6edea74a4d
BUG=1790234 Automated import of CL 147711
279 lines
10 KiB
Plaintext
279 lines
10 KiB
Plaintext
page.title=Android 1.5 Version Notes
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sdk.version=1.5_r1
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sys.date=April 2009
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@jd:body
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<p>
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<em>Date:</em> April 2009<br />
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<em>API Level:</em> <strong>3</strong></p>
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<p>This document provides version notes for the Android 1.5 system image included in the SDK. </p>
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<ul>
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<li><a href="#overview">Overview</a>
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<li><a href="#overview">External Libraries</a>
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<li><a href="#comp">Device Compatibility</a>
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<li><a href="#apps">Built-in Applications</a>
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<li><a href="#locs">UI Localizations</a>
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<li><a href="#features">New Features</a>
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<li><a href="#api-changes">API Changes</a>
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</ul>
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<h2 id="overview">Overview</h2>
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<p>The Android 1.5 system delivered in the SDK (as library and system image) is
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the development counterpart to the Android 1.5 production system image,
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deployable to Android-powered handsets starting in May 2009. The system is fully
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compliant and includes no external libraries. This is the first version of the
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Android SDK that does not include the Maps external library.</p>
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<p>The Android 1.5 system delivers an updated version of the framework
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API. As with previous versions, the Android 1.5 API
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is assigned an integer identifier — <strong>3</strong> — that is
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stored in the system itself. This identifier, called the "API Level", allows the
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system to correctly determine whether an application is compatible with
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the system, prior to installing the application.</p>
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<p>Applications can reference a specific API Level value in their
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manifest files, to indicate the minimum version of the Android system
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required to run the application. To reference a minimum API Level, applications
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can add a <code>minSdkVersion</code> attribute in their manifest files.
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The value of the attribute is an integer corresponding to an API Level
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identifier. Prior to installing an application, the system then checks the value of
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<code>minSdkVersion</code> and allows the install only
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if the referenced integer is less than or equal to the API Level integer stored
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in the system itself. </p>
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<p>When you migrate your application to the new SDK, you will need to choose
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the platform version against which you will compile your application. In
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general, you should compile your application against the lowest possible
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version of the platform that your application can support. After you determine
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the lowest version, you should ensure that your application's manifest file
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defines the API Level of the lowest compatible platform version in the
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<code>minSdkVersion</code> attribute.
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<p>After compiling your application, you should make sure to test it on the
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platform specified in the application's <code>minSdkVersion</code> attribute. To
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ensure forward-compatibility, you should also run the application on platforms
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using a higher API Level than that used by your application. To run your
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application against different platform versions in the emulator, you create an
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AVD for each platform version that you want to test. For more information about
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AVDs, see <a href="{@docRoot}guide/developing/tools/avd.html">Android Virtual
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Devices</a>. If you are using a physical device for testing, ensure that you
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know the API Level of the Android platform it runs.</p>
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<p>If you build an application using the Android 1.5 library and your
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application makes use of any APIs introduced in API Level 3, you <strong><span
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style="color:red;">must</span></strong> set the
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<code>android:minSdkVersion</code> attribute in the application's manifest to
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"3". </p>
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<p>Specifically, you define the <code>android:minSdkVersion</code>
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attribute in a <code><uses-sdk></code> element as a child of
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<code><manifest></code> in the manifest file. When set, the
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attribute looks like this: </p>
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<pre><manifest>
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...
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<uses-sdk minSdkVersion="3" />
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...
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</manifest></pre>
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<p>By setting <code>android:minSdkVersion</code> in this way, you ensure that
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users will only be able to install your application if their devices are running
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a compatible version of the Android platform. In turn, this ensures that your
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application will function properly on their devices. This is especially
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important if your application uses <a href="#apichange">APIs or system features
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introduced in Android 1.5</a>. </p>
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<p>If your application uses APIs introduced in Android 1.5 but does not
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declare <code><uses-sdk minSdkVersion="3" /></code>, then it will
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run properly on Android 1.5 devices but <em>not</em> on Android 1.0
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devices. In the latter case, the application will crash at runtime when
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it tries to use the Android 1.5 APIs.</p>
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<p>Conversely, if your application does not use any new APIs introduced in
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Android 1.5, the application will in most cases function normally on devices
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running a later version of the platform. However, if you have published
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the application, you are strongly encouraged to install and test your
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application on the Android 1.5 system image included in the SDK. This will
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ensure a smooth transition for users, as they upgrade their devices to
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the new version of the Android platform. </p>
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<p>Finally, if your application does not use any new APIs introduced since
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Android 1.1, you can indicate general Android 1.1 compatibility by
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setting the attribute to "2". If your application does not use any
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new APIs introduced since Android 1.0, you can remove the attribute or
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set it to "1". However,
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before publishing your application, you must make sure to compile your
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application against the Android library that corresponds to the application's
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<code>minSdkVeresion</code> value.</p>
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<h2 id="apps">Built-in Applications</h2>
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<p>The system image includes these built-in applications:</p>
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<ul>
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<li>Alarm Clock</li>
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<li>Browser</li>
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<li>Calculator</li>
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<li>Camcorder</li>
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<li>Camera</li>
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<li>Contacts</li>
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<li>Custom Locale (developer app)</li>
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<li>Dev Tools (developer app)</li>
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<li>Dialer</li>
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<li>Email</li>
