android_frameworks_base/libs/hwui/GammaFontRenderer.h
Romain Guy cf51a41998 Introduce PixelBuffer API to enable PBOs
PBOs (Pixel Buffer Objects) can be used on OpenGL ES 3.0 to perform
asynchronous texture uploads to free up the CPU. This change does not
enable the use of PBOs unless a specific property is set (Adreno drivers
have issues with PBOs at the moment, Mali drivers work just fine.)

This change also cleans up Font/FontRenderer a little bit and improves
performance of drop shadows generations by using memcpy() instead of
a manual byte-by-byte copy.

On GL ES 2.0 devices, or when PBOs are disabled, a PixelBuffer instance
behaves like a simple byte array. The extra APIs introduced for PBOs
(map/unmap and bind/unbind) are pretty much no-ops for CPU pixel
buffers and won't introduce any significant overhead.

This change also fixes a bug with text drop shadows: if the drop
shadow is larger than the max texture size, the renderer would leave
the GL context in a bad state and generate 0x501 errors. This change
simply skips drop shadows if they are too large.

Change-Id: I2700aadb0c6093431dc5dee3d587d689190c4e23
2013-04-11 14:07:34 -07:00

206 lines
4.7 KiB
C++

/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_HWUI_GAMMA_FONT_RENDERER_H
#define ANDROID_HWUI_GAMMA_FONT_RENDERER_H
#include <SkPaint.h>
#include "FontRenderer.h"
#include "Program.h"
namespace android {
namespace uirenderer {
class GammaFontRenderer {
public:
virtual ~GammaFontRenderer();
virtual void clear() = 0;
virtual void flush() = 0;
virtual FontRenderer& getFontRenderer(const SkPaint* paint) = 0;
virtual uint32_t getFontRendererCount() const = 0;
virtual uint32_t getFontRendererSize(uint32_t fontRenderer) const = 0;
virtual void describe(ProgramDescription& description, const SkPaint* paint) const = 0;
virtual void setupProgram(ProgramDescription& description, Program* program) const = 0;
virtual void endPrecaching() = 0;
static GammaFontRenderer* createRenderer();
protected:
GammaFontRenderer();
int mBlackThreshold;
int mWhiteThreshold;
float mGamma;
};
class ShaderGammaFontRenderer: public GammaFontRenderer {
public:
~ShaderGammaFontRenderer() {
delete mRenderer;
}
void clear() {
delete mRenderer;
mRenderer = NULL;
}
void flush() {
if (mRenderer) {
mRenderer->flushLargeCaches();
}
}
FontRenderer& getFontRenderer(const SkPaint* paint) {
if (!mRenderer) {
mRenderer = new FontRenderer;
}
return *mRenderer;
}
uint32_t getFontRendererCount() const {
return 1;
}
uint32_t getFontRendererSize(uint32_t fontRenderer) const {
return mRenderer ? mRenderer->getCacheSize() : 0;
}
void describe(ProgramDescription& description, const SkPaint* paint) const;
void setupProgram(ProgramDescription& description, Program* program) const;
void endPrecaching();
private:
ShaderGammaFontRenderer(bool multiGamma);
FontRenderer* mRenderer;
bool mMultiGamma;
friend class GammaFontRenderer;
};
class LookupGammaFontRenderer: public GammaFontRenderer {
public:
~LookupGammaFontRenderer() {
delete mRenderer;
}
void clear() {
delete mRenderer;
mRenderer = NULL;
}
void flush() {
if (mRenderer) {
mRenderer->flushLargeCaches();
}
}
FontRenderer& getFontRenderer(const SkPaint* paint) {
if (!mRenderer) {
mRenderer = new FontRenderer;
mRenderer->setGammaTable(&mGammaTable[0]);
}
return *mRenderer;
}
uint32_t getFontRendererCount() const {
return 1;
}
uint32_t getFontRendererSize(uint32_t fontRenderer) const {
return mRenderer ? mRenderer->getCacheSize() : 0;
}
void describe(ProgramDescription& description, const SkPaint* paint) const {
}
void setupProgram(ProgramDescription& description, Program* program) const {
}
void endPrecaching();
private:
LookupGammaFontRenderer();
FontRenderer* mRenderer;
uint8_t mGammaTable[256];
friend class GammaFontRenderer;
};
class Lookup3GammaFontRenderer: public GammaFontRenderer {
public:
~Lookup3GammaFontRenderer();
void clear();
void flush();
FontRenderer& getFontRenderer(const SkPaint* paint);
uint32_t getFontRendererCount() const {
return kGammaCount;
}
uint32_t getFontRendererSize(uint32_t fontRenderer) const {
if (fontRenderer >= kGammaCount) return 0;
FontRenderer* renderer = mRenderers[fontRenderer];
if (!renderer) return 0;
return renderer->getCacheSize();
}
void describe(ProgramDescription& description, const SkPaint* paint) const {
}
void setupProgram(ProgramDescription& description, Program* program) const {
}
void endPrecaching();
private:
Lookup3GammaFontRenderer();
enum Gamma {
kGammaDefault = 0,
kGammaBlack = 1,
kGammaWhite = 2,
kGammaCount = 3
};
FontRenderer* getRenderer(Gamma gamma);
uint32_t mRenderersUsageCount[kGammaCount];
FontRenderer* mRenderers[kGammaCount];
uint8_t mGammaTable[256 * kGammaCount];
friend class GammaFontRenderer;
};
}; // namespace uirenderer
}; // namespace android
#endif // ANDROID_HWUI_GAMMA_FONT_RENDERER_H