e9c5fd888b
bug:26535405 Change-Id: I4d5ea8401f59815715c5b51f88d549474876160c
742 lines
31 KiB
C++
742 lines
31 KiB
C++
/*
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* Copyright (C) 2016 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "FrameBuilder.h"
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#include "LayerUpdateQueue.h"
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#include "RenderNode.h"
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#include "renderstate/OffscreenBufferPool.h"
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#include "utils/FatVector.h"
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#include "utils/PaintUtils.h"
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#include "utils/TraceUtils.h"
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#include <SkCanvas.h>
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#include <SkPathOps.h>
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#include <utils/TypeHelpers.h>
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namespace android {
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namespace uirenderer {
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FrameBuilder::FrameBuilder(const LayerUpdateQueue& layers, const SkRect& clip,
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uint32_t viewportWidth, uint32_t viewportHeight,
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const std::vector< sp<RenderNode> >& nodes, const Vector3& lightCenter)
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: mCanvasState(*this) {
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ATRACE_NAME("prepare drawing commands");
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mLayerBuilders.reserve(layers.entries().size());
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mLayerStack.reserve(layers.entries().size());
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// Prepare to defer Fbo0
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auto fbo0 = mAllocator.create<LayerBuilder>(viewportWidth, viewportHeight, Rect(clip));
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mLayerBuilders.push_back(fbo0);
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mLayerStack.push_back(0);
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mCanvasState.initializeSaveStack(viewportWidth, viewportHeight,
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clip.fLeft, clip.fTop, clip.fRight, clip.fBottom,
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lightCenter);
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// Render all layers to be updated, in order. Defer in reverse order, so that they'll be
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// updated in the order they're passed in (mLayerBuilders are issued to Renderer in reverse)
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for (int i = layers.entries().size() - 1; i >= 0; i--) {
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RenderNode* layerNode = layers.entries()[i].renderNode;
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// only schedule repaint if node still on layer - possible it may have been
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// removed during a dropped frame, but layers may still remain scheduled so
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// as not to lose info on what portion is damaged
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if (CC_LIKELY(layerNode->getLayer() != nullptr)) {
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const Rect& layerDamage = layers.entries()[i].damage;
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layerNode->computeOrdering();
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// map current light center into RenderNode's coordinate space
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Vector3 lightCenter = mCanvasState.currentSnapshot()->getRelativeLightCenter();
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layerNode->getLayer()->inverseTransformInWindow.mapPoint3d(lightCenter);
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saveForLayer(layerNode->getWidth(), layerNode->getHeight(), 0, 0,
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layerDamage, lightCenter, nullptr, layerNode);
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if (layerNode->getDisplayList()) {
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deferNodeOps(*layerNode);
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}
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restoreForLayer();
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}
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}
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// Defer Fbo0
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for (const sp<RenderNode>& node : nodes) {
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if (node->nothingToDraw()) continue;
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node->computeOrdering();
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int count = mCanvasState.save(SkCanvas::kClip_SaveFlag | SkCanvas::kMatrix_SaveFlag);
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deferNodePropsAndOps(*node);
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mCanvasState.restoreToCount(count);
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}
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}
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void FrameBuilder::onViewportInitialized() {}
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void FrameBuilder::onSnapshotRestored(const Snapshot& removed, const Snapshot& restored) {}
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void FrameBuilder::deferNodePropsAndOps(RenderNode& node) {
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const RenderProperties& properties = node.properties();
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const Outline& outline = properties.getOutline();
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if (properties.getAlpha() <= 0
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|| (outline.getShouldClip() && outline.isEmpty())
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|| properties.getScaleX() == 0
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|| properties.getScaleY() == 0) {
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return; // rejected
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}
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if (properties.getLeft() != 0 || properties.getTop() != 0) {
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mCanvasState.translate(properties.getLeft(), properties.getTop());
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}
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if (properties.getStaticMatrix()) {
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mCanvasState.concatMatrix(*properties.getStaticMatrix());
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} else if (properties.getAnimationMatrix()) {
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mCanvasState.concatMatrix(*properties.getAnimationMatrix());
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}
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if (properties.hasTransformMatrix()) {
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if (properties.isTransformTranslateOnly()) {
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mCanvasState.translate(properties.getTranslationX(), properties.getTranslationY());
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} else {
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mCanvasState.concatMatrix(*properties.getTransformMatrix());
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}
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}
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const int width = properties.getWidth();
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const int height = properties.getHeight();
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Rect saveLayerBounds; // will be set to non-empty if saveLayer needed
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const bool isLayer = properties.effectiveLayerType() != LayerType::None;
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int clipFlags = properties.getClippingFlags();
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if (properties.getAlpha() < 1) {
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if (isLayer) {
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clipFlags &= ~CLIP_TO_BOUNDS; // bounds clipping done by layer
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}
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if (CC_LIKELY(isLayer || !properties.getHasOverlappingRendering())) {
