bug:14259972 Ensure that translationZ is applied for true3dTransform property transformations, even if the node doesn't have any other transformation properties set. Additionally, use fuzzy compare for translationZ, similar to rotationX/Y, since they're expenive to leave set in rounding error cases. Change-Id: Idafa4423cc7751a8f433237b1f576aa7abb74f6e
38 lines
1.1 KiB
C++
38 lines
1.1 KiB
C++
/*
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* Copyright (C) 2014 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef MATHUTILS_H
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#define MATHUTILS_H
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namespace android {
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namespace uirenderer {
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class MathUtils {
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private:
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static const float gNonZeroEpsilon = 0.001f;
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public:
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/**
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* Check for floats that are close enough to zero.
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*/
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inline static bool isZero(float value) {
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return (value >= -gNonZeroEpsilon) && (value <= gNonZeroEpsilon);
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}
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}; // class MathUtils
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} /* namespace uirenderer */
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} /* namespace android */
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#endif /* RENDERNODE_H */
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