This adds extra metrics per each frame to capture: * Maximum number of triangles to render. * Fill and blend rate in kpixels * Maximum number of device calls to render. * Maximum number of UI controls. This also capture results in two mode, first mode without extra load and second mode with extra 2 threads that load CPU and emulate heavy app/game. Test: Locally Bug: 13553231 Bug: 1347063273 Change-Id: I87491634fa38bd5e04d47d62154a0da8e467213f (cherry picked from commit f3dae277aa990dcb99d5a0bab1f9ccc141b9e4d9)
29 lines
1.5 KiB
XML
29 lines
1.5 KiB
XML
<!--
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* Copyright (C) 2019 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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-->
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<animation-list xmlns:android="http://schemas.android.com/apk/res/android"
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android:id="@+id/animation" android:oneshot="false">
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<item android:drawable="@drawable/digit_0" android:duration="15" />
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<item android:drawable="@drawable/digit_1" android:duration="15" />
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<item android:drawable="@drawable/digit_2" android:duration="15" />
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<item android:drawable="@drawable/digit_3" android:duration="15" />
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<item android:drawable="@drawable/digit_4" android:duration="15" />
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<item android:drawable="@drawable/digit_5" android:duration="15" />
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<item android:drawable="@drawable/digit_6" android:duration="15" />
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<item android:drawable="@drawable/digit_7" android:duration="15" />
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<item android:drawable="@drawable/digit_8" android:duration="15" />
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<item android:drawable="@drawable/digit_9" android:duration="15" />
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</animation-list> |