Removes obsolete drawPosText codepath, and unifies text decoration behavior. Change-Id: I9c563249ab688a3394445a0e7fe1b9d0661f6f7c
590 lines
20 KiB
C++
590 lines
20 KiB
C++
/*
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* Copyright (C) 2010 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "DisplayListCanvas.h"
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#include "ResourceCache.h"
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#include "DeferredDisplayList.h"
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#include "DeferredLayerUpdater.h"
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#include "DisplayListOp.h"
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#include "RenderNode.h"
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#include "utils/PaintUtils.h"
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#include <SkCamera.h>
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#include <SkCanvas.h>
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#include <private/hwui/DrawGlInfo.h>
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namespace android {
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namespace uirenderer {
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DisplayListCanvas::DisplayListCanvas(int width, int height)
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: mState(*this)
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, mResourceCache(ResourceCache::getInstance())
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, mDisplayList(nullptr)
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, mTranslateX(0.0f)
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, mTranslateY(0.0f)
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, mHasDeferredTranslate(false)
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, mDeferredBarrierType(kBarrier_None)
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, mHighContrastText(false)
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, mRestoreSaveCount(-1) {
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reset(width, height);
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}
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DisplayListCanvas::~DisplayListCanvas() {
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LOG_ALWAYS_FATAL_IF(mDisplayList,
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"Destroyed a DisplayListCanvas during a record!");
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}
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void DisplayListCanvas::reset(int width, int height) {
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LOG_ALWAYS_FATAL_IF(mDisplayList,
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"prepareDirty called a second time during a recording!");
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mDisplayList = new DisplayList();
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mState.initializeSaveStack(width, height,
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0, 0, width, height, Vector3());
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mDeferredBarrierType = kBarrier_InOrder;
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mState.setDirtyClip(false);
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mRestoreSaveCount = -1;
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}
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///////////////////////////////////////////////////////////////////////////////
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// Operations
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///////////////////////////////////////////////////////////////////////////////
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DisplayList* DisplayListCanvas::finishRecording() {
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flushRestoreToCount();
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flushTranslate();
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mPaintMap.clear();
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mRegionMap.clear();
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mPathMap.clear();
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DisplayList* displayList = mDisplayList;
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mDisplayList = nullptr;
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mSkiaCanvasProxy.reset(nullptr);
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return displayList;
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}
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void DisplayListCanvas::callDrawGLFunction(Functor *functor) {
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addDrawOp(new (alloc()) DrawFunctorOp(functor));
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mDisplayList->functors.push_back(functor);
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}
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SkCanvas* DisplayListCanvas::asSkCanvas() {
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LOG_ALWAYS_FATAL_IF(!mDisplayList,
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"attempting to get an SkCanvas when we are not recording!");
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if (!mSkiaCanvasProxy) {
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mSkiaCanvasProxy.reset(new SkiaCanvasProxy(this));
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}
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// SkCanvas instances default to identity transform, but should inherit
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// the state of this Canvas; if this code was in the SkiaCanvasProxy
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// constructor, we couldn't cache mSkiaCanvasProxy.
