Ryan Mitchell 326e35ffaf Add <macro> tag to aapt2
AAPT2 Macros are compile-time resources definitions that are expanded
when referenced during the link phase.

A macro must be defined in the res/values.xml directory. A macro
definition for a macro named "foo" looks like the following:
 <macro name="foo">contents</macro>

When "@macro/foo" is used in the res/values directory or in a compiled
XML file, the contents of the macro replace the macro reference and
then the substituted contents are compiled and linked. If the macro
contents reference xml namespaces from its original definition, the
namespaces of the original macro definition will be used to determine
which package is being referenced.

Macros can be used anywhere resources can be referenced using the
@package:type/entry syntax.

Macros are not included in the final resource table or the R.java since
they are not actual resources.

Bug: 175616308
Test: aapt2_tests
Change-Id: I48b29ab6564357b32b4b4e32bff7ef06036382bc
2021-04-28 14:58:23 -07:00

228 lines
6.3 KiB
C++

/*
* Copyright (C) 2015 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef AAPT_STRING_POOL_H
#define AAPT_STRING_POOL_H
#include <functional>
#include <memory>
#include <string>
#include <unordered_map>
#include <vector>
#include "android-base/macros.h"
#include "androidfw/ConfigDescription.h"
#include "androidfw/StringPiece.h"
#include "Diagnostics.h"
#include "util/BigBuffer.h"
namespace aapt {
struct Span {
std::string name;
uint32_t first_char;
uint32_t last_char;
bool operator==(const Span& right) const {
return name == right.name && first_char == right.first_char && last_char == right.last_char;
}
};
struct StyleString {
std::string str;
std::vector<Span> spans;
};
// A StringPool for storing the value of String and StyledString resources.
// Styles and Strings are stored separately, since the runtime variant of this
// class -- ResStringPool -- requires that styled strings *always* appear first, since their
// style data is stored as an array indexed by the same indices as the main string pool array.
// Otherwise, the style data array would have to be sparse and take up more space.
class StringPool {
public:
using size_type = size_t;
class Context {
public:
enum : uint32_t {
kHighPriority = 1u,
kNormalPriority = 0x7fffffffu,
kLowPriority = 0xffffffffu,
};
uint32_t priority = kNormalPriority;
android::ConfigDescription config;
Context() = default;
Context(uint32_t p, const android::ConfigDescription& c) : priority(p), config(c) {}
explicit Context(uint32_t p) : priority(p) {}
explicit Context(const android::ConfigDescription& c) : priority(kNormalPriority), config(c) {
}
};
class Entry;
class Ref {
public:
Ref();
Ref(const Ref&);
~Ref();
Ref& operator=(const Ref& rhs);
bool operator==(const Ref& rhs) const;
bool operator!=(const Ref& rhs) const;
const std::string* operator->() const;
const std::string& operator*() const;
size_t index() const;
const Context& GetContext() const;
private:
friend class StringPool;
explicit Ref(Entry* entry);
Entry* entry_;
};
class StyleEntry;
class StyleRef {
public:
StyleRef();
StyleRef(const StyleRef&);
~StyleRef();
StyleRef& operator=(const StyleRef& rhs);
bool operator==(const StyleRef& rhs) const;
bool operator!=(const StyleRef& rhs) const;
const StyleEntry* operator->() const;
const StyleEntry& operator*() const;
size_t index() const;
const Context& GetContext() const;
private:
friend class StringPool;
explicit StyleRef(StyleEntry* entry);
StyleEntry* entry_;
};
class Entry {
public:
std::string value;
Context context;
private:
friend class StringPool;
friend class Ref;
size_t index_;
int ref_;
const StringPool* pool_;
};
struct Span {
Ref name;
uint32_t first_char;
uint32_t last_char;
};
class StyleEntry {
public:
std::string value;
Context context;
std::vector<Span> spans;
private:
friend class StringPool;
friend class StyleRef;
size_t index_;
int ref_;
};
static bool FlattenUtf8(BigBuffer* out, const StringPool& pool, IDiagnostics* diag);
static bool FlattenUtf16(BigBuffer* out, const StringPool& pool, IDiagnostics* diag);
StringPool() = default;
StringPool(StringPool&&) = default;
StringPool& operator=(StringPool&&) = default;
// Adds a string to the pool, unless it already exists. Returns a reference to the string in the
// pool.
Ref MakeRef(const android::StringPiece& str);
// Adds a string to the pool, unless it already exists, with a context object that can be used
// when sorting the string pool. Returns a reference to the string in the pool.
Ref MakeRef(const android::StringPiece& str, const Context& context);
// Adds a string from another string pool. Returns a reference to the string in the string pool.
Ref MakeRef(const Ref& ref);
// Adds a style to the string pool and returns a reference to it.
StyleRef MakeRef(const StyleString& str);
// Adds a style to the string pool with a context object that can be used when sorting the string
// pool. Returns a reference to the style in the string pool.
StyleRef MakeRef(const StyleString& str, const Context& context);
// Adds a style from another string pool. Returns a reference to the style in the string pool.
StyleRef MakeRef(const StyleRef& ref);
// Moves pool into this one without coalescing strings. When this function returns, pool will be
// empty.
void Merge(StringPool&& pool);
inline const std::vector<std::unique_ptr<Entry>>& strings() const {
return strings_;
}
// Returns the number of strings in the table.
inline size_t size() const {
return styles_.size() + strings_.size();
}
// Reserves space for strings and styles as an optimization.
void HintWillAdd(size_t string_count, size_t style_count);
// Sorts the strings according to their Context using some comparison function.
// Equal Contexts are further sorted by string value, lexicographically.
// If no comparison function is provided, values are only sorted lexicographically.
void Sort(const std::function<int(const Context&, const Context&)>& cmp = nullptr);
// Removes any strings that have no references.
void Prune();
private:
DISALLOW_COPY_AND_ASSIGN(StringPool);
static bool Flatten(BigBuffer* out, const StringPool& pool, bool utf8, IDiagnostics* diag);
Ref MakeRefImpl(const android::StringPiece& str, const Context& context, bool unique);
void ReAssignIndices();
std::vector<std::unique_ptr<Entry>> strings_;
std::vector<std::unique_ptr<StyleEntry>> styles_;
std::unordered_multimap<android::StringPiece, Entry*> indexed_strings_;
};
} // namespace aapt
#endif // AAPT_STRING_POOL_H