Squashed merge from master-tungsten of the following changes: commit 73d09e18c4557e583a1684d44d598a1a02fd0cf2 Author: John Grossman <johngro@google.com> Date: Mon Jun 20 13:57:44 2011 -0700 Remove TungstenMisc and rename LinearTransform Change-Id: Ie8aa3e24e09fdbf6ef8996c26deb9c5640e20d1b commit 3114aabe76ad733b59929d87e49c68229f5ae2e8 Author: John Grossman <johngro@google.com> Date: Fri Jun 3 10:47:16 2011 -0700 Name changes and spelling fixes. + Replace the term TungstenTime with the Eugene-approved term CommonTime. + Fix a spelling error in a comment I noticed. Change-Id: I8c10d618206826d16055f78c7724e24443bb03fd commit cbf2903ab6893b6e662514e2f6d670e268a419df Author: John Grossman <johngro@google.com> Date: Fri Apr 15 09:27:54 2011 -0700 Migrate Tungsten code from the HC-Tungsten to the Master-Tungsten branch. Change-Id: I95372d913a0761d90168edb4016f5ece0ea74502 commit bc7c46aa629f9883e959ef23de8da297f9eb508b Author: Jason Simmons <jsimmons@google.com> Date: Mon Jun 20 13:59:17 2011 -0700 Create a separate class for timed AudioTracks commit 43be3231034ff8537fdd84422a7954780038671f Author: John Grossman <johngro@google.com> Date: Mon Jun 27 18:59:12 2011 -0700 Move libaah_rtp over from the vendor directory. Also move factor PipeEvent out into utils. Change-Id: Id3877c66efe22d771cf3ef4877107e431b828e37 commit 17526eb3148c9c3d4365b6d5b47e8dc13bca71b6 Author: John Grossman <johngro@google.com> Date: Mon Jun 27 17:06:49 2011 -0700 Name changes for the TRTP Players s/tungsten/aah/g Change-Id: I55e9ad13003f6aa6a36955b54426a7efbe31ac51 commit 423fc1bfc0fda799c421a650c83c4b9293b1a08c Author: Jason Simmons <jsimmons@google.com> Date: Mon Jun 20 17:56:09 2011 -0700 More timed AudioFlinger changes requested by code review: * change trimTimedBufferQueue to trimTimedBufferQueue_l * create one timed audio buffer heap per client process instead of one per track * grow the silence buffer on demand * some error handling fixes in timed getNextBuffer * calculate the next output PTS in all mixer and track hooks Change-Id: Ifc51a08b55029b7c48902ab2f22933ad7bafe1ad commit a148e2674b1d3cb73289b82b85c333f0a66824a9 Author: John Grossman <johngro@google.com> Date: Mon Jun 20 17:02:24 2011 -0700 Move the A@H time service into frameworks/base Change-Id: I5c570cde70e8931e205516cb33517585804ce841 commit dfa438fa49bdaeeb2ec5fd0d17b30d881608b6b1 Author: John Grossman <johngro@google.com> Date: Mon Jun 20 11:55:36 2011 -0700 Fix the build after Mike's code moving. Change-Id: Ia883643ded252168bcc5a70584ab6ce97bb05266 commit 04489474ec8e73efe1bf52918831f41659033162 Author: John Grossman <johngro@google.com> Date: Fri Jun 17 14:19:50 2011 -0700 Refactor the local/common clock services. This change is one of a set of 5 changes made to different repositories. Look for this comment in all of them. Refactor the local/common clock services in tungsten to match android best practice. Notable changes include + The kernel no longer knows anything about common time. Common time has been moved completely up into user land. This has an impact on the accuracy of the timesync debugging code, and the netfilter assisted approach to network based timesync is going to have to be modified. + The timesync driver used by A@H is now just local time driver. + The kernel no longer needs access to the linear transform math code, and it has been removed. + A new HAL has been introduced to expose the concept of local time to the system. + A non-slewable stub implementation of the local time HAL based on CLOCK_MONOTONIC has been added. + The TungstenTime library has been eliminated. Its functionality has been distributed among the common time binder service, the local time hal and the linear transform utility code. + All clients of the old TungstenTime library have been changed to be clients of the binder service, the hal and the utility code. + The reset_tt utilities have been removed, they no longer have a purpose in the system. + more progress has been made in eliminating the word "tungsten" from the code. Things left to do include + Finish getting rid of tungsten from the time service. + Move the time service into the framework; AudioFlinger's new timed mode depends on it and the service cannot continue to live in vendor tungsten. Change-Id: I999b6cfb4a9d267818a86d747c35eecfc6693101 commit d48194545eed1116a84d81e2fb53315d2b0701a7 Author: Jason Simmons <jsimmons@google.com> Date: Thu Jun 16 14:22:46 2011 -0700 Change the interface of the AudioMixer and AudioBufferProvider to accept a presentation timestamp Change-Id: Ice2df5628d45a7f77100e7008103b35b3d3160a4 commit 02561419db82b01ffb28df38000716c612988427 Author: John Grossman <johngro@google.com> Date: Tue May 10 14:00:21 2011 -0700 Put in a hack for controling master volume in the policy manager. Fix initial master volume reporting. Change-Id: Ia6caf2bbc6083c5f99fab852baa40fff10fc5fc7 commit 549cdc3ba115dc654cdade261fb055c72c6cdb79 Author: John Grossman <johngro@google.com> Date: Wed May 4 11:46:17 2011 -0700 Make certain the logic for computing the output stream mixing point is hardened against underflow and overflow when input and output sample rates don't match. Change-Id: I5ebea07c9938107b435bec7413418622767e4e16 commit 8043d8ed63f51e76d452d22be7d453d4a7794530 Author: Jason Simmons <jsimmons@google.com> Date: Wed Apr 27 18:06:27 2011 -0700 Add the patch for timed audio support to the mono resampler Change-Id: I526f34ae9d1e8e3b0ed2fb05af3d024d5c5fe711 commit 2be89486ef23f0b0b0cc2dc25a4c0ee691043f00 Author: John Grossman <johngro@google.com> Date: Wed Apr 27 10:38:57 2011 -0700 Extend the AudioHWInterface to allow it to specify the initial master volume used by AudioFlinger. Change-Id: I8823330801c927494cf7ca31a6b8f9264fbfbb26 commit ff89a4d5e37e6a05a2b03f79ab4e97833dd66393 Author: John Grossman <johngro@google.com> Date: Wed Apr 27 09:07:14 2011 -0700 Fix an issue with inconsistent volume reporting. Changed masterVolume() to return the same value as the last call to setMasterVolume when the HW layer is implementing master volume control. The masterVolume/setMasterVolume API seems to be an idea which was abandonded a long time ago; as of today the system only ever sets it to 1.0 at startup and then never changes it. Until we can figure out how the concept of external amplifier gain control fits into the Android audio framework, Tungsten is exposing this API via a hack-tastic invoke back door in the TungstenRXPlayer and needs the getter/setter results to be consistent. Change-Id: I2ac730fa8fc9ee28c88f1a8e6f2e493eb5b65544 commit 086511b2d19cceb976747ac23e12b73fc7c28bea Author: Jason Simmons <jsimmons@google.com> Date: Mon Apr 25 16:07:19 2011 -0700 Add handling of timed audio tracks in the generic resampling mixer Change-Id: Ic3be1d21b1117f1b233808be543c28a0dcec4792 Change-Id: I6ec5d2bca9b8ebc0acd395a7dd92e1a48fcdfa9b Signed-off-by: Mike J. Chen <mjchen@google.com> Signed-off-by: John Grossman <johngro@google.com> Signed-off-by: Jason Simmons <jsimmons@google.com>
1516 lines
62 KiB
C++
1516 lines
62 KiB
C++
/* //device/include/server/AudioFlinger/AudioFlinger.h
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**
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** Copyright 2007, The Android Open Source Project
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**
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** Licensed under the Apache License, Version 2.0 (the "License");
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** you may not use this file except in compliance with the License.
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** You may obtain a copy of the License at
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**
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** http://www.apache.org/licenses/LICENSE-2.0
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**
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** Unless required by applicable law or agreed to in writing, software
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** distributed under the License is distributed on an "AS IS" BASIS,
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** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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** See the License for the specific language governing permissions and
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** limitations under the License.