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SkMatrix parentTransform;
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getMatrix(&parentTransform);
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mSkiaCanvasProxy.get()->setMatrix(parentTransform);
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return mSkiaCanvasProxy.get();
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}
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int DisplayListCanvas::save(SkCanvas::SaveFlags flags) {
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addStateOp(new (alloc()) SaveOp((int) flags));
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return mState.save((int) flags);
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}
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void DisplayListCanvas::restore() {
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if (mRestoreSaveCount < 0) {
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restoreToCount(getSaveCount() - 1);
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return;
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}
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mRestoreSaveCount--;
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flushTranslate();
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mState.restore();
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}
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void DisplayListCanvas::restoreToCount(int saveCount) {
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mRestoreSaveCount = saveCount;
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flushTranslate();
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mState.restoreToCount(saveCount);
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}
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int DisplayListCanvas::saveLayer(float left, float top, float right, float bottom,
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const SkPaint* paint, SkCanvas::SaveFlags flags) {
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// force matrix/clip isolation for layer
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flags |= SkCanvas::kClip_SaveFlag | SkCanvas::kMatrix_SaveFlag;
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paint = refPaint(paint);
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addStateOp(new (alloc()) SaveLayerOp(left, top, right, bottom, paint, (int) flags));
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return mState.save((int) flags);
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}
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void DisplayListCanvas::translate(float dx, float dy) {
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if (dx == 0.0f && dy == 0.0f) return;
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mHasDeferredTranslate = true;
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mTranslateX += dx;
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mTranslateY += dy;
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flushRestoreToCount();
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mState.translate(dx, dy, 0.0f);
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}
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void DisplayListCanvas::rotate(float degrees) {
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if (degrees == 0.0f) return;
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addStateOp(new (alloc()) RotateOp(degrees));
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mState.rotate(degrees);
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}
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void DisplayListCanvas::scale(float sx, float sy) {
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if (sx == 1.0f && sy == 1.0f) return;
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addStateOp(new (alloc()) ScaleOp(sx, sy));
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mState.scale(sx, sy);
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}
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void DisplayListCanvas::skew(float sx, float sy) {
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addStateOp(new (alloc()) SkewOp(sx, sy));
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mState.skew(sx, sy);
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}
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void DisplayListCanvas::setMatrix(const SkMatrix& matrix) {
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addStateOp(new (alloc()) SetMatrixOp(matrix));
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mState.setMatrix(matrix);
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}
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void DisplayListCanvas::concat(const SkMatrix& matrix) {
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addStateOp(new (alloc()) ConcatMatrixOp(matrix));
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mState.concatMatrix(matrix);
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}
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bool DisplayListCanvas::getClipBounds(SkRect* outRect) const {
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Rect bounds = mState.getLocalClipBounds();
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*outRect = SkRect::MakeLTRB(bounds.left, bounds.top, bounds.right, bounds.bottom);
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return !(outRect->isEmpty());
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}
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bool DisplayListCanvas::quickRejectRect(float left, float top, float right, float bottom) const {
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return mState.quickRejectConservative(left, top, right, bottom);
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}
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bool DisplayListCanvas::quickRejectPath(const SkPath& path) const {
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SkRect bounds = path.getBounds();
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return mState.quickRejectConservative(bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom);
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}
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bool DisplayListCanvas::clipRect(float left, float top, float right, float bottom,
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SkRegion::Op op) {
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addStateOp(new (alloc()) ClipRectOp(left, top, right, bottom, op));
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return mState.clipRect(left, top, right, bottom, op);
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}
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bool DisplayListCanvas::clipPath(const SkPath* path, SkRegion::Op op) {
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path = refPath(path);
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addStateOp(new (alloc()) ClipPathOp(path, op));
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return mState.clipPath(path, op);
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}
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bool DisplayListCanvas::clipRegion(const SkRegion* region, SkRegion::Op op) {
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region = refRegion(region);
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addStateOp(new (alloc()) ClipRegionOp(region, op));
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return mState.clipRegion(region, op);
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}
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void DisplayListCanvas::drawRenderNode(RenderNode* renderNode) {
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LOG_ALWAYS_FATAL_IF(!renderNode, "missing rendernode");
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DrawRenderNodeOp* op = new (alloc()) DrawRenderNodeOp(
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renderNode,
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*mState.currentTransform(),
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mState.clipIsSimple());
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addRenderNodeOp(op);
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}
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void DisplayListCanvas::drawLayer(DeferredLayerUpdater* layerHandle) {
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// We ref the DeferredLayerUpdater due to its thread-safe ref-counting
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// semantics.
