Adam Lesinski fab50875b9 Add support for building split APKs
Build multiple APKs, each containing a disjoint subset
of configurations. These can then be loaded into the device
AssetManager and should operate as if they were never split.

Use the idea of building multiple sets of files, where each
set represents an APK. An ApkBuilder can place files
in a set based on its configuration, but you can actually
add directly to a set, in the case of the resources.arsc and
generated AndroidManifest.xml for splits.

Change-Id: Ic65d3f0ac1bbd290185695b9971d425c85ab1de3
2014-05-11 18:30:12 -07:00

68 lines
1.9 KiB
C++

//
// Copyright 2006 The Android Open Source Project
//
// Some global defines that don't really merit their own header.
//
#ifndef __MAIN_H
#define __MAIN_H
#include <utils/Log.h>
#include <utils/threads.h>
#include <utils/List.h>
#include <utils/Errors.h>
#include <utils/StrongPointer.h>
#include "AaptAssets.h"
#include "ApkBuilder.h"
#include "Bundle.h"
#include "ResourceFilter.h"
#include "ZipFile.h"
/* Benchmarking Flag */
//#define BENCHMARK 1
#if BENCHMARK
#include <time.h>
#endif /* BENCHMARK */
class OutputSet;
extern int doVersion(Bundle* bundle);
extern int doList(Bundle* bundle);
extern int doDump(Bundle* bundle);
extern int doAdd(Bundle* bundle);
extern int doRemove(Bundle* bundle);
extern int doPackage(Bundle* bundle);
extern int doCrunch(Bundle* bundle);
extern int doSingleCrunch(Bundle* bundle);
extern int calcPercent(long uncompressedLen, long compressedLen);
extern android::status_t writeAPK(Bundle* bundle,
const android::String8& outputFile,
const android::sp<OutputSet>& outputSet);
extern android::status_t updatePreProcessedCache(Bundle* bundle);
extern android::status_t buildResources(Bundle* bundle,
const sp<AaptAssets>& assets, sp<ApkBuilder>& builder);
extern android::status_t writeResourceSymbols(Bundle* bundle,
const sp<AaptAssets>& assets, const String8& pkgName, bool includePrivate);
extern android::status_t writeProguardFile(Bundle* bundle, const sp<AaptAssets>& assets);
extern bool isValidResourceType(const String8& type);
extern status_t filterResources(Bundle* bundle, const sp<AaptAssets>& assets);
int dumpResources(Bundle* bundle);
String8 getAttribute(const ResXMLTree& tree, const char* ns,
const char* attr, String8* outError);
status_t writeDependencyPreReqs(Bundle* bundle, const sp<AaptAssets>& assets,
FILE* fp, bool includeRaw);
#endif // __MAIN_H