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// simply scale rendering content's alpha
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mCanvasState.scaleAlpha(properties.getAlpha());
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} else {
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// schedule saveLayer by initializing saveLayerBounds
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saveLayerBounds.set(0, 0, width, height);
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if (clipFlags) {
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properties.getClippingRectForFlags(clipFlags, &saveLayerBounds);
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clipFlags = 0; // all clipping done by savelayer
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}
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}
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if (CC_UNLIKELY(ATRACE_ENABLED() && properties.promotedToLayer())) {
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// pretend alpha always causes savelayer to warn about
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// performance problem affecting old versions
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ATRACE_FORMAT("%s alpha caused saveLayer %dx%d", node.getName(), width, height);
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}
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}
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if (clipFlags) {
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Rect clipRect;
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properties.getClippingRectForFlags(clipFlags, &clipRect);
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mCanvasState.clipRect(clipRect.left, clipRect.top, clipRect.right, clipRect.bottom,
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SkRegion::kIntersect_Op);
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}
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if (properties.getRevealClip().willClip()) {
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Rect bounds;
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properties.getRevealClip().getBounds(&bounds);
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mCanvasState.setClippingRoundRect(mAllocator,
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bounds, properties.getRevealClip().getRadius());
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} else if (properties.getOutline().willClip()) {
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mCanvasState.setClippingOutline(mAllocator, &(properties.getOutline()));
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}
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if (!mCanvasState.quickRejectConservative(0, 0, width, height)) {
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// not rejected, so defer render as either Layer, or direct (possibly wrapped in saveLayer)
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if (node.getLayer()) {
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// HW layer
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LayerOp* drawLayerOp = new (mAllocator) LayerOp(node);
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BakedOpState* bakedOpState = tryBakeOpState(*drawLayerOp);
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if (bakedOpState) {
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// Node's layer already deferred, schedule it to render into parent layer
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currentLayer().deferUnmergeableOp(mAllocator, bakedOpState, OpBatchType::Bitmap);
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}
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} else if (CC_UNLIKELY(!saveLayerBounds.isEmpty())) {
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// draw DisplayList contents within temporary, since persisted layer could not be used.
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// (temp layers are clipped to viewport, since they don't persist offscreen content)
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SkPaint saveLayerPaint;
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saveLayerPaint.setAlpha(properties.getAlpha());
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deferBeginLayerOp(*new (mAllocator) BeginLayerOp(
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saveLayerBounds,
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Matrix4::identity(),
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nullptr, // no record-time clip - need only respect defer-time one
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&saveLayerPaint));
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deferNodeOps(node);
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deferEndLayerOp(*new (mAllocator) EndLayerOp());
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} else {
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deferNodeOps(node);
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}
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}
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}
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typedef key_value_pair_t<float, const RenderNodeOp*> ZRenderNodeOpPair;
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template <typename V>
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static void buildZSortedChildList(V* zTranslatedNodes,
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const DisplayList& displayList, const DisplayList::Chunk& chunk) {
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if (chunk.beginChildIndex == chunk.endChildIndex) return;
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for (size_t i = chunk.beginChildIndex; i < chunk.endChildIndex; i++) {
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RenderNodeOp* childOp = displayList.getChildren()[i];
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RenderNode* child = childOp->renderNode;
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float childZ = child->properties().getZ();
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if (!MathUtils::isZero(childZ) && chunk.reorderChildren) {
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zTranslatedNodes->push_back(ZRenderNodeOpPair(childZ, childOp));
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childOp->skipInOrderDraw = true;
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} else if (!child->properties().getProjectBackwards()) {
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// regular, in order drawing DisplayList
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childOp->skipInOrderDraw = false;
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}
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}
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// Z sort any 3d children (stable-ness makes z compare fall back to standard drawing order)
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std::stable_sort(zTranslatedNodes->begin(), zTranslatedNodes->end());
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}
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template <typename V>
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static size_t findNonNegativeIndex(const V& zTranslatedNodes) {
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for (size_t i = 0; i < zTranslatedNodes.size(); i++) {
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if (zTranslatedNodes[i].key >= 0.0f) return i;
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}
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return zTranslatedNodes.size();
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}
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template <typename V>
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void FrameBuilder::defer3dChildren(ChildrenSelectMode mode, const V& zTranslatedNodes) {
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const int size = zTranslatedNodes.size();
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if (size == 0
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|| (mode == ChildrenSelectMode::Negative&& zTranslatedNodes[0].key > 0.0f)
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|| (mode == ChildrenSelectMode::Positive && zTranslatedNodes[size - 1].key < 0.0f)) {
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// no 3d children to draw
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return;
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}
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/**
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* Draw shadows and (potential) casters mostly in order, but allow the shadows of casters
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* with very similar Z heights to draw together.
