getChildren()[i];
|
|
RenderNode* child = childOp->renderNode;
|
|
float childZ = child->properties().getZ();
|
|
|
|
if (!MathUtils::isZero(childZ) && chunk.reorderChildren) {
|
|
zTranslatedNodes->push_back(ZRenderNodeOpPair(childZ, childOp));
|
|
childOp->skipInOrderDraw = true;
|
|
} else if (!child->properties().getProjectBackwards()) {
|
|
// regular, in order drawing DisplayList
|
|
childOp->skipInOrderDraw = false;
|
|
}
|
|
}
|
|
|
|
// Z sort any 3d children (stable-ness makes z compare fall back to standard drawing order)
|
|
std::stable_sort(zTranslatedNodes->begin(), zTranslatedNodes->end());
|
|
}
|
|
|
|
template <typename V>
|
|
static size_t findNonNegativeIndex(const V& zTranslatedNodes) {
|
|
for (size_t i = 0; i < zTranslatedNodes.size(); i++) {
|
|
if (zTranslatedNodes[i].key >= 0.0f) return i;
|
|
}
|
|
return zTranslatedNodes.size();
|
|
}
|
|
|
|
template <typename V>
|
|
void FrameBuilder::defer3dChildren(ChildrenSelectMode mode, const V& zTranslatedNodes) {
|
|
const int size = zTranslatedNodes.size();
|
|
if (size == 0
|
|
|| (mode == ChildrenSelectMode::Negative&& zTranslatedNodes[0].key > 0.0f)
|
|
|| (mode == ChildrenSelectMode::Positive && zTranslatedNodes[size - 1].key < 0.0f)) {
|
|
// no 3d children to draw
|
|
return;
|
|
}
|
|
|
|
/**
|
|
* Draw shadows and (potential) casters mostly in order, but allow the shadows of casters
|
|
* with very similar Z heights to draw together.
|
|
*
|
|
* This way, if Views A & B have the same Z height and are both casting shadows, the shadows are
|
|
* underneath both, and neither's shadow is drawn on top of the other.
|
|
*/
|
|
const size_t nonNegativeIndex = findNonNegativeIndex(zTranslatedNodes);
|
|
size_t drawIndex, shadowIndex, endIndex;
|
|
if (mode == ChildrenSelectMode::Negative) {
|
|
drawIndex = 0;
|
|
endIndex = nonNegativeIndex;
|
|
shadowIndex = endIndex; // draw no shadows
|
|
} else {
|
|
drawIndex = nonNegativeIndex;
|
|
endIndex = size;
|
|
shadowIndex = drawIndex; // potentially draw shadow for each pos Z child
|
|
}
|
|
|
|
float lastCasterZ = 0.0f;
|
|
while (shadowIndex < endIndex || drawIndex < endIndex) {
|
|
if (shadowIndex < endIndex) {
|
|
const RenderNodeOp* casterNodeOp = zTranslatedNodes[shadowIndex].value;
|
|
const float casterZ = zTranslatedNodes[shadowIndex].key;
|
|
// attempt to render the shadow if the caster about to be drawn is its caster,
|
|
// OR if its caster's Z value is similar to the previous potential caster
|
|
if (shadowIndex == drawIndex || casterZ - lastCasterZ < 0.1f) {
|
|
deferShadow(*casterNodeOp);
|
|
|
|
lastCasterZ = casterZ; // must do this even if current caster not casting a shadow
|
|
shadowIndex++;
|
|
continue;
|
|
}
|
|
}
|
|
|
|
const RenderNodeOp* childOp = zTranslatedNodes[drawIndex].value;
|
|
deferRenderNodeOpImpl(*childOp);
|
|
drawIndex++;
|
|
}
|
|
}
|
|
|
|
void FrameBuilder::deferShadow(const RenderNodeOp& casterNodeOp) {
|
|
auto& node = *casterNodeOp.renderNode;
|
|
auto& properties = node.properties();
|
|
|
|
if (properties.getAlpha() <= 0.0f
|
|
|| properties.getOutline().getAlpha() <= 0.0f
|
|
|| !properties.getOutline().getPath()
|
|
|| properties.getScaleX() == 0
|
|
|| properties.getScaleY() == 0) {
|
|
// no shadow to draw
|
|
return;
|
|
}
|
|
|
|
const SkPath* casterOutlinePath = properties.getOutline().getPath();
|
|
const SkPath* revealClipPath = properties.getRevealClip().getPath();
|
|
if (revealClipPath && revealClipPath->isEmpty()) return;
|
|
|
|
float casterAlpha = properties.getAlpha() * properties.getOutline().getAlpha();
|
|
|
|
// holds temporary SkPath to store the result of intersections
