This change ensures the wallpaper is rendered into an opaque surface which avoids a glClear() in SurfaceFlinger. This should save quite a bit of work on every frame when panning the workspace in launcher. Change-Id: Id43d3498a54c2d60ec4ee3377c92ef79bff55bc1
Description
No description provided
Languages
Java
77.3%
Kotlin
9.2%
PowerBuilder
6.6%
C++
5.5%
AIDL
1%