lina.x.pi 920287399a Initialize pointer members to NULL to avoid illegal reference
mBitmap and mTexture is not initialized to NULL which causes
illegal address access when it fails to be created from
oversized bitmap.

Change-Id: Iea54bec8788bc5f3a10040fdb43f416c0d41a14c
2014-01-17 13:49:26 +09:00

260 lines
7.0 KiB
C++

/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_HWUI_SKIA_SHADER_H
#define ANDROID_HWUI_SKIA_SHADER_H
#include <SkShader.h>
#include <SkXfermode.h>
#include <GLES2/gl2.h>
#include <cutils/compiler.h>
#include "Extensions.h"
#include "ProgramCache.h"
#include "TextureCache.h"
#include "GradientCache.h"
#include "Snapshot.h"
namespace android {
namespace uirenderer {
class Caches;
///////////////////////////////////////////////////////////////////////////////
// Base shader
///////////////////////////////////////////////////////////////////////////////
/**
* Represents a Skia shader. A shader will modify the GL context and active
* program to recreate the original effect.
*/
struct SkiaShader {
/**
* Type of Skia shader in use.
*/
enum Type {
kNone,
kBitmap,
kLinearGradient,
kCircularGradient,
kSweepGradient,
kCompose
};
ANDROID_API SkiaShader(Type type, SkShader* key, SkShader::TileMode tileX,
SkShader::TileMode tileY, SkMatrix* matrix, bool blend);
virtual ~SkiaShader();
virtual SkiaShader* copy() = 0;
void copyFrom(const SkiaShader& shader);
virtual void describe(ProgramDescription& description, const Extensions& extensions);
virtual void setupProgram(Program* program, const mat4& modelView, const Snapshot& snapshot,
GLuint* textureUnit);
inline SkShader* getSkShader() {
return mKey;
}
inline bool blend() const {
return mBlend;
}
Type type() const {
return mType;
}
virtual void setCaches(Caches& caches) {
mCaches = &caches;
}
uint32_t getGenerationId() {
return mGenerationId;
}
void setMatrix(SkMatrix* matrix) {
updateLocalMatrix(matrix);
mGenerationId++;
}
void updateLocalMatrix(const SkMatrix* matrix) {
if (matrix) {
mat4 localMatrix(*matrix);
mShaderMatrix.loadInverse(localMatrix);
} else {
mShaderMatrix.loadIdentity();
}
}
void computeScreenSpaceMatrix(mat4& screenSpace, const mat4& modelView);
protected:
SkiaShader();
/**
* The appropriate texture unit must have been activated prior to invoking
* this method.
*/
inline void bindTexture(Texture* texture, GLenum wrapS, GLenum wrapT);
Type mType;
SkShader* mKey;
SkShader::TileMode mTileX;
SkShader::TileMode mTileY;
bool mBlend;
Caches* mCaches;
mat4 mUnitMatrix;
mat4 mShaderMatrix;
private:
uint32_t mGenerationId;
}; // struct SkiaShader
///////////////////////////////////////////////////////////////////////////////
// Implementations
///////////////////////////////////////////////////////////////////////////////
/**
* A shader that draws a bitmap.
*/
struct SkiaBitmapShader: public SkiaShader {
ANDROID_API SkiaBitmapShader(SkBitmap* bitmap, SkShader* key, SkShader::TileMode tileX,
SkShader::TileMode tileY, SkMatrix* matrix, bool blend);
SkiaShader* copy();
void describe(ProgramDescription& description, const Extensions& extensions);
void setupProgram(Program* program, const mat4& modelView, const Snapshot& snapshot,
GLuint* textureUnit);
private:
SkiaBitmapShader() : mBitmap(NULL), mTexture(NULL) {
}
SkBitmap* mBitmap;
Texture* mTexture;
GLenum mWrapS;
GLenum mWrapT;
}; // struct SkiaBitmapShader
/**
* A shader that draws a linear gradient.
*/
struct SkiaLinearGradientShader: public SkiaShader {
ANDROID_API SkiaLinearGradientShader(float* bounds, uint32_t* colors, float* positions,
int count, SkShader* key, SkShader::TileMode tileMode, SkMatrix* matrix, bool blend);
~SkiaLinearGradientShader();
SkiaShader* copy();
void describe(ProgramDescription& description, const Extensions& extensions);
void setupProgram(Program* program, const mat4& modelView, const Snapshot& snapshot,
GLuint* textureUnit);
private:
SkiaLinearGradientShader() {
}
bool mIsSimple;
float* mBounds;
uint32_t* mColors;
float* mPositions;
int mCount;
}; // struct SkiaLinearGradientShader
/**
* A shader that draws a sweep gradient.
*/
struct SkiaSweepGradientShader: public SkiaShader {
ANDROID_API SkiaSweepGradientShader(float x, float y, uint32_t* colors, float* positions,
int count, SkShader* key, SkMatrix* matrix, bool blend);
~SkiaSweepGradientShader();
SkiaShader* copy();
virtual void describe(ProgramDescription& description, const Extensions& extensions);
void setupProgram(Program* program, const mat4& modelView, const Snapshot& snapshot,
GLuint* textureUnit);
protected:
SkiaSweepGradientShader(Type type, float x, float y, uint32_t* colors, float* positions,
int count, SkShader* key, SkShader::TileMode tileMode, SkMatrix* matrix, bool blend);
SkiaSweepGradientShader() {
}
bool mIsSimple;
uint32_t* mColors;
float* mPositions;
int mCount;
}; // struct SkiaSweepGradientShader
/**
* A shader that draws a circular gradient.
*/
struct SkiaCircularGradientShader: public SkiaSweepGradientShader {
ANDROID_API SkiaCircularGradientShader(float x, float y, float radius, uint32_t* colors,
float* positions, int count, SkShader* key,SkShader::TileMode tileMode,
SkMatrix* matrix, bool blend);
SkiaShader* copy();
void describe(ProgramDescription& description, const Extensions& extensions);
private:
SkiaCircularGradientShader() {
}
}; // struct SkiaCircularGradientShader
/**
* A shader that draws two shaders, composited with an xfermode.
*/
struct SkiaComposeShader: public SkiaShader {
ANDROID_API SkiaComposeShader(SkiaShader* first, SkiaShader* second, SkXfermode::Mode mode,
SkShader* key);
~SkiaComposeShader();
SkiaShader* copy();
void setCaches(Caches& caches) {
SkiaShader::setCaches(caches);
mFirst->setCaches(caches);
mSecond->setCaches(caches);
}
void describe(ProgramDescription& description, const Extensions& extensions);
void setupProgram(Program* program, const mat4& modelView, const Snapshot& snapshot,
GLuint* textureUnit);
private:
SkiaComposeShader(): mCleanup(false) {
}
void cleanup() {
mCleanup = true;
}
SkiaShader* mFirst;
SkiaShader* mSecond;
SkXfermode::Mode mMode;
bool mCleanup;
}; // struct SkiaComposeShader
}; // namespace uirenderer
}; // namespace android
#endif // ANDROID_HWUI_SKIA_SHADER_H