|
|
SkPath* frameAllocatedPath = nullptr;
|
|
const SkPath* casterPath = casterOutlinePath;
|
|
|
|
// intersect the shadow-casting path with the reveal, if present
|
|
if (revealClipPath) {
|
|
frameAllocatedPath = createFrameAllocatedPath();
|
|
|
|
Op(*casterPath, *revealClipPath, kIntersect_SkPathOp, frameAllocatedPath);
|
|
casterPath = frameAllocatedPath;
|
|
}
|
|
|
|
// intersect the shadow-casting path with the clipBounds, if present
|
|
if (properties.getClippingFlags() & CLIP_TO_CLIP_BOUNDS) {
|
|
if (!frameAllocatedPath) {
|
|
frameAllocatedPath = createFrameAllocatedPath();
|
|
}
|
|
Rect clipBounds;
|
|
properties.getClippingRectForFlags(CLIP_TO_CLIP_BOUNDS, &clipBounds);
|
|
SkPath clipBoundsPath;
|
|
clipBoundsPath.addRect(clipBounds.left, clipBounds.top,
|
|
clipBounds.right, clipBounds.bottom);
|
|
|
|
Op(*casterPath, clipBoundsPath, kIntersect_SkPathOp, frameAllocatedPath);
|
|
casterPath = frameAllocatedPath;
|
|
}
|
|
|
|
if (CC_LIKELY(!mCanvasState.getRenderTargetClipBounds().isEmpty())) {
|
|
Matrix4 shadowMatrixXY(casterNodeOp.localMatrix);
|
|
Matrix4 shadowMatrixZ(casterNodeOp.localMatrix);
|
|
node.applyViewPropertyTransforms(shadowMatrixXY, false);
|
|
node.applyViewPropertyTransforms(shadowMatrixZ, true);
|
|
|
|
sp<TessellationCache::ShadowTask> task = mCaches.tessellationCache.getShadowTask(
|
|
mCanvasState.currentTransform(),
|
|
mCanvasState.getLocalClipBounds(),
|
|
casterAlpha >= 1.0f,
|
|
casterPath,
|
|
&shadowMatrixXY, &shadowMatrixZ,
|
|
mCanvasState.currentSnapshot()->getRelativeLightCenter(),
|
|
mLightRadius);
|
|
ShadowOp* shadowOp = mAllocator.create<ShadowOp>(task, casterAlpha);
|
|
BakedOpState* bakedOpState = BakedOpState::tryShadowOpConstruct(
|
|
mAllocator, *mCanvasState.writableSnapshot(), shadowOp);
|
|
if (CC_LIKELY(bakedOpState)) {
|
|
currentLayer().deferUnmergeableOp(mAllocator, bakedOpState, OpBatchType::Shadow);
|
|
}
|
|
}
|
|
}
|
|
|
|
void FrameBuilder::deferProjectedChildren(const RenderNode& renderNode) {
|
|
int count = mCanvasState.save(SaveFlags::MatrixClip);
|
|
const SkPath* projectionReceiverOutline = renderNode.properties().getOutline().getPath();
|
|
|
|
SkPath transformedMaskPath; // on stack, since BakedOpState makes a deep copy
|
|
if (projectionReceiverOutline) {
|
|
// transform the mask for this projector into render target space
|
|
// TODO: consider combining both transforms by stashing transform instead of applying
|
|
SkMatrix skCurrentTransform;
|
|
mCanvasState.currentTransform()->copyTo(skCurrentTransform);
|
|
projectionReceiverOutline->transform(
|
|
skCurrentTransform,
|
|
&transformedMaskPath);
|
|
mCanvasState.setProjectionPathMask(mAllocator, &transformedMaskPath);
|
|
}
|
|
|
|
for (size_t i = 0; i < renderNode.mProjectedNodes.size(); i++) {
|
|
RenderNodeOp* childOp = renderNode.mProjectedNodes[i];
|
|
RenderNode& childNode = *childOp->renderNode;
|
|
|
|
// Draw child if it has content, but ignore state in childOp - matrix already applied to
|
|
// transformFromCompositingAncestor, and record-time clip is ignored when projecting
|
|
if (!childNode.nothingToDraw()) {
|
|
int restoreTo = mCanvasState.save(SaveFlags::MatrixClip);
|
|
|
|
// Apply transform between ancestor and projected descendant
|
|
mCanvasState.concatMatrix(childOp->transformFromCompositingAncestor);
|
|
|
|
deferNodePropsAndOps(childNode);
|
|
|
|
mCanvasState.restoreToCount(restoreTo);
|
|
}
|
|
}
|
|
mCanvasState.restoreToCount(count);
|
|
}
|
|
|
|
/**
|
|
* Used to define a list of lambdas referencing private FrameBuilder::onXX::defer() methods.