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*
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* This way, if Views A & B have the same Z height and are both casting shadows, the shadows are
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* underneath both, and neither's shadow is drawn on top of the other.
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*/
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const size_t nonNegativeIndex = findNonNegativeIndex(zTranslatedNodes);
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size_t drawIndex, shadowIndex, endIndex;
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if (mode == ChildrenSelectMode::Negative) {
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drawIndex = 0;
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endIndex = nonNegativeIndex;
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shadowIndex = endIndex; // draw no shadows
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} else {
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drawIndex = nonNegativeIndex;
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endIndex = size;
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shadowIndex = drawIndex; // potentially draw shadow for each pos Z child
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}
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float lastCasterZ = 0.0f;
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while (shadowIndex < endIndex || drawIndex < endIndex) {
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if (shadowIndex < endIndex) {
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const RenderNodeOp* casterNodeOp = zTranslatedNodes[shadowIndex].value;
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const float casterZ = zTranslatedNodes[shadowIndex].key;
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// attempt to render the shadow if the caster about to be drawn is its caster,
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// OR if its caster's Z value is similar to the previous potential caster
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if (shadowIndex == drawIndex || casterZ - lastCasterZ < 0.1f) {
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deferShadow(*casterNodeOp);
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lastCasterZ = casterZ; // must do this even if current caster not casting a shadow
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shadowIndex++;
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continue;
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}
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}
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const RenderNodeOp* childOp = zTranslatedNodes[drawIndex].value;
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deferRenderNodeOpImpl(*childOp);
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drawIndex++;
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}
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}
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void FrameBuilder::deferShadow(const RenderNodeOp& casterNodeOp) {
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auto& node = *casterNodeOp.renderNode;
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auto& properties = node.properties();
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if (properties.getAlpha() <= 0.0f
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|| properties.getOutline().getAlpha() <= 0.0f
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|| !properties.getOutline().getPath()
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|| properties.getScaleX() == 0
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|| properties.getScaleY() == 0) {
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// no shadow to draw
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return;
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}
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const SkPath* casterOutlinePath = properties.getOutline().getPath();
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const SkPath* revealClipPath = properties.getRevealClip().getPath();
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if (revealClipPath && revealClipPath->isEmpty()) return;
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float casterAlpha = properties.getAlpha() * properties.getOutline().getAlpha();
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// holds temporary SkPath to store the result of intersections
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SkPath* frameAllocatedPath = nullptr;
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const SkPath* casterPath = casterOutlinePath;
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// intersect the shadow-casting path with the reveal, if present
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if (revealClipPath) {
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frameAllocatedPath = createFrameAllocatedPath();
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Op(*casterPath, *revealClipPath, kIntersect_SkPathOp, frameAllocatedPath);
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casterPath = frameAllocatedPath;
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}
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// intersect the shadow-casting path with the clipBounds, if present
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if (properties.getClippingFlags() & CLIP_TO_CLIP_BOUNDS) {
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if (!frameAllocatedPath) {
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frameAllocatedPath = createFrameAllocatedPath();
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}
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Rect clipBounds;
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properties.getClippingRectForFlags(CLIP_TO_CLIP_BOUNDS, &clipBounds);
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SkPath clipBoundsPath;
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clipBoundsPath.addRect(clipBounds.left, clipBounds.top,
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clipBounds.right, clipBounds.bottom);
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Op(*casterPath, clipBoundsPath, kIntersect_SkPathOp, frameAllocatedPath);
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casterPath = frameAllocatedPath;
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}
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ShadowOp* shadowOp = new (mAllocator) ShadowOp(casterNodeOp, casterAlpha, casterPath,
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mCanvasState.getLocalClipBounds(),
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mCanvasState.currentSnapshot()->getRelativeLightCenter());
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BakedOpState* bakedOpState = BakedOpState::tryShadowOpConstruct(
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mAllocator, *mCanvasState.writableSnapshot(), shadowOp);
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if (CC_LIKELY(bakedOpState)) {
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currentLayer().deferUnmergeableOp(mAllocator, bakedOpState, OpBatchType::Shadow);
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}
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}
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void FrameBuilder::deferProjectedChildren(const RenderNode& renderNode) {