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<li>Gallery</li>
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<li>Messaging</li>
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<li>Music</li>
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<li>Settings</li>
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<li>Spare Parts (developer app)</li>
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</ul>
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<h2 id="locs">Locales</h2>
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<p>The system image provides a variety of built-in locales. In some cases,
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region-specific strings are available for the locales. In other cases,
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a default version of the language is used. The languages that will be
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available in the Android 1.5 system image are listed below (with
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<em>language</em>_<em>country/region</em> locale descriptor).</p>
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<table style="border:0;">
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<tr>
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<td style="border:0">
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<ul>
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<li>Chinese, PRC (zh_CN)</li>
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<li>Chinese, Taiwan (zh_TW)</li>
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<li>Czech (cs_CZ)</li>
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<li>Dutch, Netherlands (nl_NL)</li>
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<li>Dutch, Belgium (nl_BE)</li>
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<li>English, US (en_US)</li>
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<li>English, Britain (en_GB)</li>
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<li>English, Canada(en_CA)</li>
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<li>English, Australia (en_AU)</li>
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<li>English, New Zealand (en_NZ)</li>
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<li>English, Singapore(en_SG)</li>
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<li>French, France (fr_FR)</li>
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<li>French, Belgium (fr_BE)</li>
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</ul>
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</td>
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<td style="border:0;padding-left:5em;">
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<li>French, Canada (fr_CA)</li>
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<li>French, Switzerland (fr_CH)</li>
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<li>German, Germany (de_DE)</li>
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<li>German, Austria(de_AT)</li>
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<li>German, Switzerland (de_CH)</li>
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<li>German, Liechtenstein (de_LI)</li>
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<li>Italian, Italy (it_IT)</li>
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<li>Italian, Switzerland (it_CH)</li>
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<li>Japanese (ja_JP)</li>
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<li>Korean (ko_KR)</li>
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<li>Polish (pl_PL)</li>
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<li>Russian (ru_RU)</li>
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<li>Spanish (es_ES)</li>
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</td>
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</tr>
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</table>
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<p>Localized UI strings match the locales that are displayable in
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the emulator, accessible through the device Settings application.</p>
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<h2 id="features">New Features</h2>
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<p>For a list of new system features, see the <a
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href="{@docRoot}sdk/android-1.5-highlights.html">Android 1.5 Platform
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Highlights</a> document.</p>
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<h2 id="api-changes">API Changes</h2>
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<h3>Overview</strong></h3>
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<ul>
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<li>UI framework</li>
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<ul>
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<li>Framework for easier background/UI thread interaction</li>
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<li>New {@link android.widget.SlidingDrawer SlidingDrawer} widget</li>
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<li>New {@link android.widget.HorizontalScrollView HorizontalScrollview} widget</li>
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</ul>
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</li>
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<li>AppWidget framework
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<ul>
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<li>APIs for creating secure home screen {@link android.appwidget
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AppWidgets}. For information about how to use AppWidgets, see the Developer's
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Guide <a href="{@docRoot}guide/topics/appwidgets/index.html">AppWidgets</a>
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documentation. Also see <a
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href="http://android-developers.blogspot.com/2009/04/introducing-home-screen-widgets-and.html">
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Introducing home screen widgets and the AppWidget
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framework</a> on the Android Developer's Blog.</li>
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<li>APIs for populating {@link android.provider.LiveFolders Live Folders}
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with custom content.</li>
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</ul>
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</li>
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<li>Media framework</li>
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<ul>
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<li>Raw audio recording and playback APIs</li>
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<li>Interactive MIDI playback engine</li>
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<li>Video recording APIs for developers (3GP format)</li>
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<li>Video and photo sharing Intents</li>
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<li>Media search Intent</li>
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</ul>
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</li>
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<li>Input Method framework
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<ul>
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<li>{@link android.inputmethodservice.InputMethodService Input Method
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Service} framework</li>
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<li>Text-prediction engine</li>
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<li>Ability to provide downloadable IMEs to users</li>
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</ul>
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</li>
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<li>Application-defined hardware requirements
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<p>Applications can now use a new element in their manifest files, <a
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href="{@docRoot}guide/topics/manifest/uses-configuration-element.html"><uses-
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configuration></a> to indicate to the Android system what hardware features
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they require in order to function properly. For example, an application might
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use the element to specify that it requires a physical keyboard or a particular
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navigation device, such as a trackball. Prior to installing the application, the
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Android system checks the attributes defined for the
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<code><uses-configuration></code> element and allows the installation to
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continue only if the required hardware is present.</p>
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</li>
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<li>Speech recognition framework
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<ul>
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<li>Support for using speech recognition libraries via Intent. See {@link
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android.speech.RecognizerIntent RecognizerIntent}.</li>
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</ul>
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</li>
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<li>Miscellaneous API additions
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<ul>
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<li>LocationManager - Applications can get location change updates via
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Intent</li>
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<li>WebView - Touch start/end/move/cancel DOM event support</li>
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<li>Redesigned {@link android.hardware.SensorManager Sensor Manager
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APIs}</li>
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<li>GLSurfaceView - convenience framework for creating OpenGL
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applications</li>
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<li>Broadcast Intent for app update install succeeded - for smoother app
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upgrade experience</li>
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</ul>
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</li>
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</ul>
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<h3 id="api-diff">API Change Details</h3>
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<p>For a detailed view of API changes in this platform (API Level 3), see the <a
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href="{@docRoot}sdk/api_diff/3/changes.html">API Differences Report</a>.</p>
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