186 lines
7.4 KiB
Plaintext
186 lines
7.4 KiB
Plaintext
page.title=<uses-configuration>
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parent.title=The AndroidManifest.xml File
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parent.link=manifest-intro.html
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@jd:body
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<!-- ##api level 3## see comment below -->
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<!-- the "no___" values are nonsensical if they mean "doesn't work on devices with a
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keyboard / navigation control / touch screen." Dianne says that that's what they mean and
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that they therefore should be eliminated. Suchi says that they mean "doesn't require a
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keyboard / navigation control / touch screen to work." But then what does "undefined" mean?
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Seems like some API change is in the works, either eliminating the "no___" values or
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"undefined". Since it's unclear what the change will be, I've chosen to document the "no___"
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and "undefined" attributes using the same language, which is surely wrong but may make it
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easier to update the doc when the change is made... Nov 2013, this still seems unresolved. -->
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<dl class="xml">
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<dt>syntax:</dt>
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<dd><pre class="stx"><uses-configuration
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android:<a href="#five">reqFiveWayNav</a>=["true" | "false"]
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android:<a href="#hard">reqHardKeyboard</a>=["true" | "false"]
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android:<a href="#kbd">reqKeyboardType</a>=["undefined" | "nokeys" | "qwerty" | "twelvekey"]
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android:<a href="#nav">reqNavigation</a>=["undefined" | "nonav" | "dpad" | "trackball" | "wheel"]
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android:<a href="#touch">reqTouchScreen</a>=["undefined" | "notouch" | "stylus" | "finger"] /></pre></dd>
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<dt>contained in:</dt>
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<dd><code><a href="{@docRoot}guide/topics/manifest/manifest-element.html"><manifest></a></code></dd>
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<dt>description:</dt>
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<dd itemprop="description">Indicates what hardware and software features the application requires.
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For example, an application might specify that it requires a physical keyboard
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or a particular navigation device, like a trackball. The specification is
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used to avoid installing the application on devices where it will not work.
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<p class="note"><strong>Note: Most apps should not use this manifest tag.</strong> You should
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<em>always</em> support input with a directional pad (d-pad) in order to assist sight-impaired
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users and support devices that provide d-pad input in addition to or instead of touch. For
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information about how to support d-pad input in your app, read <a href=
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"{@docRoot}guide/topics/ui/accessibility/apps.html#focus-nav">Enabling Focus Navigation</a>. If
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your app absolutely cannot function without a touchscreen, then instead use the <a href=
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"{@docRoot}guide/topics/manifest/uses-feature-element.html">{@code <uses-feature>}</a> tag to
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declare the required touchscreen type, ranging from {@code "android.hardware.faketouch"} for basic
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touch-style events to more advanced touch types such as {@code
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"android.hardware.touchscreen.multitouch.jazzhand"} for distinct input from multiple fingers.</p>
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<dt>attributes:</dt>
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<dd><dl class="attr">
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<dt><a name="five"></a>{@code android:reqFiveWayNav}</dt>
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<dd>Whether or not the application requires a five-way navigation control
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— "{@code true}" if it does, and "{@code false}" if not. A five-way
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control is one that can move the selection up, down, right, or left, and
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also provides a way of invoking the current selection. It could be a
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D-pad (directional pad), trackball, or other device.
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<p>
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If an application requires a directional control, but not a control of a
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particular type, it can set this attribute to "{@code true}" and ignore
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the <code><a href="#nav">reqNavigation</a></code> attribute. However,
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if it requires a particular type of directional control, it can ignore
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this attribute and set {@code reqNavigation} instead.
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</p></dd>
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<dt><a name="hard"></a>{@code android:reqHardKeyboard}</dt>
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<dd>Whether or not the application requires a hardware keyboard —
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"{@code true}" if it does, and "{@code false}" if not.</dd>
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<dt><a name="kbd"></a>{@code android:reqKeyboardType}</dt>
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<dd>The type of keyboard the application requires, if any at all.
