Alex Sakhartchouk 4a36b45c72 Moving renderscript GL code into the HAL
This change affects
 - shaders
 - meshes
 - fonts
 - quad rendering

Change-Id: I2a53acb4cd1fa8f4c6e67668f6ee969f3d7f7aa1
2011-04-29 16:49:08 -07:00

33 lines
1.1 KiB
C

/*
* Copyright (C) 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef RSD_MESH_H
#define RSD_MESH_H
#include <rs_hal.h>
bool rsdMeshInit(const android::renderscript::Context *rsc,
const android::renderscript::Mesh *m);
void rsdMeshDraw(const android::renderscript::Context *rsc,
const android::renderscript::Mesh *m,
uint32_t primIndex, uint32_t start, uint32_t len);
void rsdMeshDestroy(const android::renderscript::Context *rsc,
const android::renderscript::Mesh *m);
#endif