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*/
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#ifndef ANDROID_AUDIO_FLINGER_H
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#define ANDROID_AUDIO_FLINGER_H
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#include <stdint.h>
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#include <sys/types.h>
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#include <limits.h>
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#include <media/IAudioFlinger.h>
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#include <media/IAudioFlingerClient.h>
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#include <media/IAudioTrack.h>
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#include <media/IAudioRecord.h>
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#include <media/AudioTrack.h>
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#include <utils/Atomic.h>
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#include <utils/Errors.h>
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#include <utils/threads.h>
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#include <utils/SortedVector.h>
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#include <utils/TypeHelpers.h>
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#include <utils/Vector.h>
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#include <binder/BinderService.h>
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#include <binder/MemoryDealer.h>
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#include <system/audio.h>
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#include <hardware/audio.h>
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#include "AudioBufferProvider.h"
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#include <powermanager/IPowerManager.h>
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namespace android {
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class audio_track_cblk_t;
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class effect_param_cblk_t;
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class AudioMixer;
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class AudioBuffer;
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class AudioResampler;
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// ----------------------------------------------------------------------------
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#define LIKELY( exp ) (__builtin_expect( (exp) != 0, true ))
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#define UNLIKELY( exp ) (__builtin_expect( (exp) != 0, false ))
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// ----------------------------------------------------------------------------
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static const nsecs_t kStandbyTimeInNsecs = seconds(3);
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class AudioFlinger :
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public BinderService<AudioFlinger>,
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public BnAudioFlinger
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{
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friend class BinderService<AudioFlinger>;
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public:
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static char const* getServiceName() { return "media.audio_flinger"; }
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virtual status_t dump(int fd, const Vector<String16>& args);
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// IAudioFlinger interface
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virtual sp<IAudioTrack> createTrack(
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pid_t pid,
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int streamType,
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uint32_t sampleRate,
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uint32_t format,
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uint32_t channelMask,
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int frameCount,
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uint32_t flags,
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const sp<IMemory>& sharedBuffer,
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int output,
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bool isTimed,
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int *sessionId,
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status_t *status);
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virtual uint32_t sampleRate(int output) const;
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virtual int channelCount(int output) const;
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virtual uint32_t format(int output) const;
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virtual size_t frameCount(int output) const;
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virtual uint32_t latency(int output) const;
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virtual status_t setMasterVolume(float value);
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virtual status_t setMasterMute(bool muted);
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virtual float masterVolume() const;
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virtual float masterVolumeSW() const;
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virtual bool masterMute() const;
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virtual status_t setStreamVolume(int stream, float value, int output);
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virtual status_t setStreamMute(int stream, bool muted);
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virtual float streamVolume(int stream, int output) const;
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virtual bool streamMute(int stream) const;
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virtual status_t setMode(int mode);
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virtual status_t setMicMute(bool state);
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virtual bool getMicMute() const;
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virtual status_t setParameters(int ioHandle, const String8& keyValuePairs);
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virtual String8 getParameters(int ioHandle, const String8& keys);
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virtual void registerClient(const sp<IAudioFlingerClient>& client);
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virtual size_t getInputBufferSize(uint32_t sampleRate, int format, int channelCount);
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virtual unsigned int getInputFramesLost(int ioHandle);
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virtual int openOutput(uint32_t *pDevices,
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uint32_t *pSamplingRate,
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uint32_t *pFormat,
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uint32_t *pChannels,
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uint32_t *pLatencyMs,
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uint32_t flags);
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virtual int openDuplicateOutput(int output1, int output2);
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virtual status_t closeOutput(int output);
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virtual status_t suspendOutput(int output);
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virtual status_t restoreOutput(int output);
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virtual int openInput(uint32_t *pDevices,
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uint32_t *pSamplingRate,
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uint32_t *pFormat,
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uint32_t *pChannels,
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uint32_t acoustics);
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virtual status_t closeInput(int input);
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virtual status_t setStreamOutput(uint32_t stream, int output);
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virtual status_t setVoiceVolume(float volume);
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virtual status_t getRenderPosition(uint32_t *halFrames, uint32_t *dspFrames, int output);
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virtual int newAudioSessionId();
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virtual void acquireAudioSessionId(int audioSession);
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virtual void releaseAudioSessionId(int audioSession);
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virtual status_t queryNumberEffects(uint32_t *numEffects);
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virtual status_t queryEffect(uint32_t index, effect_descriptor_t *descriptor);
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virtual status_t getEffectDescriptor(effect_uuid_t *pUuid, effect_descriptor_t *descriptor);
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virtual sp<IEffect> createEffect(pid_t pid,
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effect_descriptor_t *pDesc,
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const sp<IEffectClient>& effectClient,
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int32_t priority,
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int io,
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int sessionId,
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status_t *status,
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int *id,
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int *enabled);
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virtual status_t moveEffects(int sessionId, int srcOutput, int dstOutput);
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enum hardware_call_state {
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AUDIO_HW_IDLE = 0,
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AUDIO_HW_INIT,
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AUDIO_HW_OUTPUT_OPEN,
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AUDIO_HW_OUTPUT_CLOSE,
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AUDIO_HW_INPUT_OPEN,
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AUDIO_HW_INPUT_CLOSE,
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AUDIO_HW_STANDBY,
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AUDIO_HW_SET_MASTER_VOLUME,
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AUDIO_HW_GET_ROUTING,
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AUDIO_HW_SET_ROUTING,
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AUDIO_HW_GET_MODE,
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AUDIO_HW_SET_MODE,
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AUDIO_HW_GET_MIC_MUTE,
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AUDIO_HW_SET_MIC_MUTE,
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AUDIO_SET_VOICE_VOLUME,
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AUDIO_SET_PARAMETER,
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AUDIO_HW_GET_MASTER_VOLUME,
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};
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// record interface
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virtual sp<IAudioRecord> openRecord(
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pid_t pid,
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int input,
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uint32_t sampleRate,
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uint32_t format,
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uint32_t channelMask,
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int frameCount,
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uint32_t flags,
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int *sessionId,
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status_t *status);
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virtual status_t onTransact(
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uint32_t code,
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const Parcel& data,
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Parcel* reply,
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uint32_t flags);
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uint32_t getMode() { return mMode; }
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bool btNrecIsOff() { return mBtNrecIsOff; }
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private:
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AudioFlinger();
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virtual ~AudioFlinger();
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status_t initCheck() const;
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virtual void onFirstRef();
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audio_hw_device_t* findSuitableHwDev_l(uint32_t devices);
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void purgeStaleEffects_l();
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// Internal dump utilites.
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status_t dumpPermissionDenial(int fd, const Vector<String16>& args);
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status_t dumpClients(int fd, const Vector<String16>& args);
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status_t dumpInternals(int fd, const Vector<String16>& args);
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// --- Client ---
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class Client : public RefBase {
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public:
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Client(const sp<AudioFlinger>& audioFlinger, pid_t pid);
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virtual ~Client();
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const sp<MemoryDealer>& heap() const;
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pid_t pid() const { return mPid; }
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sp<AudioFlinger> audioFlinger() { return mAudioFlinger; }
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bool reserveTimedTrack();
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void releaseTimedTrack();
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private:
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Client(const Client&);
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Client& operator = (const Client&);
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sp<AudioFlinger> mAudioFlinger;
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sp<MemoryDealer> mMemoryDealer;
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pid_t mPid;
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Mutex mTimedTrackLock;
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int mTimedTrackCount;
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};
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// --- Notification Client ---
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class NotificationClient : public IBinder::DeathRecipient {
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public:
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NotificationClient(const sp<AudioFlinger>& audioFlinger,
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const sp<IAudioFlingerClient>& client,
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pid_t pid);
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virtual ~NotificationClient();
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sp<IAudioFlingerClient> client() { return mClient; }
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// IBinder::DeathRecipient
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virtual void binderDied(const wp<IBinder>& who);
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private:
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NotificationClient(const NotificationClient&);
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NotificationClient& operator = (const NotificationClient&);
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sp<AudioFlinger> mAudioFlinger;
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pid_t mPid;
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sp<IAudioFlingerClient> mClient;
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};
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class TrackHandle;
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class RecordHandle;
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class RecordThread;
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class PlaybackThread;
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class MixerThread;
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class DirectOutputThread;
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class DuplicatingThread;
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class Track;
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class RecordTrack;
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class EffectModule;
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class EffectHandle;
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class EffectChain;
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struct AudioStreamOut;
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struct AudioStreamIn;
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class ThreadBase : public Thread {
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public:
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ThreadBase (const sp<AudioFlinger>& audioFlinger, int id, uint32_t device);
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virtual ~ThreadBase();
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enum type {
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MIXER, // Thread class is MixerThread
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DIRECT, // Thread class is DirectOutputThread
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DUPLICATING, // Thread class is DuplicatingThread
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RECORD // Thread class is RecordThread
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};
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status_t dumpBase(int fd, const Vector<String16>& args);
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status_t dumpEffectChains(int fd, const Vector<String16>& args);
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void clearPowerManager();
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// base for record and playback
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class TrackBase : public AudioBufferProvider, public RefBase {
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public:
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enum track_state {
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IDLE,
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TERMINATED,
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STOPPED,
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RESUMING,
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ACTIVE,
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PAUSING,
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PAUSED
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};
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enum track_flags {
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STEPSERVER_FAILED = 0x01, // StepServer could not acquire cblk->lock mutex
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SYSTEM_FLAGS_MASK = 0x0000ffffUL,
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// The upper 16 bits are used for track-specific flags.
