Chris Craik 28ce94a4ff Overdraw avoidance and merging of clipped ops
bug:8951267

If an opaque op, or group of opaque ops covers the invalidate region,
skip draw operations that precede it.

Clipped operations may now be merged, but only if they share a
clipRect - this is a very case for e.g. ListView, where all background
elements may now be a part of the same MergingDrawBatch.

It is this more aggressive merging that groups together clipped
background elements in the ListView case, enabling the overdraw
avoidance skipping the window background.

Change-Id: Ib0961977e272c5ac37f59e4c67d828467422d259
2013-06-12 14:46:52 -07:00

229 lines
5.5 KiB
C++

/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_HWUI_MATRIX_H
#define ANDROID_HWUI_MATRIX_H
#include <SkMatrix.h>
#include <cutils/compiler.h>
#include "Rect.h"
namespace android {
namespace uirenderer {
#define MATRIX_STRING "[%.2f %.2f %.2f] [%.2f %.2f %.2f] [%.2f %.2f %.2f]"
#define MATRIX_ARGS(m) \
(m)->get(0), (m)->get(1), (m)->get(2), \
(m)->get(3), (m)->get(4), (m)->get(5), \
(m)->get(6), (m)->get(7), (m)->get(8)
///////////////////////////////////////////////////////////////////////////////
// Classes
///////////////////////////////////////////////////////////////////////////////
class ANDROID_API Matrix4 {
public:
float data[16];
enum Entry {
kScaleX = 0,
kSkewY = 1,
kPerspective0 = 3,
kSkewX = 4,
kScaleY = 5,
kPerspective1 = 7,
kScaleZ = 10,
kTranslateX = 12,
kTranslateY = 13,
kTranslateZ = 14,
kPerspective2 = 15
};
// NOTE: The flags from kTypeIdentity to kTypePerspective
// must be kept in sync with the type flags found
// in SkMatrix
enum Type {
kTypeIdentity = 0,
kTypeTranslate = 0x1,
kTypeScale = 0x2,
kTypeAffine = 0x4,
kTypePerspective = 0x8,
kTypeRectToRect = 0x10,
kTypeUnknown = 0x20,
};
static const int sGeometryMask = 0xf;
Matrix4() {
loadIdentity();
}
Matrix4(const float* v) {
load(v);
}
Matrix4(const Matrix4& v) {
load(v);
}
Matrix4(const SkMatrix& v) {
load(v);
}
float operator[](int index) const {
return data[index];
}
float& operator[](int index) {
mType = kTypeUnknown;
return data[index];
}
Matrix4& operator=(const SkMatrix& v) {
load(v);
return *this;
}
friend bool operator==(const Matrix4& a, const Matrix4& b) {
return !memcmp(&a.data[0], &b.data[0], 16 * sizeof(float));
}
friend bool operator!=(const Matrix4& a, const Matrix4& b) {
return !(a == b);
}
void loadIdentity();
void load(const float* v);
void load(const Matrix4& v);
void load(const SkMatrix& v);
void loadInverse(const Matrix4& v);
void loadTranslate(float x, float y, float z);
void loadScale(float sx, float sy, float sz);
void loadSkew(float sx, float sy);
void loadRotate(float angle);
void loadRotate(float angle, float x, float y, float z);
void loadMultiply(const Matrix4& u, const Matrix4& v);
void loadOrtho(float left, float right, float bottom, float top, float near, float far);
uint32_t getType() const;
void multiply(const Matrix4& v) {
Matrix4 u;
u.loadMultiply(*this, v);
load(u);
}
void multiply(float v);
void translate(float x, float y) {
if ((getType() & sGeometryMask) == kTypeTranslate) {
data[kTranslateX] += x;
data[kTranslateY] += y;
} else {
// Doing a translation will only affect the translate bit of the type
// Save the type
uint32_t type = mType;
Matrix4 u;
u.loadTranslate(x, y, 0.0f);
multiply(u);
// Restore the type and fix the translate bit
mType = type;
if (data[kTranslateX] != 0.0f || data[kTranslateY] != 0.0f) {
mType |= kTypeTranslate;
} else {
mType &= ~kTypeTranslate;
}
}
}
void scale(float sx, float sy, float sz) {
Matrix4 u;
u.loadScale(sx, sy, sz);
multiply(u);
}
void skew(float sx, float sy) {
Matrix4 u;
u.loadSkew(sx, sy);
multiply(u);
}
void rotate(float angle, float x, float y, float z) {
Matrix4 u;
u.loadRotate(angle, x, y, z);
multiply(u);
}
/**
* If the matrix is identity or translate and/or scale.
*/
bool isSimple() const;
bool isPureTranslate() const;
bool isIdentity() const;
bool isPerspective() const;
bool rectToRect() const;
bool changesBounds() const;
void copyTo(float* v) const;
void copyTo(SkMatrix& v) const;
void mapRect(Rect& r) const;
void mapPoint(float& x, float& y) const;
float getTranslateX() const;
float getTranslateY() const;
void decomposeScale(float& sx, float& sy) const;
void dump() const;
static const Matrix4& identity();
private:
mutable uint32_t mType;
inline float get(int i, int j) const {
return data[i * 4 + j];
}
inline void set(int i, int j, float v) {
data[i * 4 + j] = v;
}
uint32_t getGeometryType() const;
}; // class Matrix4
///////////////////////////////////////////////////////////////////////////////
// Types
///////////////////////////////////////////////////////////////////////////////
typedef Matrix4 mat4;
}; // namespace uirenderer
}; // namespace android
#endif // ANDROID_HWUI_MATRIX_H