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const SkPath* projectionReceiverOutline = renderNode.properties().getOutline().getPath();
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int count = mCanvasState.save(SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
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// can't be null, since DL=null node rejection happens before deferNodePropsAndOps
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const DisplayList& displayList = *(renderNode.getDisplayList());
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const RecordedOp* op = (displayList.getOps()[displayList.projectionReceiveIndex]);
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const RenderNodeOp* backgroundOp = static_cast<const RenderNodeOp*>(op);
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const RenderProperties& backgroundProps = backgroundOp->renderNode->properties();
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// Transform renderer to match background we're projecting onto
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// (by offsetting canvas by translationX/Y of background rendernode, since only those are set)
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mCanvasState.translate(backgroundProps.getTranslationX(), backgroundProps.getTranslationY());
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// If the projection receiver has an outline, we mask projected content to it
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// (which we know, apriori, are all tessellated paths)
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mCanvasState.setProjectionPathMask(mAllocator, projectionReceiverOutline);
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// draw projected nodes
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for (size_t i = 0; i < renderNode.mProjectedNodes.size(); i++) {
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RenderNodeOp* childOp = renderNode.mProjectedNodes[i];
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int restoreTo = mCanvasState.save(SkCanvas::kMatrix_SaveFlag);
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mCanvasState.concatMatrix(childOp->transformFromCompositingAncestor);
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deferRenderNodeOpImpl(*childOp);
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mCanvasState.restoreToCount(restoreTo);
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}
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mCanvasState.restoreToCount(count);
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}
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/**
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* Used to define a list of lambdas referencing private FrameBuilder::onXX::defer() methods.
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*
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* This allows opIds embedded in the RecordedOps to be used for dispatching to these lambdas.
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* E.g. a BitmapOp op then would be dispatched to FrameBuilder::onBitmapOp(const BitmapOp&)
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*/
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#define OP_RECEIVER(Type) \
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[](FrameBuilder& frameBuilder, const RecordedOp& op) { frameBuilder.defer##Type(static_cast<const Type&>(op)); },
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void FrameBuilder::deferNodeOps(const RenderNode& renderNode) {
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typedef void (*OpDispatcher) (FrameBuilder& frameBuilder, const RecordedOp& op);
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static OpDispatcher receivers[] = BUILD_DEFERRABLE_OP_LUT(OP_RECEIVER);
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// can't be null, since DL=null node rejection happens before deferNodePropsAndOps
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const DisplayList& displayList = *(renderNode.getDisplayList());
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for (const DisplayList::Chunk& chunk : displayList.getChunks()) {
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FatVector<ZRenderNodeOpPair, 16> zTranslatedNodes;
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buildZSortedChildList(&zTranslatedNodes, displayList, chunk);
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defer3dChildren(ChildrenSelectMode::Negative, zTranslatedNodes);
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for (size_t opIndex = chunk.beginOpIndex; opIndex < chunk.endOpIndex; opIndex++) {
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const RecordedOp* op = displayList.getOps()[opIndex];
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receivers[op->opId](*this, *op);
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if (CC_UNLIKELY(!renderNode.mProjectedNodes.empty()
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&& displayList.projectionReceiveIndex >= 0
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&& static_cast<int>(opIndex) == displayList.projectionReceiveIndex)) {
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deferProjectedChildren(renderNode);
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}
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}
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defer3dChildren(ChildrenSelectMode::Positive, zTranslatedNodes);
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}
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}
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void FrameBuilder::deferRenderNodeOpImpl(const RenderNodeOp& op) {
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if (op.renderNode->nothingToDraw()) return;
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int count = mCanvasState.save(SkCanvas::kClip_SaveFlag | SkCanvas::kMatrix_SaveFlag);
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// apply state from RecordedOp (clip first, since op's clip is transformed by current matrix)
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mCanvasState.writableSnapshot()->mutateClipArea().applyClip(op.localClip,
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*mCanvasState.currentSnapshot()->transform);
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mCanvasState.concatMatrix(op.localMatrix);
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// then apply state from node properties, and defer ops
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deferNodePropsAndOps(*op.renderNode);
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mCanvasState.restoreToCount(count);
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}
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void FrameBuilder::deferRenderNodeOp(const RenderNodeOp& op) {
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if (!op.skipInOrderDraw) {
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deferRenderNodeOpImpl(op);
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}
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}
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/**
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* Defers an unmergeable, strokeable op, accounting correctly
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* for paint's style on the bounds being computed.