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};
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TrackBase(const wp<ThreadBase>& thread,
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const sp<Client>& client,
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uint32_t sampleRate,
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uint32_t format,
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uint32_t channelMask,
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int frameCount,
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uint32_t flags,
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const sp<IMemory>& sharedBuffer,
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int sessionId);
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~TrackBase();
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virtual status_t start() = 0;
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virtual void stop() = 0;
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sp<IMemory> getCblk() const;
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audio_track_cblk_t* cblk() const { return mCblk; }
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int sessionId() { return mSessionId; }
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protected:
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friend class ThreadBase;
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friend class RecordHandle;
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friend class PlaybackThread;
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friend class RecordThread;
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friend class MixerThread;
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friend class DirectOutputThread;
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TrackBase(const TrackBase&);
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TrackBase& operator = (const TrackBase&);
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virtual status_t getNextBuffer(
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AudioBufferProvider::Buffer* buffer,
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int64_t pts) = 0;
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virtual void releaseBuffer(AudioBufferProvider::Buffer* buffer);
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uint32_t format() const {
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return mFormat;
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}
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int channelCount() const ;
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uint32_t channelMask() const;
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int sampleRate() const;
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void* getBuffer(uint32_t offset, uint32_t frames) const;
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bool isStopped() const {
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return mState == STOPPED;
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}
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bool isTerminated() const {
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return mState == TERMINATED;
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}
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bool step();
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void reset();
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wp<ThreadBase> mThread;
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sp<Client> mClient;
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sp<IMemory> mCblkMemory;
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audio_track_cblk_t* mCblk;
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void* mBuffer;
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void* mBufferEnd;
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uint32_t mFrameCount;
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// we don't really need a lock for these
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int mState;
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int mClientTid;
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uint32_t mFormat;
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uint32_t mFlags;
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int mSessionId;
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uint8_t mChannelCount;
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uint32_t mChannelMask;
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};
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class ConfigEvent {
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public:
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ConfigEvent() : mEvent(0), mParam(0) {}
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int mEvent;
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int mParam;
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};
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|
class PMDeathRecipient : public IBinder::DeathRecipient {
|
|
public:
|
|
PMDeathRecipient(const wp<ThreadBase>& thread) : mThread(thread) {}
|
|
virtual ~PMDeathRecipient() {}
|
|
|
|
// IBinder::DeathRecipient
|
|
virtual void binderDied(const wp<IBinder>& who);
|
|
|
|
private:
|
|
PMDeathRecipient(const PMDeathRecipient&);
|
|
PMDeathRecipient& operator = (const PMDeathRecipient&);
|
|
|
|
wp<ThreadBase> mThread;
|
|
};
|
|
|
|
virtual status_t initCheck() const = 0;
|
|
int type() const { return mType; }
|
|
uint32_t sampleRate() const;
|
|
int channelCount() const;
|
|
uint32_t format() const;
|
|
size_t frameCount() const;
|
|
void wakeUp() { mWaitWorkCV.broadcast(); }
|
|
void exit();
|
|
virtual bool checkForNewParameters_l() = 0;
|
|
virtual status_t setParameters(const String8& keyValuePairs);
|
|
virtual String8 getParameters(const String8& keys) = 0;
|
|
virtual void audioConfigChanged_l(int event, int param = 0) = 0;
|
|
void sendConfigEvent(int event, int param = 0);
|
|
void sendConfigEvent_l(int event, int param = 0);
|
|
void processConfigEvents();
|
|
int id() const { return mId;}
|
|
bool standby() { return mStandby; }
|
|
uint32_t device() { return mDevice; }
|
|
virtual audio_stream_t* stream() = 0;
|
|
|
|
sp<EffectHandle> createEffect_l(
|
|
const sp<AudioFlinger::Client>& client,
|
|
const sp<IEffectClient>& effectClient,
|
|
int32_t priority,
|
|
int sessionId,
|
|
effect_descriptor_t *desc,
|
|
int *enabled,
|
|
status_t *status);
|
|
void disconnectEffect(const sp< EffectModule>& effect,
|
|
const wp<EffectHandle>& handle,
|
|
bool unpiniflast);
|
|
|
|
// return values for hasAudioSession (bit field)
|
|
enum effect_state {
|
|
EFFECT_SESSION = 0x1, // the audio session corresponds to at least one
|
|
// effect
|
|
TRACK_SESSION = 0x2 // the audio session corresponds to at least one
|
|
// track
|
|
};
|
|
|
|
// get effect chain corresponding to session Id.
|
|
sp<EffectChain> getEffectChain(int sessionId);
|
|
// same as getEffectChain() but must be called with ThreadBase mutex locked
|
|
sp<EffectChain> getEffectChain_l(int sessionId);
|
|
// add an effect chain to the chain list (mEffectChains)
|
|
virtual status_t addEffectChain_l(const sp<EffectChain>& chain) = 0;
|
|
// remove an effect chain from the chain list (mEffectChains)
|
|
virtual size_t removeEffectChain_l(const sp<EffectChain>& chain) = 0;
|
|
// lock mall effect chains Mutexes. Must be called before releasing the
|
|
// ThreadBase mutex before processing the mixer and effects. This guarantees the
|
|
// integrity of the chains during the process.