|
|
*
|
|
* This allows opIds embedded in the RecordedOps to be used for dispatching to these lambdas.
|
|
* E.g. a BitmapOp op then would be dispatched to FrameBuilder::onBitmapOp(const BitmapOp&)
|
|
*/
|
|
#define OP_RECEIVER(Type) \
|
|
[](FrameBuilder& frameBuilder, const RecordedOp& op) { frameBuilder.defer##Type(static_cast<const Type&>(op)); },
|
|
void FrameBuilder::deferNodeOps(const RenderNode& renderNode) {
|
|
typedef void (*OpDispatcher) (FrameBuilder& frameBuilder, const RecordedOp& op);
|
|
static OpDispatcher receivers[] = BUILD_DEFERRABLE_OP_LUT(OP_RECEIVER);
|
|
|
|
// can't be null, since DL=null node rejection happens before deferNodePropsAndOps
|
|
const DisplayList& displayList = *(renderNode.getDisplayList());
|
|
for (const DisplayList::Chunk& chunk : displayList.getChunks()) {
|
|
FatVector<ZRenderNodeOpPair, 16> zTranslatedNodes;
|
|
buildZSortedChildList(&zTranslatedNodes, displayList, chunk);
|
|
|
|
defer3dChildren(ChildrenSelectMode::Negative, zTranslatedNodes);
|
|
for (size_t opIndex = chunk.beginOpIndex; opIndex < chunk.endOpIndex; opIndex++) {
|
|
const RecordedOp* op = displayList.getOps()[opIndex];
|
|
receivers[op->opId](*this, *op);
|
|
|
|
if (CC_UNLIKELY(!renderNode.mProjectedNodes.empty()
|
|
&& displayList.projectionReceiveIndex >= 0
|
|
&& static_cast<int>(opIndex) == displayList.projectionReceiveIndex)) {
|
|
deferProjectedChildren(renderNode);
|
|
}
|
|
}
|
|
defer3dChildren(ChildrenSelectMode::Positive, zTranslatedNodes);
|
|
}
|
|
}
|
|
|
|
void FrameBuilder::deferRenderNodeOpImpl(const RenderNodeOp& op) {
|
|
if (op.renderNode->nothingToDraw()) return;
|
|
int count = mCanvasState.save(SaveFlags::MatrixClip);
|
|
|
|
// apply state from RecordedOp (clip first, since op's clip is transformed by current matrix)
|
|
mCanvasState.writableSnapshot()->mutateClipArea().applyClip(op.localClip,
|
|
*mCanvasState.currentSnapshot()->transform);
|
|
mCanvasState.concatMatrix(op.localMatrix);
|
|
|
|
// then apply state from node properties, and defer ops
|
|
deferNodePropsAndOps(*op.renderNode);
|
|
|
|
mCanvasState.restoreToCount(count);
|
|
}
|
|
|
|
void FrameBuilder::deferRenderNodeOp(const RenderNodeOp& op) {
|
|
if (!op.skipInOrderDraw) {
|
|
deferRenderNodeOpImpl(op);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Defers an unmergeable, strokeable op, accounting correctly
|
|
* for paint's style on the bounds being computed.
|
|
*/
|
|
BakedOpState* FrameBuilder::deferStrokeableOp(const RecordedOp& op, batchid_t batchId,
|
|
BakedOpState::StrokeBehavior strokeBehavior) {
|
|
// Note: here we account for stroke when baking the op
|
|
BakedOpState* bakedState = BakedOpState::tryStrokeableOpConstruct(
|
|
mAllocator, *mCanvasState.writableSnapshot(), op, strokeBehavior);
|
|
if (!bakedState) return nullptr; // quick rejected
|
|
|
|
if (op.opId == RecordedOpId::RectOp && op.paint->getStyle() != SkPaint::kStroke_Style) {
|
|
bakedState->setupOpacity(op.paint);
|
|
}
|
|
|
|
currentLayer().deferUnmergeableOp(mAllocator, bakedState, batchId);
|
|
return bakedState;
|
|
}
|
|
|
|
/**
|
|
* Returns batch id for tessellatable shapes, based on paint. Checks to see if path effect/AA will
|
|
* be used, since they trigger significantly different rendering paths.