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mDisplayList->ref(layerHandle);
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addDrawOp(new (alloc()) DrawLayerOp(layerHandle->backingLayer()));
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}
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void DisplayListCanvas::drawBitmap(const SkBitmap* bitmap, const SkPaint* paint) {
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bitmap = refBitmap(*bitmap);
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paint = refPaint(paint);
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addDrawOp(new (alloc()) DrawBitmapOp(bitmap, paint));
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}
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void DisplayListCanvas::drawBitmap(const SkBitmap& bitmap, float left, float top,
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const SkPaint* paint) {
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save(SkCanvas::kMatrix_SaveFlag);
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translate(left, top);
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drawBitmap(&bitmap, paint);
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restore();
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}
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void DisplayListCanvas::drawBitmap(const SkBitmap& bitmap, const SkMatrix& matrix,
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const SkPaint* paint) {
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if (matrix.isIdentity()) {
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drawBitmap(&bitmap, paint);
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} else if (!(matrix.getType() & ~(SkMatrix::kScale_Mask | SkMatrix::kTranslate_Mask))
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&& MathUtils::isPositive(matrix.getScaleX())
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&& MathUtils::isPositive(matrix.getScaleY())) {
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// SkMatrix::isScaleTranslate() not available in L
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SkRect src;
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SkRect dst;
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bitmap.getBounds(&src);
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matrix.mapRect(&dst, src);
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drawBitmap(bitmap, src.fLeft, src.fTop, src.fRight, src.fBottom,
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dst.fLeft, dst.fTop, dst.fRight, dst.fBottom, paint);
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} else {
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save(SkCanvas::kMatrix_SaveFlag);
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concat(matrix);
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drawBitmap(&bitmap, paint);
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restore();
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}
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}
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void DisplayListCanvas::drawBitmap(const SkBitmap& bitmap, float srcLeft, float srcTop,
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float srcRight, float srcBottom, float dstLeft, float dstTop,
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float dstRight, float dstBottom, const SkPaint* paint) {
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if (srcLeft == 0 && srcTop == 0
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&& srcRight == bitmap.width()
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&& srcBottom == bitmap.height()
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&& (srcBottom - srcTop == dstBottom - dstTop)
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&& (srcRight - srcLeft == dstRight - dstLeft)) {
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// transform simple rect to rect drawing case into position bitmap ops, since they merge
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save(SkCanvas::kMatrix_SaveFlag);
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translate(dstLeft, dstTop);
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drawBitmap(&bitmap, paint);
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restore();
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} else {
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paint = refPaint(paint);
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if (paint && paint->getShader()) {
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float scaleX = (dstRight - dstLeft) / (srcRight - srcLeft);
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float scaleY = (dstBottom - dstTop) / (srcBottom - srcTop);
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if (!MathUtils::areEqual(scaleX, 1.0f) || !MathUtils::areEqual(scaleY, 1.0f)) {
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// Apply the scale transform on the canvas, so that the shader
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// effectively calculates positions relative to src rect space
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save(SkCanvas::kMatrix_SaveFlag);
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translate(dstLeft, dstTop);
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scale(scaleX, scaleY);
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dstLeft = 0.0f;
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dstTop = 0.0f;
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dstRight = srcRight - srcLeft;
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dstBottom = srcBottom - srcTop;
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addDrawOp(new (alloc()) DrawBitmapRectOp(refBitmap(bitmap),
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srcLeft, srcTop, srcRight, srcBottom,
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dstLeft, dstTop, dstRight, dstBottom, paint));
