Alex Sakhartchouk 1fe2ef0a24 More flexible structure for rs benchmark.
Major refactoring to allow adding more benchmarks easily.

Change-Id: I00e7c900b7383498da28cb9ffdc6fff855c5a581
2011-11-10 15:27:51 -08:00

9 lines
147 B
GLSL

varying vec2 varTex0;
void main() {
lowp vec3 col0 = texture2D(UNI_Tex0, varTex0).rgb;
gl_FragColor.xyz = col0;
gl_FragColor.w = 0.5;
}