|
|
*
|
|
* Note: not used for lines/points, since they don't currently support path effects.
|
|
*/
|
|
static batchid_t tessBatchId(const RecordedOp& op) {
|
|
const SkPaint& paint = *(op.paint);
|
|
return paint.getPathEffect()
|
|
? OpBatchType::AlphaMaskTexture
|
|
: (paint.isAntiAlias() ? OpBatchType::AlphaVertices : OpBatchType::Vertices);
|
|
}
|
|
|
|
void FrameBuilder::deferArcOp(const ArcOp& op) {
|
|
deferStrokeableOp(op, tessBatchId(op));
|
|
}
|
|
|
|
static bool hasMergeableClip(const BakedOpState& state) {
|
|
return state.computedState.clipState
|
|
|| state.computedState.clipState->mode == ClipMode::Rectangle;
|
|
}
|
|
|
|
void FrameBuilder::deferBitmapOp(const BitmapOp& op) {
|
|
BakedOpState* bakedState = tryBakeOpState(op);
|
|
if (!bakedState) return; // quick rejected
|
|
bakedState->setupOpacity(op.paint);
|
|
|
|
// Don't merge non-simply transformed or neg scale ops, SET_TEXTURE doesn't handle rotation
|
|
// Don't merge A8 bitmaps - the paint's color isn't compared by mergeId, or in
|
|
// MergingDrawBatch::canMergeWith()
|
|
if (bakedState->computedState.transform.isSimple()
|
|
&& bakedState->computedState.transform.positiveScale()
|
|
&& PaintUtils::getXfermodeDirect(op.paint) == SkXfermode::kSrcOver_Mode
|
|
&& op.bitmap->colorType() != kAlpha_8_SkColorType
|
|
&& hasMergeableClip(*bakedState)) {
|
|
mergeid_t mergeId = reinterpret_cast<mergeid_t>(op.bitmap->getGenerationID());
|
|
// TODO: AssetAtlas in mergeId
|
|
currentLayer().deferMergeableOp(mAllocator, bakedState, OpBatchType::Bitmap, mergeId);
|
|
} else {
|
|
currentLayer().deferUnmergeableOp(mAllocator, bakedState, OpBatchType::Bitmap);
|
|
}
|
|
}
|
|
|
|
void FrameBuilder::deferBitmapMeshOp(const BitmapMeshOp& op) {
|
|
BakedOpState* bakedState = tryBakeOpState(op);
|
|
if (!bakedState) return; // quick rejected
|
|
currentLayer().deferUnmergeableOp(mAllocator, bakedState, OpBatchType::Bitmap);
|
|
}
|
|
|
|
void FrameBuilder::deferBitmapRectOp(const BitmapRectOp& op) {
|
|
BakedOpState* bakedState = tryBakeOpState(op);
|
|
if (!bakedState) return; // quick rejected
|
|
currentLayer().deferUnmergeableOp(mAllocator, bakedState, OpBatchType::Bitmap);
|
|
}
|
|
|
|
void FrameBuilder::deferVectorDrawableOp(const VectorDrawableOp& op) {
|
|
const SkBitmap& bitmap = op.vectorDrawable->getBitmapUpdateIfDirty();
|
|
SkPaint* paint = op.vectorDrawable->getPaint();
|
|
const BitmapRectOp* resolvedOp = mAllocator.create_trivial<BitmapRectOp>(op.unmappedBounds,
|
|
op.localMatrix,
|
|
op.localClip,
|
|
paint,
|
|
&bitmap,
|
|
Rect(bitmap.width(), bitmap.height()));
|
|
deferBitmapRectOp(*resolvedOp);
|
|
}
|
|
|
|
void FrameBuilder::deferCirclePropsOp(const CirclePropsOp& op) {
|
|
// allocate a temporary oval op (with mAllocator, so it persists until render), so the
|
|
// renderer doesn't have to handle the RoundRectPropsOp type, and so state baking is simple.