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*/
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void FrameBuilder::deferStrokeableOp(const RecordedOp& op, batchid_t batchId,
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BakedOpState::StrokeBehavior strokeBehavior) {
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// Note: here we account for stroke when baking the op
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BakedOpState* bakedState = BakedOpState::tryStrokeableOpConstruct(
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mAllocator, *mCanvasState.writableSnapshot(), op, strokeBehavior);
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if (!bakedState) return; // quick rejected
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currentLayer().deferUnmergeableOp(mAllocator, bakedState, batchId);
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}
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/**
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* Returns batch id for tessellatable shapes, based on paint. Checks to see if path effect/AA will
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* be used, since they trigger significantly different rendering paths.
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*
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* Note: not used for lines/points, since they don't currently support path effects.
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*/
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static batchid_t tessBatchId(const RecordedOp& op) {
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const SkPaint& paint = *(op.paint);
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return paint.getPathEffect()
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? OpBatchType::AlphaMaskTexture
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: (paint.isAntiAlias() ? OpBatchType::AlphaVertices : OpBatchType::Vertices);
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}
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void FrameBuilder::deferArcOp(const ArcOp& op) {
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deferStrokeableOp(op, tessBatchId(op));
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}
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static bool hasMergeableClip(const BakedOpState& state) {
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return state.computedState.clipState
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|| state.computedState.clipState->mode == ClipMode::Rectangle;
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}
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void FrameBuilder::deferBitmapOp(const BitmapOp& op) {
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BakedOpState* bakedState = tryBakeOpState(op);
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if (!bakedState) return; // quick rejected
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// Don't merge non-simply transformed or neg scale ops, SET_TEXTURE doesn't handle rotation
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// Don't merge A8 bitmaps - the paint's color isn't compared by mergeId, or in
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// MergingDrawBatch::canMergeWith()
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if (bakedState->computedState.transform.isSimple()
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&& bakedState->computedState.transform.positiveScale()
|
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&& PaintUtils::getXfermodeDirect(op.paint) == SkXfermode::kSrcOver_Mode
|
|
&& op.bitmap->colorType() != kAlpha_8_SkColorType
|
|
&& hasMergeableClip(*bakedState)) {
|
|
mergeid_t mergeId = reinterpret_cast<mergeid_t>(op.bitmap->getGenerationID());
|
|
// TODO: AssetAtlas in mergeId
|
|
currentLayer().deferMergeableOp(mAllocator, bakedState, OpBatchType::Bitmap, mergeId);
|
|
} else {
|
|
currentLayer().deferUnmergeableOp(mAllocator, bakedState, OpBatchType::Bitmap);
|
|
}
|
|
}
|
|
|
|
void FrameBuilder::deferBitmapMeshOp(const BitmapMeshOp& op) {
|
|
BakedOpState* bakedState = tryBakeOpState(op);
|
|
if (!bakedState) return; // quick rejected
|
|
currentLayer().deferUnmergeableOp(mAllocator, bakedState, OpBatchType::Bitmap);
|
|
}
|
|
|
|
void FrameBuilder::deferBitmapRectOp(const BitmapRectOp& op) {
|
|
BakedOpState* bakedState = tryBakeOpState(op);
|
|
if (!bakedState) return; // quick rejected
|
|
currentLayer().deferUnmergeableOp(mAllocator, bakedState, OpBatchType::Bitmap);
|
|
}
|
|
|
|
void FrameBuilder::deferCirclePropsOp(const CirclePropsOp& op) {
|
|
// allocate a temporary oval op (with mAllocator, so it persists until render), so the
|
|
// renderer doesn't have to handle the RoundRectPropsOp type, and so state baking is simple.
