e4db79de12
bug:22480459 bug:26358504 Adds complex (non-rectangular) clipping support, and overdraw visualization. Doesn't support stencil clipping in layers. Change-Id: I8d10c7f1d2769ab5756774ca672344cc09901f87
315 lines
9.4 KiB
C++
315 lines
9.4 KiB
C++
/*
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* Copyright (C) 2014 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include <SkCanvas.h>
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#include "CanvasState.h"
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#include "utils/MathUtils.h"
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namespace android {
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namespace uirenderer {
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CanvasState::CanvasState(CanvasStateClient& renderer)
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: mDirtyClip(false)
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, mWidth(-1)
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, mHeight(-1)
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, mSaveCount(1)
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, mCanvas(renderer)
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, mSnapshot(&mFirstSnapshot) {
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}
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CanvasState::~CanvasState() {
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// First call freeSnapshot on all but mFirstSnapshot
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// to invoke all the dtors
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freeAllSnapshots();
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// Now actually release the memory
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while (mSnapshotPool) {
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void* temp = mSnapshotPool;
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mSnapshotPool = mSnapshotPool->previous;
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free(temp);
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}
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}
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void CanvasState::initializeRecordingSaveStack(int viewportWidth, int viewportHeight) {
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if (mWidth != viewportWidth || mHeight != viewportHeight) {
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mWidth = viewportWidth;
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mHeight = viewportHeight;
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mFirstSnapshot.initializeViewport(viewportWidth, viewportHeight);
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mCanvas.onViewportInitialized();
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}
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freeAllSnapshots();
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mSnapshot = allocSnapshot(&mFirstSnapshot,
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SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
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mSnapshot->setRelativeLightCenter(Vector3());
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mSaveCount = 1;
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}
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void CanvasState::initializeSaveStack(
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int viewportWidth, int viewportHeight,
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float clipLeft, float clipTop,
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float clipRight, float clipBottom, const Vector3& lightCenter) {
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if (mWidth != viewportWidth || mHeight != viewportHeight) {
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mWidth = viewportWidth;
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mHeight = viewportHeight;
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mFirstSnapshot.initializeViewport(viewportWidth, viewportHeight);
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mCanvas.onViewportInitialized();
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}
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freeAllSnapshots();
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mSnapshot = allocSnapshot(&mFirstSnapshot,
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SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
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mSnapshot->setClip(clipLeft, clipTop, clipRight, clipBottom);
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mSnapshot->fbo = mCanvas.getTargetFbo();
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mSnapshot->setRelativeLightCenter(lightCenter);
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mSaveCount = 1;
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}
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Snapshot* CanvasState::allocSnapshot(Snapshot* previous, int savecount) {
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void* memory;
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if (mSnapshotPool) {
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memory = mSnapshotPool;
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mSnapshotPool = mSnapshotPool->previous;
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mSnapshotPoolCount--;
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} else {
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memory = malloc(sizeof(Snapshot));
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}
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return new (memory) Snapshot(previous, savecount);
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}
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void CanvasState::freeSnapshot(Snapshot* snapshot) {
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snapshot->~Snapshot();
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// Arbitrary number, just don't let this grown unbounded
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if (mSnapshotPoolCount > 10) {
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free((void*) snapshot);
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} else {
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snapshot->previous = mSnapshotPool;
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mSnapshotPool = snapshot;
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mSnapshotPoolCount++;
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}
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}
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void CanvasState::freeAllSnapshots() {
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while (mSnapshot != &mFirstSnapshot) {
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Snapshot* temp = mSnapshot;
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mSnapshot = mSnapshot->previous;
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freeSnapshot(temp);
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}
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}
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///////////////////////////////////////////////////////////////////////////////
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// Save (layer)
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///////////////////////////////////////////////////////////////////////////////
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/**
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* Guaranteed to save without side-effects
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*
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* This approach, here and in restoreSnapshot(), allows subclasses to directly manipulate the save
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* stack, and ensures restoreToCount() doesn't call back into subclass overrides.
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*/
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int CanvasState::saveSnapshot(int flags) {
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mSnapshot = allocSnapshot(mSnapshot, flags);
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return mSaveCount++;
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}
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int CanvasState::save(int flags) {
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return saveSnapshot(flags);
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}
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/**
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* Guaranteed to restore without side-effects.
