Major refactoring to allow adding more benchmarks easily. Change-Id: I00e7c900b7383498da28cb9ffdc6fff855c5a581
9 lines
147 B
GLSL
9 lines
147 B
GLSL
varying vec2 varTex0;
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void main() {
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lowp vec3 col0 = texture2D(UNI_Tex0, varTex0).rgb;
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gl_FragColor.xyz = col0;
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gl_FragColor.w = 0.5;
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}
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