|
|
float x = *(op.x);
|
|
float y = *(op.y);
|
|
float radius = *(op.radius);
|
|
Rect unmappedBounds(x - radius, y - radius, x + radius, y + radius);
|
|
const OvalOp* resolvedOp = mAllocator.create_trivial<OvalOp>(
|
|
unmappedBounds,
|
|
op.localMatrix,
|
|
op.localClip,
|
|
op.paint);
|
|
deferOvalOp(*resolvedOp);
|
|
}
|
|
|
|
void FrameBuilder::deferColorOp(const ColorOp& op) {
|
|
BakedOpState* bakedState = tryBakeUnboundedOpState(op);
|
|
if (!bakedState) return; // quick rejected
|
|
currentLayer().deferUnmergeableOp(mAllocator, bakedState, OpBatchType::Vertices);
|
|
}
|
|
|
|
void FrameBuilder::deferFunctorOp(const FunctorOp& op) {
|
|
BakedOpState* bakedState = tryBakeUnboundedOpState(op);
|
|
if (!bakedState) return; // quick rejected
|
|
currentLayer().deferUnmergeableOp(mAllocator, bakedState, OpBatchType::Functor);
|
|
}
|
|
|
|
void FrameBuilder::deferLinesOp(const LinesOp& op) {
|
|
batchid_t batch = op.paint->isAntiAlias() ? OpBatchType::AlphaVertices : OpBatchType::Vertices;
|
|
deferStrokeableOp(op, batch, BakedOpState::StrokeBehavior::Forced);
|
|
}
|
|
|
|
void FrameBuilder::deferOvalOp(const OvalOp& op) {
|
|
deferStrokeableOp(op, tessBatchId(op));
|
|
}
|
|
|
|
void FrameBuilder::deferPatchOp(const PatchOp& op) {
|
|
BakedOpState* bakedState = tryBakeOpState(op);
|
|
if (!bakedState) return; // quick rejected
|
|
|
|
if (bakedState->computedState.transform.isPureTranslate()
|
|
&& PaintUtils::getXfermodeDirect(op.paint) == SkXfermode::kSrcOver_Mode
|
|
&& hasMergeableClip(*bakedState)) {
|
|
mergeid_t mergeId = reinterpret_cast<mergeid_t>(op.bitmap->getGenerationID());
|
|
// TODO: AssetAtlas in mergeId
|
|
|
|
// Only use the MergedPatch batchId when merged, so Bitmap+Patch don't try to merge together
|
|
currentLayer().deferMergeableOp(mAllocator, bakedState, OpBatchType::MergedPatch, mergeId);
|
|
} else {
|
|
// Use Bitmap batchId since Bitmap+Patch use same shader
|
|
currentLayer().deferUnmergeableOp(mAllocator, bakedState, OpBatchType::Bitmap);
|
|
}
|
|
}
|
|
|
|
void FrameBuilder::deferPathOp(const PathOp& op) {
|
|
auto state = deferStrokeableOp(op, OpBatchType::AlphaMaskTexture);
|
|
if (CC_LIKELY(state)) {
|
|
mCaches.pathCache.precache(op.path, op.paint);
|
|
}
|
|
}
|
|
|
|
void FrameBuilder::deferPointsOp(const PointsOp& op) {
|
|
batchid_t batch = op.paint->isAntiAlias() ? OpBatchType::AlphaVertices : OpBatchType::Vertices;
|
|
deferStrokeableOp(op, batch, BakedOpState::StrokeBehavior::Forced);
|
|
}
|
|
|
|
void FrameBuilder::deferRectOp(const RectOp& op) {
|
|
deferStrokeableOp(op, tessBatchId(op));
|
|
}
|
|
|
|
void FrameBuilder::deferRoundRectOp(const RoundRectOp& op) {
|
|
auto state = deferStrokeableOp(op, tessBatchId(op));
|
|
if (CC_LIKELY(state && !op.paint->getPathEffect())) {
|
|
// TODO: consider storing tessellation task in BakedOpState
|
|
mCaches.tessellationCache.precacheRoundRect(state->computedState.transform, *(op.paint),
|
|
op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(), op.rx, op.ry);
|
|
}
|
|
}
|
|
|
|
void FrameBuilder::deferRoundRectPropsOp(const RoundRectPropsOp& op) {
|
|
// allocate a temporary round rect op (with mAllocator, so it persists until render), so the
|
|
// renderer doesn't have to handle the RoundRectPropsOp type, and so state baking is simple.
