Bug: 16712006 Initial work towards benchmarking HWUI systems Currently this will just create a screen full of "cards" to simulate a high load scenario for shadows and clipping Change-Id: Ie9f9a9570844e136db8053e8fc62fe06cb922a5f
34 lines
1.0 KiB
C
34 lines
1.0 KiB
C
/*
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* Copyright (C) 2014 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef TESTCONTEXT_H
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#define TESTCONTEXT_H
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#include <ui/DisplayInfo.h>
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#include <gui/SurfaceControl.h>
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extern android::DisplayInfo gDisplay;
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#define dp(x) ((x) * gDisplay.density)
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// Initializes all the static globals that are shared across all contexts
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// such as display info
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void createTestEnvironment();
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// Defaults to fullscreen
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android::sp<android::SurfaceControl> createWindow(int width = -1, int height = -1);
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#endif
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