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This attribute does not distinguish between hardware and software
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keyboards. If a hardware keyboard of a certain type is required,
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specify the type here and also set the {@code reqHardKeyboard} attribute
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to "{@code true}".
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<p>
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The value must be one of the following strings:
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</p>
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<table>
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<tr>
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<th>Value</th>
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<th>Description</th>
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</tr><tr>
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<td>"{@code undefined}"</td>
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<td>The application does not require a keyboard.
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(A keyboard requirement is not defined.)
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This is the default value.</td>
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</tr><tr>
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<td>"{@code nokeys}"</td>
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<td>The application does not require a keyboard.</td>
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</tr><tr>
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<td>"{@code qwerty}"</td>
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<td>The application requires a standard QWERTY keyboard.</td>
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</tr><tr>
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<td>"{@code twelvekey}"</td>
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<td>The application requires a twelve-key keypad, like those on most
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phones — with keys for the digits from {@code 0} through
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{@code 9} plus star ({@code *}) and pound ({@code #}) keys.</td>
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</tr>
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</table></dd>
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<dt><a name="nav"></a>{@code android:reqNavigation}</dt>
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<dd>The navigation device required by the application, if any. The value
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must be one of the following strings:
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<table>
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<tr>
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<th>Value</th>
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<th>Description</th>
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</tr><tr>
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<td>"{@code undefined}"</td>
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<td>The application does not require any type of navigation control.
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(The navigation requirement is not defined.)
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This is the default value.</td>
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</tr><tr>
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<td>"{@code nonav}"</td>
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<td>The application does not require a navigation control.</td>
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</tr><tr>
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<td>"{@code dpad}"</td>
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<td>The application requires a D-pad (directional pad) for navigation.</td>
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</tr><tr>
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<td>"{@code trackball}"</td>
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<td>The application requires a trackball for navigation.</td>
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</tr><tr>
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<td>"{@code wheel}"</td>
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<td>The application requires a navigation wheel.</td>
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</tr>
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</table>
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<p>
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If an application requires a navigational control, but the exact type of
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control doesn't matter, it can set the
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<code><a href="#five">reqFiveWayNav</a></code> attribute to "{@code true}"
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rather than set this one.
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</p></dd>
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<dt><a name="touch"></a>{@code android:reqTouchScreen}</dt>
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<dd>The type of touch screen the application requires, if any at all.
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The value must be one of the following strings:
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<table>
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<tr>
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<th>Value</th>
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<th>Description</th>
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</tr><tr>
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<td>"{@code undefined}"</td>
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<td>The application doesn't require a touch screen.
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(The touch screen requirement is undefined.)
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This is the default value.</td>
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</tr><tr>
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<td>"{@code notouch}"</td>
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<td>The application doesn't require a touch screen.</td>
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</tr><tr>
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<td>"{@code stylus}"</td>
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<td>The application requires a touch screen that's operated with a stylus.</td>
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</tr><tr>
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<td>"{@code finger}"</td>
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<td>The application requires a touch screen that can be operated with a finger.
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<p class="note"><strong>Note:</strong> If some type of touch input is required for your app,
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you should instead use the
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<a href="{@docRoot}guide/topics/manifest/uses-feature-element.html">{@code
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<uses-feature>}</a> tag to declare the required touchscreen
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type, beginning with {@code "android.hardware.faketouch"} for basic touch-style events.</p>
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</td>
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</tr>
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</table></dd>
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</dl></dd>
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<!-- ##api level 3## -->
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<dt>introduced in:</dt>
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<dd>API Level 3</dd>
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<dt>see also:</dt>
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<dd>
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<ul>
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<li><code><a href="{@docRoot}guide/topics/manifest/activity-element.html#config">configChanges</a></code>
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attribute of the
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<code><a href="{@docRoot}guide/topics/manifest/activity-element.html"><activity></a></code>
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element</dd></li>
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<li>{@link android.content.pm.ConfigurationInfo}</li>
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</ul>
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</dd>
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</dl>
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