|
|
float x = *(op.x);
|
|
float y = *(op.y);
|
|
float radius = *(op.radius);
|
|
Rect unmappedBounds(x - radius, y - radius, x + radius, y + radius);
|
|
const OvalOp* resolvedOp = new (mAllocator) OvalOp(
|
|
unmappedBounds,
|
|
op.localMatrix,
|
|
op.localClip,
|
|
op.paint);
|
|
deferOvalOp(*resolvedOp);
|
|
}
|
|
|
|
void FrameBuilder::deferFunctorOp(const FunctorOp& op) {
|
|
BakedOpState* bakedState = tryBakeOpState(op);
|
|
if (!bakedState) return; // quick rejected
|
|
currentLayer().deferUnmergeableOp(mAllocator, bakedState, OpBatchType::Functor);
|
|
}
|
|
|
|
void FrameBuilder::deferLinesOp(const LinesOp& op) {
|
|
batchid_t batch = op.paint->isAntiAlias() ? OpBatchType::AlphaVertices : OpBatchType::Vertices;
|
|
deferStrokeableOp(op, batch, BakedOpState::StrokeBehavior::Forced);
|
|
}
|
|
|
|
void FrameBuilder::deferOvalOp(const OvalOp& op) {
|
|
deferStrokeableOp(op, tessBatchId(op));
|
|
}
|
|
|
|
void FrameBuilder::deferPatchOp(const PatchOp& op) {
|
|
BakedOpState* bakedState = tryBakeOpState(op);
|
|
if (!bakedState) return; // quick rejected
|
|
|
|
if (bakedState->computedState.transform.isPureTranslate()
|
|
&& PaintUtils::getXfermodeDirect(op.paint) == SkXfermode::kSrcOver_Mode
|
|
&& hasMergeableClip(*bakedState)) {
|
|
mergeid_t mergeId = reinterpret_cast<mergeid_t>(op.bitmap->getGenerationID());
|
|
// TODO: AssetAtlas in mergeId
|
|
|
|
// Only use the MergedPatch batchId when merged, so Bitmap+Patch don't try to merge together
|
|
currentLayer().deferMergeableOp(mAllocator, bakedState, OpBatchType::MergedPatch, mergeId);
|
|
} else {
|
|
// Use Bitmap batchId since Bitmap+Patch use same shader
|
|
currentLayer().deferUnmergeableOp(mAllocator, bakedState, OpBatchType::Bitmap);
|
|
}
|
|
}
|
|
|
|
void FrameBuilder::deferPathOp(const PathOp& op) {
|
|
deferStrokeableOp(op, OpBatchType::Bitmap);
|
|
}
|
|
|
|
void FrameBuilder::deferPointsOp(const PointsOp& op) {
|
|
batchid_t batch = op.paint->isAntiAlias() ? OpBatchType::AlphaVertices : OpBatchType::Vertices;
|
|
deferStrokeableOp(op, batch, BakedOpState::StrokeBehavior::Forced);
|
|
}
|
|
|
|
void FrameBuilder::deferRectOp(const RectOp& op) {
|
|
deferStrokeableOp(op, tessBatchId(op));
|
|
}
|
|
|
|
void FrameBuilder::deferRoundRectOp(const RoundRectOp& op) {
|
|
deferStrokeableOp(op, tessBatchId(op));
|
|
}
|
|
|
|
void FrameBuilder::deferRoundRectPropsOp(const RoundRectPropsOp& op) {
|
|
// allocate a temporary round rect op (with mAllocator, so it persists until render), so the
|
|
// renderer doesn't have to handle the RoundRectPropsOp type, and so state baking is simple.
|
|
const RoundRectOp* resolvedOp = new (mAllocator) RoundRectOp(
|
|
Rect(*(op.left), *(op.top), *(op.right), *(op.bottom)),
|
|
op.localMatrix,
|
|
op.localClip,
|
|
op.paint, *op.rx, *op.ry);
|
|
deferRoundRectOp(*resolvedOp);
|
|
}
|
|
|
|
void FrameBuilder::deferSimpleRectsOp(const SimpleRectsOp& op) {
|
|
BakedOpState* bakedState = tryBakeOpState(op);
|
|
if (!bakedState) return; // quick rejected
|
|
currentLayer().deferUnmergeableOp(mAllocator, bakedState, OpBatchType::Vertices);
|
|
}
|
|
|
|
static batchid_t textBatchId(const SkPaint& paint) {
|
|
// TODO: better handling of shader (since we won't care about color then)
|
|
return paint.getColor() == SK_ColorBLACK ? OpBatchType::Text : OpBatchType::ColorText;
|
|
}
|
|
|
|
void FrameBuilder::deferTextOp(const TextOp& op) {
|
|
BakedOpState* bakedState = tryBakeOpState(op);
|
|
if (!bakedState) return; // quick rejected
|
|
|
|
batchid_t batchId = textBatchId(*(op.paint));
|
|
if (bakedState->computedState.transform.isPureTranslate()
|
|
&& PaintUtils::getXfermodeDirect(op.paint) == SkXfermode::kSrcOver_Mode
|
|
&& hasMergeableClip(*bakedState)) {
