Chet Haase dd671599be Fix quickReject logic to account for setClipChildren() setting
The rendering code optimizes by rejecting drawing operations that
lie outside of the bounds of their views. This works in most
situations, but breaks down when containers have called
setClipChildren(false), because we reject drawing that is outside
of that container, but which should be drawn anyway.

Fix is to pass in the value of that flag to the DisplayList drawing
routines which take that flag into account when deciding whether
to quickReject any particular operation.

Issue #8659277 animation clipping

Change-Id: Ief568e4db01b533a97b3c5ea5ad777c03c0eea71
2013-04-19 15:36:37 -07:00

544 lines
14 KiB
C++

/*
* Copyright (C) 2013 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_HWUI_DISPLAY_LIST_H
#define ANDROID_HWUI_DISPLAY_LIST_H
#ifndef LOG_TAG
#define LOG_TAG "OpenGLRenderer"
#endif
#include <SkCamera.h>
#include <SkMatrix.h>
#include <private/hwui/DrawGlInfo.h>
#include <utils/RefBase.h>
#include <utils/SortedVector.h>
#include <utils/String8.h>
#include <utils/Vector.h>
#include <cutils/compiler.h>
#include "utils/LinearAllocator.h"
#include "Debug.h"
#define TRANSLATION 0x0001
#define ROTATION 0x0002
#define ROTATION_3D 0x0004
#define SCALE 0x0008
#define PIVOT 0x0010
class SkBitmap;
class SkPaint;
class SkPath;
class SkRegion;
namespace android {
namespace uirenderer {
class DeferredDisplayList;
class DisplayListOp;
class DisplayListRenderer;
class OpenGLRenderer;
class Rect;
class Layer;
class SkiaColorFilter;
class SkiaShader;
class ClipRectOp;
class SaveLayerOp;
class SaveOp;
class RestoreToCountOp;
struct DeferStateStruct {
DeferStateStruct(DeferredDisplayList& deferredList, OpenGLRenderer& renderer, int replayFlags)
: mDeferredList(deferredList), mRenderer(renderer), mReplayFlags(replayFlags) {}
DeferredDisplayList& mDeferredList;
OpenGLRenderer& mRenderer;
const int mReplayFlags;
};
struct ReplayStateStruct {
ReplayStateStruct(OpenGLRenderer& renderer, Rect& dirty, int replayFlags)
: mRenderer(renderer), mDirty(dirty), mReplayFlags(replayFlags),
mDrawGlStatus(DrawGlInfo::kStatusDone) {}
OpenGLRenderer& mRenderer;
Rect& mDirty;
const int mReplayFlags;
status_t mDrawGlStatus;
};
/**
* Refcounted structure that holds data used in display list stream
*/
class DisplayListData : public LightRefBase<DisplayListData> {
public:
LinearAllocator allocator;
Vector<DisplayListOp*> displayListOps;
};
/**
* Replays recorded drawing commands.
*/
class DisplayList {
public:
DisplayList(const DisplayListRenderer& recorder);
ANDROID_API ~DisplayList();
// See flags defined in DisplayList.java
enum ReplayFlag {
kReplayFlag_ClipChildren = 0x1
};
ANDROID_API size_t getSize();
ANDROID_API static void destroyDisplayListDeferred(DisplayList* displayList);
ANDROID_API static void outputLogBuffer(int fd);
void initFromDisplayListRenderer(const DisplayListRenderer& recorder, bool reusing = false);
void defer(DeferStateStruct& deferStruct, const int level);
void replay(ReplayStateStruct& replayStruct, const int level);
void output(uint32_t level = 0);
ANDROID_API void reset();
void setRenderable(bool renderable) {
mIsRenderable = renderable;
}
bool isRenderable() const {
return mIsRenderable;
}
void setName(const char* name) {
if (name) {
mName.setTo(name);
}
}
const char* getName() const {
return mName.string();
}
void setClipToBounds(bool clipToBounds) {
mClipToBounds = clipToBounds;
}
void setStaticMatrix(SkMatrix* matrix) {
delete mStaticMatrix;
mStaticMatrix = new SkMatrix(*matrix);
}
// Can return NULL
SkMatrix* getStaticMatrix() {
return mStaticMatrix;
}
void setAnimationMatrix(SkMatrix* matrix) {
delete mAnimationMatrix;
