bug:15860114 Savelayers and HW layers both now support shadow casting. For save layers, the light source should always be correct, for HW layers, the light source position is set when the layer is created, and updated when it is resized. Change-Id: Ie85567dd43c2bb0a0b08fd0bd4db41efa793ac2b
172 lines
5.8 KiB
C++
172 lines
5.8 KiB
C++
/*
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* Copyright (C) 2014 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef ANDROID_HWUI_STATEFUL_BASE_RENDERER_H
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#define ANDROID_HWUI_STATEFUL_BASE_RENDERER_H
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#include <utils/RefBase.h>
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#include "Renderer.h"
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#include "Snapshot.h"
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namespace android {
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namespace uirenderer {
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/**
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* Abstract Renderer subclass, which implements Canvas state methods.
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*
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* Manages the Snapshot stack, implementing matrix, save/restore, and clipping methods in the
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* Renderer interface. Drawing and recording classes that extend StatefulBaseRenderer will have
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* different use cases:
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*
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* Drawing subclasses (i.e. OpenGLRenderer) can query attributes (such as transform) or hook into
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* changes (e.g. save/restore) with minimal surface area for manipulating the stack itself.
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*
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* Recording subclasses (i.e. DisplayListRenderer) can both record and pass through state operations
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* to StatefulBaseRenderer, so that not only will querying operations work (getClip/Matrix), but so
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* that quickRejection can also be used.
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*/
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class StatefulBaseRenderer : public Renderer {
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public:
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StatefulBaseRenderer();
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virtual status_t prepare(bool opaque) {
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return prepareDirty(0.0f, 0.0f, mWidth, mHeight, opaque);
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}
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/**
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* Initialize the first snapshot, computing the projection matrix, and stores the dimensions of
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* the render target.
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*/
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virtual void setViewport(int width, int height);
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void initializeSaveStack(float clipLeft, float clipTop, float clipRight, float clipBottom,
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const Vector3& lightCenter);
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// getters
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bool hasRectToRectTransform() const {
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return CC_LIKELY(currentTransform()->rectToRect());
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}
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// Save (layer)
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virtual int getSaveCount() const { return mSaveCount; }
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virtual int save(int flags);
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virtual void restore();
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virtual void restoreToCount(int saveCount);
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//virtual int saveLayer(float left, float top, float right, float bottom,
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// int alpha, SkXfermode::Mode mode, int flags);
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// Matrix
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void getMatrix(Matrix4* outMatrix) const;
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virtual void getMatrix(SkMatrix* outMatrix) const;
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virtual void translate(float dx, float dy, float dz = 0.0f);
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virtual void rotate(float degrees);
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virtual void scale(float sx, float sy);
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virtual void skew(float sx, float sy);
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virtual void setMatrix(const SkMatrix& matrix);
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void setMatrix(const Matrix4& matrix); // internal only convenience method
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virtual void concatMatrix(const SkMatrix& matrix);
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void concatMatrix(const Matrix4& matrix); // internal only convenience method
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// Clip
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virtual const Rect& getLocalClipBounds() const { return mSnapshot->getLocalClip(); }
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virtual bool quickRejectConservative(float left, float top, float right, float bottom) const;
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virtual bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op);
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virtual bool clipPath(const SkPath* path, SkRegion::Op op);
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virtual bool clipRegion(const SkRegion* region, SkRegion::Op op);
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/**
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* Does not support different clipping Ops (that is, every call to setClippingOutline is
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* effectively using SkRegion::kReplaceOp)
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*
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* The clipping outline is independent from the regular clip.
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*/
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void setClippingOutline(LinearAllocator& allocator, const Outline* outline);
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void setClippingRoundRect(LinearAllocator& allocator,
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const Rect& rect, float radius);
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protected:
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const Rect& getRenderTargetClipBounds() const { return mSnapshot->getRenderTargetClip(); }
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int getWidth() { return mWidth; }
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int getHeight() { return mHeight; }
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// Save
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int saveSnapshot(int flags);
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void restoreSnapshot();
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// allows subclasses to control what value is stored in snapshot's fbo field in
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// initializeSaveStack
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virtual GLuint getTargetFbo() const {
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return -1;
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}
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// Clip
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bool calculateQuickRejectForScissor(float left, float top, float right, float bottom,
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bool* clipRequired, bool* roundRectClipRequired, bool snapOut) const;
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/**
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* Called just after a restore has occurred. The 'removed' snapshot popped from the stack,
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* 'restored' snapshot has become the top/current.
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*
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* Subclasses can override this method to handle layer restoration
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*/
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virtual void onSnapshotRestored(const Snapshot& removed, const Snapshot& restored) {};
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virtual void onViewportInitialized() {};
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inline const Rect* currentClipRect() const {
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return mSnapshot->clipRect;
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}
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inline const mat4* currentTransform() const {
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return mSnapshot->transform;
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}
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inline const Snapshot* currentSnapshot() const {
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return mSnapshot != NULL ? mSnapshot.get() : mFirstSnapshot.get();
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}
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inline const Snapshot* firstSnapshot() const {
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return mFirstSnapshot.get();
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}
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// indicites that the clip has been changed since the last time it was consumed
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bool mDirtyClip;
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private:
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// Dimensions of the drawing surface
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int mWidth, mHeight;
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// Number of saved states
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int mSaveCount;
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// Base state
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sp<Snapshot> mFirstSnapshot;
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protected:
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// Current state
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// TODO: should become private, once hooks needed by OpenGLRenderer are added
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sp<Snapshot> mSnapshot;
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}; // class StatefulBaseRenderer
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}; // namespace uirenderer
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}; // namespace android
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#endif // ANDROID_HWUI_STATEFUL_BASE_RENDERER_H
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