|
|
void lockEffectChains_l(Vector<sp <EffectChain> >& effectChains);
|
|
// unlock effect chains after process
|
|
void unlockEffectChains(Vector<sp <EffectChain> >& effectChains);
|
|
// set audio mode to all effect chains
|
|
void setMode(uint32_t mode);
|
|
// get effect module with corresponding ID on specified audio session
|
|
sp<AudioFlinger::EffectModule> getEffect_l(int sessionId, int effectId);
|
|
// add and effect module. Also creates the effect chain is none exists for
|
|
// the effects audio session
|
|
status_t addEffect_l(const sp< EffectModule>& effect);
|
|
// remove and effect module. Also removes the effect chain is this was the last
|
|
// effect
|
|
void removeEffect_l(const sp< EffectModule>& effect);
|
|
// detach all tracks connected to an auxiliary effect
|
|
virtual void detachAuxEffect_l(int effectId) {}
|
|
// returns either EFFECT_SESSION if effects on this audio session exist in one
|
|
// chain, or TRACK_SESSION if tracks on this audio session exist, or both
|
|
virtual uint32_t hasAudioSession(int sessionId) = 0;
|
|
// the value returned by default implementation is not important as the
|
|
// strategy is only meaningful for PlaybackThread which implements this method
|
|
virtual uint32_t getStrategyForSession_l(int sessionId) { return 0; }
|
|
|
|
// suspend or restore effect according to the type of effect passed. a NULL
|
|
// type pointer means suspend all effects in the session
|
|
void setEffectSuspended(const effect_uuid_t *type,
|
|
bool suspend,
|
|
int sessionId = AUDIO_SESSION_OUTPUT_MIX);
|
|
// check if some effects must be suspended/restored when an effect is enabled
|
|
// or disabled
|
|
void checkSuspendOnEffectEnabled(const sp<EffectModule>& effect,
|
|
bool enabled,
|
|
int sessionId = AUDIO_SESSION_OUTPUT_MIX);
|
|
void checkSuspendOnEffectEnabled_l(const sp<EffectModule>& effect,
|
|
bool enabled,
|
|
int sessionId = AUDIO_SESSION_OUTPUT_MIX);
|
|
mutable Mutex mLock;
|
|
|
|
protected:
|
|
|
|
// entry describing an effect being suspended in mSuspendedSessions keyed vector
|
|
class SuspendedSessionDesc : public RefBase {
|
|
public:
|
|
SuspendedSessionDesc() : mRefCount(0) {}
|
|
|
|
int mRefCount; // number of active suspend requests
|
|
effect_uuid_t mType; // effect type UUID
|
|
};
|
|
|
|
void acquireWakeLock();
|
|
void acquireWakeLock_l();
|
|
void releaseWakeLock();
|
|
void releaseWakeLock_l();
|
|
void setEffectSuspended_l(const effect_uuid_t *type,
|
|
bool suspend,
|
|
int sessionId = AUDIO_SESSION_OUTPUT_MIX);
|
|
// updated mSuspendedSessions when an effect suspended or restored
|
|
void updateSuspendedSessions_l(const effect_uuid_t *type,
|
|
bool suspend,
|
|
int sessionId);
|
|
// check if some effects must be suspended when an effect chain is added
|
|
void checkSuspendOnAddEffectChain_l(const sp<EffectChain>& chain);
|
|
|
|
friend class AudioFlinger;
|
|
friend class Track;
|
|
friend class TrackBase;
|
|
friend class PlaybackThread;
|
|
friend class MixerThread;
|
|
friend class DirectOutputThread;
|
|
friend class DuplicatingThread;
|
|
friend class RecordThread;
|
|
friend class RecordTrack;
|
|
|
|
int mType;
|
|
Condition mWaitWorkCV;
|
|
sp<AudioFlinger> mAudioFlinger;
|
|
uint32_t mSampleRate;
|
|
size_t mFrameCount;
|
|
uint32_t mChannelMask;
|
|
uint16_t mChannelCount;
|
|
uint16_t mFrameSize;
|
|
uint32_t mFormat;
|
|
Condition mParamCond;
|
|
Vector<String8> mNewParameters;
|
|
status_t mParamStatus;
|
|
Vector<ConfigEvent *> mConfigEvents;
|
|
bool mStandby;
|
|
int mId;
|
|
bool mExiting;
|
|
Vector< sp<EffectChain> > mEffectChains;
|
|
uint32_t mDevice; // output device for PlaybackThread
|
|
// input + output devices for RecordThread
|
|
static const int kNameLength = 32;
|
|
char mName[kNameLength];
|
|
sp<IPowerManager> mPowerManager;
|
|
sp<IBinder> mWakeLockToken;
|
|
sp<PMDeathRecipient> mDeathRecipient;
|
|
// list of suspended effects per session and per type. The first vector is
|
|
// keyed by session ID, the second by type UUID timeLow field
|
|
KeyedVector< int, KeyedVector< int, sp<SuspendedSessionDesc> > > mSuspendedSessions;
|
|
};
|
|
|
|
// --- PlaybackThread ---
|
|
class PlaybackThread : public ThreadBase {
|
|
public:
|
|
|
|
enum mixer_state {
|
|
MIXER_IDLE,
|
|
MIXER_TRACKS_ENABLED,
|
|
MIXER_TRACKS_READY
|
|
};
|
|
|
|
// playback track
|
|
class Track : public TrackBase {
|
|
public:
|
|
Track( const wp<ThreadBase>& thread,
|
|
const sp<Client>& client,
|
|
int streamType,
|
|
uint32_t sampleRate,
|
|
uint32_t format,
|
|
uint32_t channelMask,
|
|
int frameCount,
|
|
const sp<IMemory>& sharedBuffer,
|
|
int sessionId);
|
|
~Track();
|
|
|
|
void dump(char* buffer, size_t size);
|
|
virtual status_t start();
|
|
virtual void stop();
|
|
void pause();
|
|
|
|
void flush();
|
|
void destroy();
|
|
void mute(bool);
|
|
void setVolume(float left, float right);
|
|
int name() const {
|
|
return mName;
|
|
}
|
|
|
|
int type() const {
|
|
return mStreamType;
|
|
}
|
|
status_t attachAuxEffect(int EffectId);
|
|
void setAuxBuffer(int EffectId, int32_t *buffer);
|
|
int32_t *auxBuffer() { return mAuxBuffer; }
|
|
void setMainBuffer(int16_t *buffer) { mMainBuffer = buffer; }
|
|
int16_t *mainBuffer() { return mMainBuffer; }
|
|
int auxEffectId() { return mAuxEffectId; }
|
|
|
|
protected:
|
|
friend class ThreadBase;
|
|
friend class TrackHandle;
|
|
friend class PlaybackThread;
|
|
friend class MixerThread;
|
|
friend class DirectOutputThread;
|
|
|
|
Track(const Track&);
|
|
Track& operator = (const Track&);
|
|
|
|
virtual status_t getNextBuffer(
|
|
AudioBufferProvider::Buffer* buffer,
|
|
int64_t pts);
|
|
virtual uint32_t framesReady() const;
|
|
|
|
bool isMuted() { return mMute; }
|
|
bool isPausing() const {
|
|
return mState == PAUSING;
|
|
}
|
|
bool isPaused() const {
|
|
return mState == PAUSED;
|
|
}
|
|
bool isReady() const;
|
|
void setPaused() { mState = PAUSED; }
|
|
void reset();
|
|
|
|
bool isOutputTrack() const {
|
|
return (mStreamType == AUDIO_STREAM_CNT);
|
|
}
|
|
|
|
virtual bool isTimedTrack() const { return false; }
|
|
|
|
// we don't really need a lock for these
|
|
float mVolume[2];
|
|
volatile bool mMute;
|
|
// FILLED state is used for suppressing volume ramp at begin of playing
|
|
enum {FS_FILLING, FS_FILLED, FS_ACTIVE};
|
|
mutable uint8_t mFillingUpStatus;
|
|
int8_t mRetryCount;
|
|
sp<IMemory> mSharedBuffer;
|
|
bool mResetDone;
|
|
int mStreamType;
|
|
int mName;
|
|
int16_t *mMainBuffer;
|
|
int32_t *mAuxBuffer;
|
|
int mAuxEffectId;
|
|
bool mHasVolumeController;
|
|
}; // end of Track
|
|
|
|
class TimedTrack : public Track {
|
|
public:
|
|
static sp<TimedTrack> create(const wp<ThreadBase>& thread,
|
|
const sp<Client>& client,
|
|
int streamType,
|
|
uint32_t sampleRate,
|
|
uint32_t format,
|
|
uint32_t channelMask,
|
|
int frameCount,
|
|
const sp<IMemory>& sharedBuffer,
|
|
int sessionId);
|
|
~TimedTrack();
|
|
|
|
class TimedBuffer {
|
|
public:
|
|
TimedBuffer();
|
|
TimedBuffer(const sp<IMemory>& buffer, int64_t pts);
|
|
const sp<IMemory>& buffer() const { return mBuffer; }
|
|
int64_t pts() const { return mPTS; }
|
|
int position() const { return mPosition; }
|
|
void setPosition(int pos) { mPosition = pos; }
|
|
private:
|
|
sp<IMemory> mBuffer;
|
|
int64_t mPTS;