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restore();
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return;
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}
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}
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addDrawOp(new (alloc()) DrawBitmapRectOp(refBitmap(bitmap),
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srcLeft, srcTop, srcRight, srcBottom,
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dstLeft, dstTop, dstRight, dstBottom, paint));
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}
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}
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void DisplayListCanvas::drawBitmapMesh(const SkBitmap& bitmap, int meshWidth, int meshHeight,
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const float* vertices, const int* colors, const SkPaint* paint) {
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int vertexCount = (meshWidth + 1) * (meshHeight + 1);
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vertices = refBuffer<float>(vertices, vertexCount * 2); // 2 floats per vertex
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paint = refPaint(paint);
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colors = refBuffer<int>(colors, vertexCount); // 1 color per vertex
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addDrawOp(new (alloc()) DrawBitmapMeshOp(refBitmap(bitmap), meshWidth, meshHeight,
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vertices, colors, paint));
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}
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void DisplayListCanvas::drawNinePatch(const SkBitmap& bitmap, const Res_png_9patch& patch,
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float dstLeft, float dstTop, float dstRight, float dstBottom, const SkPaint* paint) {
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const SkBitmap* bitmapPtr = refBitmap(bitmap);
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const Res_png_9patch* patchPtr = refPatch(&patch);
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paint = refPaint(paint);
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addDrawOp(new (alloc()) DrawPatchOp(bitmapPtr, patchPtr,
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dstLeft, dstTop, dstRight, dstBottom, paint));
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}
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void DisplayListCanvas::drawColor(int color, SkXfermode::Mode mode) {
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addDrawOp(new (alloc()) DrawColorOp(color, mode));
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}
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void DisplayListCanvas::drawPaint(const SkPaint& paint) {
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SkRect bounds;
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if (getClipBounds(&bounds)) {
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drawRect(bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom, paint);
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}
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}
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void DisplayListCanvas::drawRect(float left, float top, float right, float bottom,
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const SkPaint& paint) {
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addDrawOp(new (alloc()) DrawRectOp(left, top, right, bottom, refPaint(&paint)));
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}
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void DisplayListCanvas::drawRoundRect(float left, float top, float right, float bottom,
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float rx, float ry, const SkPaint& paint) {
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addDrawOp(new (alloc()) DrawRoundRectOp(left, top, right, bottom, rx, ry, refPaint(&paint)));
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}
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void DisplayListCanvas::drawRoundRect(
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CanvasPropertyPrimitive* left, CanvasPropertyPrimitive* top,
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CanvasPropertyPrimitive* right, CanvasPropertyPrimitive* bottom,
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CanvasPropertyPrimitive* rx, CanvasPropertyPrimitive* ry,
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CanvasPropertyPaint* paint) {
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mDisplayList->ref(left);
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mDisplayList->ref(top);
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mDisplayList->ref(right);
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mDisplayList->ref(bottom);
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mDisplayList->ref(rx);
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mDisplayList->ref(ry);
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mDisplayList->ref(paint);
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refBitmapsInShader(paint->value.getShader());
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addDrawOp(new (alloc()) DrawRoundRectPropsOp(&left->value, &top->value,
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&right->value, &bottom->value, &rx->value, &ry->value, &paint->value));
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}
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void DisplayListCanvas::drawCircle(float x, float y, float radius, const SkPaint& paint) {
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addDrawOp(new (alloc()) DrawCircleOp(x, y, radius, refPaint(&paint)));
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}
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void DisplayListCanvas::drawCircle(CanvasPropertyPrimitive* x, CanvasPropertyPrimitive* y,
