Bug: 18203577 The issue occurs as a result of performTraversals() both doing a window relayout call *and* early-returning because it's not dirty. To fix this pauseSurface() returns whether or not the RT-side is "dirty" to force ViewRootImpl to do a draw even if mDirty is otherwise empty. Change-Id: I534f367e75d18d273ebf14df3927f5c464ef6bef
144 lines
3.9 KiB
C++
144 lines
3.9 KiB
C++
/*
|
|
* Copyright (C) 2014 The Android Open Source Project
|
|
*
|
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
|
* you may not use this file except in compliance with the License.
|
|
* You may obtain a copy of the License at
|
|
*
|
|
* http://www.apache.org/licenses/LICENSE-2.0
|
|
*
|
|
* Unless required by applicable law or agreed to in writing, software
|
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
* See the License for the specific language governing permissions and
|
|
* limitations under the License.
|
|
*/
|
|
|
|
#ifndef CANVASCONTEXT_H_
|
|
#define CANVASCONTEXT_H_
|
|
|
|
#include <set>
|
|
|
|
#include <cutils/compiler.h>
|
|
#include <EGL/egl.h>
|
|
#include <SkBitmap.h>
|
|
#include <utils/Functor.h>
|
|
#include <utils/Vector.h>
|
|
|
|
#include "../DamageAccumulator.h"
|
|
#include "../DrawProfiler.h"
|
|
#include "../IContextFactory.h"
|
|
#include "../RenderNode.h"
|
|
#include "RenderTask.h"
|
|
#include "RenderThread.h"
|
|
|
|
#define FUNCTOR_PROCESS_DELAY 4
|
|
|
|
namespace android {
|
|
namespace uirenderer {
|
|
|
|
class AnimationContext;
|
|
class DeferredLayerUpdater;
|
|
class OpenGLRenderer;
|
|
class Rect;
|
|
class Layer;
|
|
class RenderState;
|
|
|
|
namespace renderthread {
|
|
|
|
class EglManager;
|
|
|
|
enum SwapBehavior {
|
|
kSwap_default,
|
|
kSwap_discardBuffer,
|
|
};
|
|
|
|
// This per-renderer class manages the bridge between the global EGL context
|
|
// and the render surface.
|
|
// TODO: Rename to Renderer or some other per-window, top-level manager
|
|
class CanvasContext : public IFrameCallback {
|
|
public:
|
|
CanvasContext(RenderThread& thread, bool translucent, RenderNode* rootRenderNode,
|
|
IContextFactory* contextFactory);
|
|
virtual ~CanvasContext();
|
|
|
|
// Won't take effect until next EGLSurface creation
|
|
void setSwapBehavior(SwapBehavior swapBehavior);
|
|
|
|
bool initialize(ANativeWindow* window);
|
|
void updateSurface(ANativeWindow* window);
|
|
bool pauseSurface(ANativeWindow* window);
|
|
bool hasSurface() { return mNativeWindow.get(); }
|
|
|
|
void setup(int width, int height, const Vector3& lightCenter, float lightRadius,
|
|
uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha);
|
|
void setOpaque(bool opaque);
|
|
void makeCurrent();
|
|
void processLayerUpdate(DeferredLayerUpdater* layerUpdater);
|
|
void prepareTree(TreeInfo& info);
|
|
void draw();
|
|
void destroy();
|
|
|
|
// IFrameCallback, Chroreographer-driven frame callback entry point
|
|
virtual void doFrame();
|
|
|
|
void buildLayer(RenderNode* node);
|
|
bool copyLayerInto(DeferredLayerUpdater* layer, SkBitmap* bitmap);
|
|
void markLayerInUse(RenderNode* node);
|
|
|
|
void destroyHardwareResources();
|
|
static void trimMemory(RenderThread& thread, int level);
|
|
|
|
static void invokeFunctor(RenderThread& thread, Functor* functor);
|
|
|
|
void runWithGlContext(RenderTask* task);
|
|
|
|
Layer* createTextureLayer();
|
|
|
|
ANDROID_API static void setTextureAtlas(RenderThread& thread,
|
|
const sp<GraphicBuffer>& buffer, int64_t* map, size_t mapSize);
|
|
|
|
void stopDrawing();
|
|
void notifyFramePending();
|
|
|
|
DrawProfiler& profiler() { return mProfiler; }
|
|
|
|
private:
|
|
friend class RegisterFrameCallbackTask;
|
|
// TODO: Replace with something better for layer & other GL object
|
|
// lifecycle tracking
|
|
friend class android::uirenderer::RenderState;
|
|
|
|
void setSurface(ANativeWindow* window);
|
|
void swapBuffers();
|
|
void requireSurface();
|
|
|
|
void requireGlContext();
|
|
|
|
void freePrefetechedLayers();
|
|
|
|
RenderThread& mRenderThread;
|
|
EglManager& mEglManager;
|
|
sp<ANativeWindow> mNativeWindow;
|
|
EGLSurface mEglSurface;
|
|
bool mBufferPreserved;
|
|
SwapBehavior mSwapBehavior;
|
|
|
|
bool mOpaque;
|
|
OpenGLRenderer* mCanvas;
|
|
bool mHaveNewSurface;
|
|
DamageAccumulator mDamageAccumulator;
|
|
AnimationContext* mAnimationContext;
|
|
|
|
const sp<RenderNode> mRootRenderNode;
|
|
|
|
DrawProfiler mProfiler;
|
|
|
|
std::set<RenderNode*> mPrefetechedLayers;
|
|
};
|
|
|
|
} /* namespace renderthread */
|
|
} /* namespace uirenderer */
|
|
} /* namespace android */
|
|
#endif /* CANVASCONTEXT_H_ */
|