|
|
int mPosition;
|
|
};
|
|
|
|
virtual bool isTimedTrack() const { return true; }
|
|
|
|
virtual uint32_t framesReady() const;
|
|
|
|
virtual status_t getNextBuffer(AudioBufferProvider::Buffer* buffer,
|
|
int64_t pts);
|
|
virtual void releaseBuffer(AudioBufferProvider::Buffer* buffer);
|
|
void timedYieldSamples(AudioBufferProvider::Buffer* buffer);
|
|
void timedYieldSilence(uint32_t numFrames,
|
|
AudioBufferProvider::Buffer* buffer);
|
|
|
|
status_t allocateTimedBuffer(size_t size,
|
|
sp<IMemory>* buffer);
|
|
status_t queueTimedBuffer(const sp<IMemory>& buffer,
|
|
int64_t pts);
|
|
status_t setMediaTimeTransform(const LinearTransform& xform,
|
|
TimedAudioTrack::TargetTimeline target);
|
|
void trimTimedBufferQueue_l();
|
|
|
|
private:
|
|
TimedTrack(const wp<ThreadBase>& thread,
|
|
const sp<Client>& client,
|
|
int streamType,
|
|
uint32_t sampleRate,
|
|
uint32_t format,
|
|
uint32_t channelMask,
|
|
int frameCount,
|
|
const sp<IMemory>& sharedBuffer,
|
|
int sessionId);
|
|
|
|
uint64_t mLocalTimeFreq;
|
|
LinearTransform mLocalTimeToSampleTransform;
|
|
sp<MemoryDealer> mTimedMemoryDealer;
|
|
Vector<TimedBuffer> mTimedBufferQueue;
|
|
uint8_t* mTimedSilenceBuffer;
|
|
uint32_t mTimedSilenceBufferSize;
|
|
mutable Mutex mTimedBufferQueueLock;
|
|
bool mTimedAudioOutputOnTime;
|
|
|
|
Mutex mMediaTimeTransformLock;
|
|
LinearTransform mMediaTimeTransform;
|
|
bool mMediaTimeTransformValid;
|
|
TimedAudioTrack::TargetTimeline mMediaTimeTransformTarget;
|
|
};
|
|
|
|
|
|
// playback track
|
|
class OutputTrack : public Track {
|
|
public:
|
|
|
|
class Buffer: public AudioBufferProvider::Buffer {
|
|
public:
|
|
int16_t *mBuffer;
|
|
};
|
|
|
|
OutputTrack( const wp<ThreadBase>& thread,
|
|
DuplicatingThread *sourceThread,
|
|
uint32_t sampleRate,
|
|
uint32_t format,
|
|
uint32_t channelMask,
|
|
int frameCount);
|
|
~OutputTrack();
|
|
|
|
virtual status_t start();
|
|
virtual void stop();
|
|
bool write(int16_t* data, uint32_t frames);
|
|
bool bufferQueueEmpty() { return (mBufferQueue.size() == 0) ? true : false; }
|
|
bool isActive() { return mActive; }
|
|
wp<ThreadBase>& thread() { return mThread; }
|
|
|
|
private:
|
|
|
|
status_t obtainBuffer(AudioBufferProvider::Buffer* buffer, uint32_t waitTimeMs);
|
|
void clearBufferQueue();
|
|
|
|
// Maximum number of pending buffers allocated by OutputTrack::write()
|
|
static const uint8_t kMaxOverFlowBuffers = 10;
|
|
|
|
Vector < Buffer* > mBufferQueue;
|
|
AudioBufferProvider::Buffer mOutBuffer;
|
|
bool mActive;
|
|
DuplicatingThread* mSourceThread;
|
|
}; // end of OutputTrack
|
|
|
|
PlaybackThread (const sp<AudioFlinger>& audioFlinger, AudioStreamOut* output, int id, uint32_t device);
|
|
virtual ~PlaybackThread();
|
|
|
|
virtual status_t dump(int fd, const Vector<String16>& args);
|
|
|
|
// Thread virtuals
|
|
virtual status_t readyToRun();
|
|
virtual void onFirstRef();
|
|
|
|
virtual status_t initCheck() const { return (mOutput == 0) ? NO_INIT : NO_ERROR; }
|
|
|
|
virtual uint32_t latency() const;
|
|
|
|
virtual status_t setMasterVolume(float value);
|
|
virtual status_t setMasterMute(bool muted);
|
|
|
|
virtual float masterVolume() const;
|
|
virtual bool masterMute() const;
|
|
|
|
virtual status_t setStreamVolume(int stream, float value);
|
|
virtual status_t setStreamMute(int stream, bool muted);
|
|
|
|
virtual float streamVolume(int stream) const;
|
|
virtual bool streamMute(int stream) const;
|
|
|
|
sp<Track> createTrack_l(
|
|
const sp<AudioFlinger::Client>& client,
|
|
int streamType,
|
|
uint32_t sampleRate,
|
|
uint32_t format,
|
|
uint32_t channelMask,
|
|
int frameCount,
|
|
const sp<IMemory>& sharedBuffer,
|
|
int sessionId,
|
|
bool isTimed,
|
|
status_t *status);
|
|
|
|
AudioStreamOut* getOutput();
|
|
AudioStreamOut* clearOutput();
|
|
virtual audio_stream_t* stream();
|
|
|
|
void suspend() { mSuspended++; }
|
|
void restore() { if (mSuspended) mSuspended--; }
|
|
bool isSuspended() { return (mSuspended != 0); }
|
|
virtual String8 getParameters(const String8& keys);
|
|
virtual void audioConfigChanged_l(int event, int param = 0);
|
|
virtual status_t getRenderPosition(uint32_t *halFrames, uint32_t *dspFrames);
|
|
int16_t *mixBuffer() { return mMixBuffer; };
|
|
|
|
virtual void detachAuxEffect_l(int effectId);
|
|
status_t attachAuxEffect(const sp<AudioFlinger::PlaybackThread::Track> track,
|
|
int EffectId);
|
|
status_t attachAuxEffect_l(const sp<AudioFlinger::PlaybackThread::Track> track,
|
|
int EffectId);
|
|
|
|
virtual status_t addEffectChain_l(const sp<EffectChain>& chain);
|
|
virtual size_t removeEffectChain_l(const sp<EffectChain>& chain);
|
|
virtual uint32_t hasAudioSession(int sessionId);
|
|
virtual uint32_t getStrategyForSession_l(int sessionId);
|
|
|
|
void setStreamValid(int streamType, bool valid);
|
|
|
|
struct stream_type_t {
|
|
stream_type_t()
|
|
: volume(1.0f),
|
|
mute(false),
|
|
valid(true)
|
|
{
|
|
}
|
|
float volume;
|
|
bool mute;
|
|
bool valid;
|
|
};
|
|
|
|
protected:
|
|
int16_t* mMixBuffer;
|
|
int mSuspended;
|
|
int mBytesWritten;
|
|
bool mMasterMute;
|
|
SortedVector< wp<Track> > mActiveTracks;
|
|
|
|
virtual int getTrackName_l() = 0;
|
|
virtual void deleteTrackName_l(int name) = 0;
|
|
virtual uint32_t activeSleepTimeUs() = 0;
|
|
virtual uint32_t idleSleepTimeUs() = 0;
|
|
virtual uint32_t suspendSleepTimeUs() = 0;
|
|
|
|
private:
|
|
|
|
friend class AudioFlinger;
|
|
friend class OutputTrack;
|
|
friend class Track;
|
|
friend class TrackBase;
|
|
friend class MixerThread;
|
|
friend class DirectOutputThread;
|
|
friend class DuplicatingThread;
|
|
|
|
PlaybackThread(const Client&);
|
|
PlaybackThread& operator = (const PlaybackThread&);
|
|
|
|
status_t addTrack_l(const sp<Track>& track);
|
|
void destroyTrack_l(const sp<Track>& track);
|
|
void removeTrack_l(const sp<Track>& track);
|
|
|
|
void readOutputParameters();
|
|
|
|
virtual status_t dumpInternals(int fd, const Vector<String16>& args);
|
|
status_t dumpTracks(int fd, const Vector<String16>& args);
|
|
|
|
SortedVector< sp<Track> > mTracks;
|
|
// mStreamTypes[] uses 1 additionnal stream type internally for the OutputTrack used by DuplicatingThread
|
|
stream_type_t mStreamTypes[AUDIO_STREAM_CNT + 1];
|
|
AudioStreamOut* mOutput;
|
|
float mMasterVolume;
|
|
nsecs_t mLastWriteTime;
|
|
int mNumWrites;
|
|
int mNumDelayedWrites;
|
|
bool mInWrite;
|
|
};
|
|
|
|
class MixerThread : public PlaybackThread {
|
|
public:
|
|
MixerThread (const sp<AudioFlinger>& audioFlinger,
|
|
AudioStreamOut* output,
|
|
int id,
|
|
uint32_t device);
|
|
virtual ~MixerThread();
|
|
|
|
// Thread virtuals
|
|
virtual bool threadLoop();
|
|
|
|
void invalidateTracks(int streamType);
|
|
virtual bool checkForNewParameters_l();
|
|
virtual status_t dumpInternals(int fd, const Vector<String16>& args);
|
|
|
|
protected:
|
|
uint32_t prepareTracks_l(const SortedVector< wp<Track> >& activeTracks,
|
|
Vector< sp<Track> > *tracksToRemove);
|
|
virtual int getTrackName_l();
|
|
virtual void deleteTrackName_l(int name);
|
|
virtual uint32_t activeSleepTimeUs();
|
|
virtual uint32_t idleSleepTimeUs();
|
|
virtual uint32_t suspendSleepTimeUs();
|
|
|
|
AudioMixer* mAudioMixer;
|
|
};
|
|
|
|
class DirectOutputThread : public PlaybackThread {