|
|
mergeid_t mergeId = reinterpret_cast<mergeid_t>(op.paint->getColor());
|
|
currentLayer().deferMergeableOp(mAllocator, bakedState, batchId, mergeId);
|
|
} else {
|
|
currentLayer().deferUnmergeableOp(mAllocator, bakedState, batchId);
|
|
}
|
|
}
|
|
|
|
void FrameBuilder::deferTextOnPathOp(const TextOnPathOp& op) {
|
|
BakedOpState* bakedState = tryBakeOpState(op);
|
|
if (!bakedState) return; // quick rejected
|
|
currentLayer().deferUnmergeableOp(mAllocator, bakedState, textBatchId(*(op.paint)));
|
|
}
|
|
|
|
void FrameBuilder::deferTextureLayerOp(const TextureLayerOp& op) {
|
|
BakedOpState* bakedState = tryBakeOpState(op);
|
|
if (!bakedState) return; // quick rejected
|
|
currentLayer().deferUnmergeableOp(mAllocator, bakedState, OpBatchType::TextureLayer);
|
|
}
|
|
|
|
void FrameBuilder::saveForLayer(uint32_t layerWidth, uint32_t layerHeight,
|
|
float contentTranslateX, float contentTranslateY,
|
|
const Rect& repaintRect,
|
|
const Vector3& lightCenter,
|
|
const BeginLayerOp* beginLayerOp, RenderNode* renderNode) {
|
|
mCanvasState.save(SkCanvas::kClip_SaveFlag | SkCanvas::kMatrix_SaveFlag);
|
|
mCanvasState.writableSnapshot()->initializeViewport(layerWidth, layerHeight);
|
|
mCanvasState.writableSnapshot()->roundRectClipState = nullptr;
|
|
mCanvasState.writableSnapshot()->setRelativeLightCenter(lightCenter);
|
|
mCanvasState.writableSnapshot()->transform->loadTranslate(
|
|
contentTranslateX, contentTranslateY, 0);
|
|
mCanvasState.writableSnapshot()->setClip(
|
|
repaintRect.left, repaintRect.top, repaintRect.right, repaintRect.bottom);
|
|
|
|
// create a new layer repaint, and push its index on the stack
|
|
mLayerStack.push_back(mLayerBuilders.size());
|
|
auto newFbo = mAllocator.create<LayerBuilder>(layerWidth, layerHeight,
|
|
repaintRect, beginLayerOp, renderNode);
|
|
mLayerBuilders.push_back(newFbo);
|
|
}
|
|
|
|
void FrameBuilder::restoreForLayer() {
|
|
// restore canvas, and pop finished layer off of the stack
|
|
mCanvasState.restore();
|
|
mLayerStack.pop_back();
|
|
}
|
|
|
|
// TODO: defer time rejection (when bounds become empty) + tests
|
|
// Option - just skip layers with no bounds at playback + defer?
|
|
void FrameBuilder::deferBeginLayerOp(const BeginLayerOp& op) {
|
|
uint32_t layerWidth = (uint32_t) op.unmappedBounds.getWidth();
|
|
uint32_t layerHeight = (uint32_t) op.unmappedBounds.getHeight();
|
|
|
|
auto previous = mCanvasState.currentSnapshot();
|
|
Vector3 lightCenter = previous->getRelativeLightCenter();
|
|
|
|
// Combine all transforms used to present saveLayer content:
|
|
// parent content transform * canvas transform * bounds offset
|
|
Matrix4 contentTransform(*(previous->transform));
|
|
contentTransform.multiply(op.localMatrix);
|
|
contentTransform.translate(op.unmappedBounds.left, op.unmappedBounds.top);
|
|
|
|
Matrix4 inverseContentTransform;
|
|
inverseContentTransform.loadInverse(contentTransform);
|
|
|
|
// map the light center into layer-relative space
|
|
inverseContentTransform.mapPoint3d(lightCenter);
|
|
|
|
// Clip bounds of temporary layer to parent's clip rect, so:
|
|
Rect saveLayerBounds(layerWidth, layerHeight);
|
|
// 1) transform Rect(width, height) into parent's space
|
|
// note: left/top offsets put in contentTransform above
|
|
contentTransform.mapRect(saveLayerBounds);
|
|
// 2) intersect with parent's clip
|
|
saveLayerBounds.doIntersect(previous->getRenderTargetClip());
|
|
// 3) and transform back
|
|
inverseContentTransform.mapRect(saveLayerBounds);
|
|
saveLayerBounds.doIntersect(Rect(layerWidth, layerHeight));
|
|
saveLayerBounds.roundOut();
|
|
|
|
// if bounds are reduced, will clip the layer's area by reducing required bounds...
