PBOs (Pixel Buffer Objects) can be used on OpenGL ES 3.0 to perform asynchronous texture uploads to free up the CPU. This change does not enable the use of PBOs unless a specific property is set (Adreno drivers have issues with PBOs at the moment, Mali drivers work just fine.) This change also cleans up Font/FontRenderer a little bit and improves performance of drop shadows generations by using memcpy() instead of a manual byte-by-byte copy. On GL ES 2.0 devices, or when PBOs are disabled, a PixelBuffer instance behaves like a simple byte array. The extra APIs introduced for PBOs (map/unmap and bind/unbind) are pretty much no-ops for CPU pixel buffers and won't introduce any significant overhead. This change also fixes a bug with text drop shadows: if the drop shadow is larger than the max texture size, the renderer would leave the GL context in a bad state and generate 0x501 errors. This change simply skips drop shadows if they are too large. Change-Id: I2700aadb0c6093431dc5dee3d587d689190c4e23
237 lines
7.1 KiB
C++
237 lines
7.1 KiB
C++
/*
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* Copyright (C) 2010 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#define LOG_TAG "OpenGLRenderer"
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#include <utils/JenkinsHash.h>
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#include "Debug.h"
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#include "TextDropShadowCache.h"
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#include "Properties.h"
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namespace android {
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namespace uirenderer {
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///////////////////////////////////////////////////////////////////////////////
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// Cache support
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///////////////////////////////////////////////////////////////////////////////
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hash_t ShadowText::hash() const {
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uint32_t charCount = len / sizeof(char16_t);
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uint32_t hash = JenkinsHashMix(0, len);
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hash = JenkinsHashMix(hash, android::hash_type(radius));
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hash = JenkinsHashMix(hash, android::hash_type(textSize));
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hash = JenkinsHashMix(hash, android::hash_type(typeface));
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hash = JenkinsHashMix(hash, flags);
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hash = JenkinsHashMix(hash, android::hash_type(italicStyle));
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hash = JenkinsHashMix(hash, android::hash_type(scaleX));
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if (text) {
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hash = JenkinsHashMixShorts(hash, text, charCount);
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}
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if (positions) {
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for (uint32_t i = 0; i < charCount * 2; i++) {
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hash = JenkinsHashMix(hash, android::hash_type(positions[i]));
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}
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}
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return JenkinsHashWhiten(hash);
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}
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int ShadowText::compare(const ShadowText& lhs, const ShadowText& rhs) {
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int deltaInt = int(lhs.len) - int(rhs.len);
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if (deltaInt != 0) return deltaInt;
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deltaInt = lhs.flags - rhs.flags;
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if (deltaInt != 0) return deltaInt;
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if (lhs.radius < rhs.radius) return -1;
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if (lhs.radius > rhs.radius) return +1;
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if (lhs.typeface < rhs.typeface) return -1;
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if (lhs.typeface > rhs.typeface) return +1;
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if (lhs.textSize < rhs.textSize) return -1;
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if (lhs.textSize > rhs.textSize) return +1;
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if (lhs.italicStyle < rhs.italicStyle) return -1;
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if (lhs.italicStyle > rhs.italicStyle) return +1;
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if (lhs.scaleX < rhs.scaleX) return -1;
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if (lhs.scaleX > rhs.scaleX) return +1;
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if (lhs.text != rhs.text) {
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if (!lhs.text) return -1;
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if (!rhs.text) return +1;
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deltaInt = memcmp(lhs.text, rhs.text, lhs.len);
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if (deltaInt != 0) return deltaInt;
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}
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if (lhs.positions != rhs.positions) {
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if (!lhs.positions) return -1;
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if (!rhs.positions) return +1;
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return memcmp(lhs.positions, rhs.positions, lhs.len << 2);
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}
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return 0;
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}
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///////////////////////////////////////////////////////////////////////////////
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// Constructors/destructor
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///////////////////////////////////////////////////////////////////////////////
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TextDropShadowCache::TextDropShadowCache():
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mCache(LruCache<ShadowText, ShadowTexture*>::kUnlimitedCapacity),
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mSize(0), mMaxSize(MB(DEFAULT_DROP_SHADOW_CACHE_SIZE)) {
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char property[PROPERTY_VALUE_MAX];
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if (property_get(PROPERTY_DROP_SHADOW_CACHE_SIZE, property, NULL) > 0) {
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INIT_LOGD(" Setting drop shadow cache size to %sMB", property);
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setMaxSize(MB(atof(property)));
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} else {
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INIT_LOGD(" Using default drop shadow cache size of %.2fMB",
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DEFAULT_DROP_SHADOW_CACHE_SIZE);
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}
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init();
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}
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TextDropShadowCache::TextDropShadowCache(uint32_t maxByteSize):
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mCache(LruCache<ShadowText, ShadowTexture*>::kUnlimitedCapacity),
