14 lines
344 B
GLSL
14 lines
344 B
GLSL
varying vec2 varTex0;
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void main() {
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vec2 t0 = varTex0.xy;
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lowp vec4 col0 = texture2D(UNI_Tex0, t0).rgba;
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lowp vec4 col1 = texture2D(UNI_Tex1, t0*4.0).rgba;
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lowp vec4 col2 = texture2D(UNI_Tex2, t0).rgba;
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col0.xyz = col0.xyz*col1.xyz*1.5;
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col0.xyz = mix(col0.xyz, col2.xyz, col2.w);
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col0.w = 0.5;
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gl_FragColor = col0;
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}
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