destroyHardwareResources will now only force-destroy the specific node it was called on, which are only ever the root nodes. Rely on onRemovedFromTree() to clean up resources for all other nodes. Bug: 34736819 Test: RenderNode.multiTreeValidity passes, manually verified fixes b/34736819 Change-Id: I1c275ad6a98b63bf50f265602f09bffe3e1f169b
376 lines
14 KiB
C++
376 lines
14 KiB
C++
/*
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* Copyright (C) 2015 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include <DeviceInfo.h>
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#include <DisplayList.h>
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#include <Matrix.h>
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#include <Properties.h>
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#include <Rect.h>
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#include <RenderNode.h>
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#include <hwui/Bitmap.h>
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#include <pipeline/skia/SkiaRecordingCanvas.h>
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#include <renderstate/RenderState.h>
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#include <renderthread/RenderThread.h>
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#include <Snapshot.h>
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#include <RecordedOp.h>
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#include <RecordingCanvas.h>
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#include <memory>
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namespace android {
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namespace uirenderer {
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#define EXPECT_MATRIX_APPROX_EQ(a, b) \
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EXPECT_TRUE(TestUtils::matricesAreApproxEqual(a, b))
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#define EXPECT_RECT_APPROX_EQ(a, b) \
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EXPECT_TRUE(MathUtils::areEqual((a).left, (b).left) \
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&& MathUtils::areEqual((a).top, (b).top) \
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&& MathUtils::areEqual((a).right, (b).right) \
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&& MathUtils::areEqual((a).bottom, (b).bottom));
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#define EXPECT_CLIP_RECT(expRect, clipStatePtr) \
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EXPECT_NE(nullptr, (clipStatePtr)) << "Op is unclipped"; \
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if ((clipStatePtr)->mode == ClipMode::Rectangle) { \
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EXPECT_EQ((expRect), reinterpret_cast<const ClipRect*>(clipStatePtr)->rect); \
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} else { \
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ADD_FAILURE() << "ClipState not a rect"; \
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}
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#define INNER_PIPELINE_TEST(test_case_name, test_name, pipeline, functionCall) \
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TEST(test_case_name, test_name##_##pipeline) { \
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RenderPipelineType oldType = Properties::getRenderPipelineType(); \
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Properties::overrideRenderPipelineType(RenderPipelineType::pipeline); \
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functionCall; \
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Properties::overrideRenderPipelineType(oldType); \
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};
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/**
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* Like gtests' TEST, but only runs with the OpenGL RenderPipelineType
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*/
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#define OPENGL_PIPELINE_TEST(test_case_name, test_name) \
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class test_case_name##_##test_name##_HwuiTest { \
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public: \
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static void doTheThing(); \
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}; \
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INNER_PIPELINE_TEST(test_case_name, test_name, OpenGL, \
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test_case_name##_##test_name##_HwuiTest::doTheThing()) \
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void test_case_name##_##test_name##_HwuiTest::doTheThing()
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#define INNER_PIPELINE_RENDERTHREAD_TEST(test_case_name, test_name, pipeline) \
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INNER_PIPELINE_TEST(test_case_name, test_name, pipeline, \
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TestUtils::runOnRenderThread(test_case_name##_##test_name##_RenderThreadTest::doTheThing))
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/**
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* Like gtest's TEST, but runs on the RenderThread, and 'renderThread' is passed, in top level scope
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* (for e.g. accessing its RenderState)
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*/
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#define RENDERTHREAD_TEST(test_case_name, test_name) \
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class test_case_name##_##test_name##_RenderThreadTest { \
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public: \
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static void doTheThing(renderthread::RenderThread& renderThread); \
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}; \
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INNER_PIPELINE_RENDERTHREAD_TEST(test_case_name, test_name, OpenGL); \
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INNER_PIPELINE_RENDERTHREAD_TEST(test_case_name, test_name, SkiaGL); \
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INNER_PIPELINE_RENDERTHREAD_TEST(test_case_name, test_name, SkiaVulkan); \
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void test_case_name##_##test_name##_RenderThreadTest::doTheThing(renderthread::RenderThread& renderThread)
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/**
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* Like RENDERTHREAD_TEST, but only runs with the OpenGL RenderPipelineType
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*/
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#define RENDERTHREAD_OPENGL_PIPELINE_TEST(test_case_name, test_name) \
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class test_case_name##_##test_name##_RenderThreadTest { \
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public: \
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static void doTheThing(renderthread::RenderThread& renderThread); \
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}; \
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INNER_PIPELINE_RENDERTHREAD_TEST(test_case_name, test_name, OpenGL); \
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void test_case_name##_##test_name##_RenderThreadTest::doTheThing(renderthread::RenderThread& renderThread)
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/**
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* Like RENDERTHREAD_TEST, but only runs with the Skia RenderPipelineTypes
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*/
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#define RENDERTHREAD_SKIA_PIPELINE_TEST(test_case_name, test_name) \
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class test_case_name##_##test_name##_RenderThreadTest { \
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public: \
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static void doTheThing(renderthread::RenderThread& renderThread); \
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}; \
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INNER_PIPELINE_RENDERTHREAD_TEST(test_case_name, test_name, SkiaGL); \
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INNER_PIPELINE_RENDERTHREAD_TEST(test_case_name, test_name, SkiaVulkan); \
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void test_case_name##_##test_name##_RenderThreadTest::doTheThing(renderthread::RenderThread& renderThread)
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/**
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* Sets a property value temporarily, generally for the duration of a test, restoring the previous
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* value when going out of scope.