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*/
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void CanvasState::restoreSnapshot() {
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Snapshot* toRemove = mSnapshot;
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Snapshot* toRestore = mSnapshot->previous;
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mSaveCount--;
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mSnapshot = toRestore;
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// subclass handles restore implementation
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mCanvas.onSnapshotRestored(*toRemove, *toRestore);
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freeSnapshot(toRemove);
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}
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void CanvasState::restore() {
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if (mSaveCount > 1) {
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restoreSnapshot();
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}
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}
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void CanvasState::restoreToCount(int saveCount) {
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if (saveCount < 1) saveCount = 1;
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while (mSaveCount > saveCount) {
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restoreSnapshot();
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}
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}
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///////////////////////////////////////////////////////////////////////////////
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// Matrix
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///////////////////////////////////////////////////////////////////////////////
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void CanvasState::getMatrix(SkMatrix* matrix) const {
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mSnapshot->transform->copyTo(*matrix);
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}
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void CanvasState::translate(float dx, float dy, float dz) {
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mSnapshot->transform->translate(dx, dy, dz);
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}
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void CanvasState::rotate(float degrees) {
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mSnapshot->transform->rotate(degrees, 0.0f, 0.0f, 1.0f);
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}
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void CanvasState::scale(float sx, float sy) {
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mSnapshot->transform->scale(sx, sy, 1.0f);
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}
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void CanvasState::skew(float sx, float sy) {
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mSnapshot->transform->skew(sx, sy);
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}
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void CanvasState::setMatrix(const SkMatrix& matrix) {
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mSnapshot->transform->load(matrix);
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}
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void CanvasState::setMatrix(const Matrix4& matrix) {
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*(mSnapshot->transform) = matrix;
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}
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void CanvasState::concatMatrix(const SkMatrix& matrix) {
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mat4 transform(matrix);
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mSnapshot->transform->multiply(transform);
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}
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void CanvasState::concatMatrix(const Matrix4& matrix) {
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mSnapshot->transform->multiply(matrix);
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}
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///////////////////////////////////////////////////////////////////////////////
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// Clip
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///////////////////////////////////////////////////////////////////////////////
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bool CanvasState::clipRect(float left, float top, float right, float bottom, SkRegion::Op op) {
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mSnapshot->clip(Rect(left, top, right, bottom), op);
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mDirtyClip = true;
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return !mSnapshot->clipIsEmpty();
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}
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bool CanvasState::clipPath(const SkPath* path, SkRegion::Op op) {
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mSnapshot->clipPath(*path, op);
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mDirtyClip = true;
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return !mSnapshot->clipIsEmpty();
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}
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bool CanvasState::clipRegion(const SkRegion* region, SkRegion::Op op) {
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mSnapshot->clipRegionTransformed(*region, op);
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mDirtyClip = true;
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return !mSnapshot->clipIsEmpty();
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}
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void CanvasState::setClippingOutline(LinearAllocator& allocator, const Outline* outline) {
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Rect bounds;
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float radius;
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if (!outline->getAsRoundRect(&bounds, &radius)) return; // only RR supported
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bool outlineIsRounded = MathUtils::isPositive(radius);
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if (!outlineIsRounded || currentTransform()->isSimple()) {
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// TODO: consider storing this rect separately, so that this can't be replaced with clip ops
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clipRect(bounds.left, bounds.top, bounds.right, bounds.bottom, SkRegion::kIntersect_Op);
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}
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if (outlineIsRounded) {
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setClippingRoundRect(allocator, bounds, radius, false);
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}
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}
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void CanvasState::setClippingRoundRect(LinearAllocator& allocator,
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const Rect& rect, float radius, bool highPriority) {
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mSnapshot->setClippingRoundRect(allocator, rect, radius, highPriority);
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}
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void CanvasState::setProjectionPathMask(LinearAllocator& allocator, const SkPath* path) {
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mSnapshot->setProjectionPathMask(allocator, path);
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}
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///////////////////////////////////////////////////////////////////////////////
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// Quick Rejection
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///////////////////////////////////////////////////////////////////////////////
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/**
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* Calculates whether content drawn within the passed bounds would be outside of, or intersect with
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* the clipRect. Does not modify the scissor.
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*
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* @param clipRequired if not null, will be set to true if element intersects clip
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* (and wasn't rejected)
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*
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* @param snapOut if set, the geometry will be treated as having an AA ramp.
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* See Rect::snapGeometryToPixelBoundaries()
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*/
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bool CanvasState::calculateQuickRejectForScissor(float left, float top,
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float right, float bottom,
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bool* clipRequired, bool* roundRectClipRequired,
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bool snapOut) const {
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if (mSnapshot->isIgnored() || bottom <= top || right <= left) {
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return true;
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}
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Rect r(left, top, right, bottom);
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currentTransform()->mapRect(r);
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r.snapGeometryToPixelBoundaries(snapOut);
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Rect clipRect(currentRenderTargetClip());
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clipRect.snapToPixelBoundaries();
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if (!clipRect.intersects(r)) return true;
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// clip is required if geometry intersects clip rect
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if (clipRequired) {
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*clipRequired = !clipRect.contains(r);
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}
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// round rect clip is required if RR clip exists, and geometry intersects its corners
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if (roundRectClipRequired) {
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*roundRectClipRequired = mSnapshot->roundRectClipState != nullptr
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&& mSnapshot->roundRectClipState->areaRequiresRoundRectClip(r);
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}
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return false;
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}
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bool CanvasState::quickRejectConservative(float left, float top,
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float right, float bottom) const {
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if (mSnapshot->isIgnored() || bottom <= top || right <= left) {
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return true;
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}
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Rect r(left, top, right, bottom);
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currentTransform()->mapRect(r);
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r.roundOut(); // rounded out to be conservative
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Rect clipRect(currentRenderTargetClip());
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clipRect.snapToPixelBoundaries();
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if (!clipRect.intersects(r)) return true;
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return false;
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}
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} // namespace uirenderer
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} // namespace android
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