|
|
public:
|
|
|
|
DirectOutputThread (const sp<AudioFlinger>& audioFlinger, AudioStreamOut* output, int id, uint32_t device);
|
|
~DirectOutputThread();
|
|
|
|
// Thread virtuals
|
|
virtual bool threadLoop();
|
|
|
|
virtual bool checkForNewParameters_l();
|
|
|
|
protected:
|
|
virtual int getTrackName_l();
|
|
virtual void deleteTrackName_l(int name);
|
|
virtual uint32_t activeSleepTimeUs();
|
|
virtual uint32_t idleSleepTimeUs();
|
|
virtual uint32_t suspendSleepTimeUs();
|
|
|
|
private:
|
|
void applyVolume(uint16_t leftVol, uint16_t rightVol, bool ramp);
|
|
|
|
float mLeftVolFloat;
|
|
float mRightVolFloat;
|
|
uint16_t mLeftVolShort;
|
|
uint16_t mRightVolShort;
|
|
};
|
|
|
|
class DuplicatingThread : public MixerThread {
|
|
public:
|
|
DuplicatingThread (const sp<AudioFlinger>& audioFlinger, MixerThread* mainThread, int id);
|
|
~DuplicatingThread();
|
|
|
|
// Thread virtuals
|
|
virtual bool threadLoop();
|
|
void addOutputTrack(MixerThread* thread);
|
|
void removeOutputTrack(MixerThread* thread);
|
|
uint32_t waitTimeMs() { return mWaitTimeMs; }
|
|
protected:
|
|
virtual uint32_t activeSleepTimeUs();
|
|
|
|
private:
|
|
bool outputsReady(SortedVector< sp<OutputTrack> > &outputTracks);
|
|
void updateWaitTime();
|
|
|
|
SortedVector < sp<OutputTrack> > mOutputTracks;
|
|
uint32_t mWaitTimeMs;
|
|
};
|
|
|
|
PlaybackThread *checkPlaybackThread_l(int output) const;
|
|
MixerThread *checkMixerThread_l(int output) const;
|
|
RecordThread *checkRecordThread_l(int input) const;
|
|
float streamVolumeInternal(int stream) const { return mStreamTypes[stream].volume; }
|
|
void audioConfigChanged_l(int event, int ioHandle, void *param2);
|
|
|
|
uint32_t nextUniqueId();
|
|
status_t moveEffectChain_l(int sessionId,
|
|
AudioFlinger::PlaybackThread *srcThread,
|
|
AudioFlinger::PlaybackThread *dstThread,
|
|
bool reRegister);
|
|
PlaybackThread *primaryPlaybackThread_l();
|
|
uint32_t primaryOutputDevice_l();
|
|
|
|
friend class AudioBuffer;
|
|
|
|
class TrackHandle : public android::BnAudioTrack {
|
|
public:
|
|
TrackHandle(const sp<PlaybackThread::Track>& track);
|
|
virtual ~TrackHandle();
|
|
virtual status_t start();
|
|
virtual void stop();
|
|
virtual void flush();
|
|
virtual void mute(bool);
|
|
virtual void pause();
|
|
virtual void setVolume(float left, float right);
|
|
virtual sp<IMemory> getCblk() const;
|
|
virtual status_t attachAuxEffect(int effectId);
|
|
virtual status_t allocateTimedBuffer(size_t size,
|
|
sp<IMemory>* buffer);
|
|
virtual status_t queueTimedBuffer(const sp<IMemory>& buffer,
|
|
int64_t pts);
|
|
virtual status_t setMediaTimeTransform(const LinearTransform& xform,
|
|
int target);
|
|
virtual status_t onTransact(
|
|
uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags);
|
|
private:
|
|
sp<PlaybackThread::Track> mTrack;
|
|
};
|
|
|
|
friend class Client;
|
|
friend class PlaybackThread::Track;
|
|
|
|
|
|
void removeClient_l(pid_t pid);
|
|
void removeNotificationClient(pid_t pid);
|
|
|
|
|
|
// record thread
|
|
class RecordThread : public ThreadBase, public AudioBufferProvider
|
|
{
|
|
public:
|
|
|
|
// record track
|
|
class RecordTrack : public TrackBase {
|
|
public:
|
|
RecordTrack(const wp<ThreadBase>& thread,
|
|
const sp<Client>& client,
|
|
uint32_t sampleRate,
|
|
uint32_t format,
|
|
uint32_t channelMask,
|
|
int frameCount,
|
|
uint32_t flags,
|
|
int sessionId);
|
|
~RecordTrack();
|
|
|
|
virtual status_t start();
|
|
virtual void stop();
|
|
|
|
bool overflow() { bool tmp = mOverflow; mOverflow = false; return tmp; }
|
|
bool setOverflow() { bool tmp = mOverflow; mOverflow = true; return tmp; }
|
|
|
|
void dump(char* buffer, size_t size);
|
|
|
|
private:
|
|
friend class AudioFlinger;
|
|
friend class RecordThread;
|
|
|
|
RecordTrack(const RecordTrack&);
|
|
RecordTrack& operator = (const RecordTrack&);
|
|
|
|
virtual status_t getNextBuffer(
|
|
AudioBufferProvider::Buffer* buffer,
|
|
int64_t pts);
|
|
|
|
bool mOverflow;
|
|
};
|
|
|
|
|
|
RecordThread(const sp<AudioFlinger>& audioFlinger,
|
|
AudioStreamIn *input,
|
|
uint32_t sampleRate,
|
|
uint32_t channels,
|
|
int id,
|
|
uint32_t device);
|
|
~RecordThread();
|
|
|
|
virtual bool threadLoop();
|
|
virtual status_t readyToRun();
|
|
virtual void onFirstRef();
|
|
|
|
virtual status_t initCheck() const { return (mInput == 0) ? NO_INIT : NO_ERROR; }
|
|
sp<AudioFlinger::RecordThread::RecordTrack> createRecordTrack_l(
|
|
const sp<AudioFlinger::Client>& client,
|
|
uint32_t sampleRate,
|
|
int format,
|
|
int channelMask,
|
|
int frameCount,
|
|
uint32_t flags,
|
|
int sessionId,
|
|
status_t *status);
|
|
|
|
status_t start(RecordTrack* recordTrack);
|
|
void stop(RecordTrack* recordTrack);
|
|
status_t dump(int fd, const Vector<String16>& args);
|
|
AudioStreamIn* getInput();
|
|
AudioStreamIn* clearInput();
|
|
virtual audio_stream_t* stream();
|
|
|
|
virtual status_t getNextBuffer(AudioBufferProvider::Buffer* buffer,
|
|
int64_t pts);
|
|
virtual void releaseBuffer(AudioBufferProvider::Buffer* buffer);
|
|
virtual bool checkForNewParameters_l();
|
|
virtual String8 getParameters(const String8& keys);
|
|
virtual void audioConfigChanged_l(int event, int param = 0);
|
|
void readInputParameters();
|
|
virtual unsigned int getInputFramesLost();
|
|
|
|
virtual status_t addEffectChain_l(const sp<EffectChain>& chain);
|
|
virtual size_t removeEffectChain_l(const sp<EffectChain>& chain);
|
|
virtual uint32_t hasAudioSession(int sessionId);
|
|
RecordTrack* track();
|
|
|
|
private:
|
|
RecordThread();
|
|
AudioStreamIn *mInput;
|
|
RecordTrack* mTrack;
|
|
sp<RecordTrack> mActiveTrack;
|
|
Condition mStartStopCond;
|
|
AudioResampler *mResampler;
|
|
int32_t *mRsmpOutBuffer;
|
|
int16_t *mRsmpInBuffer;
|
|
size_t mRsmpInIndex;
|
|
size_t mInputBytes;
|
|
int mReqChannelCount;
|
|
uint32_t mReqSampleRate;
|
|
ssize_t mBytesRead;
|
|
};
|
|
|
|
class RecordHandle : public android::BnAudioRecord {
|
|
public:
|
|
RecordHandle(const sp<RecordThread::RecordTrack>& recordTrack);
|
|
virtual ~RecordHandle();
|
|
virtual status_t start();
|
|
virtual void stop();
|
|
virtual sp<IMemory> getCblk() const;
|
|
virtual status_t onTransact(
|
|
uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags);
|
|
private:
|
|
sp<RecordThread::RecordTrack> mRecordTrack;
|
|
};
|
|
|
|
//--- Audio Effect Management
|
|
|
|
// EffectModule and EffectChain classes both have their own mutex to protect
|
|
// state changes or resource modifications. Always respect the following order
|
|
// if multiple mutexes must be acquired to avoid cross deadlock:
|
|
// AudioFlinger -> ThreadBase -> EffectChain -> EffectModule
|
|
|
|
// The EffectModule class is a wrapper object controlling the effect engine implementation
|
|
// in the effect library. It prevents concurrent calls to process() and command() functions
|
|
// from different client threads. It keeps a list of EffectHandle objects corresponding
|
|
// to all client applications using this effect and notifies applications of effect state,
|
|
// control or parameter changes. It manages the activation state machine to send appropriate
|
|
// reset, enable, disable commands to effect engine and provide volume
|
|
// ramping when effects are activated/deactivated.
