52 lines
1.9 KiB
Plaintext
52 lines
1.9 KiB
Plaintext
page.title=Monetize Premium Apps
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page.image=/images/cards/card-monetize-premium_16-9_2x.png
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page.metaDescription=Charging users to download your apps is a simple, convenient monetization model.
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page.tags="monetizing", "paid"
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@jd:body
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<div class="figure"><img src="{@docRoot}images/gp-premium-0.png" />
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<p class="img-caption" style="width:300px">Paid app</p>
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</div>
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<p>
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Charging users to download your apps is a simple, convenient monetization
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model. After creating your <a href=
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"/distribute/googleplay/start.html#merchant-account">Merchant Account</a>,
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you <a href=
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"/distribute/googleplay/developer-console.html#selling-pricing-your-products">
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set prices for your apps</a> in the Developer Console. You can optionally
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include advertising or use <a href=
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"{@docRoot}google/play/billing/index.html">In-app Billing</a> to sell
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additional features or content.
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</p>
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<p>
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This model could work well for any app or game, but might be particularly
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relevant to those with extensive features or that address a narrow niche in
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the market. Certain categories of apps, such as games for children, should be
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monetized by paying for them up front instead of advertising or in-app
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purchases.
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</p>
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<p>
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However, this model may limit your apps monetization potential, particularly
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in developing markets. You may be able to achieve greater revenue using the
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<a href="{@docRoot}distribute/monetize/freemium.html">freemium</a>, <a href=
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"{@docRoot}distribute/monetize/subscriptions.html">subscriptions</a> or
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<a href="{@docRoot}distribute/monetize/ads.html">advertising</a> models.
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</p>
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<p style="clear:both">
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</p>
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<div class="headerLine">
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<h2>
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Related Resources
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</h2>
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</div>
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<div class="resource-widget resource-flow-layout col-13"
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data-query="collection:distribute/monetize/premium"
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data-sortOrder="-timestamp"
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data-cardSizes="9x3"
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data-maxResults="6"></div> |