if (matrix) {
mAnimationMatrix = new SkMatrix(*matrix);
} else {
mAnimationMatrix = NULL;
}
}
void setAlpha(float alpha) {
alpha = fminf(1.0f, fmaxf(0.0f, alpha));
if (alpha != mAlpha) {
mAlpha = alpha;
}
}
float getAlpha() const {
return mAlpha;
}
void setHasOverlappingRendering(bool hasOverlappingRendering) {
mHasOverlappingRendering = hasOverlappingRendering;
}
bool hasOverlappingRendering() const {
return mHasOverlappingRendering;
}
void setTranslationX(float translationX) {
if (translationX != mTranslationX) {
mTranslationX = translationX;
mMatrixDirty = true;
if (mTranslationX == 0.0f && mTranslationY == 0.0f) {
mMatrixFlags &= ~TRANSLATION;
} else {
mMatrixFlags |= TRANSLATION;
}
}
}
float getTranslationX() const {
return mTranslationX;
}
void setTranslationY(float translationY) {
if (translationY != mTranslationY) {
mTranslationY = translationY;
mMatrixDirty = true;
if (mTranslationX == 0.0f && mTranslationY == 0.0f) {
mMatrixFlags &= ~TRANSLATION;
} else {
mMatrixFlags |= TRANSLATION;
}
}
}
float getTranslationY() const {
return mTranslationY;
}
void setRotation(float rotation) {
if (rotation != mRotation) {
mRotation = rotation;
mMatrixDirty = true;
if (mRotation == 0.0f) {
mMatrixFlags &= ~ROTATION;
} else {
mMatrixFlags |= ROTATION;
}
}
}
float getRotation() const {
return mRotation;
}
void setRotationX(float rotationX) {
if (rotationX != mRotationX) {
mRotationX = rotationX;
mMatrixDirty = true;
if (mRotationX == 0.0f && mRotationY == 0.0f) {
mMatrixFlags &= ~ROTATION_3D;
} else {
mMatrixFlags |= ROTATION_3D;
}
}
}
float getRotationX() const {
return mRotationX;
}
void setRotationY(float rotationY) {
if (rotationY != mRotationY) {
mRotationY = rotationY;
mMatrixDirty = true;
if (mRotationX == 0.0f && mRotationY == 0.0f) {
mMatrixFlags &= ~ROTATION_3D;
} else {
mMatrixFlags |= ROTATION_3D;
}
}
}
float getRotationY() const {
return mRotationY;
}
void setScaleX(float scaleX) {
if (scaleX != mScaleX) {
mScaleX = scaleX;
mMatrixDirty = true;
if (mScaleX == 1.0f && mScaleY == 1.0f) {
mMatrixFlags &= ~SCALE;
} else {
mMatrixFlags |= SCALE;
}
}
}
float getScaleX() const {
return mScaleX;
}
void setScaleY(float scaleY) {
if (scaleY != mScaleY) {
mScaleY = scaleY;
mMatrixDirty = true;
if (mScaleX == 1.0f && mScaleY == 1.0f) {
mMatrixFlags &= ~SCALE;
} else {
mMatrixFlags |= SCALE;
}
}
}
float getScaleY() const {
return mScaleY;
}
void setPivotX(float pivotX) {
mPivotX = pivotX;
mMatrixDirty = true;
if (mPivotX == 0.0f && mPivotY == 0.0f) {
mMatrixFlags &= ~PIVOT;
} else {
mMatrixFlags |= PIVOT;
}
mPivotExplicitlySet = true;
}
ANDROID_API float getPivotX();
void setPivotY(float pivotY) {
mPivotY = pivotY;
mMatrixDirty = true;
if (mPivotX == 0.0f && mPivotY == 0.0f) {
mMatrixFlags &= ~PIVOT;
} else {
mMatrixFlags |= PIVOT;
}
mPivotExplicitlySet = true;
}
ANDROID_API float getPivotY();
void setCameraDistance(float distance) {
if (distance != mCameraDistance) {
mCameraDistance = distance;
mMatrixDirty = true;
if (!mTransformCamera) {
mTransformCamera = new Sk3DView();
mTransformMatrix3D = new SkMatrix();
}
mTransformCamera->setCameraLocation(0, 0, distance);
}
}
float getCameraDistance() const {
return mCameraDistance;
}
void setLeft(int left) {
if (left != mLeft) {
mLeft = left;
mWidth = mRight - mLeft;
if (mMatrixFlags > TRANSLATION && !mPivotExplicitlySet) {
mMatrixDirty = true;
}
}
}
float getLeft() const {
return mLeft;
}
void setTop(int top) {
if (top != mTop) {
mTop = top;
mHeight = mBottom - mTop;
if (mMatrixFlags > TRANSLATION && !mPivotExplicitlySet) {
mMatrixDirty = true;
}
}
}
float getTop() const {
return mTop;
}
void setRight(int right) {
if (right != mRight) {
mRight = right;
mWidth = mRight - mLeft;