|
|
// When controlling an auxiliary effect, the EffectModule also provides an input buffer used by
|
|
// the attached track(s) to accumulate their auxiliary channel.
|
|
class EffectModule: public RefBase {
|
|
public:
|
|
EffectModule(const wp<ThreadBase>& wThread,
|
|
const wp<AudioFlinger::EffectChain>& chain,
|
|
effect_descriptor_t *desc,
|
|
int id,
|
|
int sessionId);
|
|
~EffectModule();
|
|
|
|
enum effect_state {
|
|
IDLE,
|
|
RESTART,
|
|
STARTING,
|
|
ACTIVE,
|
|
STOPPING,
|
|
STOPPED,
|
|
DESTROYED
|
|
};
|
|
|
|
int id() { return mId; }
|
|
void process();
|
|
void updateState();
|
|
status_t command(uint32_t cmdCode,
|
|
uint32_t cmdSize,
|
|
void *pCmdData,
|
|
uint32_t *replySize,
|
|
void *pReplyData);
|
|
|
|
void reset_l();
|
|
status_t configure();
|
|
status_t init();
|
|
uint32_t state() {
|
|
return mState;
|
|
}
|
|
uint32_t status() {
|
|
return mStatus;
|
|
}
|
|
int sessionId() {
|
|
return mSessionId;
|
|
}
|
|
status_t setEnabled(bool enabled);
|
|
bool isEnabled();
|
|
bool isProcessEnabled();
|
|
|
|
void setInBuffer(int16_t *buffer) { mConfig.inputCfg.buffer.s16 = buffer; }
|
|
int16_t *inBuffer() { return mConfig.inputCfg.buffer.s16; }
|
|
void setOutBuffer(int16_t *buffer) { mConfig.outputCfg.buffer.s16 = buffer; }
|
|
int16_t *outBuffer() { return mConfig.outputCfg.buffer.s16; }
|
|
void setChain(const wp<EffectChain>& chain) { mChain = chain; }
|
|
void setThread(const wp<ThreadBase>& thread) { mThread = thread; }
|
|
wp<ThreadBase>& thread() { return mThread; }
|
|
|
|
status_t addHandle(sp<EffectHandle>& handle);
|
|
void disconnect(const wp<EffectHandle>& handle, bool unpiniflast);
|
|
size_t removeHandle (const wp<EffectHandle>& handle);
|
|
|
|
effect_descriptor_t& desc() { return mDescriptor; }
|
|
wp<EffectChain>& chain() { return mChain; }
|
|
|
|
status_t setDevice(uint32_t device);
|
|
status_t setVolume(uint32_t *left, uint32_t *right, bool controller);
|
|
status_t setMode(uint32_t mode);
|
|
status_t start();
|
|
status_t stop();
|
|
void setSuspended(bool suspended);
|
|
bool suspended();
|
|
|
|
sp<EffectHandle> controlHandle();
|
|
|
|
bool isPinned() { return mPinned; }
|
|
void unPin() { mPinned = false; }
|
|
|
|
status_t dump(int fd, const Vector<String16>& args);
|
|
|
|
protected:
|
|
friend class EffectHandle;
|
|
friend class AudioFlinger;
|
|
bool mPinned;
|
|
|
|
// Maximum time allocated to effect engines to complete the turn off sequence
|
|
static const uint32_t MAX_DISABLE_TIME_MS = 10000;
|
|
|
|
EffectModule(const EffectModule&);
|
|
EffectModule& operator = (const EffectModule&);
|
|
|
|
status_t start_l();
|
|
status_t stop_l();
|
|
|
|
Mutex mLock; // mutex for process, commands and handles list protection
|
|
wp<ThreadBase> mThread; // parent thread
|
|
wp<EffectChain> mChain; // parent effect chain
|
|
int mId; // this instance unique ID
|
|
int mSessionId; // audio session ID
|
|
effect_descriptor_t mDescriptor;// effect descriptor received from effect engine
|
|
effect_config_t mConfig; // input and output audio configuration
|
|
effect_handle_t mEffectInterface; // Effect module C API
|
|
status_t mStatus; // initialization status
|
|
uint32_t mState; // current activation state (effect_state)
|
|
Vector< wp<EffectHandle> > mHandles; // list of client handles
|
|
uint32_t mMaxDisableWaitCnt; // maximum grace period before forcing an effect off after
|
|
// sending disable command.
|
|
uint32_t mDisableWaitCnt; // current process() calls count during disable period.
|
|
bool mSuspended; // effect is suspended: temporarily disabled by framework
|
|
};
|
|
|
|
// The EffectHandle class implements the IEffect interface. It provides resources
|
|
// to receive parameter updates, keeps track of effect control
|
|
// ownership and state and has a pointer to the EffectModule object it is controlling.
|
|
// There is one EffectHandle object for each application controlling (or using)
|
|
// an effect module.
|
|
// The EffectHandle is obtained by calling AudioFlinger::createEffect().
|
|
class EffectHandle: public android::BnEffect {
|
|
public:
|
|
|
|
EffectHandle(const sp<EffectModule>& effect,
|
|
const sp<AudioFlinger::Client>& client,
|
|
const sp<IEffectClient>& effectClient,
|
|
int32_t priority);
|
|
virtual ~EffectHandle();
|
|
|
|
// IEffect
|
|
virtual status_t enable();
|
|
virtual status_t disable();
|
|
virtual status_t command(uint32_t cmdCode,
|
|
uint32_t cmdSize,
|
|
void *pCmdData,
|
|
uint32_t *replySize,
|
|
void *pReplyData);
|
|
virtual void disconnect();
|
|
virtual void disconnect(bool unpiniflast);
|
|
virtual sp<IMemory> getCblk() const;
|
|
virtual status_t onTransact(uint32_t code, const Parcel& data,
|
|
Parcel* reply, uint32_t flags);
|
|
|
|
|
|
// Give or take control of effect module
|
|
// - hasControl: true if control is given, false if removed
|
|
// - signal: true client app should be signaled of change, false otherwise
|
|
// - enabled: state of the effect when control is passed
|
|
void setControl(bool hasControl, bool signal, bool enabled);
|
|
void commandExecuted(uint32_t cmdCode,
|
|
uint32_t cmdSize,
|
|
void *pCmdData,
|
|
uint32_t replySize,
|
|
void *pReplyData);
|
|
void setEnabled(bool enabled);
|
|
bool enabled() { return mEnabled; }
|
|
|
|
// Getters
|
|
int id() { return mEffect->id(); }
|
|
int priority() { return mPriority; }
|
|
bool hasControl() { return mHasControl; }
|
|
sp<EffectModule> effect() { return mEffect; }
|
|
|
|
void dump(char* buffer, size_t size);
|
|
|
|
protected:
|
|
friend class AudioFlinger;
|
|
friend class EffectModule;
|
|
EffectHandle(const EffectHandle&);
|
|
EffectHandle& operator =(const EffectHandle&);
|
|
|
|
sp<EffectModule> mEffect; // pointer to controlled EffectModule
|
|
sp<IEffectClient> mEffectClient; // callback interface for client notifications
|
|
sp<Client> mClient; // client for shared memory allocation
|
|
sp<IMemory> mCblkMemory; // shared memory for control block
|
|
effect_param_cblk_t* mCblk; // control block for deferred parameter setting via shared memory
|
|
uint8_t* mBuffer; // pointer to parameter area in shared memory
|
|
int mPriority; // client application priority to control the effect
|
|
bool mHasControl; // true if this handle is controlling the effect
|
|
bool mEnabled; // cached enable state: needed when the effect is
|
|
// restored after being suspended
|
|
};
|
|
|
|
// the EffectChain class represents a group of effects associated to one audio session.
