167 lines
7.6 KiB
Plaintext
167 lines
7.6 KiB
Plaintext
page.title=Creating an Android Project
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parent.title=Building Your First App
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parent.link=index.html
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trainingnavtop=true
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next.title=Running Your App
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next.link=running-app.html
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@jd:body
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<!-- This is the training bar -->
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<div id="tb-wrapper">
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<div id="tb">
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<h2>This lesson teaches you to</h2>
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<ol>
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<li><a href="#Eclipse">Create a Project with Eclipse</a></li>
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<li><a href="#CommandLine">Create a Project with Command Line Tools</a></li>
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</ol>
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<h2>You should also read</h2>
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<ul>
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<li><a href="{@docRoot}sdk/installing/index.html">Installing the
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SDK</a></li>
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<li><a href="{@docRoot}tools/projects/index.html">Managing Projects</a></li>
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</ul>
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</div>
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</div>
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<p>An Android project contains all the files that comprise the source code for your Android
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app. The Android SDK tools make it easy to start a new Android project with a set of
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default project directories and files.</p>
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<p>This lesson
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shows how to create a new project either using Eclipse (with the ADT plugin) or using the
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SDK tools from a command line.</p>
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<p class="note"><strong>Note:</strong> You should already have the Android SDK installed, and if
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you're using Eclipse, you should also have the <a href="{@docRoot}tools/sdk/eclipse-adt.html">ADT
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plugin</a> installed (version 22.6.2 or higher). If you don't have these, follow the guide to <a
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href="{@docRoot}sdk/installing/index.html">Installing the Android SDK</a> before you start this
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lesson.</p>
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<h2 id="Eclipse">Create a Project with Eclipse</h2>
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<ol>
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<li>Click <strong>New</strong> <img src="{@docRoot}images/tools/eclipse-new.png"
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style="vertical-align:baseline;margin:0" /> in the toolbar.</li>
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<li>In the window that appears, open the <strong>Android</strong> folder,
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select <strong>Android Application Project</strong>, and click <strong>Next</strong>.</li>
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<div class="figure" style="width:420px">
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<img src="{@docRoot}images/training/firstapp/adt-firstapp-setup.png" alt="" />
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<p class="img-caption"><strong>Figure 1.</strong> The New Android App Project wizard in Eclipse.</p>
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</div>
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<li>Fill in the form that appears:
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<ul>
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<li><strong>Application Name</strong> is the app name that appears to users.
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For this project, use "My First App."</p></li>
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<li><strong>Project Name</strong> is the name of your project directory and the name visible in Eclipse.</li>
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<li><strong>Package Name</strong> is the package namespace for your app (following the same
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rules as packages in the Java programming language). Your package name
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must be unique across all packages installed on the Android system. For this reason, it's generally
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best if you use a name that begins with the reverse domain name of your organization or
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publisher entity. For this project, you can use something like "com.example.myfirstapp."
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However, you cannot publish your app on Google Play using the "com.example" namespace.</li>
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<li><strong>Minimum Required SDK</strong> is the lowest version of Android that your app supports,
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indicated using the <a href="{@docRoot}guide/topics/manifest/uses-sdk-element.html#ApiLevels"
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>API level</a>.
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To support as many devices as possible, you should set this to the lowest version available
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that allows your app to provide its core feature set. If any feature of your app is possible
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only on newer versions of Android and it's not critical to the app's core feature set, you
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can enable the feature only when running on the versions that support it (as
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discussed in <a href="{@docRoot}training/basics/supporting-devices/platforms.html"
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>Supporting Different Platform Versions</a>).
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Leave this set to the default value for this project.
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</li>
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<li><strong>Target SDK</strong> indicates the highest version of Android (also using the
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<a href="{@docRoot}guide/topics/manifest/uses-sdk-element.html#ApiLevels"
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>API level</a>) with which you
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have tested with your application.
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<p>As new versions of Android become available, you should
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test your app on the new version and update this value to match the latest API level
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in order to take advantage of new platform features.</p>
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</li>
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<li><strong>Compile With</strong> is the platform version against which you will compile your app.
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By default, this is set to the latest version of Android available in your SDK. (It should
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be Android 4.1 or greater; if you don't have such a version available, you must install one
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using the <a href="{@docRoot}sdk/installing/adding-packages.html">SDK Manager</a>).
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You can still build your app to
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support older versions, but setting the build target to the latest version allows you to
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enable new features and optimize your app for a great user experience on the latest
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devices.</li>
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<li><strong>Theme</strong> specifies the Android UI style to apply for your app. You can leave
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this alone.</li>
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</ul>
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<p>Click <strong>Next</strong>.</p>
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</li>
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<li>On the next screen to configure the project, leave the default selections and click
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<strong>Next</strong>.</li>
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<li>The next screen can help you create a launcher icon for your app.
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<p>You can customize an icon in several ways and the tool generates an icon for all
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screen densities. Before you publish your app, you should be sure your icon meets
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the specifications defined in the <a
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href="{@docRoot}design/style/iconography.html">Iconography</a>
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design guide.</p>
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<p>Click <strong>Next</strong>.</p>
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</li>
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<li>Now you can select an activity template from which to begin building your app.
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<p>For this project, select <strong>BlankActivity</strong> and click <strong>Next</strong>.</p>
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</li>
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<li>Leave all the details for the activity in their default state and click
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<strong>Finish</strong>.</li>
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</ol>
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<p>Your Android project is now a basic "Hello World" app that contains some default files.
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To run the app, continue to the <a href="running-app.html">next lesson</a>.</p>
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<h2 id="CommandLine">Create a Project with Command Line Tools</h2>
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<p>If you're not using the Eclipse IDE with the ADT plugin, you can instead create your project
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using the SDK tools from a command line:</p>
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<ol>
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<li>Change directories into the Android SDK’s <code>tools/</code> path.</li>
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<li>Execute:
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<pre class="no-pretty-print">android list targets</pre>
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<p>This prints a list of the available Android platforms that you’ve downloaded for your SDK. Find
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the platform against which you want to compile your app. Make a note of the target id. We
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recommend that you select the highest version possible. You can still build your app to
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support older versions, but setting the build target to the latest version allows you to optimize
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your app for the latest devices.</p>
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<p>If you don't see any targets listed, you need to
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install some using the Android SDK
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Manager tool. See <a href="{@docRoot}sdk/installing/adding-packages.html">Adding Platforms
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and Packages</a>.</p></li>
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<li>Execute:
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<pre class="no-pretty-print">
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android create project --target <target-id> --name MyFirstApp \
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--path <path-to-workspace>/MyFirstApp --activity MainActivity \
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--package com.example.myfirstapp
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</pre>
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<p>Replace <code><target-id></code> with an id from the list of targets (from the previous step)
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and replace
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<code><path-to-workspace></code> with the location in which you want to save your Android
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projects.</p></li>
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</ol>
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<p>Your Android project is now a basic "Hello World" app that contains some default files.
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To run the app, continue to the <a href="running-app.html">next lesson</a>.</p>
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<p class="note"><strong>Tip:</strong> Add the <code>platform-tools/</code> as well as the
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<code>tools/</code> directory to your <code>PATH</code> environment variable.</p>
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