if (mMatrixFlags > TRANSLATION && !mPivotExplicitlySet) {
mMatrixDirty = true;
}
}
}
float getRight() const {
return mRight;
}
void setBottom(int bottom) {
if (bottom != mBottom) {
mBottom = bottom;
mHeight = mBottom - mTop;
if (mMatrixFlags > TRANSLATION && !mPivotExplicitlySet) {
mMatrixDirty = true;
}
}
}
float getBottom() const {
return mBottom;
}
void setLeftTop(int left, int top) {
if (left != mLeft || top != mTop) {
mLeft = left;
mTop = top;
mWidth = mRight - mLeft;
mHeight = mBottom - mTop;
if (mMatrixFlags > TRANSLATION && !mPivotExplicitlySet) {
mMatrixDirty = true;
}
}
}
void setLeftTopRightBottom(int left, int top, int right, int bottom) {
if (left != mLeft || top != mTop || right != mRight || bottom != mBottom) {
mLeft = left;
mTop = top;
mRight = right;
mBottom = bottom;
mWidth = mRight - mLeft;
mHeight = mBottom - mTop;
if (mMatrixFlags > TRANSLATION && !mPivotExplicitlySet) {
mMatrixDirty = true;
}
}
}
void offsetLeftRight(float offset) {
if (offset != 0) {
mLeft += offset;
mRight += offset;
if (mMatrixFlags > TRANSLATION && !mPivotExplicitlySet) {
mMatrixDirty = true;
}
}
}
void offsetTopBottom(float offset) {
if (offset != 0) {
mTop += offset;
mBottom += offset;
if (mMatrixFlags > TRANSLATION && !mPivotExplicitlySet) {
mMatrixDirty = true;
}
}
}
void setCaching(bool caching) {
mCaching = caching;
}
int getWidth() {
return mWidth;
}
int getHeight() {
return mHeight;
}
private:
void outputViewProperties(const int level);
template <class T>
inline void setViewProperties(OpenGLRenderer& renderer, T& handler, const int level);
template <class T>
inline void iterate(OpenGLRenderer& renderer, T& handler, const int level);
void init();
void clearResources();
void updateMatrix();
class TextContainer {
public:
size_t length() const {
return mByteLength;
}
const char* text() const {
return (const char*) mText;
}
size_t mByteLength;
const char* mText;
};
Vector<SkBitmap*> mBitmapResources;
Vector<SkBitmap*> mOwnedBitmapResources;
Vector<SkiaColorFilter*> mFilterResources;
Vector<SkPaint*> mPaints;
Vector<SkPath*> mPaths;
SortedVector<SkPath*> mSourcePaths;
Vector<SkRegion*> mRegions;
Vector<SkMatrix*> mMatrices;
Vector<SkiaShader*> mShaders;
Vector<Layer*> mLayers;
sp<DisplayListData> mDisplayListData;
size_t mSize;
bool mIsRenderable;
uint32_t mFunctorCount;
String8 mName;
// View properties
bool mClipToBounds;
float mAlpha;
bool mHasOverlappingRendering;
float mTranslationX, mTranslationY;
float mRotation, mRotationX, mRotationY;
float mScaleX, mScaleY;
float mPivotX, mPivotY;
float mCameraDistance;
int mLeft, mTop, mRight, mBottom;
int mWidth, mHeight;
int mPrevWidth, mPrevHeight;
bool mPivotExplicitlySet;
bool mMatrixDirty;
bool mMatrixIsIdentity;
uint32_t mMatrixFlags;
SkMatrix* mTransformMatrix;
Sk3DView* mTransformCamera;
SkMatrix* mTransformMatrix3D;
SkMatrix* mStaticMatrix;
SkMatrix* mAnimationMatrix;
bool mCaching;
/**
* State operations - needed to defer displayList property operations (for example, when setting
* an alpha causes a SaveLayerAlpha to occur). These operations point into mDisplayListData's
* allocation, or null if uninitialized.
*
* These are initialized (via friend constructors) when a displayList is issued in either replay
* or deferred mode. If replaying, the ops are not used until the next frame. If deferring, the
* ops may be stored in the DeferredDisplayList to be played back a second time.
*
* They should be used at most once per frame (one call to iterate)
*/
ClipRectOp* mClipRectOp;
SaveLayerOp* mSaveLayerOp;
SaveOp* mSaveOp;
RestoreToCountOp* mRestoreToCountOp;
}; // class DisplayList
}; // namespace uirenderer
}; // namespace android
#endif // ANDROID_HWUI_OPENGL_RENDERER_H