|
|
layerWidth = saveLayerBounds.getWidth();
|
|
layerHeight = saveLayerBounds.getHeight();
|
|
// ...and shifting drawing content to account for left/top side clipping
|
|
float contentTranslateX = -saveLayerBounds.left;
|
|
float contentTranslateY = -saveLayerBounds.top;
|
|
|
|
saveForLayer(layerWidth, layerHeight,
|
|
contentTranslateX, contentTranslateY,
|
|
Rect(layerWidth, layerHeight),
|
|
lightCenter,
|
|
&op, nullptr);
|
|
}
|
|
|
|
void FrameBuilder::deferEndLayerOp(const EndLayerOp& /* ignored */) {
|
|
const BeginLayerOp& beginLayerOp = *currentLayer().beginLayerOp;
|
|
int finishedLayerIndex = mLayerStack.back();
|
|
|
|
restoreForLayer();
|
|
|
|
// record the draw operation into the previous layer's list of draw commands
|
|
// uses state from the associated beginLayerOp, since it has all the state needed for drawing
|
|
LayerOp* drawLayerOp = new (mAllocator) LayerOp(
|
|
beginLayerOp.unmappedBounds,
|
|
beginLayerOp.localMatrix,
|
|
beginLayerOp.localClip,
|
|
beginLayerOp.paint,
|
|
&(mLayerBuilders[finishedLayerIndex]->offscreenBuffer));
|
|
BakedOpState* bakedOpState = tryBakeOpState(*drawLayerOp);
|
|
|
|
if (bakedOpState) {
|
|
// Layer will be drawn into parent layer (which is now current, since we popped mLayerStack)
|
|
currentLayer().deferUnmergeableOp(mAllocator, bakedOpState, OpBatchType::Bitmap);
|
|
} else {
|
|
// Layer won't be drawn - delete its drawing batches to prevent it from doing any work
|
|
// TODO: need to prevent any render work from being done
|
|
// - create layerop earlier for reject purposes?
|
|
mLayerBuilders[finishedLayerIndex]->clear();
|
|
return;
|
|
}
|
|
}
|
|
|
|
void FrameBuilder::deferBeginUnclippedLayerOp(const BeginUnclippedLayerOp& op) {
|
|
Matrix4 boundsTransform(*(mCanvasState.currentSnapshot()->transform));
|
|
boundsTransform.multiply(op.localMatrix);
|
|
|
|
Rect dstRect(op.unmappedBounds);
|
|
boundsTransform.mapRect(dstRect);
|
|
dstRect.doIntersect(mCanvasState.currentSnapshot()->getRenderTargetClip());
|
|
|
|
// Allocate a holding position for the layer object (copyTo will produce, copyFrom will consume)
|
|
OffscreenBuffer** layerHandle = mAllocator.create<OffscreenBuffer*>(nullptr);
|
|
|
|
/**
|
|
* First, defer an operation to copy out the content from the rendertarget into a layer.
|
|
*/
|
|
auto copyToOp = new (mAllocator) CopyToLayerOp(op, layerHandle);
|
|
BakedOpState* bakedState = BakedOpState::directConstruct(mAllocator,
|
|
&(currentLayer().viewportClip), dstRect, *copyToOp);
|
|
currentLayer().deferUnmergeableOp(mAllocator, bakedState, OpBatchType::CopyToLayer);
|
|
|
|
/**
|
|
* Defer a clear rect, so that clears from multiple unclipped layers can be drawn
|
|
* both 1) simultaneously, and 2) as long after the copyToLayer executes as possible
|
|
*/
|
|
currentLayer().deferLayerClear(dstRect);
|
|
|
|
/**
|
|
* And stash an operation to copy that layer back under the rendertarget until
|
|
* a balanced EndUnclippedLayerOp is seen
|
|
*/
|
|
auto copyFromOp = new (mAllocator) CopyFromLayerOp(op, layerHandle);
|
|
bakedState = BakedOpState::directConstruct(mAllocator,
|
|
&(currentLayer().viewportClip), dstRect, *copyFromOp);
|
|
currentLayer().activeUnclippedSaveLayers.push_back(bakedState);
|
|
}
|
|
|
|
void FrameBuilder::deferEndUnclippedLayerOp(const EndUnclippedLayerOp& /* ignored */) {
|
|
LOG_ALWAYS_FATAL_IF(currentLayer().activeUnclippedSaveLayers.empty(), "no layer to end!");
|
|
|
|
BakedOpState* copyFromLayerOp = currentLayer().activeUnclippedSaveLayers.back();
|
|
currentLayer().deferUnmergeableOp(mAllocator, copyFromLayerOp, OpBatchType::CopyFromLayer);
|
|
currentLayer().activeUnclippedSaveLayers.pop_back();
|
|
}
|
|
|
|
} // namespace uirenderer
|
|
} // namespace android
|