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CanvasPropertyPrimitive* radius, CanvasPropertyPaint* paint) {
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mDisplayList->ref(x);
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mDisplayList->ref(y);
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mDisplayList->ref(radius);
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mDisplayList->ref(paint);
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refBitmapsInShader(paint->value.getShader());
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addDrawOp(new (alloc()) DrawCirclePropsOp(&x->value, &y->value,
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&radius->value, &paint->value));
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}
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void DisplayListCanvas::drawOval(float left, float top, float right, float bottom,
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const SkPaint& paint) {
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addDrawOp(new (alloc()) DrawOvalOp(left, top, right, bottom, refPaint(&paint)));
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}
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void DisplayListCanvas::drawArc(float left, float top, float right, float bottom,
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float startAngle, float sweepAngle, bool useCenter, const SkPaint& paint) {
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if (fabs(sweepAngle) >= 360.0f) {
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drawOval(left, top, right, bottom, paint);
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} else {
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addDrawOp(new (alloc()) DrawArcOp(left, top, right, bottom,
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startAngle, sweepAngle, useCenter, refPaint(&paint)));
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}
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}
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void DisplayListCanvas::drawPath(const SkPath& path, const SkPaint& paint) {
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addDrawOp(new (alloc()) DrawPathOp(refPath(&path), refPaint(&paint)));
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}
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void DisplayListCanvas::drawLines(const float* points, int count, const SkPaint& paint) {
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points = refBuffer<float>(points, count);
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addDrawOp(new (alloc()) DrawLinesOp(points, count, refPaint(&paint)));
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}
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void DisplayListCanvas::drawPoints(const float* points, int count, const SkPaint& paint) {
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points = refBuffer<float>(points, count);
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addDrawOp(new (alloc()) DrawPointsOp(points, count, refPaint(&paint)));
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}
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void DisplayListCanvas::drawTextOnPath(const uint16_t* glyphs, int count,
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const SkPath& path, float hOffset, float vOffset, const SkPaint& paint) {
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if (!glyphs || count <= 0) return;
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int bytesCount = 2 * count;
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DrawOp* op = new (alloc()) DrawTextOnPathOp(refText((const char*) glyphs, bytesCount),
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bytesCount, count, refPath(&path),
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hOffset, vOffset, refPaint(&paint));
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addDrawOp(op);
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}
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void DisplayListCanvas::drawText(const uint16_t* glyphs, const float* positions,
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int count, const SkPaint& paint, float x, float y,
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float boundsLeft, float boundsTop, float boundsRight, float boundsBottom,
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float totalAdvance) {
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if (!glyphs || count <= 0 || PaintUtils::paintWillNotDrawText(paint)) return;
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int bytesCount = count * 2;
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const char* text = refText((const char*) glyphs, bytesCount);
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positions = refBuffer<float>(positions, count * 2);
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Rect bounds(boundsLeft, boundsTop, boundsRight, boundsBottom);
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DrawOp* op = new (alloc()) DrawTextOp(text, bytesCount, count,
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x, y, positions, refPaint(&paint), totalAdvance, bounds);
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addDrawOp(op);
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drawTextDecorations(x, y, totalAdvance, paint);
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}
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void DisplayListCanvas::drawRegion(const SkRegion& region, const SkPaint& paint) {
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if (paint.getStyle() != SkPaint::kFill_Style ||
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(paint.isAntiAlias() && !mState.currentTransform()->isSimple())) {
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SkRegion::Iterator it(region);
