236 lines
7.1 KiB
Java
236 lines
7.1 KiB
Java
/*
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* Copyright (C) 2008 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package android.renderscript;
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import android.graphics.Matrix;
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import android.util.Config;
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import android.util.Log;
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/**
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* @hide
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*
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**/
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public class ProgramVertex extends Program {
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public static final int MAX_LIGHT = 8;
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ProgramVertex(int id, RenderScript rs) {
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super(id, rs);
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}
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public void bindAllocation(MatrixAllocation va) {
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mRS.validate();
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bindConstants(va.mAlloc, 0);
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}
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public static class ShaderBuilder extends BaseProgramBuilder {
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public ShaderBuilder(RenderScript rs) {
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super(rs);
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}
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public ProgramVertex create() {
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mRS.validate();
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int[] tmp = new int[(mInputCount + mOutputCount + mConstantCount +1) * 2];
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int idx = 0;
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for (int i=0; i < mInputCount; i++) {
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tmp[idx++] = 0;
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tmp[idx++] = mInputs[i].mID;
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}
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for (int i=0; i < mOutputCount; i++) {
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tmp[idx++] = 1;
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tmp[idx++] = mOutputs[i].mID;
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}
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for (int i=0; i < mConstantCount; i++) {
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tmp[idx++] = 2;
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tmp[idx++] = mConstants[i].mID;
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}
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tmp[idx++] = 3;
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tmp[idx++] = mTextureCount;
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int id = mRS.nProgramVertexCreate(mShader, tmp);
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ProgramVertex pv = new ProgramVertex(id, mRS);
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initProgram(pv);
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return pv;
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}
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}
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public static class Builder extends ShaderBuilder {
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boolean mTextureMatrixEnable;
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public Builder(RenderScript rs, Element in, Element out) {
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super(rs);
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}
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public Builder(RenderScript rs) {
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super(rs);
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}
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public Builder setTextureMatrixEnable(boolean enable) {
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mTextureMatrixEnable = enable;
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return this;
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}
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static Type getConstantInputType(RenderScript rs) {
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Element.Builder b = new Element.Builder(rs);
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b.add(Element.MATRIX4X4(rs), "MV");
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b.add(Element.MATRIX4X4(rs), "P");
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b.add(Element.MATRIX4X4(rs), "TexMatrix");
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b.add(Element.MATRIX4X4(rs), "MVP");
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Type.Builder typeBuilder = new Type.Builder(rs, b.create());
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typeBuilder.add(Dimension.X, 1);
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return typeBuilder.create();
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}
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private void buildShaderString() {
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mShader = "//rs_shader_internal\n";
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mShader += "varying vec4 varColor;\n";
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mShader += "varying vec2 varTex0;\n";
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mShader += "void main() {\n";
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mShader += " gl_Position = UNI_MVP * ATTRIB_position;\n";
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mShader += " gl_PointSize = 1.0;\n";
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mShader += " varColor = ATTRIB_color;\n";
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if (mTextureMatrixEnable) {
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mShader += " varTex0 = (UNI_TexMatrix * vec4(ATTRIB_texture0, 0.0, 1.0)).xy;\n";
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} else {
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mShader += " varTex0 = ATTRIB_texture0;\n";
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}
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mShader += "}\n";
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}
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@Override
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public ProgramVertex create() {
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buildShaderString();
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addConstant(getConstantInputType(mRS));
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Element.Builder b = new Element.Builder(mRS);
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b.add(Element.F32_4(mRS), "position");
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b.add(Element.F32_4(mRS), "color");
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b.add(Element.F32_3(mRS), "normal");
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b.add(Element.F32_2(mRS), "texture0");
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addInput(b.create());
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return super.create();
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}
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}
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public static class MatrixAllocation {
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static final int MODELVIEW_OFFSET = 0;
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static final int PROJECTION_OFFSET = 16;
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static final int TEXTURE_OFFSET = 32;
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Matrix4f mModel;
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Matrix4f mProjection;
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Matrix4f mTexture;
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public Allocation mAlloc;
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private FieldPacker mIOBuffer;
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public MatrixAllocation(RenderScript rs) {
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Type constInputType = ProgramVertex.Builder.getConstantInputType(rs);
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mAlloc = Allocation.createTyped(rs, constInputType);
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int bufferSize = constInputType.getElement().getSizeBytes()*
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constInputType.getElementCount();
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mIOBuffer = new FieldPacker(bufferSize);
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loadModelview(new Matrix4f());
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loadProjection(new Matrix4f());
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loadTexture(new Matrix4f());
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}
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public void destroy() {
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mAlloc.destroy();
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mAlloc = null;
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}
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private void addToBuffer(int offset, Matrix4f m) {
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mIOBuffer.reset(offset);
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for(int i = 0; i < 16; i ++) {
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mIOBuffer.addF32(m.mMat[i]);
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}
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mAlloc.data(mIOBuffer.getData());
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}
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public void loadModelview(Matrix4f m) {
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mModel = m;
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addToBuffer(MODELVIEW_OFFSET*4, m);
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}
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public void loadProjection(Matrix4f m) {
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mProjection = m;
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addToBuffer(PROJECTION_OFFSET*4, m);
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}
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public void loadTexture(Matrix4f m) {
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mTexture = m;
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addToBuffer(TEXTURE_OFFSET*4, m);
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}
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public void setupOrthoWindow(int w, int h) {
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mProjection.loadOrtho(0,w, h,0, -1,1);
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addToBuffer(PROJECTION_OFFSET*4, mProjection);
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}
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public void setupOrthoNormalized(int w, int h) {
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// range -1,1 in the narrow axis.
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if(w > h) {
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float aspect = ((float)w) / h;
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mProjection.loadOrtho(-aspect,aspect, -1,1, -1,1);
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} else {
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float aspect = ((float)h) / w;
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mProjection.loadOrtho(-1,1, -aspect,aspect, -1,1);
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}
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addToBuffer(PROJECTION_OFFSET*4, mProjection);
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}
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public void setupProjectionNormalized(int w, int h) {
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// range -1,1 in the narrow axis at z = 0.
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Matrix4f m1 = new Matrix4f();
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Matrix4f m2 = new Matrix4f();
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if(w > h) {
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float aspect = ((float)w) / h;
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m1.loadFrustum(-aspect,aspect, -1,1, 1,100);
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} else {
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float aspect = ((float)h) / w;
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m1.loadFrustum(-1,1, -aspect,aspect, 1,100);
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}
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m2.loadRotate(180, 0, 1, 0);
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m1.loadMultiply(m1, m2);
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m2.loadScale(-2, 2, 1);
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m1.loadMultiply(m1, m2);
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m2.loadTranslate(0, 0, 2);
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m1.loadMultiply(m1, m2);
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mProjection = m1;
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addToBuffer(PROJECTION_OFFSET*4, mProjection);
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}
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}
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}
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