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mSize(0), mMaxSize(maxByteSize) {
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init();
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}
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TextDropShadowCache::~TextDropShadowCache() {
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mCache.clear();
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}
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void TextDropShadowCache::init() {
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mCache.setOnEntryRemovedListener(this);
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mDebugEnabled = readDebugLevel() & kDebugMoreCaches;
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}
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///////////////////////////////////////////////////////////////////////////////
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// Size management
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///////////////////////////////////////////////////////////////////////////////
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uint32_t TextDropShadowCache::getSize() {
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return mSize;
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}
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uint32_t TextDropShadowCache::getMaxSize() {
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return mMaxSize;
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}
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void TextDropShadowCache::setMaxSize(uint32_t maxSize) {
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mMaxSize = maxSize;
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while (mSize > mMaxSize) {
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mCache.removeOldest();
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}
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}
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///////////////////////////////////////////////////////////////////////////////
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// Callbacks
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///////////////////////////////////////////////////////////////////////////////
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void TextDropShadowCache::operator()(ShadowText& text, ShadowTexture*& texture) {
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if (texture) {
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mSize -= texture->bitmapSize;
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if (mDebugEnabled) {
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ALOGD("Shadow texture deleted, size = %d", texture->bitmapSize);
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}
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glDeleteTextures(1, &texture->id);
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delete texture;
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}
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}
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///////////////////////////////////////////////////////////////////////////////
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// Caching
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///////////////////////////////////////////////////////////////////////////////
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void TextDropShadowCache::clear() {
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mCache.clear();
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}
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ShadowTexture* TextDropShadowCache::get(SkPaint* paint, const char* text, uint32_t len,
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int numGlyphs, float radius, const float* positions) {
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ShadowText entry(paint, radius, len, text, positions);
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ShadowTexture* texture = mCache.get(entry);
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if (!texture) {
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SkPaint paintCopy(*paint);
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paintCopy.setTextAlign(SkPaint::kLeft_Align);
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FontRenderer::DropShadow shadow = mRenderer->renderDropShadow(&paintCopy, text, 0,
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len, numGlyphs, radius, positions);
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if (!shadow.image) {
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return NULL;
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}
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texture = new ShadowTexture;
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texture->left = shadow.penX;
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texture->top = shadow.penY;
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texture->width = shadow.width;
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texture->height = shadow.height;
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texture->generation = 0;
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texture->blend = true;
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const uint32_t size = shadow.width * shadow.height;
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texture->bitmapSize = size;
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// Don't even try to cache a bitmap that's bigger than the cache
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if (size < mMaxSize) {
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while (mSize + size > mMaxSize) {
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mCache.removeOldest();
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}
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}
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glGenTextures(1, &texture->id);
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glBindTexture(GL_TEXTURE_2D, texture->id);
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// Textures are Alpha8
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glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, texture->width, texture->height, 0,
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GL_ALPHA, GL_UNSIGNED_BYTE, shadow.image);
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texture->setFilter(GL_LINEAR);
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texture->setWrap(GL_CLAMP_TO_EDGE);
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if (size < mMaxSize) {
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if (mDebugEnabled) {
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ALOGD("Shadow texture created, size = %d", texture->bitmapSize);
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}
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entry.copyTextLocally();
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mSize += size;
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mCache.put(entry, texture);
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} else {
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texture->cleanup = true;
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}
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// Cleanup shadow
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free(shadow.image);
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}
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return texture;
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}
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}; // namespace uirenderer
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}; // namespace android
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