|
|
const RoundRectOp* resolvedOp = mAllocator.create_trivial<RoundRectOp>(
|
|
Rect(*(op.left), *(op.top), *(op.right), *(op.bottom)),
|
|
op.localMatrix,
|
|
op.localClip,
|
|
op.paint, *op.rx, *op.ry);
|
|
deferRoundRectOp(*resolvedOp);
|
|
}
|
|
|
|
void FrameBuilder::deferSimpleRectsOp(const SimpleRectsOp& op) {
|
|
BakedOpState* bakedState = tryBakeOpState(op);
|
|
if (!bakedState) return; // quick rejected
|
|
currentLayer().deferUnmergeableOp(mAllocator, bakedState, OpBatchType::Vertices);
|
|
}
|
|
|
|
static batchid_t textBatchId(const SkPaint& paint) {
|
|
// TODO: better handling of shader (since we won't care about color then)
|
|
return paint.getColor() == SK_ColorBLACK ? OpBatchType::Text : OpBatchType::ColorText;
|
|
}
|
|
|
|
void FrameBuilder::deferTextOp(const TextOp& op) {
|
|
BakedOpState* bakedState = BakedOpState::tryStrokeableOpConstruct(
|
|
mAllocator, *mCanvasState.writableSnapshot(), op,
|
|
BakedOpState::StrokeBehavior::StyleDefined);
|
|
if (!bakedState) return; // quick rejected
|
|
|
|
batchid_t batchId = textBatchId(*(op.paint));
|
|
if (bakedState->computedState.transform.isPureTranslate()
|
|
&& PaintUtils::getXfermodeDirect(op.paint) == SkXfermode::kSrcOver_Mode
|
|
&& hasMergeableClip(*bakedState)) {
|
|
mergeid_t mergeId = reinterpret_cast<mergeid_t>(op.paint->getColor());
|
|
currentLayer().deferMergeableOp(mAllocator, bakedState, batchId, mergeId);
|
|
} else {
|
|
currentLayer().deferUnmergeableOp(mAllocator, bakedState, batchId);
|
|
}
|
|
|
|
FontRenderer& fontRenderer = mCaches.fontRenderer.getFontRenderer();
|
|
auto& totalTransform = bakedState->computedState.transform;
|
|
if (totalTransform.isPureTranslate() || totalTransform.isPerspective()) {
|
|
fontRenderer.precache(op.paint, op.glyphs, op.glyphCount, SkMatrix::I());
|
|
} else {
|
|
// Partial transform case, see BakedOpDispatcher::renderTextOp
|
|
float sx, sy;
|
|
totalTransform.decomposeScale(sx, sy);
|
|
fontRenderer.precache(op.paint, op.glyphs, op.glyphCount, SkMatrix::MakeScale(
|
|
roundf(std::max(1.0f, sx)),
|
|
roundf(std::max(1.0f, sy))));
|
|
}
|
|
}
|
|
|
|
void FrameBuilder::deferTextOnPathOp(const TextOnPathOp& op) {
|
|
BakedOpState* bakedState = tryBakeUnboundedOpState(op);
|
|
if (!bakedState) return; // quick rejected
|
|
currentLayer().deferUnmergeableOp(mAllocator, bakedState, textBatchId(*(op.paint)));
|
|
|
|
mCaches.fontRenderer.getFontRenderer().precache(
|
|
op.paint, op.glyphs, op.glyphCount, SkMatrix::I());
|
|
}
|
|
|
|
void FrameBuilder::deferTextureLayerOp(const TextureLayerOp& op) {
|
|
if (CC_UNLIKELY(!op.layer->isRenderable())) return;
|
|
|
|
const TextureLayerOp* textureLayerOp = &op;
|
|
// Now safe to access transform (which was potentially unready at record time)
|
|
if (!op.layer->getTransform().isIdentity()) {
|
|
// non-identity transform present, so 'inject it' into op by copying + replacing matrix
|
|
Matrix4 combinedMatrix(op.localMatrix);
|
|
combinedMatrix.multiply(op.layer->getTransform());
|
|
textureLayerOp = mAllocator.create<TextureLayerOp>(op, combinedMatrix);
|
|
}
|
|
