This adds extra metrics per each frame to capture: * Maximum number of triangles to render. * Fill and blend rate in kpixels * Maximum number of device calls to render. * Maximum number of UI controls. This also capture results in two mode, first mode without extra load and second mode with extra 2 threads that load CPU and emulate heavy app/game. Test: Locally Bug: 13553231 Bug: 1347063273 Change-Id: I87491634fa38bd5e04d47d62154a0da8e467213f (cherry picked from commit f3dae277aa990dcb99d5a0bab1f9ccc141b9e4d9)
48 KiB
1024x1024px
48 KiB
1024x1024px
![](/drgreen/android_frameworks_base/raw/commit/805f3c1db5b9793684e310a559c4efa8c7de9eff/tests/GamePerformance/res/drawable/logo.png)