386aa03179
bug:22480459 Add support for outsetting final bounds based on stroke. Change-Id: I659318ccec51882bba1906ce3c7042288ce35c30
130 lines
4.2 KiB
C++
130 lines
4.2 KiB
C++
/*
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* Copyright (C) 2015 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include <gtest/gtest.h>
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#include <DamageAccumulator.h>
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#include <Matrix.h>
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#include <RenderNode.h>
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#include <utils/LinearAllocator.h>
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#include <SkRect.h>
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using namespace android;
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using namespace android::uirenderer;
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// Test that push & pop are propegating the dirty rect
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// There is no transformation of the dirty rect, the input is the same
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// as the output.
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TEST(DamageAccumulator, identity) {
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DamageAccumulator da;
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SkRect curDirty;
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da.pushTransform(&Matrix4::identity());
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da.dirty(50, 50, 100, 100);
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{
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da.pushTransform(&Matrix4::identity());
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da.peekAtDirty(&curDirty);
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ASSERT_EQ(SkRect(), curDirty);
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da.popTransform();
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}
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da.peekAtDirty(&curDirty);
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ASSERT_EQ(SkRect::MakeLTRB(50, 50, 100, 100), curDirty);
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da.popTransform();
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da.finish(&curDirty);
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ASSERT_EQ(SkRect::MakeLTRB(50, 50, 100, 100), curDirty);
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}
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// Test that transformation is happening at the correct levels via
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// peekAtDirty & popTransform. Just uses a simple translate to test this
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TEST(DamageAccumulator, translate) {
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DamageAccumulator da;
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Matrix4 translate;
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SkRect curDirty;
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translate.loadTranslate(25, 25, 0);
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da.pushTransform(&translate);
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da.dirty(50, 50, 100, 100);
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da.peekAtDirty(&curDirty);
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ASSERT_EQ(SkRect::MakeLTRB(50, 50, 100, 100), curDirty);
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da.popTransform();
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da.finish(&curDirty);
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ASSERT_EQ(SkRect::MakeLTRB(75, 75, 125, 125), curDirty);
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}
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// Test that dirty rectangles are being unioned across "siblings
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TEST(DamageAccumulator, union) {
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DamageAccumulator da;
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SkRect curDirty;
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da.pushTransform(&Matrix4::identity());
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{
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da.pushTransform(&Matrix4::identity());
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da.dirty(50, 50, 100, 100);
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da.popTransform();
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da.pushTransform(&Matrix4::identity());
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da.dirty(150, 50, 200, 125);
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da.popTransform();
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}
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da.popTransform();
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da.finish(&curDirty);
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ASSERT_EQ(SkRect::MakeLTRB(50, 50, 200, 125), curDirty);
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}
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TEST(DamageAccumulator, basicRenderNode) {
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DamageAccumulator da;
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RenderNode node1;
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node1.animatorProperties().setLeftTopRightBottom(50, 50, 500, 500);
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node1.animatorProperties().updateMatrix();
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da.pushTransform(&node1);
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{
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RenderNode node2;
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node2.animatorProperties().setLeftTopRightBottom(50, 50, 100, 100);
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node2.animatorProperties().updateMatrix();
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da.pushTransform(&node2);
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da.dirty(0, 0, 25, 25);
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da.popTransform();
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}
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da.popTransform();
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SkRect dirty;
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da.finish(&dirty);
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ASSERT_EQ(SkRect::MakeLTRB(100, 100, 125, 125), dirty);
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}
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TEST(DamageAccumulator, perspectiveTransform) {
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DamageAccumulator da;
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RenderNode node1;
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node1.animatorProperties().setLeftTopRightBottom(50, 50, 500, 500);
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node1.animatorProperties().setClipToBounds(true);
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node1.animatorProperties().updateMatrix();
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da.pushTransform(&node1);
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{
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RenderNode node2;
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node2.animatorProperties().setLeftTopRightBottom(50, 50, 100, 100);
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node2.animatorProperties().setClipToBounds(false);
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node2.animatorProperties().setRotationX(1.0f);
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node2.animatorProperties().setRotationY(1.0f);
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node2.animatorProperties().setRotation(20.0f);
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node2.animatorProperties().setCameraDistance(500.0f);
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node2.animatorProperties().setTranslationZ(30.0f);
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node2.animatorProperties().updateMatrix();
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da.pushTransform(&node2);
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da.dirty(DIRTY_MIN, DIRTY_MIN, DIRTY_MAX, DIRTY_MAX);
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da.popTransform();
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}
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da.popTransform();
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SkRect dirty;
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da.finish(&dirty);
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ASSERT_EQ(SkRect::MakeLTRB(50, 50, 500, 500), dirty);
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}
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