BakedOpState* bakedState = tryBakeOpState(*textureLayerOp);
|
|
|
|
if (!bakedState) return; // quick rejected
|
|
currentLayer().deferUnmergeableOp(mAllocator, bakedState, OpBatchType::TextureLayer);
|
|
}
|
|
|
|
void FrameBuilder::saveForLayer(uint32_t layerWidth, uint32_t layerHeight,
|
|
float contentTranslateX, float contentTranslateY,
|
|
const Rect& repaintRect,
|
|
const Vector3& lightCenter,
|
|
const BeginLayerOp* beginLayerOp, RenderNode* renderNode) {
|
|
mCanvasState.save(SaveFlags::MatrixClip);
|
|
mCanvasState.writableSnapshot()->initializeViewport(layerWidth, layerHeight);
|
|
mCanvasState.writableSnapshot()->roundRectClipState = nullptr;
|
|
mCanvasState.writableSnapshot()->setRelativeLightCenter(lightCenter);
|
|
mCanvasState.writableSnapshot()->transform->loadTranslate(
|
|
contentTranslateX, contentTranslateY, 0);
|
|
mCanvasState.writableSnapshot()->setClip(
|
|
repaintRect.left, repaintRect.top, repaintRect.right, repaintRect.bottom);
|
|
|
|
// create a new layer repaint, and push its index on the stack
|
|
mLayerStack.push_back(mLayerBuilders.size());
|
|
auto newFbo = mAllocator.create<LayerBuilder>(layerWidth, layerHeight,
|
|
repaintRect, beginLayerOp, renderNode);
|
|
mLayerBuilders.push_back(newFbo);
|
|
}
|
|
|
|
void FrameBuilder::restoreForLayer() {
|
|
// restore canvas, and pop finished layer off of the stack
|
|
mCanvasState.restore();
|
|
mLayerStack.pop_back();
|
|
}
|
|
|
|
// TODO: defer time rejection (when bounds become empty) + tests
|
|
// Option - just skip layers with no bounds at playback + defer?
|
|
void FrameBuilder::deferBeginLayerOp(const BeginLayerOp& op) {
|
|
uint32_t layerWidth = (uint32_t) op.unmappedBounds.getWidth();
|
|
uint32_t layerHeight = (uint32_t) op.unmappedBounds.getHeight();
|
|
|
|
auto previous = mCanvasState.currentSnapshot();
|
|
Vector3 lightCenter = previous->getRelativeLightCenter();
|
|
|
|
// Combine all transforms used to present saveLayer content:
|
|
// parent content transform * canvas transform * bounds offset
|
|
Matrix4 contentTransform(*(previous->transform));
|
|
contentTransform.multiply(op.localMatrix);
|
|
contentTransform.translate(op.unmappedBounds.left, op.unmappedBounds.top);
|
|
|
|
Matrix4 inverseContentTransform;
|
|
inverseContentTransform.loadInverse(contentTransform);
|
|
|
|
// map the light center into layer-relative space
|
|
inverseContentTransform.mapPoint3d(lightCenter);
|
|
|
|
// Clip bounds of temporary layer to parent's clip rect, so:
|
|
Rect saveLayerBounds(layerWidth, layerHeight);
|
|
// 1) transform Rect(width, height) into parent's space
|
|
// note: left/top offsets put in contentTransform above
|
|
contentTransform.mapRect(saveLayerBounds);
|
|
// 2) intersect with parent's clip
|
|
saveLayerBounds.doIntersect(previous->getRenderTargetClip());
|
|
// 3) and transform back
|
|
inverseContentTransform.mapRect(saveLayerBounds);
|
|
saveLayerBounds.doIntersect(Rect(layerWidth, layerHeight));
|
|
saveLayerBounds.roundOut();
|
|
|
|
// if bounds are reduced, will clip the layer's area by reducing required bounds...