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while (!it.done()) {
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const SkIRect& r = it.rect();
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drawRect(r.fLeft, r.fTop, r.fRight, r.fBottom, paint);
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it.next();
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}
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} else {
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int count = 0;
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Vector<float> rects;
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SkRegion::Iterator it(region);
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while (!it.done()) {
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const SkIRect& r = it.rect();
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rects.push(r.fLeft);
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rects.push(r.fTop);
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rects.push(r.fRight);
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rects.push(r.fBottom);
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count += 4;
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it.next();
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}
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drawRects(rects.array(), count, &paint);
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}
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}
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void DisplayListCanvas::drawRects(const float* rects, int count, const SkPaint* paint) {
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if (count <= 0) return;
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rects = refBuffer<float>(rects, count);
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paint = refPaint(paint);
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addDrawOp(new (alloc()) DrawRectsOp(rects, count, paint));
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}
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void DisplayListCanvas::setDrawFilter(SkDrawFilter* filter) {
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mDrawFilter.reset(SkSafeRef(filter));
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}
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void DisplayListCanvas::insertReorderBarrier(bool enableReorder) {
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flushRestoreToCount();
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flushTranslate();
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mDeferredBarrierType = enableReorder ? kBarrier_OutOfOrder : kBarrier_InOrder;
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}
|
|
|
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void DisplayListCanvas::flushRestoreToCount() {
|
|
if (mRestoreSaveCount >= 0) {
|
|
addOpAndUpdateChunk(new (alloc()) RestoreToCountOp(mRestoreSaveCount));
|
|
mRestoreSaveCount = -1;
|
|
}
|
|
}
|
|
|
|
void DisplayListCanvas::flushTranslate() {
|
|
if (mHasDeferredTranslate) {
|
|
if (mTranslateX != 0.0f || mTranslateY != 0.0f) {
|
|
addOpAndUpdateChunk(new (alloc()) TranslateOp(mTranslateX, mTranslateY));
|
|
mTranslateX = mTranslateY = 0.0f;
|
|
}
|
|
mHasDeferredTranslate = false;
|
|
}
|
|
}
|
|
|
|
size_t DisplayListCanvas::addOpAndUpdateChunk(DisplayListOp* op) {
|
|
int insertIndex = mDisplayList->ops.size();
|
|
#if HWUI_NEW_OPS
|
|
LOG_ALWAYS_FATAL("unsupported");
|
|
#else
|
|
mDisplayList->ops.push_back(op);
|
|
#endif
|
|
if (mDeferredBarrierType != kBarrier_None) {
|
|
// op is first in new chunk
|
|
mDisplayList->chunks.emplace_back();
|
|
DisplayList::Chunk& newChunk = mDisplayList->chunks.back();
|
|
newChunk.beginOpIndex = insertIndex;
|
|
newChunk.endOpIndex = insertIndex + 1;
|
|
newChunk.reorderChildren = (mDeferredBarrierType == kBarrier_OutOfOrder);
|
|
|
|
int nextChildIndex = mDisplayList->children.size();
|
|
newChunk.beginChildIndex = newChunk.endChildIndex = nextChildIndex;
|
|
mDeferredBarrierType = kBarrier_None;
|
|
} else {
|
|
// standard case - append to existing chunk
|
|
mDisplayList->chunks.back().endOpIndex = insertIndex + 1;
|
|
}
|
|
return insertIndex;
|
|
}
|
|
|
|
size_t DisplayListCanvas::flushAndAddOp(DisplayListOp* op) {
|
|
flushRestoreToCount();
|
|
flushTranslate();
|
|
return addOpAndUpdateChunk(op);
|
|
}
|
|
|
|
size_t DisplayListCanvas::addStateOp(StateOp* op) {
|
|
return flushAndAddOp(op);
|
|
}
|
|
|
|
size_t DisplayListCanvas::addDrawOp(DrawOp* op) {
|
|
Rect localBounds;
|
|
if (op->getLocalBounds(localBounds)) {
|
|
bool rejected = quickRejectRect(localBounds.left, localBounds.top,
|
|
localBounds.right, localBounds.bottom);
|
|
op->setQuickRejected(rejected);
|
|
}
|
|
|
|
mDisplayList->hasDrawOps = true;
|
|
return flushAndAddOp(op);
|
|
}
|
|
|
|
size_t DisplayListCanvas::addRenderNodeOp(DrawRenderNodeOp* op) {
|
|
int opIndex = addDrawOp(op);
|
|
#if !HWUI_NEW_OPS
|
|
int childIndex = mDisplayList->addChild(op);
|
|
|
|
// update the chunk's child indices
|
|
DisplayList::Chunk& chunk = mDisplayList->chunks.back();
|
|
chunk.endChildIndex = childIndex + 1;
|
|
|
|
if (op->renderNode->stagingProperties().isProjectionReceiver()) {
|
|
// use staging property, since recording on UI thread
|
|
mDisplayList->projectionReceiveIndex = opIndex;
|
|
}
|
|
#endif
|
|
return opIndex;
|
|
}
|
|
|
|
void DisplayListCanvas::refBitmapsInShader(const SkShader* shader) {
|
|
if (!shader) return;
|
|
|
|
// If this paint has an SkShader that has an SkBitmap add
|
|
// it to the bitmap pile
|
|
SkBitmap bitmap;
|
|
SkShader::TileMode xy[2];
|
|
if (shader->isABitmap(&bitmap, nullptr, xy)) {
|
|
refBitmap(bitmap);
|
|
return;
|
|
}
|
|
SkShader::ComposeRec rec;
|
|
if (shader->asACompose(&rec)) {
|
|
refBitmapsInShader(rec.fShaderA);
|
|
refBitmapsInShader(rec.fShaderB);
|
|
return;
|
|
}
|
|
}
|
|
|
|
}; // namespace uirenderer
|
|
}; // namespace android
|