|
|
// There can be any number of EffectChain objects per output mixer thread (PlaybackThread).
|
|
// The EffecChain with session ID 0 contains global effects applied to the output mix.
|
|
// Effects in this chain can be insert or auxiliary. Effects in other chains (attached to tracks)
|
|
// are insert only. The EffectChain maintains an ordered list of effect module, the order corresponding
|
|
// in the effect process order. When attached to a track (session ID != 0), it also provide it's own
|
|
// input buffer used by the track as accumulation buffer.
|
|
class EffectChain: public RefBase {
|
|
public:
|
|
EffectChain(const wp<ThreadBase>& wThread, int sessionId);
|
|
~EffectChain();
|
|
|
|
// special key used for an entry in mSuspendedEffects keyed vector
|
|
// corresponding to a suspend all request.
|
|
static const int kKeyForSuspendAll = 0;
|
|
|
|
void process_l();
|
|
|
|
void lock() {
|
|
mLock.lock();
|
|
}
|
|
void unlock() {
|
|
mLock.unlock();
|
|
}
|
|
|
|
status_t addEffect_l(const sp<EffectModule>& handle);
|
|
size_t removeEffect_l(const sp<EffectModule>& handle);
|
|
|
|
int sessionId() { return mSessionId; }
|
|
void setSessionId(int sessionId) { mSessionId = sessionId; }
|
|
|
|
sp<EffectModule> getEffectFromDesc_l(effect_descriptor_t *descriptor);
|
|
sp<EffectModule> getEffectFromId_l(int id);
|
|
sp<EffectModule> getEffectFromType_l(const effect_uuid_t *type);
|
|
bool setVolume_l(uint32_t *left, uint32_t *right);
|
|
void setDevice_l(uint32_t device);
|
|
void setMode_l(uint32_t mode);
|
|
|
|
void setInBuffer(int16_t *buffer, bool ownsBuffer = false) {
|
|
mInBuffer = buffer;
|
|
mOwnInBuffer = ownsBuffer;
|
|
}
|
|
int16_t *inBuffer() {
|
|
return mInBuffer;
|
|
}
|
|
void setOutBuffer(int16_t *buffer) {
|
|
mOutBuffer = buffer;
|
|
}
|
|
int16_t *outBuffer() {
|
|
return mOutBuffer;
|
|
}
|
|
|
|
void incTrackCnt() { android_atomic_inc(&mTrackCnt); }
|
|
void decTrackCnt() { android_atomic_dec(&mTrackCnt); }
|
|
int32_t trackCnt() { return mTrackCnt;}
|
|
|
|
void incActiveTrackCnt() { android_atomic_inc(&mActiveTrackCnt); }
|
|
void decActiveTrackCnt() { android_atomic_dec(&mActiveTrackCnt); }
|
|
int32_t activeTrackCnt() { return mActiveTrackCnt;}
|
|
|
|
uint32_t strategy() { return mStrategy; }
|
|
void setStrategy(uint32_t strategy)
|
|
{ mStrategy = strategy; }
|
|
|
|
// suspend effect of the given type
|
|
void setEffectSuspended_l(const effect_uuid_t *type,
|
|
bool suspend);
|
|
// suspend all eligible effects
|
|
void setEffectSuspendedAll_l(bool suspend);
|
|
// check if effects should be suspend or restored when a given effect is enable or disabled
|
|
void checkSuspendOnEffectEnabled(const sp<EffectModule>& effect,
|
|
bool enabled);
|
|
|
|
status_t dump(int fd, const Vector<String16>& args);
|
|
|
|
protected:
|
|
friend class AudioFlinger;
|
|
EffectChain(const EffectChain&);
|
|
EffectChain& operator =(const EffectChain&);
|
|
|
|
class SuspendedEffectDesc : public RefBase {
|
|
public:
|
|
SuspendedEffectDesc() : mRefCount(0) {}
|
|
|
|
int mRefCount;
|
|
effect_uuid_t mType;
|
|
wp<EffectModule> mEffect;
|
|
};
|
|
|
|
// get a list of effect modules to suspend when an effect of the type
|
|
// passed is enabled.
|
|
Vector< sp<EffectModule> > getSuspendEligibleEffects();
|
|
// get an effect module if it is currently enable
|
|
sp<EffectModule> getEffectIfEnabled(const effect_uuid_t *type);
|
|
// true if the effect whose descriptor is passed can be suspended
|
|
// OEMs can modify the rules implemented in this method to exclude specific effect
|
|
// types or implementations from the suspend/restore mechanism.
|
|
bool isEffectEligibleForSuspend(const effect_descriptor_t& desc);
|
|
|
|
wp<ThreadBase> mThread; // parent mixer thread
|
|
Mutex mLock; // mutex protecting effect list
|
|
Vector<sp<EffectModule> > mEffects; // list of effect modules
|
|
int mSessionId; // audio session ID
|
|
int16_t *mInBuffer; // chain input buffer
|
|
int16_t *mOutBuffer; // chain output buffer
|
|
volatile int32_t mActiveTrackCnt; // number of active tracks connected
|
|
volatile int32_t mTrackCnt; // number of tracks connected
|
|
bool mOwnInBuffer; // true if the chain owns its input buffer
|
|
int mVolumeCtrlIdx; // index of insert effect having control over volume
|
|
uint32_t mLeftVolume; // previous volume on left channel
|
|
uint32_t mRightVolume; // previous volume on right channel
|
|
uint32_t mNewLeftVolume; // new volume on left channel
|
|
uint32_t mNewRightVolume; // new volume on right channel
|
|
uint32_t mStrategy; // strategy for this effect chain
|
|
// mSuspendedEffects lists all effect currently suspended in the chain
|
|
// use effect type UUID timelow field as key. There is no real risk of identical
|
|
// timeLow fields among effect type UUIDs.
|
|
KeyedVector< int, sp<SuspendedEffectDesc> > mSuspendedEffects;
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|
};
|
|
|
|
struct AudioStreamOut {
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|
audio_hw_device_t *hwDev;
|
|
audio_stream_out_t *stream;
|
|
|
|
AudioStreamOut(audio_hw_device_t *dev, audio_stream_out_t *out) :
|
|
hwDev(dev), stream(out) {}
|
|
};
|
|
|
|
struct AudioStreamIn {
|
|
audio_hw_device_t *hwDev;
|
|
audio_stream_in_t *stream;
|
|
|
|
AudioStreamIn(audio_hw_device_t *dev, audio_stream_in_t *in) :
|
|
hwDev(dev), stream(in) {}
|
|
};
|
|
|
|
struct AudioSessionRef {
|
|
int sessionid;
|
|
pid_t pid;
|
|
int cnt;
|
|
};
|
|
|
|
friend class RecordThread;
|
|
friend class PlaybackThread;
|
|
|
|
enum master_volume_support {
|
|
MVS_NONE,
|
|
MVS_SETONLY,
|
|
MVS_FULL,
|
|
};
|
|
|
|
mutable Mutex mLock;
|
|
|
|
DefaultKeyedVector< pid_t, wp<Client> > mClients;
|
|
|
|
mutable Mutex mHardwareLock;
|
|
audio_hw_device_t* mPrimaryHardwareDev;
|
|
Vector<audio_hw_device_t*> mAudioHwDevs;
|
|
mutable int mHardwareStatus;
|
|
|
|
|
|
DefaultKeyedVector< int, sp<PlaybackThread> > mPlaybackThreads;
|
|
PlaybackThread::stream_type_t mStreamTypes[AUDIO_STREAM_CNT];
|
|
float mMasterVolume;
|
|
float mMasterVolumeSW;
|
|
master_volume_support mMasterVolumeSupportLvl;
|
|
bool mMasterMute;
|
|
|
|
DefaultKeyedVector< int, sp<RecordThread> > mRecordThreads;
|
|
|
|
DefaultKeyedVector< pid_t, sp<NotificationClient> > mNotificationClients;
|
|
volatile int32_t mNextUniqueId;
|
|
uint32_t mMode;
|
|
bool mBtNrecIsOff;
|
|
|
|
Vector<AudioSessionRef*> mAudioSessionRefs;
|
|
};
|
|
|
|
|
|
// ----------------------------------------------------------------------------
|
|
|
|
}; // namespace android
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|
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|
#endif // ANDROID_AUDIO_FLINGER_H
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