|
|
layerWidth = saveLayerBounds.getWidth();
|
|
layerHeight = saveLayerBounds.getHeight();
|
|
// ...and shifting drawing content to account for left/top side clipping
|
|
float contentTranslateX = -saveLayerBounds.left;
|
|
float contentTranslateY = -saveLayerBounds.top;
|
|
|
|
saveForLayer(layerWidth, layerHeight,
|
|
contentTranslateX, contentTranslateY,
|
|
Rect(layerWidth, layerHeight),
|
|
lightCenter,
|
|
&op, nullptr);
|
|
}
|
|
|
|
void FrameBuilder::deferEndLayerOp(const EndLayerOp& /* ignored */) {
|
|
const BeginLayerOp& beginLayerOp = *currentLayer().beginLayerOp;
|
|
int finishedLayerIndex = mLayerStack.back();
|
|
|
|
restoreForLayer();
|
|
|
|
// record the draw operation into the previous layer's list of draw commands
|
|
// uses state from the associated beginLayerOp, since it has all the state needed for drawing
|
|
LayerOp* drawLayerOp = mAllocator.create_trivial<LayerOp>(
|
|
beginLayerOp.unmappedBounds,
|
|
beginLayerOp.localMatrix,
|
|
beginLayerOp.localClip,
|
|
beginLayerOp.paint,
|
|
&(mLayerBuilders[finishedLayerIndex]->offscreenBuffer));
|
|
BakedOpState* bakedOpState = tryBakeOpState(*drawLayerOp);
|
|
|
|
if (bakedOpState) {
|
|
// Layer will be drawn into parent layer (which is now current, since we popped mLayerStack)
|
|
currentLayer().deferUnmergeableOp(mAllocator, bakedOpState, OpBatchType::Bitmap);
|
|
} else {
|
|
// Layer won't be drawn - delete its drawing batches to prevent it from doing any work
|
|
// TODO: need to prevent any render work from being done
|
|
// - create layerop earlier for reject purposes?
|
|
mLayerBuilders[finishedLayerIndex]->clear();
|
|
return;
|
|
}
|
|
}
|
|
|
|
void FrameBuilder::deferBeginUnclippedLayerOp(const BeginUnclippedLayerOp& op) {
|
|
Matrix4 boundsTransform(*(mCanvasState.currentSnapshot()->transform));
|
|
boundsTransform.multiply(op.localMatrix);
|
|
|
|
Rect dstRect(op.unmappedBounds);
|
|
boundsTransform.mapRect(dstRect);
|
|
dstRect.doIntersect(mCanvasState.currentSnapshot()->getRenderTargetClip());
|
|
|
|
if (dstRect.isEmpty()) {
|
|
// Unclipped layer rejected - push a null op, so next EndUnclippedLayerOp is ignored
|
|
currentLayer().activeUnclippedSaveLayers.push_back(nullptr);
|
|
} else {
|
|
// Allocate a holding position for the layer object (copyTo will produce, copyFrom will consume)
|
|
OffscreenBuffer** layerHandle = mAllocator.create<OffscreenBuffer*>(nullptr);
|
|
|
|
/**
|
|
* First, defer an operation to copy out the content from the rendertarget into a layer.
|
|
*/
|
|
auto copyToOp = mAllocator.create_trivial<CopyToLayerOp>(op, layerHandle);
|
|
BakedOpState* bakedState = BakedOpState::directConstruct(mAllocator,
|
|
&(currentLayer().repaintClip), dstRect, *copyToOp);
|
|
currentLayer().deferUnmergeableOp(mAllocator, bakedState, OpBatchType::CopyToLayer);
|
|
|
|
/**
|
|
* Defer a clear rect, so that clears from multiple unclipped layers can be drawn
|
|
* both 1) simultaneously, and 2) as long after the copyToLayer executes as possible
|
|
*/
|
|
currentLayer().deferLayerClear(dstRect);
|
|
|
|
/**
|
|
* And stash an operation to copy that layer back under the rendertarget until
|
|
* a balanced EndUnclippedLayerOp is seen
|
|
*/
|
|
auto copyFromOp = mAllocator.create_trivial<CopyFromLayerOp>(op, layerHandle);
|
|
bakedState = BakedOpState::directConstruct(mAllocator,
|
|
&(currentLayer().repaintClip), dstRect, *copyFromOp);
|
|
currentLayer().activeUnclippedSaveLayers.push_back(bakedState);
|
|
}
|
|
}
|
|
|
|
void FrameBuilder::deferEndUnclippedLayerOp(const EndUnclippedLayerOp& /* ignored */) {
|
|
LOG_ALWAYS_FATAL_IF(currentLayer().activeUnclippedSaveLayers.empty(), "no layer to end!");
|
|
|
|
BakedOpState* copyFromLayerOp = currentLayer().activeUnclippedSaveLayers.back();
|
|
currentLayer().activeUnclippedSaveLayers.pop_back();
|
|
if (copyFromLayerOp) {
|
|
currentLayer().deferUnmergeableOp(mAllocator, copyFromLayerOp, OpBatchType::CopyFromLayer);
|
|
}
|
|
}
|
|
|
|
void FrameBuilder::finishDefer() {
|
|
mCaches.fontRenderer.endPrecaching();
|
|
}
|
|
|
|
} // namespace uirenderer
|
|
} // namespace android
|