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*
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* Can be used e.g. to test behavior only active while Properties::debugOverdraw is enabled.
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*/
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template <typename T>
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class ScopedProperty {
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public:
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ScopedProperty(T& property, T newValue)
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: mPropertyPtr(&property)
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, mOldValue(property) {
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property = newValue;
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}
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~ScopedProperty() {
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*mPropertyPtr = mOldValue;
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}
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private:
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T* mPropertyPtr;
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T mOldValue;
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};
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class TestUtils {
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public:
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class SignalingDtor {
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public:
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SignalingDtor()
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: mSignal(nullptr) {}
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explicit SignalingDtor(int* signal)
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: mSignal(signal) {}
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void setSignal(int* signal) {
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mSignal = signal;
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}
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~SignalingDtor() {
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if (mSignal) {
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(*mSignal)++;
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}
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}
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private:
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int* mSignal;
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};
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class MockTreeObserver : public TreeObserver {
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public:
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virtual void onMaybeRemovedFromTree(RenderNode* node) {}
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};
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static bool matricesAreApproxEqual(const Matrix4& a, const Matrix4& b) {
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for (int i = 0; i < 16; i++) {
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if (!MathUtils::areEqual(a[i], b[i])) {
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return false;
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}
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}
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return true;
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}
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static std::unique_ptr<Snapshot> makeSnapshot(const Matrix4& transform, const Rect& clip) {
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std::unique_ptr<Snapshot> snapshot(new Snapshot());
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// store clip first, so it isn't transformed
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snapshot->setClip(clip.left, clip.top, clip.right, clip.bottom);
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*(snapshot->transform) = transform;
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return snapshot;
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}
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static sk_sp<Bitmap> createBitmap(int width, int height,
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SkColorType colorType = kN32_SkColorType) {
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SkImageInfo info = SkImageInfo::Make(width, height, colorType, kPremul_SkAlphaType);
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return Bitmap::allocateHeapBitmap(info);
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}
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static sk_sp<Bitmap> createBitmap(int width, int height, SkBitmap* outBitmap) {
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SkImageInfo info = SkImageInfo::Make(width, height, kN32_SkColorType, kPremul_SkAlphaType);
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outBitmap->setInfo(info);
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return Bitmap::allocateHeapBitmap(outBitmap, nullptr);
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}
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static sp<DeferredLayerUpdater> createTextureLayerUpdater(
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renderthread::RenderThread& renderThread);
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static sp<DeferredLayerUpdater> createTextureLayerUpdater(
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renderthread::RenderThread& renderThread, uint32_t width, uint32_t height,
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const SkMatrix& transform);
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template<class CanvasType>
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static std::unique_ptr<DisplayList> createDisplayList(int width, int height,
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std::function<void(CanvasType& canvas)> canvasCallback) {
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CanvasType canvas(width, height);
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canvasCallback(canvas);
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return std::unique_ptr<DisplayList>(canvas.finishRecording());
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}
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static sp<RenderNode> createNode(int left, int top, int right, int bottom,
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std::function<void(RenderProperties& props, Canvas& canvas)> setup) {
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#if HWUI_NULL_GPU
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// if RenderNodes are being sync'd/used, device info will be needed, since
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// DeviceInfo::maxTextureSize() affects layer property
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DeviceInfo::initialize();
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#endif
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sp<RenderNode> node = new RenderNode();
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RenderProperties& props = node->mutateStagingProperties();
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props.setLeftTopRightBottom(left, top, right, bottom);
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if (setup) {
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std::unique_ptr<Canvas> canvas(Canvas::create_recording_canvas(props.getWidth(),
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props.getHeight()));
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setup(props, *canvas.get());
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node->setStagingDisplayList(canvas->finishRecording());
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}
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node->setPropertyFieldsDirty(0xFFFFFFFF);
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return node;
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}
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template<class RecordingCanvasType>
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static sp<RenderNode> createNode(int left, int top, int right, int bottom,
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std::function<void(RenderProperties& props, RecordingCanvasType& canvas)> setup) {
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#if HWUI_NULL_GPU
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// if RenderNodes are being sync'd/used, device info will be needed, since
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// DeviceInfo::maxTextureSize() affects layer property
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DeviceInfo::initialize();
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#endif
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sp<RenderNode> node = new RenderNode();
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RenderProperties& props = node->mutateStagingProperties();
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props.setLeftTopRightBottom(left, top, right, bottom);
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if (setup) {
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RecordingCanvasType canvas(props.getWidth(), props.getHeight());
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setup(props, canvas);
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node->setStagingDisplayList(canvas.finishRecording());
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}
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node->setPropertyFieldsDirty(0xFFFFFFFF);
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return node;
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}
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static void recordNode(RenderNode& node,
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std::function<void(Canvas&)> contentCallback) {
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std::unique_ptr<Canvas> canvas(Canvas::create_recording_canvas(
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node.stagingProperties().getWidth(), node.stagingProperties().getHeight()));
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contentCallback(*canvas.get());
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node.setStagingDisplayList(canvas->finishRecording());
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}
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static sp<RenderNode> createSkiaNode(int left, int top, int right, int bottom,
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std::function<void(RenderProperties& props, skiapipeline::SkiaRecordingCanvas& canvas)> setup,
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const char* name = nullptr, skiapipeline::SkiaDisplayList* displayList = nullptr) {
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#if HWUI_NULL_GPU
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// if RenderNodes are being sync'd/used, device info will be needed, since
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// DeviceInfo::maxTextureSize() affects layer property
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DeviceInfo::initialize();
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#endif
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sp<RenderNode> node = new RenderNode();
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if (name) {
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node->setName(name);
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}
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RenderProperties& props = node->mutateStagingProperties();
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props.setLeftTopRightBottom(left, top, right, bottom);
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if (displayList) {
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node->setStagingDisplayList(displayList);
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}
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if (setup) {
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std::unique_ptr<skiapipeline::SkiaRecordingCanvas> canvas(
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new skiapipeline::SkiaRecordingCanvas(nullptr,
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props.getWidth(), props.getHeight()));
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setup(props, *canvas.get());
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node->setStagingDisplayList(canvas->finishRecording());
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}
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node->setPropertyFieldsDirty(0xFFFFFFFF);
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TestUtils::syncHierarchyPropertiesAndDisplayList(node);
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return node;
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}
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/**
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* Forces a sync of a tree of RenderNode, such that every descendant will have its staging
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* properties and DisplayList moved to the render copies.
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*
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* Note: does not check dirtiness bits, so any non-staging DisplayLists will be discarded.
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* For this reason, this should generally only be called once on a tree.
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*/
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static void syncHierarchyPropertiesAndDisplayList(sp<RenderNode>& node) {
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syncHierarchyPropertiesAndDisplayListImpl(node.get());
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}
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static sp<RenderNode>& getSyncedNode(sp<RenderNode>& node) {
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syncHierarchyPropertiesAndDisplayList(node);
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return node;
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}
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typedef std::function<void(renderthread::RenderThread& thread)> RtCallback;
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class TestTask : public renderthread::RenderTask {
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public:
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explicit TestTask(RtCallback rtCallback)
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: rtCallback(rtCallback) {}
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virtual ~TestTask() {}
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virtual void run() override;
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RtCallback rtCallback;
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};
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/**
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* NOTE: requires surfaceflinger to run, otherwise this method will wait indefinitely.
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*/
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static void runOnRenderThread(RtCallback rtCallback) {
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TestTask task(rtCallback);
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renderthread::RenderThread::getInstance().queueAndWait(&task);
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}
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static bool isRenderThreadRunning() {
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return renderthread::RenderThread::hasInstance();
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}
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static SkColor interpolateColor(float fraction, SkColor start, SkColor end);
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static void layoutTextUnscaled(const SkPaint& paint, const char* text,
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std::vector<glyph_t>* outGlyphs, std::vector<float>* outPositions,
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float* outTotalAdvance, Rect* outBounds);
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static void drawUtf8ToCanvas(Canvas* canvas, const char* text,
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const SkPaint& paint, float x, float y);
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static void drawUtf8ToCanvas(Canvas* canvas, const char* text,
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const SkPaint& paint, const SkPath& path);
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static std::unique_ptr<uint16_t[]> asciiToUtf16(const char* str);
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class MockFunctor : public Functor {
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public:
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virtual status_t operator ()(int what, void* data) {
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mLastMode = what;
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return DrawGlInfo::kStatusDone;
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}
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int getLastMode() const { return mLastMode; }
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private:
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int mLastMode = -1;
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};
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static SkColor getColor(const sk_sp<SkSurface>& surface, int x, int y);
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static SkRect getClipBounds(const SkCanvas* canvas);
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static SkRect getLocalClipBounds(const SkCanvas* canvas);
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private:
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static void syncHierarchyPropertiesAndDisplayListImpl(RenderNode* node) {
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MarkAndSweepRemoved observer(nullptr);
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node->syncProperties();
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if (node->mNeedsDisplayListSync) {
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node->mNeedsDisplayListSync = false;
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node->syncDisplayList(observer, nullptr);
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}
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auto displayList = node->getDisplayList();
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if (displayList) {
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for (auto&& childOp : displayList->getChildren()) {
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syncHierarchyPropertiesAndDisplayListImpl(childOp->renderNode);
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}
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}
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}
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}; // class TestUtils
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} /* namespace uirenderer */
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} /* namespace android */
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